Search found 28 matches
- Wed Aug 10, 2016 8:38 am
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 7992
Re: Remove beard customization
My dream is dead.
- Tue Jul 12, 2016 11:56 pm
- Forum: Ideas
- Topic: Implement Round to Round reasons to live.
- Replies: 13
- Views: 3280
Re: Implement Round to Round reasons to live.
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=7098
Good thing this thread has a perfect idea that I totally did not came up with as a joke.
Good thing this thread has a perfect idea that I totally did not came up with as a joke.
- Thu Jun 30, 2016 10:46 am
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 7992
Re: Remove beard customization
Everybody starts without a beard. The more rounds you manage to escape on the shuttle/ pods your beard grows slightly longer. Every time you get cloned/ don't manage to escape the station your beard size gets reset.
Are you a bad enough dude to grow a dorf sized beard?
Are you a bad enough dude to grow a dorf sized beard?
- Fri Jun 17, 2016 12:01 pm
- Forum: Ideas
- Topic: Transfer Botany to research
- Replies: 13
- Views: 2984
Re: Transfer Botany to research
Alternatively you could split it between Botany and Xenobotany. I think bay does it like this.
- Fri Jun 10, 2016 3:55 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] GiygasLittleHelper - requested ban
- Replies: 1
- Views: 872
[Dorsidwarf] GiygasLittleHelper - requested ban
Byond account and character name: GiygasLittleHelper - n/a Banning admin: Dorsidwarf Ban type (What are you banned from?): Server ban Ban reason and length: Requested ban until June 30 Time ban was placed (including time zone): May 24 19:49 GMT+2 Why you think you should be unbanned: Because I reali...
- Wed Jun 08, 2016 4:49 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943870
Re: Minor Suggestions
Add an interaction to the menu when you drag someone's sprite on to yourself that allows you to light an unlit cigarette or cigar for them with a flame source you are holding. Kind of like how we have a special button there for setting internals Can't you do that already by aiming for their mouths ...
- Tue May 24, 2016 2:24 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45080
Re: Peacekeeper Borgs
It's interesting to note that even with the current test removal of the inaction clause people still play peacekeeper borg. I guess this pretty much confirms that it's mainly played for his validhunting features, since the inaction clause removal should otherwise make it utterly useless Or maybe it...
- Wed May 18, 2016 8:49 am
- Forum: Ideas
- Topic: Give security an executioners block and blade
- Replies: 23
- Views: 5503
Re: Give security an executioners block and blade
Also port Hippiestation's noose constructable for the ultimate medieval experience.
- Sat Apr 16, 2016 7:44 am
- Forum: Ideas
- Topic: Catpeople in Sybil
- Replies: 28
- Views: 6224
Re: Catpeople in Sybil
I'd only be interested in another alien species if it were more interesting than "animal, but now it has humanoid proportions".
- Sat Apr 09, 2016 8:38 am
- Forum: Ideas
- Topic: What if we changed Asimov Law 1?
- Replies: 37
- Views: 7020
Re: What if we changed Asimov Law 1?
I find it funny that not too long ago people were calling for the AI to be removed or severely gimped, because it's way too good at catching traitors and now there's someone calling for law 1 to be changed, even though it's basically the only thing that prevents AI players from ratting out every sin...
- Mon Mar 28, 2016 9:34 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127656
Re: Secborg replacement: Peacekeeper Borg
There's no harm in trying them since we're this far along. They can be balanced very easily. Edit: Not sure why you feel that borgs in general need more weaknesses. You can explode them with one console and they die to like two EMPs we are not far along. we have sprites and that is it. borgs having...
- Thu Mar 24, 2016 4:33 pm
- Forum: Ideas
- Topic: Tasers effectiveness on stamina/wellbeing percentage
- Replies: 8
- Views: 1721
Re: Tasers effectiveness on stamina/wellbeing percentage
So they'll just be the /vg/ energy guns?Zilenan91 wrote:Disablers might get removed soon in favor of a lethal setting for tasers
- Thu Mar 24, 2016 4:13 pm
- Forum: Ideas
- Topic: Borgs need more damage complications
- Replies: 14
- Views: 3372
Re: Borgs need more damage complications
Or worse, having your roboticist die while replacing your cellShad0vvs wrote:You'll never know true horror until you try to get fixed by a roboticist.
- Thu Mar 24, 2016 7:17 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15500
Re: Test 5: 2 DEADLY 4 U
The game is balanced around 200 health that goes from 100 to -100 and crit at 0. For example, your limbs can only take 75 damage each, so that you can't go into crit from maximum damage to just 1 limb. This is a very silly change, if you really want stuff to be more deadly make it harder to heal da...
- Wed Mar 23, 2016 5:50 pm
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 13870
Re: Secborg removal test poll
Swarmer traps stun borgs the same way flashes stun them.ShadowDimentio wrote: Antags without borg counters: Ayys, swarmers
You're hard pressed to find an antag that can't readily fuck a borg's life up even with basic equipment. The meme that BORGS HAVE NO COUNTERS!!! needs to stop.
- Tue Mar 22, 2016 11:01 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32208
Re: Test 3: No Secborgs
On the topic of other tests, no security and lessened greytiding rules would be an interesting thing to see. Assistants would be tasked with breaking into the brig and fighting over all the loot they could get their grubby hands on. Sounds like your average mid-pop no-sec round. Why would this need...
- Mon Mar 21, 2016 11:41 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32208
Re: Test 3: No Secborgs
I don't even get what's so bad about borgs being "valid hunting shits", if that's all people do, besides play the grief lottery, in this game.
- Sat Mar 19, 2016 6:48 pm
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 13870
Re: Secborg removal test poll
The problem with having no secborgs is that other borgs are awful at preventing harm, unless it happens to be caused by another borg.
- Wed Mar 16, 2016 7:17 am
- Forum: Ideas
- Topic: Make Mint Growable
- Replies: 17
- Views: 3302
Re: Make Mint Growable
I still want to sprite the fat sprites, though.iamgoofball wrote:i meant sprite me the plant
- Mon Mar 14, 2016 8:07 pm
- Forum: Ideas
- Topic: Make Mint Growable
- Replies: 17
- Views: 3302
Re: Make Mint Growable
sprite it and ill add it If someone links me to a revision where fat sprites still exist, I'll make sprites for most of the jumpsuit slot outfits we have now. Just give me some time and I will actually do it. All you gotta do is prevent people from wearing exo-suit slot items if they're fat, that's...
- Mon Mar 14, 2016 8:15 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32208
Re: Test 3: No Secborgs
Pepper spray is amazing against graytiders, because they usually don't wear eye covering gear and they never see it coming.Zilenan91 wrote:I only see pepper spray used when people sit next to a pepper spray dispenser and blind people with it, it's a shit stun compared to batons and tasers.
- Sun Mar 13, 2016 6:09 pm
- Forum: Ideas
- Topic: More races!
- Replies: 37
- Views: 9103
Re: More races!
I'm sure that by adding Glorfs you'd please more people than you would by keeping lizards around.
- Fri Mar 11, 2016 10:26 am
- Forum: General Chat
- Topic: mini-station
- Replies: 3
- Views: 1671
Re: mini-station
D20Station runs Ministation, afaik.
- Wed Mar 02, 2016 11:23 am
- Forum: Ideas
- Topic: More busywork
- Replies: 7
- Views: 1814
Re: More busywork
What's the point in adding problems for engineering to fix, if the shuttle gets called at the slightest hint of power failures/ explosions?
Too many engineering players (even some CEs) don't know that they can check the alert consoles to see that the entire Fore wing of the station is without power.
Too many engineering players (even some CEs) don't know that they can check the alert consoles to see that the entire Fore wing of the station is without power.
- Mon Feb 29, 2016 1:06 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39511
Re: Utter lack of AI
You can see identification data (what's written on ID cards) but not characters themselves so that if someone equips the Captain's ID card, you see an image of the Captain generated from I assume the same place as the pictures in the crew records; you're seeing data in the way a computer does but a...
- Sat Feb 27, 2016 4:27 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32742
Re: Space Law
There is no such thing as crime, only valid and not-valid.
- Sat Dec 05, 2015 1:45 pm
- Forum: Resolved Appeals
- Topic: [irishwristwatch0] giygaslittlehelper - Sillicon ban
- Replies: 5
- Views: 1501
Re: [irishwristwatch0] giygaslittlehelper - Sillicon ban
I was referring to rule 5, which mentions leaving at or near roundstart, not well into the round.IrishWristWatch0 wrote:If you can find the policy stating that i will be happy to lift it. But letting us know you have to leave is 1. No big deal. 2. Encouraged
Did I misinterpret that rule?
- Fri Dec 04, 2015 8:59 pm
- Forum: Resolved Appeals
- Topic: [irishwristwatch0] giygaslittlehelper - Sillicon ban
- Replies: 5
- Views: 1501
[irishwristwatch0] giygaslittlehelper - Sillicon ban
Byond account and character name: giygaslittlehelper as Compy-386 Banning admin: irishwristwatch0 Ban type (What are you banned from?): Sillicon ban Ban reason and length: (MANUAL BAN) Logged as AI without notifying anyone. Made a station announcement and then left. Please explain on the forums. Len...