Search found 36 matches

by neersighted
Wed Feb 17, 2016 6:01 pm
Forum: General Chat
Topic: Explosion changes
Replies: 67
Views: 18807

Re: Explosion changes

ITT: Robustin fails to comprehend the ideal gas law and fluid dynamics.
by neersighted
Fri Feb 12, 2016 7:20 am
Forum: Closed Policy Discussion
Topic: Robotocists making unslaved borgs fnr
Replies: 77
Views: 20152

Re: Robotocists making unslaved borgs fnr

Its a wire... Gimping access for unslaved borgs would be cooler and would preserve the existing wire.
by neersighted
Thu Feb 11, 2016 10:20 pm
Forum: Ideas
Topic: Plasmaman, Playable race.
Replies: 56
Views: 11922

Re: Plasmaman, Playable race.

VincVsVincent wrote:Cant you just disable nukeops for plasmaman and tell people its bugged and youre actively working on it but in reality you aren't, sounds good right?
Nuke op plasmamen are forced to be humans (as is any other race with the 'unsafe' flag. However this is only plasmamemes for now).
by neersighted
Thu Feb 11, 2016 4:46 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 534311

Re: Simple Questions Thread

This is incorrect, I believe pipenets do react now. It is correct that they never burst, but that will be fixed in the future. Here is the relevant code: /datum/pipeline/process() if(update) update = 0 reconcile_air() update = air.react() Holy shit you're right! When was that added back in? I think...
by neersighted
Thu Feb 11, 2016 5:56 am
Forum: Coding Feedback
Topic: The new chatbar.
Replies: 9
Views: 2469

Re: The new chatbar.

palpatine213 wrote:It's flat because neersighted didn't like how the old version looked in win10
Nah it was because I played on goon and it inspired me
by neersighted
Wed Feb 10, 2016 11:54 pm
Forum: Coding Feedback
Topic: Fucking StickyBan Keeps Going Rogue
Replies: 8
Views: 2210

Re: Fucking StickyBan Keeps Going Rogue

Its a BYOND system. Its a black box and we have no insight into the internals. I believe a BYOND bug is open but I wouldn't hold your breath.
by neersighted
Wed Feb 10, 2016 6:01 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 534311

Re: Simple Questions Thread

This is incorrect, I believe pipenets do react now. It is correct that they never burst, but that will be fixed in the future. Here is the relevant code:

Code: Select all

/datum/pipeline/process()
	if(update)
		update = 0
		reconcile_air()
	update = air.react()
by neersighted
Wed Feb 10, 2016 5:26 pm
Forum: Coding Feedback
Topic: REVERT SHITTY WIRE CHANGE
Replies: 21
Views: 5222

Re: REVERT SHITTY WIRE CHANGE

Wyzack wrote:Is lightgrey and lightgray still a thing?
No we had a revolution. The british are gone now.
by neersighted
Mon Feb 08, 2016 11:29 pm
Forum: Coding Feedback
Topic: machine override/overload UI
Replies: 21
Views: 3606

Re: machine override/overload UI

CPTANT wrote:-SNIP-
Well then, something is bugged. Double check. You should see a filter box like:

Image
by neersighted
Mon Feb 08, 2016 11:19 pm
Forum: Coding Feedback
Topic: machine override/overload UI
Replies: 21
Views: 3606

Re: machine override/overload UI

ohw wait it ALSO adds a menu option under right click, why does that list exist in the first place then? In the upper right corner, there is a filter box. Y'know, for search. no? Ah, you're on no frills. Search requires fancy :p No its on fancey. WHY WOULD ESSENTIAL INTERFACE FEATURES BE LOCKED BEH...
by neersighted
Mon Feb 08, 2016 10:59 pm
Forum: Coding Feedback
Topic: machine override/overload UI
Replies: 21
Views: 3606

Re: machine override/overload UI

CPTANT wrote:
neersighted wrote:
CPTANT wrote:ohw wait it ALSO adds a menu option under right click, why does that list exist in the first place then?
In the upper right corner, there is a filter box. Y'know, for search.
no?
Ah, you're on no frills. Search requires fancy :p
by neersighted
Mon Feb 08, 2016 10:39 pm
Forum: Coding Feedback
Topic: machine override/overload UI
Replies: 21
Views: 3606

Re: machine override/overload UI

CPTANT wrote:ohw wait it ALSO adds a menu option under right click, why does that list exist in the first place then?
In the upper right corner, there is a filter box. Y'know, for search.
by neersighted
Mon Feb 08, 2016 10:19 pm
Forum: Coding Feedback
Topic: machine override/overload UI
Replies: 21
Views: 3606

Re: machine override/overload UI

You know there's a filter right? Anyway I didn't make cargo techs give reasons because usually they should approve requests. that's a one line change though. And I'm switching the UI to be tabbed so it loads faster.
by neersighted
Mon Feb 08, 2016 3:08 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 227792

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

InsaneHyena wrote:What's wrong with this fucking server lately.
A combination of very big BYOND bugs, and running on the 510 beta. Also, minimaps leaking memory.
by neersighted
Mon Feb 08, 2016 3:02 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: Bgobandit
Replies: 11
Views: 3609

Re: TRIALMIN REVIEW: Bgobandit

He's helpful in coderbus and codes...
Always helpful when debugging an issue.
by neersighted
Fri Feb 05, 2016 9:07 pm
Forum: General Chat
Topic: PUBLIC LOGS PART 2: GAME/ATTACK LOGS
Replies: 29
Views: 30996

Re: PUBLIC LOGS PART 2: GAME/ATTACK LOGS

They are currently disabled due to a security issue. It is not a BYOND bug, merely unfortunate behavior. Regular and attack logs may return, but runtime logs are permanently disabled.
by neersighted
Fri Feb 05, 2016 8:52 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230039

Re: Minor Feedback

Looks like some sort of issue with minimap generation or with your connection. Open an issue on GitHub please.
by neersighted
Fri Feb 05, 2016 6:30 pm
Forum: Coding Feedback
Topic: Security Cameras 2.0
Replies: 31
Views: 6369

Re: Security Cameras 2.0

I'm working on a better interface, based on a clickable minimap. Expect it whenever, its very incomplete and doesn't have an actual minimap yet (tgui needs minimaps first). \ So basically what paradise already runs? Good luck getting it working with map rotation. Its trivial. Not sure why you think...
by neersighted
Fri Feb 05, 2016 3:35 pm
Forum: Coding Feedback
Topic: Security Cameras 2.0
Replies: 31
Views: 6369

Re: Security Cameras 2.0

Given a better way to cycle cameras would be fine. Giving them AI eye would not be. GIve them a new camera hud that can cycle back and forth to cameras, as well as jump-to command. I'd even be in for a camera upgrade in that installing a scanning module (any tier) in a camera would allow said camer...
by neersighted
Fri Feb 05, 2016 4:37 am
Forum: Coding
Topic: Dream maker not compiling 1.1.0
Replies: 11
Views: 6217

Re: Need help, dream maker not compiling

You're running code that is compatible with 509 on 510. Please update to the latest master, which is capable of running on both 509 and 510.
by neersighted
Thu Feb 04, 2016 3:03 pm
Forum: Ideas
Topic: Bold names/job titles in chat & linkified AI door requests
Replies: 6
Views: 2120

Re: Bold names/job titles in chat & linkified AI door reques

In terms of actual code this is pretty difficult. When I rewrite the output control I plan to add highlighting of arbitrary strings.
by neersighted
Wed Feb 03, 2016 11:25 pm
Forum: Coding
Topic: Paid code [200USD] - new voting type, better voting ui
Replies: 10
Views: 3609

Re: Paid code [200USD] - new voting type, better voting ui

Sounds fun. Is there any deadline?
by neersighted
Thu Jan 28, 2016 1:27 pm
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

The "Set" buttons on pumps/other interfaces do not work. Hitting min on a SMES freezes all possible values to 0. The set buttons appear to work, however there was a bug preventing you from setting them to 0. A fix is up. The SMES bug is not an interface bug, the SMES were being constructe...
by neersighted
Thu Jan 28, 2016 6:04 am
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

NanoUI that doesnt update correctly to represent the true state of the game. >Canister menu with a tank inserted and valve opened. >Click "Close" valve button. >Button responds, indicating the new state. >BONUS STEP: You click remove tank. >Suddenly the UI reverts to the previous state. >...
by neersighted
Thu Jan 28, 2016 5:49 am
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

one time as a nuke op i shortened my PDA screen then dragged it near the top of my screen, then closed it. later i reopened it and it resized back to full size, causing the bar to resize it + all the buttons to lock it and shit were off the top of my monitor and i could no longer interact with it p...
by neersighted
Wed Jan 27, 2016 1:31 pm
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

Can we get drag and drop functionality on items with tgui interface? Very important for when you have upgraded the old PDA design - but also for headsets: you actually have to have your headset in your hand now to access its interface. Pre-tgui, you could just drag n drop it onto your sprite to mes...
by neersighted
Wed Jan 27, 2016 12:45 am
Forum: Coding Feedback
Topic: tgui random airlock wires
Replies: 51
Views: 10868

Re: tgui random airlock wires

PKPenguin321 wrote:snip
All web development to DM devs it seems. :P
by neersighted
Tue Jan 26, 2016 10:53 pm
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

I don't like it, but there's an option to cut it off, so my argument is invalid. This is how you code new features ladies and gentlemen: OPTIONAL. For me the options are "Primary" and "All", so for things like the syndikit [aka the only tgui that actually lags my game even with ...
by neersighted
Tue Jan 26, 2016 7:06 pm
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

Malkevin wrote:I don't like that you can't drag the window off the edge of the screen.
That's also a pref.
by neersighted
Tue Jan 26, 2016 6:50 pm
Forum: Coding Feedback
Topic: tgui random airlock wires
Replies: 51
Views: 10868

Re: tgui random airlock wires

Colors are here to stay unless someone provides me with a better list. They need to be named CSS colors, and I need around ~25 of them. I asked for a list before but no one replied, so I just used all of them. APCs have dud wires as do many things. I believe I kept the numbers about the same as bef...
by neersighted
Tue Jan 26, 2016 6:03 pm
Forum: Coding Feedback
Topic: tgui random airlock wires
Replies: 51
Views: 10868

Re: tgui random airlock wires

I plan to include some sort of 'text' overlay that can be enabled via prefs. Like I said, its a lot of work and a ways off.
by neersighted
Tue Jan 26, 2016 4:50 pm
Forum: Coding Feedback
Topic: tgui random airlock wires
Replies: 51
Views: 10868

Re: tgui random airlock wires

The UI is temporary, we're working on a 'clickable' interface based on wire graphics. The main issue is coloring wires; I need to write code to do it serverside because of IE8.
by neersighted
Tue Jan 26, 2016 4:47 pm
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

Re: tgui

DemonFiren wrote:What frills?
The custom titlebar and resize.
by neersighted
Tue Jan 26, 2016 9:15 am
Forum: Coding Feedback
Topic: tgui
Replies: 18
Views: 8596

tgui

What is this? tgui is /tg/'s new interface system, as designed and implemented by me. tgui is a fork of Baystation's (originally /tg/'s, actually) NanoUI. While it shares much in common on the server-side, the client is all new code. It supports IE8+ and the webclient, and is designed with the goal...
by neersighted
Tue Jan 26, 2016 8:58 am
Forum: Coding Feedback
Topic: tgui random airlock wires
Replies: 51
Views: 10868

Re: tgui random airlock wires

Next time you see a bug, please report it so it can get fixed. :D I have a pull request up now to hopefully fix these issues. Well, could us plebs get some info on what stays and what is unintentional? Is wire randomization intended? Are the dumb names and colours going to stay? Why are there now l...
by neersighted
Tue Jan 26, 2016 3:35 am
Forum: Coding Feedback
Topic: tgui random airlock wires
Replies: 51
Views: 10868

Re: tgui random airlock wires

Next time you see a bug, please report it so it can get fixed. :D
I have a pull request up now to hopefully fix these issues.