Screemonster wrote:This sentence needs to be printed out in big bold fucking letters in every gaming community on the face of the planetColonicAcid wrote:When you forget that this is a game, primarily played for fun, is the moment that you are out of touch.
Search found 4383 matches
- Mon Nov 07, 2016 4:59 am
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15984
Re: How much Metacom is too much Metacom?
- Sat Nov 05, 2016 7:18 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11657
Re: Purged AI and their ramifications.
you could always freeform it to get back at people who meme with law 2.
being sloppy with the ai laws and expecting not sloppy results is just ???
being sloppy with the ai laws and expecting not sloppy results is just ???
- Sat Nov 05, 2016 7:14 pm
- Forum: Resolved Appeals
- Topic: [NikNakFlak] TheProphetMuhammad - old silicon ban
- Replies: 3
- Views: 1259
Re: [excessiveuseofcobby] TheProphetMuhammad - old silicon b
Banned from AI, Cyborg - Flashed, slipped, shaved, and otherwise dicked over other players as a paladin cyborg. Plenty of notes and warnings for bad behavior as a silicon.
This was done by NikNak, so I'll let him handle it.
This was done by NikNak, so I'll let him handle it.
- Fri Nov 04, 2016 11:54 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 24220
Re: Security and antagonizing crew members
D&B wrote:THE SHED BECKONS
- Fri Nov 04, 2016 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11657
Re: Purged AI and their ramifications.
I mean it's not like you can just make your own laws instead of using the stock ones to better explain what you want from an AI
oh wait...
oh wait...
- Fri Nov 04, 2016 9:23 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11657
Re: Purged AI and their ramifications.
Because it doesn't have to open doors, help on your validhunts and isn't a bitch to the crew anymore. Crew can disagree with that and it can lead to conflict, how about that? You either keep purging the AI secret and tell it to act as if it was asimov, make the crew like that change or deal with ri...
- Fri Nov 04, 2016 2:38 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 24220
Re: Security and antagonizing crew members
> claiming someone needs to seek help because they donate to the "retard simulator" you also play on
> Resorts to such low-par adhom because someone stole their space instrument 3 days ago on said retard simulator
seek help
> Resorts to such low-par adhom because someone stole their space instrument 3 days ago on said retard simulator
seek help
- Fri Nov 04, 2016 1:15 am
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 24220
Re: Security and antagonizing crew members
To clear this all up since I was said officer. You were wanted. So i stun and arrest you. You dropped the violin that was in hand. I take you to brig. Put you in a cell and examine you to see why you're wanted. Says something like "cultist" or "possible cultist". I'm now on high...
- Thu Nov 03, 2016 4:46 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22721
Re: Rogue Medborgs are Retarded
Make smoke great again. Make foam great again. Make acid great again. Make chloral great again. Remove goofchem 2016. don't revert goofchem, with all the ODs you can put just about anything in oldsmoke to make it deadly. Addictions are round-crippling to the point where you're better off just killi...
- Wed Nov 02, 2016 7:01 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22721
Re: Rogue Medborgs are Retarded
you should have seen foamestry when smoke was nerfed but not foam. That was when i played chemist almost exclusively :^)
- Wed Nov 02, 2016 6:59 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 24220
Re: Security and antagonizing crew members
There isn't any serious blood lust against security though. We have given them pretty much everuthing they've asked for both rules and code wise for years now. I really don't understand how sec still acts victimized when almost every interaction is heavily slanted in their favour. I would think thi...
- Wed Nov 02, 2016 2:46 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 24220
Re: Security and antagonizing crew members
The bloodlust against security is about as sad as people abusing the position as security.
- Tue Nov 01, 2016 1:20 am
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 21091
Re: AI suiciding to prevent subversion.
Psst... you can pretend to ignore them and not be a jerk about cucking their attempt to subvert you :^) Being a good sport is just as much important to roleplay than roleplaying your character. As for the cult thing specifically, I can't really say they didn't deserve it if they're going to be decke...
- Tue Nov 01, 2016 1:10 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 80500
Re: So, secborgs re-enabled anytime soon?
i'll vote for the headmin that demands the term 'secborg' to be wordfiltered.
- Mon Oct 31, 2016 10:06 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7966
Re: Some implants stay with you on the following round
have no fear, my upgradable surgery tool PR is coming soon [tm] so you will no longer fear about wasting half your round on a surgery table.
- Mon Oct 31, 2016 2:51 pm
- Forum: Coding Feedback
- Topic: New Space Ninja
- Replies: 22
- Views: 5646
Re: New Space Ninja
*teleports behind you*
- Sun Oct 30, 2016 10:33 pm
- Forum: Resolved Appeals
- Topic: [exsessiveuseofcobby] - Vulfen - Perm ban
- Replies: 1
- Views: 790
Re: [exsessiveuseofcobby] - Vulfen - Perm ban
fair enough, I don't expect you to know the situation surrounding a single round 20 days ago so you're good, just give me a second to unban you.
- Sun Oct 30, 2016 2:01 am
- Forum: Ideas
- Topic: Space Smallpox
- Replies: 7
- Views: 1698
Re: Space Smallpox
paging dr jmad
- Sat Oct 29, 2016 6:04 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 21091
Re: AI suiciding to prevent subversion.
http://i.imgur.com/nYSYcTz.png I don't think it's farfetched to go from this to believing that AI's shouldn't suicide to cuck antagonists in general. I think in the pages upon pages of sillypolicy it was stated more directly, because I have always thought that it was bad to do this outside of very ...
- Sat Oct 29, 2016 12:24 am
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 18187
Re: [AlphaaBeta] - Repukan - Deadman's Salt
not killing the mime earlierKor wrote:What in this series of events needs to be "handled" though?Atlanta-Ned wrote:All discussions of validhunting aside, there are better IC ways to handle something like this, aside from a ninja with an assassinate objective.
- Fri Oct 28, 2016 11:39 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 21091
Re: AI suiciding to prevent subversion.
http://i.imgur.com/nYSYcTz.png I don't think it's farfetched to go from this to believing that AI's shouldn't suicide to cuck antagonists in general. I think in the pages upon pages of sillypolicy it was stated more directly, because I have always thought that it was bad to do this outside of very ...
- Fri Oct 28, 2016 11:39 pm
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17933
Re: First Law of Asimov
yesScreemonster wrote:was that supposed to be a reply to this thread?
- Fri Oct 28, 2016 10:37 pm
- Forum: General Chat
- Topic: borers = RAPE
- Replies: 21
- Views: 6388
Re: borers = RAPE
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he di...
- Fri Oct 28, 2016 10:33 pm
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17933
Re: First Law of Asimov
http://i.imgur.com/nYSYcTz.png I don't think it's farfetched to go from this to believing that AI's shouldn't suicide to cuck antagonists in general. I think in the pages upon pages of sillypolicy it was stated more directly, because I have always thought that it was bad to do this outside of very ...
- Fri Oct 28, 2016 9:02 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 18187
Re: [AlphaaBeta] - Repukan - Deadman's Salt
Can you explain in relation to this situation?Kor wrote:Why do so many people think completely ignoring your game role makes you a better roleplayer.
- Fri Oct 28, 2016 6:26 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 54332
Re: PubbyStation
you should consider putting your shuttle on the shuttle manipulator
- Fri Oct 28, 2016 5:34 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7966
Re: Some implants stay with you on the following round
Persistence is a dumb meme, the only good persistence features are poly, bags, and medals [which no one uses except that one guy who supposedly metagrudged some other guy because they weren't as high as them on the leaderboards or something stupid]
- Fri Oct 28, 2016 2:55 pm
- Forum: Coding Feedback
- Topic: Documentation
- Replies: 15
- Views: 2973
Re: Documentation
In this day and age there is no excuse as to why the person who made the borer PR couldn't set up the flavor text to tell you HOW to reproduce. a simple "You must control the host in order to replicate" would suffice tbh. I wouldn't say the coder not being able to convey how one does the m...
- Fri Oct 28, 2016 2:15 pm
- Forum: Coding Feedback
- Topic: Syndicate codeword highlighting
- Replies: 12
- Views: 2879
Re: Syndicate codeword highlighting
why do ghosts need these? What benefit outside of ghosting does highlighting these words provide?
- Fri Oct 28, 2016 4:31 am
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22721
Re: Rogue Medborgs are Retarded
Just stand 2 squares away from the dual Esword man guys, just stand 2 squares away from the singularity guys, just stand 2 squares away from the pulse laser guys False equivalents True for the second two since singulo pulls you in and the third one doesnt need to be close, but the first one is funn...
- Thu Oct 27, 2016 11:26 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22721
Re: Rogue Medborgs are Retarded
it acts as a infinite-use hypospray that injects all it's reagents on use.Anonmare wrote:Sleepy pen gets two uses I think. It mutes immediately and knocks out after a little while.
So long as you keep refilling it you good to go
- Thu Oct 27, 2016 7:55 pm
- Forum: Town Hall
- Topic: Trialmin review: ExcessiveUseOfCobby
- Replies: 25
- Views: 8033
Re: Trialmin review: ExcessiveUseOfCobby
I prefer the term " uses VINTAGE banning methods "NikNakFlak wrote:Still does not know how to properly do bans
- Thu Oct 27, 2016 7:23 pm
- Forum: Ideas
- Topic: Arrivals Shuttle
- Replies: 11
- Views: 2405
Re: Arrivals Shuttle
So in other words you join to wait until you can actually join the game? If the shuttle transport is instant, it's just an overglorified arrivals area that you could have mapped onto the station with the added "bonus" of arrivals now being fair game because somehow moving your spawn point ...
- Thu Oct 27, 2016 4:02 pm
- Forum: General Chat
- Topic: borers = RAPE
- Replies: 21
- Views: 6388
Re: borers = RAPE
I believe you put this in the wrong section, the NTR hut is below.
- Thu Oct 27, 2016 3:52 am
- Forum: Closed Complaints
- Topic: [ExcessiveUseOfCobby] meme
- Replies: 14
- Views: 2429
Re: [ExcessiveUseOfCobby] Being a meme while lying about it
Taking the bullets for Atlanta forever and always...
- Wed Oct 26, 2016 3:10 pm
- Forum: Coding Feedback
- Topic: Sandals need to not be required for wizards
- Replies: 13
- Views: 3774
Re: Sandals need to not be required for wizards
clown shoe wizards will be the new meta
- Wed Oct 26, 2016 3:07 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7966
Re: Some implants stay with you on the following round
I think a better way to tackle this issue is to provide progression surgery tools that do their job faster so you can more easily implant others [since the biggest problem is the time revolving around doing the surgery], but still have to rely on someone else doing the surgery on you. Maybe I'll get...
- Wed Oct 26, 2016 3:01 pm
- Forum: Town Hall
- Topic: Trialmin review: ExcessiveUseOfCobby
- Replies: 25
- Views: 8033
- Wed Oct 26, 2016 2:24 am
- Forum: Town Hall
- Topic: Trialmin review: ExcessiveUseOfCobby
- Replies: 25
- Views: 8033
Re: Trialmin review: ExcessiveUseOfCobby
Was way too heavy on the late night memes/ "events" early in their trial but it seems like they've settled down on that. On a serious note, If this was/is a persistent issue and not a one time "the event got a bit too crazy" situation, I would have preferred if you had mention i...
- Wed Oct 26, 2016 1:53 am
- Forum: Town Hall
- Topic: Trialmin review: ExcessiveUseOfCobby
- Replies: 25
- Views: 8033
Re: Trialmin review: ExcessiveUseOfCobby
Atlanta was my mentor, teaching me how to turn water into win... i mean alien gunsAtlanta-Ned wrote:If cobby doesn't get promoted I will RIOT.
- Wed Oct 26, 2016 12:39 am
- Forum: Town Hall
- Topic: Trialmin review: ExcessiveUseOfCobby
- Replies: 25
- Views: 8033
- Mon Oct 24, 2016 6:32 pm
- Forum: Ideas
- Topic: traitor item: station nuclear codes
- Replies: 22
- Views: 3882
Re: traitor item: station nuclear codes
one time i tried hippie since it was the new poppin' server and i wanted to know how it was like over there. i rolled traitor atmos tech at one point and killed like 20 people with just the straight up axe, no stun batons or ebows. i was doing pretty good when all of the sudden the station got nuke...
- Sun Oct 23, 2016 7:11 pm
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15646
Re: So, how do you feel about clockcult?
to be fair you don't exactly have a forever "Valid me" item on you in traitor unless you choose to, and you can still complete your objectives just as fine if you never pulled any tell's out. In [clock, specifically] cult, it is required to have the item on you to benefit your team. For th...
- Thu Oct 20, 2016 8:51 pm
- Forum: Resolved Appeals
- Topic: [KorPhareon] SpecialAgentOrage - permaban
- Replies: 13
- Views: 2476
Re: [KorPhareon] SpecialAgentOrage - permaban
what the fuck is carbon dinutshack?
- Thu Oct 20, 2016 1:23 am
- Forum: Spriting and Mapping
- Topic: Fury's Pixel Bazaar : Updated 12/11/16
- Replies: 33
- Views: 11891
Re: Fury's Pixel Bazaar *I helped with Clockcult* also moths
can I request a sexy bee outfit?
- Thu Oct 20, 2016 12:39 am
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15646
Re: So, how do you feel about clockcult?
It greatly mends the issue of WHAT THE FUCK AM I DOING if there's a small team of human cultists with the whole breath of clockcult powers and a whole lot of constructs with very simple jobs. It's what I love about blood cult, I'd rather have a dozen constructs than a dozen cultists because a fucki...
- Thu Oct 20, 2016 12:08 am
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15646
Re: So, how do you feel about clockcult?
I've been thinking of reworking the core mechanic (conversion) somewhat, making a more construct bloodcult vibe where the captured are just killed, their consciousness extracted into a soul vessel, and their new body put into a machine. What are your thoughts on that? Doesn't that just purport the ...
- Wed Oct 19, 2016 11:59 pm
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15646
Re: So, how do you feel about clockcult?
I've been thinking of reworking the core mechanic (conversion) somewhat, making a more construct bloodcult vibe where the captured are just killed, their consciousness extracted into a soul vessel, and their new body put into a machine. What are your thoughts on that? Doesn't that just purport the ...
- Wed Oct 19, 2016 11:03 pm
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15646
Re: So, how do you feel about clockcult?
Both of the cult game modes wouldn't snowball so bad if cult's gained MUCH more from sac'ing people as opposed to converting them. Killing is easier than capturing, i'd rather not have it be more rewarding too. Plus i like the stealth-kidnap action more than deathmatch-murderbone action. you should...
- Wed Oct 19, 2016 10:57 pm
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15646
Re: So, how do you feel about clockcult?
Most people don't know what they're doing, which causes the round to get ruined. Because the round gets ruined, we lower the rotation. Because we lower the rotation, people don't have opportunities to practice/ learn the [complicated] mechanics. Because people don't have opportunities to practice, p...