Search found 155 matches

by legoscape
Sun May 30, 2021 2:47 pm
Forum: Coding Feedback
Topic: Start atmos optimised
Replies: 29
Views: 5831

Re: Start atmos optimised

Every single round I smash a path through the central primary hallway firedoors to make the game playable It's super lame and tedious especially when the atmos is completely livable the vast majority of the time this happens The new fastmos has really destroyed movement with firelocks. The second s...
by legoscape
Fri May 28, 2021 6:02 pm
Forum: Resolved Appeals
Topic: [Exavere] Legoscape - Permaban for a push?
Replies: 12
Views: 2888

Re: [Exavere] Legoscape - Permaban for a push?

For context: I was not grieffing the guy. I tried to get the rod to heal the people dying quickly in the medbay part of the shuttle after a mime welderbombed us. I even told the guy it was such the case. When he stole it back, to throw it back on the station , at the same moment the shuttle left, I...
by legoscape
Fri May 28, 2021 5:59 pm
Forum: Resolved Appeals
Topic: [Exavere] Legoscape - Permaban for a push?
Replies: 12
Views: 2888

Re: [Exavere] Legoscape - Permaban for a push?

I've re-read your appeal adjustment, I still would like my question answered at the end of my last response. In the mean time I will think it over and get thoughts from the entire team. "If anything it asks, why should I let you play again and force the entire Playerbase to deal with dishonest...
by legoscape
Fri May 28, 2021 5:32 pm
Forum: Resolved Appeals
Topic: [Exavere] Legoscape - Permaban for a push?
Replies: 12
Views: 2888

Re: [Exavere] Legoscape - Permaban for a push?

Oh yikes I just fixed my post after looking at the logs.

Sorry for the additional work.
by legoscape
Fri May 28, 2021 3:01 am
Forum: Resolved Appeals
Topic: [Exavere] Legoscape - Permaban for a push?
Replies: 12
Views: 2888

Re: [Exavere] Legoscape - Permaban for a push?

It's not possible to copy-paste the ban reason in byond.

I stole your ban reason text.
by legoscape
Fri May 28, 2021 2:33 am
Forum: Resolved Appeals
Topic: [Exavere] Legoscape - Permaban for a push?
Replies: 12
Views: 2888

Re: [Exavere] Legoscape - Permaban for a push?

All involving parties did not have antagonist or were killed during this encounter.
by legoscape
Fri May 28, 2021 2:28 am
Forum: Resolved Appeals
Topic: [Exavere] Legoscape - Permaban for a push?
Replies: 12
Views: 2888

[Exavere] Legoscape - Permaban for a push?

BYOND account: Legoscape Character name: Jessica Sulivard Ban type: Server Ban Ban length: Permanent Ban reason: Banned from the server permanently - Round ID#163048 -//- Pushed the CMO outside of the Emergency Shuttle while they were scuffling with Marcos over a Heal Rod. Lied to Danny in Ahelps, ...
by legoscape
Wed May 26, 2021 1:01 am
Forum: Coding
Topic: Circuit test merge feedback
Replies: 20
Views: 7050

Re: Circuit test merge feedback

Someone made a racism machine. If you walked around it it would shout racial expletives if you were a lizard, moth, cat girl or plasma man. It was fucking hilarious and this was a good idea.
:pen: More features if possible
by legoscape
Mon May 24, 2021 6:22 am
Forum: General Chat
Topic: admins cant take jokes
Replies: 74
Views: 17253

Re: admins cant take jokes

Based and retarded.
Have a sticker
Image
by legoscape
Mon May 24, 2021 6:13 am
Forum: Site, Forums, And Wiki
Topic: Atlanta Ned Dot Space
Replies: 46
Views: 18178

Re: Atlanta Ned Dot Space

Wonder if Hornygranny was right

Image

That being said, This fucking website is mint as fuck.
Good work coder monkies..
by legoscape
Mon May 24, 2021 6:11 am
Forum: Ideas
Topic: Make Morphs Great (not again as never were)
Replies: 30
Views: 4760

Re: Make Morphs Great (not again as never were)

:pen: morphs should be able to inhale entire machines or computers.
:pen: morphs should be able to vore the crew. Alive.
:pen: morphs should be able to wear hats.
by legoscape
Mon May 24, 2021 5:40 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 728538

Re: SS13 Related Art / Hand Drawn Art

I might have asked for this but this is wubli's fault.


Image
by legoscape
Sat May 22, 2021 3:31 am
Forum: FastDMM
Topic: uwaaaaaaaa
Replies: 6
Views: 5165

Re: uwaaaaaaaa

cool :honk:
by legoscape
Fri May 21, 2021 3:30 am
Forum: General Chat
Topic: What is next for /tg/station 13?
Replies: 21
Views: 3976

Re: What is next for /tg/station 13?

Asteroid Mining with more bosses and hostile mobs and new rare minerals?
by legoscape
Mon May 17, 2021 10:20 pm
Forum: Coding Feedback
Topic: Start atmos optimised
Replies: 29
Views: 5831

Re: Start atmos optimised

RaveRadbury wrote:But if we optimize atmos roundstart, what will atmos players have to do aside from gas grief? (nothing)
I don't know why there is such a "What if" stigmatism in the development process. If people wanna gas grief they can still do so.
by legoscape
Mon May 17, 2021 9:27 pm
Forum: Ideas
Topic: Please rework firelocks
Replies: 36
Views: 7041

Re: Please rework firelocks

big biddies. :honk:

Can we get the 1 sided airlocks. They're so cool and can fit under windoors.
by legoscape
Mon May 17, 2021 8:57 pm
Forum: Coding Feedback
Topic: Shuttles are too easily vented
Replies: 11
Views: 3159

Re: Shuttles are too easily vented

Perhaps make the shuttle doors bolt upon entering hyperspace.

Honestly, This should be done for every single space craft.
by legoscape
Mon May 17, 2021 8:53 pm
Forum: Coding Feedback
Topic: Cult - What can be fixed?
Replies: 54
Views: 14108

Re: Cult - What can be fixed?

:pen: Revive Runes are op in the current medical system. Have the rune over time revive instead of instant heal. :pen: Maybe make a new UI to better explain what is going on to new players, This can be done with making the book and ritual knife have menus or something. :pen: Have cult spawn more oft...
by legoscape
Mon May 17, 2021 8:50 pm
Forum: Coding Feedback
Topic: Arrivals shuttle atmos
Replies: 11
Views: 2685

Re: Arrivals shuttle atmos

Can't the inside of the shuttle be made completely impervious to hazards? Arrivals needs to have some built-in spawn protection aside from policy protection. Well, The shuttle itself respawns once damaged unless there are people staying on it. Plus I would abuse the shit out of built-in spawn prote...
by legoscape
Mon May 17, 2021 6:33 am
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 870500

Re: What are you fucks playing?

Days gone when it comes out tomorrow.

But I've been playing Borderlands 3
by legoscape
Mon May 17, 2021 6:30 am
Forum: Coding Feedback
Topic: Arrivals shuttle atmos
Replies: 11
Views: 2685

Re: Arrivals shuttle atmos

Yes I highly aprove
:shades:
by legoscape
Fri May 14, 2021 11:37 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

from what i know, we have no problems bringing back the singularity as an engine, just after we get power to be fun and meaningful with the SM. much easier to start in one place. Indeed, We need more interactive mechanics that don't involve *Fill Plasma canisters, Hook N2, Atmos Alarm,Turn on Laser...
by legoscape
Fri May 14, 2021 11:30 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

On behalf of my responses, I apologize for my passive-aggressiveness. I have the problem of being short-sighted in debates until I sit on it for a bit. A bit of wisdom I've learned recently. Don't be closed for discussion about change and don't be short-sighted about changes as I was. That being sai...
by legoscape
Tue May 11, 2021 10:00 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

oranges wrote:blah ble blu blah bloop
same
by legoscape
Tue May 11, 2021 9:43 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

I'm not going to respond anymore, since it seems like you're working under a poor set of assumptions about what we want and why we do things, and I don't think talking about it will go anywhere fruitful. We don't have 100% freedom to do whatever we want, but we're not obligated to listen to the pla...
by legoscape
Tue May 11, 2021 2:49 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

Cope, code, or go away. True words, However. I know how to use DM but will I ever be allowed to merge anything? Nope. I highly doubt any shmuck can add what they want and I assume the development team will refuse anyone changing their code. So it's more like Cope, Complain, Go away. Also Lego, it's...
by legoscape
Tue May 11, 2021 1:03 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

you guys are spending way too much time on legoscape, not only is he a massive troll, he's not the kind of person we want to attract to our server anyway, so having less players like him is a goal, not a problem Yes I'm Legoscape I've been playing this game for 8-9 years. I started playing ss13 whe...
by legoscape
Sat May 08, 2021 6:24 pm
Forum: Closed Policy Discussion
Topic: Prevent Admins from adminning while playing
Replies: 94
Views: 20520

Re: Prevent Admins from adminning while playing

I've been playing space station 13 for going 8-9 Years so I think what I have to say should be taken into consideration. Admins bring fun into the game with their shenanigans and yet admins should understand to not do shenanigans to sneaky antags that are trying to kill a target and leave quietly. B...
by legoscape
Sat May 08, 2021 6:13 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

Medical for instance. I fucking absolutely hate playing as any medical job now because it's just a fucking slog to do. You have to sit on a body for ten minutes just to have a chance of reviving them. No one wants to do this. Medical is objectively more engaging now. Triage used to consist of decid...
by legoscape
Sat May 08, 2021 5:44 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Re: Merging Shenanigans

Isn't comparing our numbers from this year with ssethtide somewhat incorrect? The game's got about a year cycle for burnout, and even if people keep playing they're likely to move to another, fresher codebase. We have the most churn of any codebase, but we can't make content quickly enough to keep ...
by legoscape
Fri May 07, 2021 7:00 pm
Forum: Coding Feedback
Topic: Maintenance Drones Again!
Replies: 10
Views: 3703

Re: Maintenance Drones Again!

I can play maintenance drones again but it fucking sucks and I don't want to play maintence drones. You cannot do shit 90% of the time because people are walking around you. You can't pick up anything because "It might break your laws" You cannot interact with air alarms to fix plasma fire...
by legoscape
Fri May 07, 2021 6:55 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17107

Merging Shenanigans

Good day people of TG station. It is I, Legoscape. Big meme and stuff. I started playing this game in early 2012 and made my official account legoscape in 2013. I have been around this game for going on eight years now and I am highly disappointed . When covid struck I kinda fell off playing ss13 fo...
by legoscape
Tue Feb 23, 2021 11:27 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 870500

Re: What are you fucks playing?

Too much Stellaris...
"Under no circumstances must the Xeno be trusted. It will lie, it will cheat, and it will do anything in its power to undermine the efforts of those, who in truth, are its superiors."
by legoscape
Wed Dec 23, 2020 5:12 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 89677

Re: Kilo Station

Did okand die? He hasn't been making cool stations in a while now.
by legoscape
Wed Dec 23, 2020 5:10 pm
Forum: Site, Forums, And Wiki
Topic: Fuck these smileys
Replies: 27
Views: 11469

Re: Fuck these smileys

I must agree, We have the entirety of the internet and we use these little shits
Might I request us getting some animated emojis. That'd be vibing.
by legoscape
Thu Oct 29, 2020 8:24 am
Forum: General Chat
Topic: fuck coders
Replies: 75
Views: 15459

Re: fuck coders

Bro i'm down. What's the time and location.
by legoscape
Sat Oct 24, 2020 8:27 am
Forum: General Chat
Topic: most based moment you remember from tgstation
Replies: 10
Views: 3680

Re: most based moment you remember from tgstation

Sit down ya'll and let me tell you a based story.

One day the clown was in maintenance and he slipped two officers with a banana peel.

He farted. The end.
by legoscape
Wed Sep 09, 2020 3:16 am
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 41
Views: 12924

Re: Dynamic gamemode

Dynamic is problematic in the same way too much cheese is bad for a cheeseburger, It will fall out the back. With three or more game modes some things slip out of the bun persay. When a traitor is running around shooting people with revolvers and there is a heretic sacrificing people things get chao...
by legoscape
Wed Sep 09, 2020 3:11 am
Forum: Site, Forums, And Wiki
Topic: Statbus II: Statnarok
Replies: 146
Views: 72154

Re: Statbus II: Statnarok

I wonder how far you can go with the Statbus...Maybe show how many times people have slipped on bananas? Or even got beaten to death by floor tiles? Maybe add some functionality for death searches. :ugeek:
by legoscape
Wed Sep 09, 2020 3:07 am
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 4885

Re: should virologists be removed and merged into doctors

I want everyone to know that the reason why they are coofing on their own blood is that Jessica sulivard made some kind of retarded cowona virus in virology. Specialists are good for higher security purposes such as wardens having access to the armory whilst security does not. Allowing every doctor ...
by legoscape
Wed Sep 09, 2020 2:52 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 89677

Re: Kilo Station

I miss Okand like spongebob misses Garry...Okand, now I know I was wrong I messed up, and now your gone~
by legoscape
Wed Sep 09, 2020 2:42 am
Forum: General Chat
Topic: Rest in Peace, /tg/Station
Replies: 264
Views: 54968

Re: Rest in Peace, /tg/Station

Death by Snu Snu
by legoscape
Tue Sep 08, 2020 1:24 am
Forum: Site, Forums, And Wiki
Topic: Announcing a new rule against bigotry
Replies: 70
Views: 29782

Re: Announcing a new rule against bigotry

As long as it ends here and does not restrict no no words like retard I'm ok with this.
by legoscape
Mon Sep 07, 2020 1:08 am
Forum: General Chat
Topic: Rest in Peace, /tg/Station
Replies: 264
Views: 54968

Re: Rest in Peace, /tg/Station

So, TLDR someone is butt hurt the internet exists and now you can be banned for bigotry?

At what point does "generously providing time for coding or admining" become server sabotage?
by legoscape
Thu Aug 06, 2020 4:19 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32445

Re: Emag change PR

You got a point. I think there needs to be vote for Cloners or Sleepers and if they want it back or not. So essentially 2 votes. But yeah I'll say a majority of people want a combination of the two. You don't understand, in that vote they could vote for both. We've literally had a vote where they c...
by legoscape
Wed Aug 05, 2020 11:24 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32445

Re: Emag change PR

You got a point. I think there needs to be vote for Cloners or Sleepers and if they want it back or not. So essentially 2 votes. But yeah I'll say a majority of people want a combination of the two. You don't understand, in that vote they could vote for both. We've literally had a vote where they c...
by legoscape
Wed Aug 05, 2020 8:46 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32445

Re: Emag change PR

breaking up emag functions are good (some functions shouldn’t even be present), if the issue is that the doormag got under tuned then just raise it a bit Nobody has complained about the Emag like ever. Why would it be changed then? This is kind of an invalid point because the "overpowered"...
by legoscape
Wed Aug 05, 2020 6:33 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32445

Re: Emag change PR

EDIT: I just made a long dumb post about my anger over the recent changes to this server. I just realized oranges can do what he wants because he knows how to code. I don't think he cares about the input because a majority of players want cloning/sleepers back but he doesn't give a shit so whatever...
by legoscape
Wed Aug 05, 2020 4:14 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32445

Re: Emag change PR

I wanted to use an Emag as a traitor the other day and found out it was changed to some fucking retardation. Fix this. It's retarded and a terrible change. edit: I won't use the new emags until it's fixed thanks for fucking up another thing . could you just stop playing altogether? that would be su...
by legoscape
Wed Aug 05, 2020 4:01 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32445

Re: Emag change PR

EDIT: I just made a long dumb post about my anger over the recent changes to this server. I just realized oranges can do what he wants because he knows how to code. I don't think he cares about the input because a majority of players want cloning/sleepers back but he doesn't give a shit so whatever ...