Search found 183 matches
- Sat May 16, 2020 3:55 am
- Forum: General Chat
- Topic: who is your least favorite sec player
- Replies: 31
- Views: 7079
Re: who is your least favorite sec player
Jean-luc Price aka CDB
- Fri May 15, 2020 3:37 pm
- Forum: Closed Policy Discussion
- Topic: Why do we run manual and bagil/sybil under one codebase/administration?
- Replies: 58
- Views: 11863
Re: Why do we run manual and bagil/sybil under one codebase/administration?
Go play on bay or one of the other countless downstream servers that run modified /tg/ code
Making 2 separate codebases and 2 separate admin teams will just lead to the server pop and community becoming fractured and split.
Making 2 separate codebases and 2 separate admin teams will just lead to the server pop and community becoming fractured and split.
- Thu May 14, 2020 8:47 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32468
Re: Emag change PR
Lol fruit
- Wed May 13, 2020 2:11 pm
- Forum: Off Topic
- Topic: you can only post in this thread if you dont have numbers in your name
- Replies: 23
- Views: 5024
Re: you can only post in this thread if you dont have numbers in your name
Did somebody say chad? Here i am dweebs
- Wed May 13, 2020 2:06 pm
- Forum: General Chat
- Topic: Who is the /TG/ist waifu? [gone wild] [explicit]
- Replies: 98
- Views: 22421
Re: Who is the /TG/ist waifu? [gone wild] [explicit]
Actually larry spankenhiemer is best boy thanks
Send me my winnings any time
Send me my winnings any time
- Wed May 13, 2020 2:04 pm
- Forum: Off Topic
- Topic: you can only post in this thread if you have an M in your forum username
- Replies: 11
- Views: 2495
Re: you can only post in this thread if you have an M in your forum username
Enter chad
I will kill all racists
I will kill all racists
- Wed May 13, 2020 2:00 pm
- Forum: Closed Policy Discussion
- Topic: Being valid for calling someone slurs?
- Replies: 33
- Views: 19354
Re: Being valid for calling someone slurs?
Brb gonna make my character black so im allowed to kill more people in valid escalation. Thanks based killmins
- Thu Apr 09, 2020 7:15 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 85114
Re: Pains, Traditions, and Rituals New Players Will Never Experience
All the old library porn
Efficiencystation, Ministation, Asteroidstation
Irc chat
Gang mode, Shadowlings, clock cult, old blobmode
Human only stations
Efficiencystation, Ministation, Asteroidstation
Irc chat
Gang mode, Shadowlings, clock cult, old blobmode
Human only stations
- Thu Apr 09, 2020 7:04 am
- Forum: Ideas
- Topic: Psychologist Powercreep. (All RP jobs need it for /tg/)
- Replies: 19
- Views: 3335
Re: Psychologist Powercreep. (All RP jobs need it for /tg/)
hello based department
- Thu Nov 28, 2019 1:14 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12925
Re: Put dynamic on all servers
sibyl-2 should be permanently on dynamic that way there might actually be some players there and sibyl-2 would stop being a total waste of server space
- Thu Jun 27, 2019 9:30 pm
- Forum: Resolved Appeals
- Topic: [Coconutwarrior97]Man_Shroom - Lizard Deportation Station Ban
- Replies: 3
- Views: 1341
[Coconutwarrior97]Man_Shroom - Lizard Deportation Station Ban
Byond account and character name: Man_Shroom playing as Larry Spankenhiemer Banning admin: Coconutwarrior97 Ban type (What are you banned from?): Dayban from the server AND a weekban from head of staff roles Ban reason and length: Reason: As the captain ordered all lizards be deported to lavaland, I...
- Tue Apr 09, 2019 6:34 pm
- Forum: Off Topic
- Topic: PROOF YO HULKAMANIA IS LEGIT INSANE HE IS SABOTAGING THE SERVER PROOF
- Replies: 117
- Views: 60532
- Tue Mar 19, 2019 3:38 am
- Forum: General Chat
- Topic: What do you think of the current gamemode odds?
- Replies: 19
- Views: 4351
Re: What do you think of the current gamemode odds?
oranges wrote:if you find traitor boring frankly that's because you lack imagination and probably are a loser in life
Yes, yes, we're all terrible, but should this mode really be 26.7% of all rounds?
- Mon Mar 18, 2019 10:59 pm
- Forum: General Chat
- Topic: What do you think of the current gamemode odds?
- Replies: 19
- Views: 4351
Re: What do you think of the current gamemode odds?
It is weird that there are two extended modes, what's the point?
Also lower traitor
Also lower traitor
- Mon Mar 18, 2019 9:16 pm
- Forum: General Chat
- Topic: What do you think of the current gamemode odds?
- Replies: 19
- Views: 4351
What do you think of the current gamemode odds?
All Game Mode Odds: traitorbro 8.9% traitorchan 8.9% traitor 26.7% nuclear 8.9% cult 8.9% extended 2.2% secret_extended 4.4% hivemind 4.4% revolution 13.3% wizard 13.3% These are the current odds of each round type happening. Personally i think it's pretty good right now, but traitor is a bit too hi...
- Mon Dec 12, 2016 11:58 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86817
Re: Security is more or less impossible to deal with IC
This is how things used to be done on bagil when there were never admins on. People just solved problems ICAs for the thread, let's just remove all rules and make everyone solve IC, for better or worst, what could go wrong?
- Mon Dec 12, 2016 11:51 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86817
Re: Security is more or less impossible to deal with IC
see today i had a run in with security after politely asking for krav magloves i was harmbaton ruthlessly it kickstarted a slow and cruel blood feud between me and sec and it ended with the brig destroyed and me dead, but it was very cathartic and the best of all was that it didn't even need admin i...
- Mon Dec 12, 2016 7:23 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86817
Re: Security is more or less impossible to deal with IC
yeah if you can actually manage to kill them then it's fine>be shitter
>grief sec
>get long timer
>its ok to kill them now
trial by combat
- Mon Dec 12, 2016 2:12 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86817
Re: Security is more or less impossible to deal with IC
make it not bannableAdminhelping about cell times or false arrests is generally "IC issue," but retaliating violently will get you banned.
breaking the law in game(general mayhem) should not be cause for banning
just let the fights be an ic issue
- Tue Dec 06, 2016 10:05 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 64190
Re: fuck /tg/
If you don't filter out threads with the phrases "general" "quest" or "edition" then get the fuck out of my face
- Fri Oct 28, 2016 5:31 pm
- Forum: General Chat
- Topic: borers = RAPE
- Replies: 21
- Views: 6328
Re: borers = RAPE
yes they are yeerks
- Sun Jul 31, 2016 9:32 pm
- Forum: Coding Feedback
- Topic: How should space content be handled?
- Replies: 43
- Views: 11766
Re: How should space content be handled?
I've never heard anyone who suggested that space should be gutted. Is this a bait topic? Nah there was a big argument in coderbus just now and so WJ posted this. Some think space is good as is, some think it's too empty/distant, some think it's too easily accessible and lures players off station. L...
- Sun Jul 31, 2016 9:23 pm
- Forum: Coding Feedback
- Topic: How should space content be handled?
- Replies: 43
- Views: 11766
Re: How should space content be handled?
My ideal space system is something that is admittedly not my own concept, and I merely saw it done on other servers. There are only about 4 z-levels. The station, Centcomm, Mining, and the new Z-level: The Asteroid Field! The asteroid field is very large (Exact number to be determined based on serve...
- Fri Jul 29, 2016 12:28 am
- Forum: Closed Complaints
- Topic: [CJS] Minertide, nontag sabotage during nuke
- Replies: 5
- Views: 2162
Re: [CJS] Minertide, nontag sabotage during nuke
This seems to be a simple misunderstanding over the intentions of all parties involved. Oftentimes when a fight in the hallways gets deadly, bystanders will side with whoever is losing the fight. Did you and Oldman try to talk this out in OOC and explain what was happening?
- Thu Jul 28, 2016 10:55 pm
- Forum: General Chat
- Topic: Iamgoofball support thread
- Replies: 15
- Views: 4448
Iamgoofball support thread
Post in this thread if you support Iamgoofball and genuinely believe that he does contribute useful and fun features to the codebase AND?OR believe that he is fun to play with in game and chat with in OOC.
Come on goof, not everyone here hates you!
Come on goof, not everyone here hates you!
- Fri Jul 22, 2016 7:39 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21494
Re: Remove space wind.
hugbox
hug box
huggbox
hugboxx
huggboxx
smh
tbh
fam
hug box
huggbox
hugboxx
huggboxx
smh
tbh
fam
- Thu Jun 09, 2016 3:03 am
- Forum: Ideas
- Topic: Poke' balls for mobs
- Replies: 2
- Views: 814
Re: Poke' balls for mobs
/vg/station has this for miners
- Sat Jun 04, 2016 9:35 pm
- Forum: Spriting and Mapping
- Topic: Steelstation (AKA: Shitty_Station13)
- Replies: 89
- Views: 23447
Re: Steelstation (AKA: Shitty_Station13)
This map seems cool as hell but I only have two things to bring up 1. Maintenance is on the centcomm z-level? That Z has weird rules I think, like no teleporting or using magic on it. Might fuck with stuff if maintenance is there. 2. Engineering should be on the left side so the station is divided i...
- Sat Jun 04, 2016 2:23 am
- Forum: Resolved Appeals
- Topic: [cdb] Labingo - greytide ban
- Replies: 5
- Views: 1496
Re: [cdb] Labingo - greytide ban
CDB was an infamous ( in a bad way) admin so that's probably why your ban got appealed so fast
- Sat Jun 04, 2016 1:48 am
- Forum: Spriting and Mapping
- Topic: Original non-station, non-space map
- Replies: 37
- Views: 10588
Re: Original non-station, non-space map
I assume that this will be run as a special round wherein admins load this map and the normal gamemodes don't occur
This is also probably why J_mad isn't revealing everything yet, to prevent people from regularly gaming all the info.
This is also probably why J_mad isn't revealing everything yet, to prevent people from regularly gaming all the info.
- Fri Jun 03, 2016 4:02 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12395
Re: Remove birdboat?
I NEED MORE VOTES FOR THE VOTE GOD
- Tue May 31, 2016 4:10 am
- Forum: General Chat
- Topic: Validhunting problem or Gangster problem?
- Replies: 11
- Views: 2440
Re: Validhunting problem or Gangster problem?
move this thread to the shed
- Tue May 31, 2016 1:55 am
- Forum: General Chat
- Topic: Validhunting problem or Gangster problem?
- Replies: 11
- Views: 2440
Validhunting problem or Gangster problem?
>Spawn as ganghead assistant >God damnit >Try to make the best of it, tell people to come to escape to join the grove street bustas >Pen a couple peeps, head to the bar and begin constructing a party chamber and mixing booze >Hand out leather jackets left and right, only ever convert people who ask ...
- Mon May 30, 2016 7:02 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12395
Re: Remove birdboat?
You describe them
- Mon May 30, 2016 6:55 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12395
Remove birdboat?
Birdboat is a very controversial station, so I for one would like to know people's opinions on the map.
- Mon May 23, 2016 4:11 am
- Forum: Ideas
- Topic: Completely official design doc for conversion modes
- Replies: 13
- Views: 2594
Re: Completely official design doc for conversion modes
That mode I suggested wouldn't be a team deathmatch modeLumbermancer wrote:Do we need more team deathmatch?NEW MODES OH BOY OH GEEZ
cuz it works gudEzel wrote:Why is gangs suddenly goongangs VERY ORGINAL IDEA DO NOT STEAL
- Sat May 21, 2016 10:57 pm
- Forum: Ideas
- Topic: Completely official design doc for conversion modes
- Replies: 13
- Views: 2594
Completely official design doc for conversion modes
I saw a thread about conversion modes and this was going to be a post in that thread but it got too long so here it is now OKAY HERE WE GO MAN_SHROOM'S OFFICIAL DESIGN DOC TO FIXING CONVERSION MODES SHADOWLING Slings should not convert crewmembers to the cause of the sling, but should RAISE THE DEAD...
- Thu May 19, 2016 12:10 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 132489
Re: cuck shed
thread topic
- Thu May 19, 2016 12:04 am
- Forum: Ideas
- Topic: Lavaland Ashwalker and General Suggestions
- Replies: 34
- Views: 8927
Re: Lavaland Ashwalker and General Suggestions
MAKE
THEM
TINY
KOBOLDS
THEM
TINY
KOBOLDS
- Wed May 18, 2016 11:07 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 132489
Re: cuck shed
I'm getting tired of Is-A-Lizard and the special treatment it gets. It's not a good meme. It's not okay for it to randomly beat a fellow cultist to red and get off with nothing done. It's not okay to see it get resurrected as a lizard critter with god mode 2 minutes after dying. The blatant favorit...
- Wed May 18, 2016 7:47 pm
- Forum: Coding Feedback
- Topic: Ratvar, the Clockwork Justiciar
- Replies: 160
- Views: 39979
- Mon May 09, 2016 9:16 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7315
Re: Gangs, Security & Loyalty implants
Gang conversion has been wrong from day one in my opinion. You should be able to willingly join or unjoin any gang at any time, and the gang objectives should be altered into 1. Stay alive, keep your gang leader alive 2. Control as much turf as you can This way, the gang isn't actually an antag that...
- Fri May 06, 2016 2:55 am
- Forum: Ideas
- Topic: new side antag
- Replies: 18
- Views: 3648
- Fri May 06, 2016 12:23 am
- Forum: General Chat
- Topic: THROWBACK! Running 2013 code on bagil tomorrow.
- Replies: 17
- Views: 6682
Re: THROWBACK! Running 2013 code on bagil tomorrow.
we dem booooiiissssssPKPenguin321 wrote:L A G B O Y S
YYYYYEEEEEEEEEEEEEEEE
- Fri Apr 29, 2016 1:46 am
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6443
Re: Greater Bag of Holding
Putting a greater bag into a greater bag should delete both bags and dump the contents into a little corner of the centcomm z-level full of monstrosities and the only way to get back to the station is telescience or something
- Fri Apr 29, 2016 12:49 am
- Forum: Off Topic
- Topic: People who drifted away that you miss
- Replies: 113
- Views: 28590
Re: People who drifted away that you miss
My nigga chainsauce and iteq EDIT: AND KAVALOOSH HOW COULD I FORGET Side shouts to basically every basil player who played in the era of NTstation, before public Bagil, back when Admins were never on so we policed ourselves and did cool semi-gamemode gimmicks all the time since we only had three rea...
- Wed Apr 27, 2016 12:36 am
- Forum: Ideas
- Topic: Jobjectives!
- Replies: 12
- Views: 2055
Re: Jobjectives!
this is neat
- Tue Apr 26, 2016 8:17 pm
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20646
Re: What bothers you about your current rules?
I don't think people die enough on the station. Even as a foolish and dimwitted newbie to the whole game you're less likely to be killed and more likely to just end up alone in an abandoned part of the station. I also don't like how slow escalation is. EXAMPLE: I'm in my department, doing my stuff, ...
- Mon Apr 25, 2016 12:38 am
- Forum: Ideas
- Topic: Harder wiz objectives
- Replies: 14
- Views: 2993
Re: Harder wiz objectives
how did you play SS13 in a meeting