Search found 28 matches

by GeeElAge
Wed Aug 10, 2016 8:38 am
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 7976

Re: Remove beard customization

My dream is dead.
by GeeElAge
Tue Jul 12, 2016 11:56 pm
Forum: Ideas
Topic: Implement Round to Round reasons to live.
Replies: 13
Views: 3276

Re: Implement Round to Round reasons to live.

https://tgstation13.org/phpBB/viewtopic.php?f=9&t=7098

Good thing this thread has a perfect idea that I totally did not came up with as a joke.
by GeeElAge
Thu Jun 30, 2016 10:46 am
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 7976

Re: Remove beard customization

Everybody starts without a beard. The more rounds you manage to escape on the shuttle/ pods your beard grows slightly longer. Every time you get cloned/ don't manage to escape the station your beard size gets reset.
Are you a bad enough dude to grow a dorf sized beard?
by GeeElAge
Fri Jun 17, 2016 12:01 pm
Forum: Ideas
Topic: Transfer Botany to research
Replies: 13
Views: 2981

Re: Transfer Botany to research

Alternatively you could split it between Botany and Xenobotany. I think bay does it like this.
by GeeElAge
Fri Jun 10, 2016 3:55 pm
Forum: Resolved Appeals
Topic: [Dorsidwarf] GiygasLittleHelper - requested ban
Replies: 1
Views: 870

[Dorsidwarf] GiygasLittleHelper - requested ban

Byond account and character name: GiygasLittleHelper - n/a Banning admin: Dorsidwarf Ban type (What are you banned from?): Server ban Ban reason and length: Requested ban until June 30 Time ban was placed (including time zone): May 24 19:49 GMT+2 Why you think you should be unbanned: Because I reali...
by GeeElAge
Wed Jun 08, 2016 4:49 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936171

Re: Minor Suggestions

Add an interaction to the menu when you drag someone's sprite on to yourself that allows you to light an unlit cigarette or cigar for them with a flame source you are holding. Kind of like how we have a special button there for setting internals Can't you do that already by aiming for their mouths ...
by GeeElAge
Tue May 24, 2016 2:24 pm
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 44981

Re: Peacekeeper Borgs

It's interesting to note that even with the current test removal of the inaction clause people still play peacekeeper borg. I guess this pretty much confirms that it's mainly played for his validhunting features, since the inaction clause removal should otherwise make it utterly useless Or maybe it...
by GeeElAge
Wed May 18, 2016 8:49 am
Forum: Ideas
Topic: Give security an executioners block and blade
Replies: 23
Views: 5500

Re: Give security an executioners block and blade

Also port Hippiestation's noose constructable for the ultimate medieval experience.
by GeeElAge
Sat Apr 16, 2016 7:44 am
Forum: Ideas
Topic: Catpeople in Sybil
Replies: 28
Views: 6213

Re: Catpeople in Sybil

I'd only be interested in another alien species if it were more interesting than "animal, but now it has humanoid proportions".
by GeeElAge
Sat Apr 09, 2016 8:38 am
Forum: Ideas
Topic: What if we changed Asimov Law 1?
Replies: 37
Views: 7001

Re: What if we changed Asimov Law 1?

I find it funny that not too long ago people were calling for the AI to be removed or severely gimped, because it's way too good at catching traitors and now there's someone calling for law 1 to be changed, even though it's basically the only thing that prevents AI players from ratting out every sin...
by GeeElAge
Mon Mar 28, 2016 9:34 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127015

Re: Secborg replacement: Peacekeeper Borg

There's no harm in trying them since we're this far along. They can be balanced very easily. Edit: Not sure why you feel that borgs in general need more weaknesses. You can explode them with one console and they die to like two EMPs we are not far along. we have sprites and that is it. borgs having...
by GeeElAge
Thu Mar 24, 2016 4:33 pm
Forum: Ideas
Topic: Tasers effectiveness on stamina/wellbeing percentage
Replies: 8
Views: 1711

Re: Tasers effectiveness on stamina/wellbeing percentage

Zilenan91 wrote:Disablers might get removed soon in favor of a lethal setting for tasers
So they'll just be the /vg/ energy guns?
by GeeElAge
Thu Mar 24, 2016 4:13 pm
Forum: Ideas
Topic: Borgs need more damage complications
Replies: 14
Views: 3367

Re: Borgs need more damage complications

Shad0vvs wrote:You'll never know true horror until you try to get fixed by a roboticist.
Or worse, having your roboticist die while replacing your cell
by GeeElAge
Thu Mar 24, 2016 7:17 am
Forum: General Chat
Topic: Test 5: 2 DEADLY 4 U
Replies: 66
Views: 15456

Re: Test 5: 2 DEADLY 4 U

The game is balanced around 200 health that goes from 100 to -100 and crit at 0. For example, your limbs can only take 75 damage each, so that you can't go into crit from maximum damage to just 1 limb. This is a very silly change, if you really want stuff to be more deadly make it harder to heal da...
by GeeElAge
Wed Mar 23, 2016 5:50 pm
Forum: Coding Feedback
Topic: Secborg removal test poll
Replies: 59
Views: 13828

Re: Secborg removal test poll

ShadowDimentio wrote: Antags without borg counters: Ayys, swarmers

You're hard pressed to find an antag that can't readily fuck a borg's life up even with basic equipment. The meme that BORGS HAVE NO COUNTERS!!! needs to stop.
Swarmer traps stun borgs the same way flashes stun them.
by GeeElAge
Tue Mar 22, 2016 11:01 am
Forum: General Chat
Topic: Test 3: No Secborgs
Replies: 151
Views: 32028

Re: Test 3: No Secborgs

On the topic of other tests, no security and lessened greytiding rules would be an interesting thing to see. Assistants would be tasked with breaking into the brig and fighting over all the loot they could get their grubby hands on. Sounds like your average mid-pop no-sec round. Why would this need...
by GeeElAge
Mon Mar 21, 2016 11:41 am
Forum: General Chat
Topic: Test 3: No Secborgs
Replies: 151
Views: 32028

Re: Test 3: No Secborgs

I don't even get what's so bad about borgs being "valid hunting shits", if that's all people do, besides play the grief lottery, in this game.
by GeeElAge
Sat Mar 19, 2016 6:48 pm
Forum: Coding Feedback
Topic: Secborg removal test poll
Replies: 59
Views: 13828

Re: Secborg removal test poll

The problem with having no secborgs is that other borgs are awful at preventing harm, unless it happens to be caused by another borg.
by GeeElAge
Wed Mar 16, 2016 7:17 am
Forum: Ideas
Topic: Make Mint Growable
Replies: 17
Views: 3298

Re: Make Mint Growable

iamgoofball wrote:i meant sprite me the plant
I still want to sprite the fat sprites, though.
by GeeElAge
Mon Mar 14, 2016 8:07 pm
Forum: Ideas
Topic: Make Mint Growable
Replies: 17
Views: 3298

Re: Make Mint Growable

sprite it and ill add it If someone links me to a revision where fat sprites still exist, I'll make sprites for most of the jumpsuit slot outfits we have now. Just give me some time and I will actually do it. All you gotta do is prevent people from wearing exo-suit slot items if they're fat, that's...
by GeeElAge
Mon Mar 14, 2016 8:15 am
Forum: General Chat
Topic: Test 3: No Secborgs
Replies: 151
Views: 32028

Re: Test 3: No Secborgs

Zilenan91 wrote:I only see pepper spray used when people sit next to a pepper spray dispenser and blind people with it, it's a shit stun compared to batons and tasers.
Pepper spray is amazing against graytiders, because they usually don't wear eye covering gear and they never see it coming.
by GeeElAge
Sun Mar 13, 2016 6:09 pm
Forum: Ideas
Topic: More races!
Replies: 37
Views: 9060

Re: More races!

I'm sure that by adding Glorfs you'd please more people than you would by keeping lizards around.
by GeeElAge
Fri Mar 11, 2016 10:26 am
Forum: General Chat
Topic: mini-station
Replies: 3
Views: 1655

Re: mini-station

D20Station runs Ministation, afaik.
by GeeElAge
Wed Mar 02, 2016 11:23 am
Forum: Ideas
Topic: More busywork
Replies: 7
Views: 1810

Re: More busywork

What's the point in adding problems for engineering to fix, if the shuttle gets called at the slightest hint of power failures/ explosions?
Too many engineering players (even some CEs) don't know that they can check the alert consoles to see that the entire Fore wing of the station is without power.
by GeeElAge
Mon Feb 29, 2016 1:06 pm
Forum: Coding Feedback
Topic: Utter lack of AI
Replies: 175
Views: 39143

Re: Utter lack of AI

You can see identification data (what's written on ID cards) but not characters themselves so that if someone equips the Captain's ID card, you see an image of the Captain generated from I assume the same place as the pictures in the crew records; you're seeing data in the way a computer does but a...
by GeeElAge
Sat Feb 27, 2016 4:27 pm
Forum: Site, Forums, And Wiki
Topic: Space Law
Replies: 134
Views: 32638

Re: Space Law

There is no such thing as crime, only valid and not-valid.
by GeeElAge
Sat Dec 05, 2015 1:45 pm
Forum: Resolved Appeals
Topic: [irishwristwatch0] giygaslittlehelper - Sillicon ban
Replies: 5
Views: 1496

Re: [irishwristwatch0] giygaslittlehelper - Sillicon ban

IrishWristWatch0 wrote:If you can find the policy stating that i will be happy to lift it. But letting us know you have to leave is 1. No big deal. 2. Encouraged
I was referring to rule 5, which mentions leaving at or near roundstart, not well into the round.
Did I misinterpret that rule?
by GeeElAge
Fri Dec 04, 2015 8:59 pm
Forum: Resolved Appeals
Topic: [irishwristwatch0] giygaslittlehelper - Sillicon ban
Replies: 5
Views: 1496

[irishwristwatch0] giygaslittlehelper - Sillicon ban

Byond account and character name: giygaslittlehelper as Compy-386 Banning admin: irishwristwatch0 Ban type (What are you banned from?): Sillicon ban Ban reason and length: (MANUAL BAN) Logged as AI without notifying anyone. Made a station announcement and then left. Please explain on the forums. Len...