Search found 4383 matches

by Cobby
Mon Nov 07, 2016 4:59 am
Forum: Closed Policy Discussion
Topic: How much Metacom is too much Metacom?
Replies: 57
Views: 15984

Re: How much Metacom is too much Metacom?

Screemonster wrote:
ColonicAcid wrote:When you forget that this is a game, primarily played for fun, is the moment that you are out of touch.
This sentence needs to be printed out in big bold fucking letters in every gaming community on the face of the planet
by Cobby
Sat Nov 05, 2016 7:18 pm
Forum: Closed Policy Discussion
Topic: Purged AI and their ramifications.
Replies: 43
Views: 11657

Re: Purged AI and their ramifications.

you could always freeform it to get back at people who meme with law 2.

being sloppy with the ai laws and expecting not sloppy results is just ???
by Cobby
Sat Nov 05, 2016 7:14 pm
Forum: Resolved Appeals
Topic: [NikNakFlak] TheProphetMuhammad - old silicon ban
Replies: 3
Views: 1259

Re: [excessiveuseofcobby] TheProphetMuhammad - old silicon b

Banned from AI, Cyborg - Flashed, slipped, shaved, and otherwise dicked over other players as a paladin cyborg. Plenty of notes and warnings for bad behavior as a silicon.

This was done by NikNak, so I'll let him handle it.
by Cobby
Fri Nov 04, 2016 11:54 pm
Forum: Closed Policy Discussion
Topic: Security and antagonizing crew members
Replies: 98
Views: 24220

Re: Security and antagonizing crew members

D&B wrote:THE SHED BECKONS
by Cobby
Fri Nov 04, 2016 11:23 pm
Forum: Closed Policy Discussion
Topic: Purged AI and their ramifications.
Replies: 43
Views: 11657

Re: Purged AI and their ramifications.

I mean it's not like you can just make your own laws instead of using the stock ones to better explain what you want from an AI

oh wait...
by Cobby
Fri Nov 04, 2016 9:23 pm
Forum: Closed Policy Discussion
Topic: Purged AI and their ramifications.
Replies: 43
Views: 11657

Re: Purged AI and their ramifications.

Because it doesn't have to open doors, help on your validhunts and isn't a bitch to the crew anymore. Crew can disagree with that and it can lead to conflict, how about that? You either keep purging the AI secret and tell it to act as if it was asimov, make the crew like that change or deal with ri...
by Cobby
Fri Nov 04, 2016 2:38 pm
Forum: Closed Policy Discussion
Topic: Security and antagonizing crew members
Replies: 98
Views: 24220

Re: Security and antagonizing crew members

> claiming someone needs to seek help because they donate to the "retard simulator" you also play on
> Resorts to such low-par adhom because someone stole their space instrument 3 days ago on said retard simulator

seek help
by Cobby
Fri Nov 04, 2016 1:15 am
Forum: Closed Policy Discussion
Topic: Security and antagonizing crew members
Replies: 98
Views: 24220

Re: Security and antagonizing crew members

To clear this all up since I was said officer. You were wanted. So i stun and arrest you. You dropped the violin that was in hand. I take you to brig. Put you in a cell and examine you to see why you're wanted. Says something like "cultist" or "possible cultist". I'm now on high...
by Cobby
Thu Nov 03, 2016 4:46 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22721

Re: Rogue Medborgs are Retarded

Make smoke great again. Make foam great again. Make acid great again. Make chloral great again. Remove goofchem 2016. don't revert goofchem, with all the ODs you can put just about anything in oldsmoke to make it deadly. Addictions are round-crippling to the point where you're better off just killi...
by Cobby
Wed Nov 02, 2016 7:01 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22721

Re: Rogue Medborgs are Retarded

you should have seen foamestry when smoke was nerfed but not foam. That was when i played chemist almost exclusively :^)
by Cobby
Wed Nov 02, 2016 6:59 pm
Forum: Closed Policy Discussion
Topic: Security and antagonizing crew members
Replies: 98
Views: 24220

Re: Security and antagonizing crew members

There isn't any serious blood lust against security though. We have given them pretty much everuthing they've asked for both rules and code wise for years now. I really don't understand how sec still acts victimized when almost every interaction is heavily slanted in their favour. I would think thi...
by Cobby
Wed Nov 02, 2016 2:46 pm
Forum: Closed Policy Discussion
Topic: Security and antagonizing crew members
Replies: 98
Views: 24220

Re: Security and antagonizing crew members

The bloodlust against security is about as sad as people abusing the position as security.
by Cobby
Tue Nov 01, 2016 1:20 am
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 21091

Re: AI suiciding to prevent subversion.

Psst... you can pretend to ignore them and not be a jerk about cucking their attempt to subvert you :^) Being a good sport is just as much important to roleplay than roleplaying your character. As for the cult thing specifically, I can't really say they didn't deserve it if they're going to be decke...
by Cobby
Tue Nov 01, 2016 1:10 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 80500

Re: So, secborgs re-enabled anytime soon?

i'll vote for the headmin that demands the term 'secborg' to be wordfiltered.
by Cobby
Mon Oct 31, 2016 10:06 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7966

Re: Some implants stay with you on the following round

have no fear, my upgradable surgery tool PR is coming soon [tm] so you will no longer fear about wasting half your round on a surgery table.
by Cobby
Mon Oct 31, 2016 2:51 pm
Forum: Coding Feedback
Topic: New Space Ninja
Replies: 22
Views: 5646

Re: New Space Ninja

*teleports behind you*
by Cobby
Sun Oct 30, 2016 10:33 pm
Forum: Resolved Appeals
Topic: [exsessiveuseofcobby] - Vulfen - Perm ban
Replies: 1
Views: 790

Re: [exsessiveuseofcobby] - Vulfen - Perm ban

:honkman: fair enough, I don't expect you to know the situation surrounding a single round 20 days ago so you're good, just give me a second to unban you.
by Cobby
Sun Oct 30, 2016 2:01 am
Forum: Ideas
Topic: Space Smallpox
Replies: 7
Views: 1698

Re: Space Smallpox

paging dr jmad
by Cobby
Sat Oct 29, 2016 6:04 pm
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 21091

Re: AI suiciding to prevent subversion.

http://i.imgur.com/nYSYcTz.png I don't think it's farfetched to go from this to believing that AI's shouldn't suicide to cuck antagonists in general. I think in the pages upon pages of sillypolicy it was stated more directly, because I have always thought that it was bad to do this outside of very ...
by Cobby
Sat Oct 29, 2016 12:24 am
Forum: Successful Complaints
Topic: [AlphaaBeta] - Repukan - Deadman's Salt
Replies: 54
Views: 18187

Re: [AlphaaBeta] - Repukan - Deadman's Salt

Kor wrote:
Atlanta-Ned wrote:All discussions of validhunting aside, there are better IC ways to handle something like this, aside from a ninja with an assassinate objective.
What in this series of events needs to be "handled" though?
not killing the mime earlier :silentman: :revolver: :shades:
by Cobby
Fri Oct 28, 2016 11:39 pm
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 21091

Re: AI suiciding to prevent subversion.

http://i.imgur.com/nYSYcTz.png I don't think it's farfetched to go from this to believing that AI's shouldn't suicide to cuck antagonists in general. I think in the pages upon pages of sillypolicy it was stated more directly, because I have always thought that it was bad to do this outside of very ...
by Cobby
Fri Oct 28, 2016 11:39 pm
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17933

Re: First Law of Asimov

Screemonster wrote:was that supposed to be a reply to this thread?
yes
by Cobby
Fri Oct 28, 2016 10:37 pm
Forum: General Chat
Topic: borers = RAPE
Replies: 21
Views: 6388

Re: borers = RAPE

My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he di...
by Cobby
Fri Oct 28, 2016 10:33 pm
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17933

Re: First Law of Asimov

http://i.imgur.com/nYSYcTz.png I don't think it's farfetched to go from this to believing that AI's shouldn't suicide to cuck antagonists in general. I think in the pages upon pages of sillypolicy it was stated more directly, because I have always thought that it was bad to do this outside of very ...
by Cobby
Fri Oct 28, 2016 9:02 pm
Forum: Successful Complaints
Topic: [AlphaaBeta] - Repukan - Deadman's Salt
Replies: 54
Views: 18187

Re: [AlphaaBeta] - Repukan - Deadman's Salt

Kor wrote:Why do so many people think completely ignoring your game role makes you a better roleplayer.
Can you explain in relation to this situation?
by Cobby
Fri Oct 28, 2016 6:26 pm
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 54332

Re: PubbyStation

you should consider putting your shuttle on the shuttle manipulator
by Cobby
Fri Oct 28, 2016 5:34 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7966

Re: Some implants stay with you on the following round

Persistence is a dumb meme, the only good persistence features are poly, bags, and medals [which no one uses except that one guy who supposedly metagrudged some other guy because they weren't as high as them on the leaderboards or something stupid]
by Cobby
Fri Oct 28, 2016 2:55 pm
Forum: Coding Feedback
Topic: Documentation
Replies: 15
Views: 2973

Re: Documentation

In this day and age there is no excuse as to why the person who made the borer PR couldn't set up the flavor text to tell you HOW to reproduce. a simple "You must control the host in order to replicate" would suffice tbh. I wouldn't say the coder not being able to convey how one does the m...
by Cobby
Fri Oct 28, 2016 2:15 pm
Forum: Coding Feedback
Topic: Syndicate codeword highlighting
Replies: 12
Views: 2879

Re: Syndicate codeword highlighting

why do ghosts need these? What benefit outside of ghosting does highlighting these words provide?
by Cobby
Fri Oct 28, 2016 4:31 am
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22721

Re: Rogue Medborgs are Retarded

Just stand 2 squares away from the dual Esword man guys, just stand 2 squares away from the singularity guys, just stand 2 squares away from the pulse laser guys False equivalents True for the second two since singulo pulls you in and the third one doesnt need to be close, but the first one is funn...
by Cobby
Thu Oct 27, 2016 11:26 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22721

Re: Rogue Medborgs are Retarded

Anonmare wrote:Sleepy pen gets two uses I think. It mutes immediately and knocks out after a little while.
it acts as a infinite-use hypospray that injects all it's reagents on use.

So long as you keep refilling it you good to go
by Cobby
Thu Oct 27, 2016 7:55 pm
Forum: Town Hall
Topic: Trialmin review: ExcessiveUseOfCobby
Replies: 25
Views: 8033

Re: Trialmin review: ExcessiveUseOfCobby

NikNakFlak wrote:Still does not know how to properly do bans
I prefer the term " uses VINTAGE banning methods "
by Cobby
Thu Oct 27, 2016 7:23 pm
Forum: Ideas
Topic: Arrivals Shuttle
Replies: 11
Views: 2405

Re: Arrivals Shuttle

So in other words you join to wait until you can actually join the game? If the shuttle transport is instant, it's just an overglorified arrivals area that you could have mapped onto the station with the added "bonus" of arrivals now being fair game because somehow moving your spawn point ...
by Cobby
Thu Oct 27, 2016 4:02 pm
Forum: General Chat
Topic: borers = RAPE
Replies: 21
Views: 6388

Re: borers = RAPE

I believe you put this in the wrong section, the NTR hut is below.
by Cobby
Thu Oct 27, 2016 3:52 am
Forum: Closed Complaints
Topic: [ExcessiveUseOfCobby] meme
Replies: 14
Views: 2429

Re: [ExcessiveUseOfCobby] Being a meme while lying about it

:silentman: :ai:

Taking the bullets for Atlanta forever and always...
by Cobby
Wed Oct 26, 2016 3:10 pm
Forum: Coding Feedback
Topic: Sandals need to not be required for wizards
Replies: 13
Views: 3774

Re: Sandals need to not be required for wizards

clown shoe wizards will be the new meta
by Cobby
Wed Oct 26, 2016 3:07 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7966

Re: Some implants stay with you on the following round

I think a better way to tackle this issue is to provide progression surgery tools that do their job faster so you can more easily implant others [since the biggest problem is the time revolving around doing the surgery], but still have to rely on someone else doing the surgery on you. Maybe I'll get...
by Cobby
Wed Oct 26, 2016 3:01 pm
Forum: Town Hall
Topic: Trialmin review: ExcessiveUseOfCobby
Replies: 25
Views: 8033

Re: Trialmin review: ExcessiveUseOfCobby

ShadowDimentio wrote:Cobblestone is a respectable building material but wood is clearly superior.
Image
by Cobby
Wed Oct 26, 2016 2:24 am
Forum: Town Hall
Topic: Trialmin review: ExcessiveUseOfCobby
Replies: 25
Views: 8033

Re: Trialmin review: ExcessiveUseOfCobby

Was way too heavy on the late night memes/ "events" early in their trial but it seems like they've settled down on that. On a serious note, If this was/is a persistent issue and not a one time "the event got a bit too crazy" situation, I would have preferred if you had mention i...
by Cobby
Wed Oct 26, 2016 1:53 am
Forum: Town Hall
Topic: Trialmin review: ExcessiveUseOfCobby
Replies: 25
Views: 8033

Re: Trialmin review: ExcessiveUseOfCobby

Atlanta-Ned wrote:If cobby doesn't get promoted I will RIOT.
Atlanta was my mentor, teaching me how to turn water into win... i mean alien guns
by Cobby
Wed Oct 26, 2016 12:39 am
Forum: Town Hall
Topic: Trialmin review: ExcessiveUseOfCobby
Replies: 25
Views: 8033

Re: Trialmin review: ExcessiveUseOfCobby

who?
by Cobby
Mon Oct 24, 2016 6:32 pm
Forum: Ideas
Topic: traitor item: station nuclear codes
Replies: 22
Views: 3882

Re: traitor item: station nuclear codes

one time i tried hippie since it was the new poppin' server and i wanted to know how it was like over there. i rolled traitor atmos tech at one point and killed like 20 people with just the straight up axe, no stun batons or ebows. i was doing pretty good when all of the sudden the station got nuke...
by Cobby
Sun Oct 23, 2016 7:11 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15646

Re: So, how do you feel about clockcult?

to be fair you don't exactly have a forever "Valid me" item on you in traitor unless you choose to, and you can still complete your objectives just as fine if you never pulled any tell's out. In [clock, specifically] cult, it is required to have the item on you to benefit your team. For th...
by Cobby
Thu Oct 20, 2016 8:51 pm
Forum: Resolved Appeals
Topic: [KorPhareon] SpecialAgentOrage - permaban
Replies: 13
Views: 2476

Re: [KorPhareon] SpecialAgentOrage - permaban

what the fuck is carbon dinutshack?
by Cobby
Thu Oct 20, 2016 1:23 am
Forum: Spriting and Mapping
Topic: Fury's Pixel Bazaar : Updated 12/11/16
Replies: 33
Views: 11891

Re: Fury's Pixel Bazaar *I helped with Clockcult* also moths

can I request a sexy bee outfit?
by Cobby
Thu Oct 20, 2016 12:39 am
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15646

Re: So, how do you feel about clockcult?

It greatly mends the issue of WHAT THE FUCK AM I DOING if there's a small team of human cultists with the whole breath of clockcult powers and a whole lot of constructs with very simple jobs. It's what I love about blood cult, I'd rather have a dozen constructs than a dozen cultists because a fucki...
by Cobby
Thu Oct 20, 2016 12:08 am
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15646

Re: So, how do you feel about clockcult?

I've been thinking of reworking the core mechanic (conversion) somewhat, making a more construct bloodcult vibe where the captured are just killed, their consciousness extracted into a soul vessel, and their new body put into a machine. What are your thoughts on that? Doesn't that just purport the ...
by Cobby
Wed Oct 19, 2016 11:59 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15646

Re: So, how do you feel about clockcult?

I've been thinking of reworking the core mechanic (conversion) somewhat, making a more construct bloodcult vibe where the captured are just killed, their consciousness extracted into a soul vessel, and their new body put into a machine. What are your thoughts on that? Doesn't that just purport the ...
by Cobby
Wed Oct 19, 2016 11:03 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15646

Re: So, how do you feel about clockcult?

Both of the cult game modes wouldn't snowball so bad if cult's gained MUCH more from sac'ing people as opposed to converting them. Killing is easier than capturing, i'd rather not have it be more rewarding too. Plus i like the stealth-kidnap action more than deathmatch-murderbone action. you should...
by Cobby
Wed Oct 19, 2016 10:57 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15646

Re: So, how do you feel about clockcult?

Most people don't know what they're doing, which causes the round to get ruined. Because the round gets ruined, we lower the rotation. Because we lower the rotation, people don't have opportunities to practice/ learn the [complicated] mechanics. Because people don't have opportunities to practice, p...