Aye, but sybil is older.
Older is always sempai.
Search found 366 matches
- Sat Jun 25, 2016 1:20 am
- Forum: Ideas
- Topic: NEW Gamemode: Inter-stationary Battle
- Replies: 11
- Views: 3874
- Mon Jun 20, 2016 10:08 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4656
Re: [Shadowlight213] Blocking Captain Slot pregame
If a player isn't role ban why don't they have a secure chance on an antag/job slot?
EDIT:Grammar isn't my strongpoint
EDIT:Grammar isn't my strongpoint
- Sat Jun 18, 2016 3:37 am
- Forum: Ideas
- Topic: remove caks
- Replies: 14
- Views: 2124
Re: remove caks
>Dies in one good hit
Dude admins abuse their powers and give the caks a shit ton of HP
Dude admins abuse their powers and give the caks a shit ton of HP
- Sat Jun 18, 2016 1:12 am
- Forum: Ideas
- Topic: remove caks
- Replies: 14
- Views: 2124
Re: remove caks
My problems are the player controlled ones.
They really love to disrupt the round against sec/antags.
>Tfw they pull off arrestees away from officers.
>They go off and pull victims from an antag.
>Tfw you can`t kill them properly.
They really love to disrupt the round against sec/antags.
>Tfw they pull off arrestees away from officers.
>They go off and pull victims from an antag.
>Tfw you can`t kill them properly.
- Mon Jun 13, 2016 1:20 pm
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4433
Re: OPERATIVES INBOUND Alert
We JUST reduced the ops pop to scale with low pop better.
Give it time to give us accurate stats on whether ops needs another nerf or not.
Give it time to give us accurate stats on whether ops needs another nerf or not.
- Sun Jun 12, 2016 5:36 am
- Forum: Coding Feedback
- Topic: Cherry bombs could use a small nerf
- Replies: 58
- Views: 15967
Re: Cherry bombs could use a small nerf
This is IED all over again
- Sat Jun 11, 2016 7:17 pm
- Forum: Ideas
- Topic: Whitelist nukeops
- Replies: 38
- Views: 8143
Re: Whitelist nukeops
And fluke ops are wayyyyyy more fun to watch than to watch a group of 5 efficient people who stealth kill the capt, kill the ai, bomb armory, and destroy the mining shuttles/teleporters on the station in 10 minutes tops.
- Sat Jun 11, 2016 7:03 pm
- Forum: Successful Complaints
- Topic: [HBL]- Spawning Perma Prisoners tools
- Replies: 20
- Views: 5345
Re: [HBL]- Spawning Perma Prisoners tools
Even traitors get to have SOME rights OOC wise
If you really wanted to keep the prisoners in a straight jacket you may as well execute them.
Being in a 2x3 room with NO controls in anyway possible except for walking is terrible.
If you really wanted to keep the prisoners in a straight jacket you may as well execute them.
Being in a 2x3 room with NO controls in anyway possible except for walking is terrible.
- Sat Jun 11, 2016 6:13 pm
- Forum: Successful Complaints
- Topic: [HBL]- Spawning Perma Prisoners tools
- Replies: 20
- Views: 5345
Re: [HBL]- Spawning Perma Prisoners tools
As a note, the HoS tried to throw the prisoner into perma with a straight jacket and locked in a 2x3 room. Perfectly reasonable IC justification. Dude murdered and then beheadead multiple members of the crew. Clear threat to the well being of other prisoners (Dude was also a traitor so I could have...
- Sat Jun 11, 2016 5:51 pm
- Forum: Successful Complaints
- Topic: [HBL]- Spawning Perma Prisoners tools
- Replies: 20
- Views: 5345
Re: [HBL]- Spawning Perma Prisoners tools
As a note, the HoS tried to throw the prisoner into perma with a straight jacket and locked in a 2x3 room.
- Tue Jun 07, 2016 5:13 pm
- Forum: Video Games
- Topic: [NSFW] Spessmen Academy 2
- Replies: 477
- Views: 145435
Re: [NSFW] Spessmen Academy 2
How the fuck did I end up here?
- Tue Jun 07, 2016 2:09 pm
- Forum: Ideas
- Topic: Saving Progress/Items between rounds
- Replies: 48
- Views: 11089
Re: Saving Progress/Items between rounds
But what if they are antags every time?TechnoAlchemist wrote:If people abuse it I will permaban them and extort them in their ban appeals
- Tue Jun 07, 2016 10:54 am
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
- Sun Jun 05, 2016 1:21 am
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17256
Re: Remove Grey Tide From The Game
I'm pretty sure there's an event where EVERY FUCKING AIRLOCK IN THE ENTIRE GODDAMN STATION OPENS
- Sat Jun 04, 2016 6:06 pm
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17256
Re: Remove Grey Tide From The Game
Besides the point that the warden should be in fucking brig for most of the game?
Do yer job.
Don't like it?
Go play HoShitcurity/sec officer.
Do yer job.
Don't like it?
Go play HoShitcurity/sec officer.
- Sat Jun 04, 2016 5:53 pm
- Forum: Closed Complaints
- Topic: [Aliannera]- Hulk Hogan - Giving out Round Info in Deadchat.
- Replies: 18
- Views: 4522
Re: [Aliannera]- Hulk Hogan - Giving out Round Info in Deadc
Seag, next time ghost chat is ghost chat and it's a mixture of IC and OOC.
You are really shit at explaining things.
You are really shit at explaining things.
- Sat Jun 04, 2016 4:33 am
- Forum: Coding Feedback
- Topic: BZ gas
- Replies: 32
- Views: 9570
Re: BZ gas
>Implying anyone but like 2 people does that anymore.lzimann wrote:You can use plasma to generate power in the turbine thoughyackemflam wrote:No reason for plasma to be in atmos either.
- Sat Jun 04, 2016 3:53 am
- Forum: Coding Feedback
- Topic: BZ gas
- Replies: 32
- Views: 9570
Re: BZ gas
It should be removed from atmos entirely, absolutely no reason for it to be there. I do think science should keep one stored in toxins, and an RD access-level canister that can be ordered from cargo. Its actual uses should be expanded as well, instead of just slime stasis. No reason for plasma to b...
- Sat Jun 04, 2016 3:51 am
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
Re: Overwatch
Dude, it`s 300 hp per 8 secondsTheWiznard wrote:have you ever gotten most healing done on your team as roadhog? I have
IT`s stupid easy
- Sat Jun 04, 2016 3:16 am
- Forum: Ideas
- Topic: Stun, slip, and weaken nerf.
- Replies: 44
- Views: 10235
Re: Stun, slip, and weaken nerf.
DEADLY COMBAT WHEN?
- Mon May 30, 2016 5:25 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45653
Re: Peacekeeper Borgs
>cult >captain is lasering them and the hos is shooting them with lethal buckshot >"peacekeeper" borg (asimov) shoots energy bolas at the cultists, stopping them from dodging the lasers and buckshot wow I sure love grieferborgs who love bolaing everyone for no reason look at how peaceful ...
- Mon May 30, 2016 3:28 am
- Forum: Coding Feedback
- Topic: Inaction Clause Removal Poll
- Replies: 32
- Views: 6951
Re: Inaction Clause Removal Poll
You could do that in the first place if the traitors are murderboning.Yakumo_Chen wrote:I liked having no inaction clause, I was free to just nod my head at obvious traitors and fuck around without worrying about having to 'win'.
- Sun May 29, 2016 3:27 pm
- Forum: General Chat
- Topic: HBO recruits you to write "SS13: The TV series"
- Replies: 40
- Views: 11574
Re: HBO recruits you to write "SS13: The TV series"
An episode focusing on every character
A full season per round type
A full season per round type
- Sun May 29, 2016 12:33 pm
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
Re: Overwatch
I got 4 legendary skins.
Spoiler:
Spoiler:
Spoiler:
Spoiler:
- Sat May 28, 2016 2:54 am
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27509
Re: manual crafting removal
Give this man the highest IQ award in the server.CosmicScientist wrote:Needs subsections.
- Sat May 28, 2016 2:25 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11875
Re: Do admins actually play? Buckle up.
And what do you have to show/prove that?paprika wrote:Who's the newfriend implying I'm anything but a dedicated vet of this server
And witnesses?
- Sat May 28, 2016 2:21 am
- Forum: Ideas
- Topic: Deadly Combat
- Replies: 39
- Views: 5595
Re: Deadly Combat
The only good reasoning I`ve seen in this is because damage = stun chance
Which doesn`t even counter argue my initial proposal.
Buff melee damage so that everyone has a better chance.
Which doesn`t even counter argue my initial proposal.
Buff melee damage so that everyone has a better chance.
- Sat May 28, 2016 2:00 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11875
Re: Do admins actually play? Buckle up.
This tread was poorly done overall. You can show how often an admin has connected to the game but that doesn`t SHOW that they actually play the game. Also, what about coders? >it's a coders don't play episode Hello paprka, since logging started in January 2013, you connected to TGStation 4458 times....
- Sat May 28, 2016 1:41 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24181
Re: Armour Wars: Episode 3, Revenge of the Balance
CultArmor is okay and only statted like it is because Cults don't have ranged weapons outside of their runes and need to run into melee combat if they need to assault a department to grab their sac target. Cult usually are stealth in the first place. Traitors rarely use armor, and if they do they s...
- Sat May 28, 2016 1:11 am
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6850
Re: Medbay Access
Just beat up those without legit reasons to be in medbay into crit.
Morphine their asses.
And then use the meds they wanted to steal.
Then kick their morphined ass out of medbay.
Morphine their asses.
And then use the meds they wanted to steal.
Then kick their morphined ass out of medbay.
- Thu May 26, 2016 2:31 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24181
Re: Armour Wars: Episode 3, Revenge of the Balance
I'll still go with my thoughts
High armor
High damage
High damage = high stun chance for melee weapons
Everything is strong enough to be balanced
Higher numbers are also easier to balance
High armor
High damage
High damage = high stun chance for melee weapons
Everything is strong enough to be balanced
Higher numbers are also easier to balance
- Thu May 26, 2016 2:04 pm
- Forum: Off Topic
- Topic: I guess I`ve been living under a rock for a fucking week
- Replies: 9
- Views: 1944
Re: I guess I`ve been living under a rock for a fucking week
Update: New Order, everyone has to be home by midnight.
- Thu May 26, 2016 12:47 pm
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
Re: Overwatch
Then why not play roadhog?paprika wrote:HIgh tier health pool, invincibility panic button, teleporting past enemy crossfire, etc
>Higher burst damage
>Pull enemies towards you to kill them
>Throw in the fact you can interupt most other ults
>self 50% heal on low cd
NSFW:
- Thu May 26, 2016 11:57 am
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
Re: Overwatch
>An offensive hero does damagedezzmont wrote:Reaper does more damage than Reinhardt at 140 per shot not including headshots, and a headshot from reaper is about on par with a charge.
What else does he bring?
- Thu May 26, 2016 10:33 am
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
Re: Overwatch
Enjoy not tackling people into walls and 1 shotting most of the characters.paprika wrote:>people still unironically trying to force this fathardt meme
enjoy getting 3shot by reaper LMAO
- Thu May 26, 2016 3:31 am
- Forum: Video Games
- Topic: TF3
- Replies: 906
- Views: 219442
Re: Overwatch
Have fun with my terrible video quality
- Sat May 21, 2016 6:09 am
- Forum: Off Topic
- Topic: I guess I`ve been living under a rock for a fucking week
- Replies: 9
- Views: 1944
Re: I guess I`ve been living under a rock for a fucking week
This is going to really fuck up the military bases presence here.
- Sat May 21, 2016 6:06 am
- Forum: Ideas
- Topic: System shock
- Replies: 5
- Views: 1482
Re: System shock
Make it so that the Ai has an ability to `control` anyone who are severely augmented just like in system shock. Downside is that they can only hold some tool (weapons) and they are slowed to shit. Cool shit, yes. Like, if they're dead make it so the AI can control the augmented parts of it. For exa...
- Sat May 21, 2016 5:14 am
- Forum: Off Topic
- Topic: I guess I`ve been living under a rock for a fucking week
- Replies: 9
- Views: 1944
I guess I`ve been living under a rock for a fucking week
http://www.japantimes.co.jp/news/2016/0 ... z_sgzWLSUk
I mean jesus, how did I not know about this?
I mean jesus, how did I not know about this?
NSFW:
- Sat May 21, 2016 4:57 am
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7255
Re: Secborg/Peacekeeper are real?
It would probably screech like a fire alarm before it would even touch the ground.Shaps wrote:I wonder how hard it would be to knock one of those over
HARM ALERT HARM ALERT REEEEEEEEEEEEEEEEEE
- Sat May 21, 2016 4:54 am
- Forum: Ideas
- Topic: WE NEED TO MAKE FLIES DISGUSTING AGAIN
- Replies: 33
- Views: 7190
Re: WE NEED TO MAKE FLIES DISGUSTING AGAIN
>Be flyman
>Flying around no-grav style
>A welder tank exploded next to me
>My head popped off like a cherry from its stem
>Mfw ghost chat is laughing
>Flying around no-grav style
>A welder tank exploded next to me
>My head popped off like a cherry from its stem
>Mfw ghost chat is laughing
- Sat May 21, 2016 4:46 am
- Forum: Ideas
- Topic: WE NEED TO MAKE FLIES DISGUSTING AGAIN
- Replies: 33
- Views: 7190
Re: WE NEED TO MAKE FLIES DISGUSTING AGAIN
They are non humans in the eyes of a silicon round start anyhow.
Give them the ability to fly in no-grav, BUT their limbs are weak as hell and can be decapitated in like 1/3 of the hits required.
Give them the ability to fly in no-grav, BUT their limbs are weak as hell and can be decapitated in like 1/3 of the hits required.
- Sat May 21, 2016 4:12 am
- Forum: Ideas
- Topic: System shock
- Replies: 5
- Views: 1482
System shock
Make it so that the Ai has an ability to `control` anyone who are severely augmented just like in system shock.
Downside is that they can only hold some tool (weapons) and they are slowed to shit.
Downside is that they can only hold some tool (weapons) and they are slowed to shit.
- Sat May 21, 2016 4:10 am
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7255
Re: Secborg/Peacekeeper are real?
A mobile sec camera that moves on its own.
So either we wipe ourselves out with some deus ex shit, or skynet will wipe us out first.
Or both and have a system shock end.
REV UP THOSE PIPE BOYS, THE AUTOMATED WRENCHES ARE ALREADY CORRUPTED
So either we wipe ourselves out with some deus ex shit, or skynet will wipe us out first.
Or both and have a system shock end.
REV UP THOSE PIPE BOYS, THE AUTOMATED WRENCHES ARE ALREADY CORRUPTED
- Sat May 21, 2016 4:07 am
- Forum: Ideas
- Topic: WE NEED TO MAKE FLIES DISGUSTING AGAIN
- Replies: 33
- Views: 7190
Re: WE NEED TO MAKE FLIES DISGUSTING AGAIN
+1 -2
Always
Always
- Sat May 21, 2016 4:02 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45653
Re: Peacekeeper Borgs
Here`s the problem with PK borgs. It`s sec borg 2.0. It`s too weak If it get too strong, then we`re back with the sec borg problem Sec doesn`t like getting cockblocked The public don`t like borgs turning a blind eye on them. Antags REALLY hate silicons Silicons don`t like being a NEUTRAL THRID PARTY...
- Sat May 21, 2016 2:56 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44105
Re: Security's representation on Github.
How strong was sec supposed to be originally?
- Sat May 21, 2016 2:46 am
- Forum: General Chat
- Topic: Roleplay Levels Discussion
- Replies: 71
- Views: 19043
Re: Roleplay Levels Discussion
What about shitters like me who likes to make maxcap bombs and blows up the station?
NSFW:
- Sat May 21, 2016 2:25 am
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16263
Re: Wizard Combat & Friendly Fire
Try talking with them first. If that fails, and they've done shifty stuff, try announcing your intent to arrest them. If they don't submit, try and stun them (use Beepsky if you have to). If they fight back, or if they've already lethally attacked people, break out the lasers and riot shotguns. If ...
- Sat May 21, 2016 1:16 am
- Forum: Ideas
- Topic: Race Balances and Improvments
- Replies: 18
- Views: 2623
Re: Race Balances and Improvments
We have the thing where every races must be worse than humans.
If they have an upside, they MUST have a pretty bad downside. +1 -2 in basically every race.
If they have an upside, they MUST have a pretty bad downside. +1 -2 in basically every race.