Search found 86 matches
- Sun Dec 01, 2019 5:25 am
- Forum: Resolved Appeals
- Topic: [Jerry Derpington] Buggy1234 - requested chemistry ban
- Replies: 2
- Views: 1204
[Jerry Derpington] Buggy1234 - requested chemistry ban
BYOND account: Buggy1234 Character name: A'min Delp Ban type: Role ban (chemist) Ban length: Permanent Ban reason: "The ban reason is: He literally asked for it." Time ban was placed: "This ban (BanID #32398) was applied by Jerry Derpington on 2018-01-13 01:26:49 during round ID 8181...
- Sat Nov 10, 2018 3:01 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48238
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
Releasing hordes of monkeys in the middle of a hallway.
Yes, it can be funny. But there's a upper limit somewhere, and I discovered that "literally hundreds of monkies" is way past it.
Yes, it can be funny. But there's a upper limit somewhere, and I discovered that "literally hundreds of monkies" is way past it.
- Tue Oct 23, 2018 4:17 am
- Forum: Resolved Appeals
- Topic: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
- Replies: 23
- Views: 5813
Re: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
Someone acting like they're a beacon of hope for the community they haven't contacted in over half a year really jogs the nog. Do you still want to be unbanned even though you have 0 say votewise for the sole issue you wanted to be unbanned for? Yes, because the issue I want to be unbanned for isn'...
- Mon Oct 22, 2018 11:12 am
- Forum: Resolved Appeals
- Topic: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
- Replies: 23
- Views: 5813
Re: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
...Ok, I suppose if it helps get rid of the Filth, even actually playing would still be worth it.DemonFiren wrote:Playtime, not observe time.
- Mon Oct 22, 2018 10:15 am
- Forum: Resolved Appeals
- Topic: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
- Replies: 23
- Views: 5813
Re: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
Hmm, i suppose I could just observe every so often to make sure I fit the criteria.
- Mon Oct 22, 2018 9:26 am
- Forum: Resolved Appeals
- Topic: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
- Replies: 23
- Views: 5813
Re: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
I think I'll still risk being unbanned, especially since I still don't know what criteria the votes are filtered under or if its possible to get my vote counted in a acceptable manner. I think I can resist the temptation to play, either way. Plus there might be more votes like this in the future, si...
- Mon Oct 22, 2018 4:22 am
- Forum: Resolved Appeals
- Topic: [Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
- Replies: 23
- Views: 5813
[Darkgenerallord] Buggy1234 - rescinding a requested permanent ban
Byond account and character name: Buggy1234 Banning admin: Darkgenerallord Ban type (What are you banned from?): Playing on the server. Ban reason and length: Originally going to be a shorter server ban due to spawning five hundred monkeys in a hall, but he asked for a perma instead. It was really, ...
- Sun Mar 11, 2018 4:12 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 441844
- Tue Mar 06, 2018 3:19 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12740
Re: Do you take pride in your job?
there's no job deep enough to be proud of Chemistry can be, a simple deathmix grenade is fairly easy but there's a lotta room for improvement and changes. Shaft miners can test their skills by seeing how many megafauna they can kill in a row without getting hit. Engineers have the mysterious Superm...
- Thu Mar 01, 2018 7:55 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12740
Re: Do you take pride in your job?
Wait, who in the world screams they're gonna die, while in softcrit, in medbay with a competent CMO actively treating you? people who have been at the mercy of incompetent medbay staff before so most people i'd imagine Okay, fair enough. I guess i don't have much experience with it, as shaft miner ...
- Thu Mar 01, 2018 2:54 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12740
Re: Do you take pride in your job?
I love-love-love being CMO. It thrills me to no end when someone comes into medbay one lighter burn from crit screaming about how they're gonna die, falls into softcrit right in front of me, continues to whisper about how it's hopeless and they're lost - then I tell them to hush and let me work, an...
- Tue Feb 27, 2018 11:55 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 441844
- Tue Feb 27, 2018 3:56 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 674111
Re: Little things you learned that are game changing
How do I delete someone else's post?
- Sun Feb 25, 2018 3:30 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32464
- Fri Feb 23, 2018 4:47 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12740
Re: Do you take pride in your job?
>not having research memorized >not cooperating with botany to get things done even faster >not helping mining get upgrades >not helping the janitor clean easier none of these things are possible or happen anymore thanks to techwebs and departmental lathes, I know a lot of RD's are cunts and just h...
- Thu Feb 22, 2018 10:42 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12740
Re: Do you take pride in your job?
Yes, I take pride in shaft-minering as efficiently and skillfully as possible. Namely killing megafauna as quickly as possible. With short rounds and all, you have to be quick about it or you won't get to kill anything at all. http://i0.kym-cdn.com/photos/images/original/000/797/869/48d.png As effi...
- Thu Feb 22, 2018 7:47 am
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12740
Re: Do you take pride in your job?
Yes, I take pride in shaft-minering as efficiently and skillfully as possible. Namely killing megafauna as quickly as possible. With short rounds and all, you have to be quick about it or you won't get to kill anything at all.
- Wed Feb 21, 2018 9:35 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48302
Re: circuit craigslist: post your cool stuff you made
I once made a floodlight...
that could change colors.
that could change colors.
- Wed Feb 21, 2018 2:11 am
- Forum: General Chat
- Topic: Post your battlestation
- Replies: 80
- Views: 17318
Re: Post your battlestation
I CAN WALLOW IN FILTH IF I WANT TO!
- Wed Feb 21, 2018 12:23 am
- Forum: General Chat
- Topic: Post your battlestation
- Replies: 80
- Views: 17318
Re: Post your battlestation
I WON'T DUST AND YOU CAN'T MAKE ME
- Tue Feb 20, 2018 8:11 pm
- Forum: General Chat
- Topic: Post your battlestation
- Replies: 80
- Views: 17318
- Mon Feb 19, 2018 9:20 pm
- Forum: Ideas
- Topic: Digital Mixing Chamber
- Replies: 2
- Views: 966
Digital Mixing Chamber
Suggested by Fwoosh: https://puu.sh/rIwY2/feec386ade.png [15:51] <Fantastic_Fwoosh> its just a canister and a computer merged together, ideally it connects to a port or pipe system to do computerised gas mixing, a gas-master [15:55] <Fantastic_Fwoosh> choose gases, put into a internal chamber and mi...
- Mon Feb 19, 2018 9:01 pm
- Forum: Ideas
- Topic: New Supermatter gas interactions
- Replies: 10
- Views: 2748
New Supermatter gas interactions
Currently, the Supermatter has no interactions at all with all of the new atmos gasses (stim, bz, trit, water, hypernob, pluox, nitryl). I feel like they really should , and Borddid made a promise https://imgur.com/j2E4BnB.jpg so lets try to come up with some new ideas for what they could do. I'll e...
- Thu Feb 15, 2018 4:06 pm
- Forum: Ideas
- Topic: factorio/big pharma/literally roblox tycoon BUT its in CARGO [now with a SICK poll]
- Replies: 20
- Views: 6363
Re: factorio/big pharma/literally roblox tycoon BUT its in CARGO [now with a SICK poll]
>Not making the mover a Inserter
>Not making assemblers a box that you have to put stuff in/pull out of with Inserters
SHAME.
>Not making assemblers a box that you have to put stuff in/pull out of with Inserters
SHAME.
- Thu Feb 15, 2018 4:03 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 537761
Re: Simple Questions Thread
Pascal125 wrote:I have a question for god...
WHY!?!
Devil wrote:Oh, God? Man, I hear that name all the time. I wish people would stop and realize he's dead already.
- Wed Feb 07, 2018 6:55 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48302
Re: circuit craigslist: post your cool stuff you made
>he doesnt know how to upgrade the lathe and imprinter lmaoing at your shitty life >upgrading being literally a entire job Wew. Also upgrading some things is bad , so having a entire job dedicated to it wouldn't be a good idea. Case in point, I once upgraded the SM's emitters. It exploded. Im never...
- Tue Feb 06, 2018 3:41 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48302
Re: circuit craigslist: post your cool stuff you made
>upgrading being literally a entire jobSpaceInaba wrote:>he doesnt know how to upgrade the lathe and imprinter
lmaoing at your shitty life
Wew.
Also upgrading some things is bad, so having a entire job dedicated to it wouldn't be a good idea. Case in point, I once upgraded the SM's emitters.
It exploded.
- Mon Feb 05, 2018 10:32 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21227
Re: Can we nerf miners now?
PR got closed by a maintainer but I kept to the word of the agreement, close this thread posthaste.
- Mon Feb 05, 2018 9:26 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21227
Re: Can we nerf miners now?
Ill close the thread if someone PRs a removal of holoparacites from mining because thats the worst offender in my opinion ... or someone removes vundle weights Okay sure, holos are fucking terrible and get you killed 9/10 times anyway. I'm holding you to this, though. https://github.com/tgstation/t...
- Mon Feb 05, 2018 8:22 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48302
Re: circuit craigslist: post your cool stuff you made
buggy will never know what he's doing Take that back i'm a good shaft miner omg i'm genuinely so offending i'm shaking. we in science are actually stronger than ever if you know what you're doing With what, circuits? Yes, but that's the only thread left, if that gets nerfed... I'm telling you, move...
- Fri Feb 02, 2018 7:05 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48302
Re: circuit craigslist: post your cool stuff you made
If we get circuits nerfed hard enough maybe the maintainers will finally pull the plug on Science's life support, its getting kinda sad at this point.
- Wed Jan 31, 2018 8:09 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108333
Re: Clockwork Cult 2.0
I gotta say though, the new changes are definitely good at breaking up the War meta. Stealth is the only tenuous chance that any cult has at winning now that they can't build defenses; if they're lucky the station will self-destruct so much that when the time comes they can win.
- Tue Jan 30, 2018 12:02 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 397384
Re: Mislabeled Filenames
[youtube]B-cFP3LSLSw[/youtube]
assistant_finds_Grey_Tide_spear.mov
assistant_finds_Grey_Tide_spear.mov
- Tue Jan 23, 2018 4:35 pm
- Forum: Ideas
- Topic: ContinuousStation, a alternative to the round system
- Replies: 13
- Views: 4046
Re: ContinuousStation, a alternative to the round system
Ah, it seems I was mistaken about the "weeks long round" then.Nabski wrote:About a year and a half ago there was a "Super Extended Round" that aimed to get to 8 hours. I think it made it about four before 50% time dilation kicked in then chugged along another two hours past that.
- Tue Jan 23, 2018 4:25 pm
- Forum: Ideas
- Topic: ContinuousStation, a alternative to the round system
- Replies: 13
- Views: 4046
Re: ContinuousStation, a alternative to the round system
Oh, I didn't realize that would be a issue. How did Sybil manage? Don't they get as many players as Basil at some points?BeeSting12 wrote:It's not feasible as of right now, under large populations the server will struggle after two hours. Sometimes even sooner if CPU intensive activities are happening.
- Tue Jan 23, 2018 3:47 pm
- Forum: Ideas
- Topic: ContinuousStation, a alternative to the round system
- Replies: 13
- Views: 4046
ContinuousStation, a alternative to the round system
I've been thinking of this on/off for a while, and figured I might as well join the ranks of Idea Guys and throw it out there and see what people think. Lets look at the current round system. That is, the system where you start with a new round, things happen, the shuttle is called, the round ends a...
- Sat Jan 20, 2018 9:01 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 537761
Re: Simple Questions Thread
A normal space suit yes, but a "hardsuit" is literally a brand of deep sea diving suits so that seems pretty reasonable.Anonmare wrote:Which technically shouldn't really work as high pressure requires different kinds of protection than low pressure
- Wed Jan 17, 2018 7:46 am
- Forum: General Chat
- Topic: ITS FINALLY HERE
- Replies: 4
- Views: 1815
Re: ITS FINALLY HERE
what
- Sun Jan 14, 2018 9:41 pm
- Forum: General Chat
- Topic: Bugs which turned into features
- Replies: 10
- Views: 3125
Bugs which turned into features
See title. Name the best things which used to be/still are bugs but turned into a feature.
I'll start:
In the early days, Geneticists could turn a corpse into a living monkey, and then back into a living player. This eventually turned into the cloning we know today.
I'll start:
In the early days, Geneticists could turn a corpse into a living monkey, and then back into a living player. This eventually turned into the cloning we know today.
- Tue Jan 09, 2018 3:17 pm
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26019
Re: Chemistry Macros
Chem dispensers now have the option of creating macros which you can set to do basically whatever you want. So yes, chemistry now amounts to copy pasting the recipe of the chem you want. Something about slopes. the dangerous slope of safety from carpal tunnel Agree with Goof here, I got bored with ...
- Wed Nov 29, 2017 3:15 pm
- Forum: General Chat
- Topic: Please reopen planet stations development
- Replies: 9
- Views: 3514
Re: Please reopen planet stations development
Fuck planetstation, lets make Lavaland Station.
Nothing spices up a round quite like a panicked miner running through the halls, chased by a enraged bubblegum.
Nothing spices up a round quite like a panicked miner running through the halls, chased by a enraged bubblegum.
- Thu Nov 23, 2017 9:32 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48954
Re: Rnd techwebs
What? I play on Bagil and I've seen mostly negative feedback. What feedback are you seeing?TribeOfBeavers wrote:I've seen mostly positive feedback in game, so please don't act like everybody who plays the game is against this change just because you personally oppose it.
- Wed Nov 22, 2017 2:15 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48954
Re: Rnd techwebs
The only interactive aspect you could come up with was turning bomb results into points? Really? In fairness, there is another way to make points: build more servers. Income is equal to X*sqrt(100/X). Or at least, there would be. If it wasn't disabled. And the only way I knew it was disabled was to...
- Sat Nov 18, 2017 5:14 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48954
Re: Rnd techwebs
The Problem Imagine you're part of any department that isn't cargo or science, and you want to print something that needs anything other than metal and glass. Lets say, a bluespace beaker. Here's how a trip to cargo would typically progress: 1: You show up to cargo, no one is there and the AI won't...
- Tue Jan 31, 2017 8:51 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63916
Re: What do you think you're known for? (egothread)
Releasing triple stacked healing+stim viruses every single fucking round until it was nerfed.
I just wanted to help people. Whats more helpful than being impossible to kill or stun?
They did nerf it right? That was OPAF.
edit: also apparently I was good at research.
I just wanted to help people. Whats more helpful than being impossible to kill or stun?
They did nerf it right? That was OPAF.
edit: also apparently I was good at research.
- Thu Mar 17, 2016 8:38 pm
- Forum: Ideas
- Topic: Actually exotic alternate races
- Replies: 45
- Views: 13174
Re: Actually exotic alternate races
[Reaching bay levels of overkill] Seriously, even if any of this is codable, it's totally overkill. Refine lizardpeople and plasmamen and we're good to go. I dunno, I mean I still think all the races should have a massive disadvantage/disadvantages of some sort which make them inferior to humans, a...
- Wed Mar 16, 2016 3:58 am
- Forum: Ideas
- Topic: Actually exotic alternate races
- Replies: 45
- Views: 13174
Re: Actually exotic alternate races
That was Cheridan's suggestion, I felt like I should include it despite it not being particularly exotic.ATDoop wrote:Replace the bird people with a weird mass of tentacles/worms or something so it's actually exotic and not just an animal person.
- Wed Mar 16, 2016 3:43 am
- Forum: Ideas
- Topic: Actually exotic alternate races
- Replies: 45
- Views: 13174
Re: Actually exotic alternate races
if we really really really really REAAAAALLY want new alien races, i say we just straight up steal from FTL. http://ftl.wikia.com/wiki/Races/Crew_Members#The_Differences_Between_Races Sure, but they don't seem terribly exotic... I'm talking about the stuff you'd find off the Tvtropes page on Starfi...
- Wed Mar 16, 2016 3:21 am
- Forum: Ideas
- Topic: Actually exotic alternate races
- Replies: 45
- Views: 13174
Actually exotic alternate races
So, in my opinion, flypeople/lizards/plasmamen are kinda just rubber forehead aliens, they're barely different from humans. Lizards are just humans who aren't considered human by the AI and draw out their Sses, flypeople are just humans just eat to vomit and draw out their ZZs, and plasmamen are jus...
- Sun Mar 13, 2016 5:34 am
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 14362
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
The game is about having fun and quirky little adventures. It can be, but it isn't. I'd absolutely still find it fun if it was about quirky adventures, but it isn't, its Counterstrike. You win, or lose. You play it like Counterstrike, or you get killed by someone who does play it like Counterstrike...