Search found 35 matches
- Wed Jun 08, 2022 10:43 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 75435
Re: Progression Traitor Feedback
As a manuel regular, I've seen lots of complaining about how progression traitor and its objectives generally lead to miserable rounds. For one, the propensity of assassinate/behead objectives effectively amounts to code-enforced murderbone for an antagonist that is explicitly forbidden from murderb...
- Sun Dec 19, 2021 3:30 am
- Forum: Resolved Appeals
- Topic: [Mr Melbert] Contextualizing Noted Behavior
- Replies: 1
- Views: 789
[Mr Melbert] Contextualizing Noted Behavior
BYOND account: Y0SH1_M4S73R Character name: Speaks-Her-Mind Ban type: Note Ban length: N/A Ban reason: After being converted to revolutionary, then being promoted to head revolutionary, walked up to sec and outed themselves. The revolution was still in full swing so doing this greatly harms your te...
- Fri Aug 06, 2021 10:57 pm
- Forum: Ideas
- Topic: Cult Rework
- Replies: 3
- Views: 928
Re: Cult Rework
I like a lot some of the stuff that is in here, but I also dislike a lot that is here. To start off, Hhw do you go from this If I understood Pylon Targeting correctly, if you want to target MetaStation's Bridge, you'd have to have a Pylon in the Library, one in the Warden's Office and one in Hydrop...
- Fri Aug 06, 2021 1:50 am
- Forum: Ideas
- Topic: Cult Rework
- Replies: 3
- Views: 928
Cult Rework
I have created a design document for a potential cult rework, which seeks to provide a gameplay loop that doesn't suffer from many of the pitfalls that make cult unpopular among a significant portion of the playerbase. Read here. You can submit feedback either in this thread or the hackmd page.
- Sat Feb 06, 2021 2:04 am
- Forum: Ideas
- Topic: Deep Maints
- Replies: 5
- Views: 1985
Deep Maints
SUMMARY: The deep maints are a series of procedurally generated maintenance tunnels based off of the same concept from Eris (I think). They would be filled with the usual gamut of maintenance loot, along with the occasional machine board, and even more rarely, McGuyvered super-gizmos which cannot b...
- Sun Jan 31, 2021 2:10 am
- Forum: Coding Feedback
- Topic: Dynamic 2021 Test Merge Feedback
- Replies: 30
- Views: 7043
Re: Dynamic 2021 Test Merge Feedback
My first Dynamic2021 round on Manuel got be bwoinked as a heretic for choosing someone to sac, then me and the sac target becoming revs. Objectives and mechanics that contradict other objectives or the team antag rules should be resolved in code or at least by an admin instead of "get redtexted...
- Fri Aug 03, 2018 2:06 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor ideas.
If a cargo order consists of only pizza, instead of the cargo shuttle returning to the station, a pseudo-antag pizza delivery person is spawned in a pizzeria on the Centcom Z-level with the objective to deliver pizza to the station via a pizza delivery ferry that docks in the same location as the Ce...
- Sat Dec 16, 2017 6:52 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Hey Yoshi, this still in development or has it hit development hell? I've been busy with finals and work on some other separate features. I'm also working on the overall design and trying to gauge whether or not the maintainers and the rest of the playerbase approve of the idea. Among other changes...
- Fri Dec 08, 2017 4:30 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 15350
Re: Brain Traumas
I had a rather ridiculous idea for a special trauma. It attempts to convert you to a cultist (blood or clock, 50/50 chance for either). You don't get a tome/slab - just the antag status. You can still get the tome/slab from an emagged library console, so you can properly start a cult.
- Sat Dec 02, 2017 9:39 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 115636
Re: Clockwork Cult 2.0
I've recently come to the realization that there is an overwhelming imbalance in clock cult. That is, warcult seems to always win and non-warcult seems to always lose. It feels like warcult needs severe nerfs and non-warcult needs significant buffs in order for there to be a semblance of reasonable ...
- Thu Nov 30, 2017 3:18 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Adds a job-specific 20tc traitor item to the HoP and/or QM. The intent is to provide a sense of pride and accomplishment. It's literally an IC IRL lootbox. Put x credits of cash into it and you can use it to dispense a random traitor item worth less than or equal to x /500 TCs. Once the item is disp...
- Fri Nov 17, 2017 6:40 pm
- Forum: Ideas
- Topic: Limb Overhaul - Physiology
- Replies: 7
- Views: 2464
Re: Limb Overhaul - Physiology
That can be done using an arm implant that grants an action that gives you a resprited changeling tentacle.SpaceInaba wrote:as long as it lets robotics make msgv ROCKETTU PAWNCH hand implants
That being said, this system cold make certain arm implants into hand implants.
- Thu Nov 16, 2017 10:52 pm
- Forum: Ideas
- Topic: Limb Overhaul - Physiology
- Replies: 7
- Views: 2464
Limb Overhaul - Physiology
I had a ridiculous idea that would allow for some serious surgery fuckery and antag-induced body horror. It involves reworking the limb system on carbon mobs. Here's how it will work. Each of the pre-existing types of body parts (head, torso, arms, legs) will be modified as follows: All Body Parts: ...
- Sat Nov 04, 2017 8:30 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
The Advanced Energy Gun is turned into a conversion kit and will convert a taser/disabler/advanced taser/e-gun/laser into an Advanced Energy Gun. Interesting idea, as it encourages inter-department cooperation with sec providing the guns to be upgraded or cargo ordering laser crates for security to...
- Thu Nov 02, 2017 4:48 pm
- Forum: Ideas
- Topic: EMP overhaul
- Replies: 9
- Views: 2884
Re: EMP overhaul
I believe this could work quite well if the scaling of event likelihood was balanced properly, however - EMP is already insanely powerful and we don't need to encourage doing it more. Keeping the destructive potential that EMP already has would make these events OP. If this event-based EMP system we...
- Thu Nov 02, 2017 3:19 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
I just came up with a real stinker of a shitty idea. L O O T B O X E S Donations are replaced with microtransactions. For every dollar you donate to the server, you get one loot box associated with your ckey. At any time during any round, you can choose to open one of your loot boxes, which will dro...
- Thu Oct 26, 2017 6:08 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Add a ghostrole ruin to lavaland that spawns a naked, augmented clock golem called Ningne. Ningne is literally Ratvar and the player whose ckey is associated with Ningne's mind will possess the actual Ratvar object if the cuckcult summons him. Guess why he's called Ningne
- Wed Oct 25, 2017 2:21 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Be sure to run this by the maintainers so you do not waste your time, they do not look kindly on conversion modes please acknowledge this post before you keep going, i think Xuis did a bunch of work on something ( i think it was shadowlings ) and then got shut down at the end because he didn't clea...
- Wed Oct 25, 2017 12:47 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
emag I'd probably make the emag so expensive that the Fellowship wouldn't be able to buy a single one until late into the round. Even then, given how far into the round the emag would be available for purchase, it's only real use to the Fellowship would be rapidly opening doors that the crew is hid...
- Tue Oct 24, 2017 8:37 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
So far, I've seen a number of fair criticisms, which I'll address now. Firstly, I mostly made the item set up as I was going along. Particularly shitty ideas of mine will probably not make it in to what I end up developing. hey get a nuke I was thinking of making the fusion bomb so damn expensive th...
- Mon Oct 23, 2017 6:46 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
I've decided to start coding this gamemode. I hope to get it in a testmergeable state by the end of the year. Hopefully people are interested enough in this gamemode by then to actually want to see it testmerged.
- Mon Oct 23, 2017 2:19 pm
- Forum: Ideas
- Topic: Antag Concept - Precursors
- Replies: 11
- Views: 3027
Re: Antag Concept - Precursors
Well, sometimes the ideas you come up with are stinkers in some aspect or another. I'm locking this thread and focusing my work on my Celestial Fellowship gamemode.
- Sun Oct 22, 2017 6:40 pm
- Forum: Ideas
- Topic: Antag Concept - Precursors
- Replies: 11
- Views: 3027
Antag Concept - Precursors
I've had this idea for a solo antag since before my one-and-a-half-year ban-induced hiatus. SS13 is already a mish-mosh of sci-fi tropes, so why not add another to the mix in the form of a long-dormant precursor civilization. FLUFF: The universe is billions of years old. Given how much time there ha...
- Sun Oct 08, 2017 9:21 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
seems kinda overkill imo i would try 3-5 people instead of "if any person is unrestrained/alive they lose" Well the fluff reasoning for "nobody must escape alive/unrestrained" is that survivors will out the Fellowship to Centcom, but I guess there could be fluff justification fo...
- Sun Oct 08, 2017 6:39 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10551
Gamemode concept - "Celestial Fellowship"/"Star Cult"
I've had an interesting idea for a gamemode that involves a cult that plays with the phrase "purifying light". From what I've come up with, it appears to blend elements from blood cult, nuke ops, and gang together. In this post, I'm going to go over the general theme of this antag type, an...
- Fri Sep 08, 2017 11:57 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Do BYOND members even get that feature? I was thinking about stuff like extra character slots, custom OOC colors as a non-admin, and the xeno maid skin.DemonFiren wrote:>buy respawn with credits
- Fri Sep 08, 2017 11:34 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Okay. Here are some REALLY shitty ideas. Greentexting should give you BYOND credits using the World.AddCredits proc. Expanding on the above, allow players to spend BYOND credits to get features normally exclusive to BYOND members. Certain actions should give you BYOND medals using the World.SetMedal...
- Thu Sep 07, 2017 7:47 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Give players prefs that prevent them from receiving any objectives as traitor, changeling, wizard, revenant, or ninja. People with these prefs enabled will explicitly be mentioned as having no objectives at round-end, and cannot get green/redtext. On a side note, this idea is solely because I am psy...
- Thu Aug 24, 2017 5:18 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 287448
Re: Sprite Requests
I need some sprites for my hardsuit rework. In particular, here's what I need: Absolutely necessary sprites: Worn and item sprites for the four main types of hardsuit frames - regular, improvised, compact, and ultracompact. The ultracompact hardsuit frame should have a blood cult-themed appearance b...
- Tue Aug 15, 2017 5:11 pm
- Forum: Ideas
- Topic: Hardsuit "Rework"
- Replies: 22
- Views: 6081
Re: Hardsuit "Rework"
If anyone can make some placeholder sprites for hardsuit frames and components, I can code it. I'd just need item and worn sprites for frames and underlays for the linings of the item and worn frames.BeeSting12 wrote:I think this is a really cool and good idea, if anyone can code this that'd be awesome.
- Tue Aug 15, 2017 1:24 am
- Forum: Ideas
- Topic: Hardsuit "Rework"
- Replies: 22
- Views: 6081
Re: Hardsuit "Rework"
Power armor when??? I was thinking that power armor could be a hardsuit frame that gives the user extra strength and speed, but needs a charged cell or else it gives extreme slowdown. Sounds fun, ghetto hardsuits should be easier to make and a lot more dangerous for the user though. A REAL ghetto h...
- Mon Aug 14, 2017 11:55 pm
- Forum: Ideas
- Topic: Hardsuit "Rework"
- Replies: 22
- Views: 6081
Hardsuit "Rework"
I had this idea swirling around in my head about adding more depth to the variety of hardsuits we have in the game. While implementing this idea would ideally provide no functional changes to existing hardsuits, it would allow players to make very specific hardsuits with all kinds of characteristics...
- Tue May 23, 2017 9:42 pm
- Forum: Resolved Appeals
- Topic: [Shaps] Y0SH1_M4S73R - Looking to make a fresh start
- Replies: 3
- Views: 1417
[Shaps] Y0SH1_M4S73R - Looking to make a fresh start
BYOND account: Y0SH1_M4S73R Character Name: Speaks-Her-Mind Banning Admin: Shaps Ban Type: Character Customization, Operative, (Narsian) Cultist, Revolutionary, Gangster Ban Reason: As nuke ops leader, demanded via prayer to exchange their antag status that round for an antag token, said "fuck ...
- Sun Dec 06, 2015 6:29 pm
- Forum: Resolved Appeals
- Topic: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
- Replies: 2
- Views: 1182
[Shaps] Y0SH1_M4S73R - Permaban from all team antags
BYOND account: Y0SH1_M4S73R Character Name: Speaks-Her-Mind Banning Admin: Shaps Ban Type: Operative, Revolution, Gang, and Shadowling Ban Duration: Permanent Ban Reason: "As nuke ops leader, demanded via prayer to exchange their antag status that round for an antag token, said "fuck you&q...
- Sun Nov 29, 2015 11:41 pm
- Forum: Resolved Appeals
- Topic: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
- Replies: 11
- Views: 3431
[Shaps] Y0SH1_M4S73R - Permaban from all team antags
BYOND account: Y0SH1_M4S73R Character Name: Speaks-Her-Mind Banning Admin: Shaps Ban Type: Operative, Revolution, Gang, and Shadowling Ban Duration: Permanent Ban Reason: "As nuke ops leader, demanded via prayer to exchange their antag status that round for an antag token, said "fuck you&q...