Search found 155 matches
- Sun May 30, 2021 2:47 pm
- Forum: Coding Feedback
- Topic: Start atmos optimised
- Replies: 29
- Views: 5831
Re: Start atmos optimised
Every single round I smash a path through the central primary hallway firedoors to make the game playable It's super lame and tedious especially when the atmos is completely livable the vast majority of the time this happens The new fastmos has really destroyed movement with firelocks. The second s...
- Fri May 28, 2021 6:02 pm
- Forum: Resolved Appeals
- Topic: [Exavere] Legoscape - Permaban for a push?
- Replies: 12
- Views: 2888
Re: [Exavere] Legoscape - Permaban for a push?
For context: I was not grieffing the guy. I tried to get the rod to heal the people dying quickly in the medbay part of the shuttle after a mime welderbombed us. I even told the guy it was such the case. When he stole it back, to throw it back on the station , at the same moment the shuttle left, I...
- Fri May 28, 2021 5:59 pm
- Forum: Resolved Appeals
- Topic: [Exavere] Legoscape - Permaban for a push?
- Replies: 12
- Views: 2888
Re: [Exavere] Legoscape - Permaban for a push?
I've re-read your appeal adjustment, I still would like my question answered at the end of my last response. In the mean time I will think it over and get thoughts from the entire team. "If anything it asks, why should I let you play again and force the entire Playerbase to deal with dishonest...
- Fri May 28, 2021 5:32 pm
- Forum: Resolved Appeals
- Topic: [Exavere] Legoscape - Permaban for a push?
- Replies: 12
- Views: 2888
Re: [Exavere] Legoscape - Permaban for a push?
Oh yikes I just fixed my post after looking at the logs.
Sorry for the additional work.
Sorry for the additional work.
- Fri May 28, 2021 3:01 am
- Forum: Resolved Appeals
- Topic: [Exavere] Legoscape - Permaban for a push?
- Replies: 12
- Views: 2888
Re: [Exavere] Legoscape - Permaban for a push?
It's not possible to copy-paste the ban reason in byond.
I stole your ban reason text.
I stole your ban reason text.
- Fri May 28, 2021 2:33 am
- Forum: Resolved Appeals
- Topic: [Exavere] Legoscape - Permaban for a push?
- Replies: 12
- Views: 2888
Re: [Exavere] Legoscape - Permaban for a push?
All involving parties did not have antagonist or were killed during this encounter.
- Fri May 28, 2021 2:28 am
- Forum: Resolved Appeals
- Topic: [Exavere] Legoscape - Permaban for a push?
- Replies: 12
- Views: 2888
[Exavere] Legoscape - Permaban for a push?
BYOND account: Legoscape Character name: Jessica Sulivard Ban type: Server Ban Ban length: Permanent Ban reason: Banned from the server permanently - Round ID#163048 -//- Pushed the CMO outside of the Emergency Shuttle while they were scuffling with Marcos over a Heal Rod. Lied to Danny in Ahelps, ...
- Wed May 26, 2021 1:01 am
- Forum: Coding
- Topic: Circuit test merge feedback
- Replies: 20
- Views: 7050
Re: Circuit test merge feedback
Someone made a racism machine. If you walked around it it would shout racial expletives if you were a lizard, moth, cat girl or plasma man. It was fucking hilarious and this was a good idea.
More features if possible
More features if possible
- Mon May 24, 2021 6:22 am
- Forum: General Chat
- Topic: admins cant take jokes
- Replies: 74
- Views: 17253
- Mon May 24, 2021 6:13 am
- Forum: Site, Forums, And Wiki
- Topic: Atlanta Ned Dot Space
- Replies: 46
- Views: 18178
- Mon May 24, 2021 6:11 am
- Forum: Ideas
- Topic: Make Morphs Great (not again as never were)
- Replies: 30
- Views: 4760
Re: Make Morphs Great (not again as never were)
morphs should be able to inhale entire machines or computers.
morphs should be able to vore the crew. Alive.
morphs should be able to wear hats.
morphs should be able to vore the crew. Alive.
morphs should be able to wear hats.
- Mon May 24, 2021 5:40 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 728538
- Sat May 22, 2021 3:31 am
- Forum: FastDMM
- Topic: uwaaaaaaaa
- Replies: 6
- Views: 5165
Re: uwaaaaaaaa
cool
- Fri May 21, 2021 3:30 am
- Forum: General Chat
- Topic: What is next for /tg/station 13?
- Replies: 21
- Views: 3976
Re: What is next for /tg/station 13?
Asteroid Mining with more bosses and hostile mobs and new rare minerals?
- Mon May 17, 2021 10:20 pm
- Forum: Coding Feedback
- Topic: Start atmos optimised
- Replies: 29
- Views: 5831
Re: Start atmos optimised
I don't know why there is such a "What if" stigmatism in the development process. If people wanna gas grief they can still do so.RaveRadbury wrote:But if we optimize atmos roundstart, what will atmos players have to do aside from gas grief? (nothing)
- Mon May 17, 2021 9:27 pm
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 7041
Re: Please rework firelocks
big biddies.
Can we get the 1 sided airlocks. They're so cool and can fit under windoors.
Can we get the 1 sided airlocks. They're so cool and can fit under windoors.
- Mon May 17, 2021 8:57 pm
- Forum: Coding Feedback
- Topic: Shuttles are too easily vented
- Replies: 11
- Views: 3159
Re: Shuttles are too easily vented
Perhaps make the shuttle doors bolt upon entering hyperspace.
Honestly, This should be done for every single space craft.
Honestly, This should be done for every single space craft.
- Mon May 17, 2021 8:53 pm
- Forum: Coding Feedback
- Topic: Cult - What can be fixed?
- Replies: 54
- Views: 14108
Re: Cult - What can be fixed?
:pen: Revive Runes are op in the current medical system. Have the rune over time revive instead of instant heal. :pen: Maybe make a new UI to better explain what is going on to new players, This can be done with making the book and ritual knife have menus or something. :pen: Have cult spawn more oft...
- Mon May 17, 2021 8:50 pm
- Forum: Coding Feedback
- Topic: Arrivals shuttle atmos
- Replies: 11
- Views: 2685
Re: Arrivals shuttle atmos
Can't the inside of the shuttle be made completely impervious to hazards? Arrivals needs to have some built-in spawn protection aside from policy protection. Well, The shuttle itself respawns once damaged unless there are people staying on it. Plus I would abuse the shit out of built-in spawn prote...
- Mon May 17, 2021 6:33 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 870500
Re: What are you fucks playing?
Days gone when it comes out tomorrow.
But I've been playing Borderlands 3
But I've been playing Borderlands 3
- Mon May 17, 2021 6:30 am
- Forum: Coding Feedback
- Topic: Arrivals shuttle atmos
- Replies: 11
- Views: 2685
Re: Arrivals shuttle atmos
Yes I highly aprove
- Fri May 14, 2021 11:37 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
from what i know, we have no problems bringing back the singularity as an engine, just after we get power to be fun and meaningful with the SM. much easier to start in one place. Indeed, We need more interactive mechanics that don't involve *Fill Plasma canisters, Hook N2, Atmos Alarm,Turn on Laser...
- Fri May 14, 2021 11:30 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
On behalf of my responses, I apologize for my passive-aggressiveness. I have the problem of being short-sighted in debates until I sit on it for a bit. A bit of wisdom I've learned recently. Don't be closed for discussion about change and don't be short-sighted about changes as I was. That being sai...
- Tue May 11, 2021 10:00 am
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
sameoranges wrote:blah ble blu blah bloop
- Tue May 11, 2021 9:43 am
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
I'm not going to respond anymore, since it seems like you're working under a poor set of assumptions about what we want and why we do things, and I don't think talking about it will go anywhere fruitful. We don't have 100% freedom to do whatever we want, but we're not obligated to listen to the pla...
- Tue May 11, 2021 2:49 am
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
Cope, code, or go away. True words, However. I know how to use DM but will I ever be allowed to merge anything? Nope. I highly doubt any shmuck can add what they want and I assume the development team will refuse anyone changing their code. So it's more like Cope, Complain, Go away. Also Lego, it's...
- Tue May 11, 2021 1:03 am
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
you guys are spending way too much time on legoscape, not only is he a massive troll, he's not the kind of person we want to attract to our server anyway, so having less players like him is a goal, not a problem Yes I'm Legoscape I've been playing this game for 8-9 years. I started playing ss13 whe...
- Sat May 08, 2021 6:24 pm
- Forum: Closed Policy Discussion
- Topic: Prevent Admins from adminning while playing
- Replies: 94
- Views: 20520
Re: Prevent Admins from adminning while playing
I've been playing space station 13 for going 8-9 Years so I think what I have to say should be taken into consideration. Admins bring fun into the game with their shenanigans and yet admins should understand to not do shenanigans to sneaky antags that are trying to kill a target and leave quietly. B...
- Sat May 08, 2021 6:13 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
Medical for instance. I fucking absolutely hate playing as any medical job now because it's just a fucking slog to do. You have to sit on a body for ten minutes just to have a chance of reviving them. No one wants to do this. Medical is objectively more engaging now. Triage used to consist of decid...
- Sat May 08, 2021 5:44 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Re: Merging Shenanigans
Isn't comparing our numbers from this year with ssethtide somewhat incorrect? The game's got about a year cycle for burnout, and even if people keep playing they're likely to move to another, fresher codebase. We have the most churn of any codebase, but we can't make content quickly enough to keep ...
- Fri May 07, 2021 7:00 pm
- Forum: Coding Feedback
- Topic: Maintenance Drones Again!
- Replies: 10
- Views: 3703
Re: Maintenance Drones Again!
I can play maintenance drones again but it fucking sucks and I don't want to play maintence drones. You cannot do shit 90% of the time because people are walking around you. You can't pick up anything because "It might break your laws" You cannot interact with air alarms to fix plasma fire...
- Fri May 07, 2021 6:55 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 69
- Views: 17107
Merging Shenanigans
Good day people of TG station. It is I, Legoscape. Big meme and stuff. I started playing this game in early 2012 and made my official account legoscape in 2013. I have been around this game for going on eight years now and I am highly disappointed . When covid struck I kinda fell off playing ss13 fo...
- Tue Feb 23, 2021 11:27 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 870500
Re: What are you fucks playing?
Too much Stellaris...
"Under no circumstances must the Xeno be trusted. It will lie, it will cheat, and it will do anything in its power to undermine the efforts of those, who in truth, are its superiors."
"Under no circumstances must the Xeno be trusted. It will lie, it will cheat, and it will do anything in its power to undermine the efforts of those, who in truth, are its superiors."
- Wed Dec 23, 2020 5:12 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89677
Re: Kilo Station
Did okand die? He hasn't been making cool stations in a while now.
- Wed Dec 23, 2020 5:10 pm
- Forum: Site, Forums, And Wiki
- Topic: Fuck these smileys
- Replies: 27
- Views: 11469
Re: Fuck these smileys
I must agree, We have the entirety of the internet and we use these little shits
Might I request us getting some animated emojis. That'd be vibing.
Might I request us getting some animated emojis. That'd be vibing.
- Thu Oct 29, 2020 8:24 am
- Forum: General Chat
- Topic: fuck coders
- Replies: 75
- Views: 15459
Re: fuck coders
Bro i'm down. What's the time and location.
- Sat Oct 24, 2020 8:27 am
- Forum: General Chat
- Topic: most based moment you remember from tgstation
- Replies: 10
- Views: 3680
Re: most based moment you remember from tgstation
Sit down ya'll and let me tell you a based story.
One day the clown was in maintenance and he slipped two officers with a banana peel.
He farted. The end.
One day the clown was in maintenance and he slipped two officers with a banana peel.
He farted. The end.
- Wed Sep 09, 2020 3:16 am
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12924
Re: Dynamic gamemode
Dynamic is problematic in the same way too much cheese is bad for a cheeseburger, It will fall out the back. With three or more game modes some things slip out of the bun persay. When a traitor is running around shooting people with revolvers and there is a heretic sacrificing people things get chao...
- Wed Sep 09, 2020 3:11 am
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 72154
Re: Statbus II: Statnarok
I wonder how far you can go with the Statbus...Maybe show how many times people have slipped on bananas? Or even got beaten to death by floor tiles? Maybe add some functionality for death searches.
- Wed Sep 09, 2020 3:07 am
- Forum: Ideas
- Topic: should virologists be removed and merged into doctors
- Replies: 24
- Views: 4885
Re: should virologists be removed and merged into doctors
I want everyone to know that the reason why they are coofing on their own blood is that Jessica sulivard made some kind of retarded cowona virus in virology. Specialists are good for higher security purposes such as wardens having access to the armory whilst security does not. Allowing every doctor ...
- Wed Sep 09, 2020 2:52 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89677
Re: Kilo Station
I miss Okand like spongebob misses Garry...Okand, now I know I was wrong I messed up, and now your gone~
- Wed Sep 09, 2020 2:42 am
- Forum: General Chat
- Topic: Rest in Peace, /tg/Station
- Replies: 264
- Views: 54968
Re: Rest in Peace, /tg/Station
Death by Snu Snu
- Tue Sep 08, 2020 1:24 am
- Forum: Site, Forums, And Wiki
- Topic: Announcing a new rule against bigotry
- Replies: 70
- Views: 29782
Re: Announcing a new rule against bigotry
As long as it ends here and does not restrict no no words like retard I'm ok with this.
- Mon Sep 07, 2020 1:08 am
- Forum: General Chat
- Topic: Rest in Peace, /tg/Station
- Replies: 264
- Views: 54968
Re: Rest in Peace, /tg/Station
So, TLDR someone is butt hurt the internet exists and now you can be banned for bigotry?
At what point does "generously providing time for coding or admining" become server sabotage?
At what point does "generously providing time for coding or admining" become server sabotage?
- Thu Aug 06, 2020 4:19 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32445
Re: Emag change PR
You got a point. I think there needs to be vote for Cloners or Sleepers and if they want it back or not. So essentially 2 votes. But yeah I'll say a majority of people want a combination of the two. You don't understand, in that vote they could vote for both. We've literally had a vote where they c...
- Wed Aug 05, 2020 11:24 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32445
Re: Emag change PR
You got a point. I think there needs to be vote for Cloners or Sleepers and if they want it back or not. So essentially 2 votes. But yeah I'll say a majority of people want a combination of the two. You don't understand, in that vote they could vote for both. We've literally had a vote where they c...
- Wed Aug 05, 2020 8:46 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32445
Re: Emag change PR
breaking up emag functions are good (some functions shouldn’t even be present), if the issue is that the doormag got under tuned then just raise it a bit Nobody has complained about the Emag like ever. Why would it be changed then? This is kind of an invalid point because the "overpowered"...
- Wed Aug 05, 2020 6:33 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32445
Re: Emag change PR
EDIT: I just made a long dumb post about my anger over the recent changes to this server. I just realized oranges can do what he wants because he knows how to code. I don't think he cares about the input because a majority of players want cloning/sleepers back but he doesn't give a shit so whatever...
- Wed Aug 05, 2020 4:14 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32445
Re: Emag change PR
I wanted to use an Emag as a traitor the other day and found out it was changed to some fucking retardation. Fix this. It's retarded and a terrible change. edit: I won't use the new emags until it's fixed thanks for fucking up another thing . could you just stop playing altogether? that would be su...
- Wed Aug 05, 2020 4:01 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32445
Re: Emag change PR
EDIT: I just made a long dumb post about my anger over the recent changes to this server. I just realized oranges can do what he wants because he knows how to code. I don't think he cares about the input because a majority of players want cloning/sleepers back but he doesn't give a shit so whatever ...