do you even know what happened or are you just complaining, or do you think you get to decide what the rules are
Search found 188 matches
- Tue Jan 10, 2023 12:43 pm
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
- Tue Jan 10, 2023 5:19 am
- Forum: Closed Policy Discussion
- Topic: What exactly is the point of rule 12?
- Replies: 16
- Views: 2398
Re: What exactly is the point of rule 12?
And does building the Durand every shift change much? Imo if it can be done once without breaking the rules it wasn't disruptive to that round, so is there really a difference if it happens in 1 or 100 rounds? if someone spends their time building a durand every round and walks around the station w...
- Mon Jan 09, 2023 1:22 pm
- Forum: Player's Club
- Topic: The World Blew Up Peanut
- Replies: 82
- Views: 8272
Re: The World Blew Up Peanut
admins literally blew up the world, how are we gonna play byond now
- Mon Jan 09, 2023 8:52 am
- Forum: Player's Club
- Topic: Local Player Noted for Using Literally the Weakest Stun Weapon in the Game
- Replies: 27
- Views: 2297
Re: Local Player Noted for Using Literally the Weakest Stun Weapon in the Game
also about the actual subject, i think the notes stupid, if someones running around pressing z on a flash (temp blind, not hardstun) its maybe a bit of a dick move but nothing that isnt IC, a clown leaving banana peels everywhere is in this same category but they probably wouldnt get noted unless th...
- Mon Jan 09, 2023 8:48 am
- Forum: Player's Club
- Topic: Local Player Noted for Using Literally the Weakest Stun Weapon in the Game
- Replies: 27
- Views: 2297
Re: Local Player Noted for Using Literally the Weakest Stun Weapon in the Game
do you ever not complain about every playeriwishforducks wrote: ↑Mon Jan 09, 2023 3:46 am this guy consistently makes rounds worse and is the exact reason why we can't have good things in code
- Sun Jan 08, 2023 12:14 am
- Forum: Player's Club
- Topic: Name Rating Thread
- Replies: 165
- Views: 35263
Re: Name Rating Thread
i got my username from a "cool usernames for fortnite" video on youtube
- Sat Jan 07, 2023 8:57 am
- Forum: Player's Club
- Topic: Seth slithers silently into synthetic slavery
- Replies: 18
- Views: 1739
Re: Seth slithers silently into synthetic slavery
seths not really a shitter (they dont negatively impact others rounds 4noraisin), but he definitely does some sus borderline antag-rolling, many rounds when i see him dead in medical, he goes soulless and takes a posibrain, then within 10 minutes he's already killing humans as a borg, i've seen this...
- Sat Jan 07, 2023 8:56 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
Re: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
man there's a lot of people in here who dont even know what happened, say their assumption, and then everyone who posts nexts believes that the truth, literally sheep herd smh (this is sarcasm if you're dense)
- Sat Jan 07, 2023 3:08 am
- Forum: Closed Policy Discussion
- Topic: Add "Y" and "N" to the soft filter.
- Replies: 16
- Views: 2068
Re: Add "Y" and "N" to the soft filter.
MSO confirmed doesnt know that A counts as a word and is used in almost every single sentenceMrStonedOne wrote: ↑Sat Jan 07, 2023 2:51 am filter is regex, so we could filter out all single letter messages except 'i'. add it as a soft (are you sure you want to do this) filter as well.
- Sat Jan 07, 2023 1:46 am
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 12538
Re: Naming policy draft public perusal thread
or references to the characters existing in a game or game mechanics. i never liked this rule, it removes quite a few gimmick ideas along with the fact that it can be quite fun, for example, an antag engineer named "gordon freeman" resonance cascading the SM on LRP, i think as long as the...
- Sat Jan 07, 2023 12:38 am
- Forum: Closed Policy Discussion
- Topic: Conversion antag executions and rule 12
- Replies: 6
- Views: 866
Re: Conversion antag executions and rule 12
it should absolutely be against the rules, while it may not break rule 12 directly (although it definitely falls under that because there's no other reason to kill detained converts), it breaks rule 1 very hard, because you're round removing someone essentially for 0 reason, along with the fact of p...
- Fri Jan 06, 2023 8:14 am
- Forum: Closed Policy Discussion
- Topic: Add "Y" and "N" to the soft filter.
- Replies: 16
- Views: 2068
Re: Add "Y" and "N" to the soft filter.
this would cause so many problems with things like stammering, mispelling things, accidental letters, this is just a stupid idea (because these arent netspeak, these are LETTERS of the ALPHABET)
- Fri Jan 06, 2023 2:21 am
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 12733
Re: Talk/type baiting - should it be against the rules?
i agree that typebaiting should be against the rules, but i dont really see any possible way it can get enforced unless everyone is actively recording their screen also, being killed/losing is part of the game, but right before that part is attempting to defend yourself, typebaiting ignores that par...
- Wed Jan 04, 2023 7:26 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
- Sun Jan 01, 2023 1:43 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
ignoring that everyone is calling this salt (which i dont really understand), its atleast brought up a lot of information
- Fri Dec 30, 2022 8:05 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
i forgor to make it (this thread) yesterdayImitates-The-Lizards wrote: ↑Fri Dec 30, 2022 7:50 am
And for your second question - Well, all the posts in that appeal were deleted, so we don't know? But the timing looks awfully suspicious.
- Fri Dec 30, 2022 7:33 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
If you can't provide specific examples, or specific policies you take issue with, this is a completely pointless thread. Literally no one is going to agree with "just throw out all rulings related to security because I said so.". Also, I'm like 99% sure this is just a salt thread related ...
- Fri Dec 30, 2022 7:09 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
Well Im not too sure what specifically you want changed then because I'm pretty sure escalation policy is the only place any sort of "protections" for antags/nonantags getting into fights gets mentioned at all. im referring to how most non-antags either A. wont take action on sec/cap/hos ...
- Fri Dec 30, 2022 6:38 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
What rule specifically do you want changed / added? because example 1: Security officer beats a botanist growing weed, critting and nearly killing them, the botanist gets healed and makes a baseball bat, killing the security officer in revenge, the security officer ahelps and the botanist gets a no...
- Fri Dec 30, 2022 5:56 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
Re: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
"i HATE this antag and therefore anyone who ends up getting this antag should be FUCKED" a cultist wouldnt hesitate to instantly stunhand me and then gib me an a rune so i dont see why i should bother spending fifteen minutes feeding him holy water in the brig my guy these are game mechan...
- Fri Dec 30, 2022 5:54 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4472
security/HOS/captain and non-antag fights
ok apparently you can kick shitcuritys shit in (or just ahelp them), who wouldve guessed, apparently just no one ever ahelps and just complains, also good information in the thread, actually let me quote some good stuff --------------------------------------------------------------------------------...
- Fri Dec 30, 2022 5:44 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
- Fri Dec 30, 2022 5:33 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
Re: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
whats funny is that im the exact opposite of a shitter ingame, you guys are just assuming me getting into arguments on the discord and salting in ooc is how i play the game 10:47:11 SAY Serxule/(Muffler) "whore" 10:47:18 SAY Serxule/(Muffler) "actually kill yourself" ok? post th...
- Fri Dec 30, 2022 3:44 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
Re: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
"its not metagrudging because he lethalled us" while you're trying to grief him lol it was abominations (moocows) plan to put a BCI into reider thatd make them say dumb stuff, i dont think thats grief or metagrudging regardless, nothing i do ingame is really worthy of a permaban, or barel...
- Fri Dec 30, 2022 3:03 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11891
Re: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
whats funny is that im the exact opposite of a shitter ingame, you guys are just assuming me getting into arguments on the discord and salting in ooc is how i play the game
- Mon Dec 05, 2022 3:16 am
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3358
- Sat Dec 03, 2022 7:00 pm
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3358
- Sat Dec 03, 2022 11:34 am
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3358
Re: Codify the Instantgib rifle as a license to kill
On Lrp the instant gib rifle often leads to mass murder. Instead of having having to fear that you'll catch a ban for using it as intended (mass murder). no item is ever a license to kill unless you were already an antag, if someone decided to murder people with an instagib rifle as nonantag then t...
- Sat Dec 03, 2022 11:29 am
- Forum: Closed Policy Discussion
- Topic: Move 'uwu' to soft filter
- Replies: 29
- Views: 3900
Re: Move 'uwu' to soft filter
i think this is fine since it is netspeak
also i can say lmao, lol, rofl, uwu, owo, lul, etc, irl perfectly fine, so why have them filtered anyways
also i can say lmao, lol, rofl, uwu, owo, lul, etc, irl perfectly fine, so why have them filtered anyways
- Fri Dec 02, 2022 7:38 am
- Forum: Resolved Appeals
- Topic: [rageguy505] perm'd from ooc
- Replies: 4
- Views: 1467
[rageguy505] perm'd from ooc
BYOND account: serxule Character name: doug hool Ban type: ooc Ban length: perm Ban reason: Ic in OOC - "JEREMY YOU'RE A FUCKING SHITTER RANDOMLY OPENING FIRE ON ME" "KILL YOURSELF" "FUCKING SHITTERTARD GUNNING DOWN ANYONE" "WORST FUCKING PLAYER" said they we...
- Thu Nov 03, 2022 4:10 am
- Forum: Closed Policy Discussion
- Topic: Is it wrong to borg a corpse instead of taking them to medbay?
- Replies: 38
- Views: 4509
Re: Is it wrong to borg a corpse instead of taking them to medbay?
yes if medical is unable to revive them then put them in an MMI and ask, otherwise borging someone who doesnt want to be borged is bad
- Thu Nov 03, 2022 3:15 am
- Forum: Closed Policy Discussion
- Topic: Is it wrong to borg a corpse instead of taking them to medbay?
- Replies: 38
- Views: 4509
Re: Is it wrong to borg a corpse instead of taking them to medbay?
I am not trolling. The dead have no rights. Robotics and paramedics should be racing to corpses to see who can find it first. I hate that it's even considered bad form to turn dead bodies into burgers now, but I'm not going to try to argue that point. this is 100% bait or you're a hardcore shitter ...
- Thu Nov 03, 2022 1:12 am
- Forum: Closed Policy Discussion
- Topic: Is it wrong to borg a corpse instead of taking them to medbay?
- Replies: 38
- Views: 4509
Re: Is it wrong to borg a corpse instead of taking them to medbay?
because force borging is like he already said: "in which it forcibly changes someone's round.", its always been bad to do unless you're an antag
- Wed Nov 02, 2022 12:10 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
- Replies: 46
- Views: 7492
Re: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
"it ruins the roleplaying experience and gives a shitty repetitive play to win atmosphere at the expense of everyone's roleplaying experience." if you're referring to the LRP servers, none of this applies as sybil/bagil/terry have never had RP, which is why i asked if this is about mrp. T...
- Wed Nov 02, 2022 10:21 am
- Forum: Closed Policy Discussion
- Topic: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
- Replies: 46
- Views: 7492
Re: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
arent posts relating to mrp supposed to be labelled as such? this doesnt sound like something for LRP tg also for things said: "Tech storage gets a wall replaced with a false wall every round at roundstart." just make all the walls rwalls or something instead of complaining "Some shit...
- Sun Oct 30, 2022 8:45 am
- Forum: Closed Policy Discussion
- Topic: Make disposals trapping noteable/bannable
- Replies: 20
- Views: 2664
- Sun Oct 30, 2022 4:38 am
- Forum: Closed Policy Discussion
- Topic: Make disposals trapping noteable/bannable
- Replies: 20
- Views: 2664
Re: Make disposals trapping noteable/bannable
Also not really related but it might be interesting if a mechanic existed where trying to move in disposals would damage and then later break them after so many CLANGS and the floor tiling too idk. yeah this is an idea i had, would def help if someone wanted to bother coding it, but people usually ...
- Sun Oct 30, 2022 4:02 am
- Forum: Closed Policy Discussion
- Topic: Make disposals trapping noteable/bannable
- Replies: 20
- Views: 2664
Make disposals trapping noteable/bannable
edit: https://github.com/tgstation/tgstation/pull/70908 Disposals trapping (making a 2x2 loop with a chute going into it) is being heavily abused lately and should absolutely be noteable and bannable (repeated offences) if done by a non-antag regardless of the reasoning (because guess what, antags d...
- Thu Mar 31, 2022 6:55 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24591
Re: Lathe tax - digg free comment thread
it's ten credits you donut, not hundreds. copying what i said earlier on this post: "copying what i said on the PR: "actually let me explain, so i as an engineer (or other job similar) will print 50 of each t4 part for upgrading the station, this means itll still cost 500 credits, and if ...
- Thu Mar 31, 2022 4:23 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24591
Re: Lathe tax - digg free comment thread
assistants should have to undergo crippling debt to print advanced tools but yeah the department workers themselves should receive heavy discounts or make em free for them- also would encourage fucking talking to people and asking instead of breaking in and printing off what you need but this relys...
- Thu Mar 31, 2022 1:27 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24591
Re: Lathe tax - digg free comment thread
horrible idea in general, it makes no reasonable sense in any term (gamewise or lorewise), and will just make players miserable. copying what i said on the PR: "actually let me explain, so i as an engineer (or other job similar) will print 50 of each t4 part for upgrading the station, this mean...
- Sun Feb 20, 2022 12:05 am
- Forum: Ideas
- Topic: make the spam filter give a clearer message
- Replies: 2
- Views: 920
make the spam filter give a clearer message
currently, the spam filter is very vague, it does not say what it will do when the limits reached, but when you do, it permanently mutes you for that round. the message it tells you: Screenshot_1991.png what it says when you reach it: Screenshot_1992.png trying to talk normally: Screenshot_1993.png ...
- Fri Feb 18, 2022 4:48 am
- Forum: Ideas
- Topic: Problems with Cloning. Character Background edition.
- Replies: 3
- Views: 969
Re: Problems with Cloning. Character Background edition.
genetics already has this, just be a traitor with the dart pistol, and clone someones dna for syringes
- Sat Feb 12, 2022 10:48 pm
- Forum: Ideas
- Topic: Replace ExperiSci with Tetris
- Replies: 9
- Views: 1379
Re: Replace ExperiSci with Tetris
have it so losing explodes the console
- Tue Feb 08, 2022 12:50 am
- Forum: Resolved Appeals
- Topic: [DISCORD] serxule
- Replies: 7
- Views: 1629
Re: [DISCORD] serxule
I would like some level of detail in this ban appeal. While I appreciate the amount of time that has passed and your willingness to admit wrongdoing, I would like to see at least some level of understanding as to why the ban was issued in the first place. I'm not trying to drag you over the coals a...
- Mon Feb 07, 2022 9:28 pm
- Forum: Ideas
- Topic: change how regen coma works
- Replies: 6
- Views: 1225
Re: change how regen coma works
i agree with this, or just make them lynchablethomanthewise5404 wrote: ↑Mon Feb 07, 2022 9:21 pm alternatively we could simply ban people who make "beneficial" regen coma viruses
- Mon Feb 07, 2022 9:03 pm
- Forum: Ideas
- Topic: change how regen coma works
- Replies: 6
- Views: 1225
Re: change how regen coma works
you do realize that viruses spread, rightTime-Green wrote: ↑Mon Feb 07, 2022 10:34 am That would make it even more insanely overpowered, if you don't like that you should not take the virus
- Mon Feb 07, 2022 8:01 am
- Forum: Ideas
- Topic: change how regen coma works
- Replies: 6
- Views: 1225
change how regen coma works
make regen coma only work if manually clicking sleep, so you dont fall over and get beheaded by a desworder in the middle of a fight from its hardstun, or if you're an antag you dont get fucked by thinking someone died but then they revive and stun you, robbing you of antag with funny shit virus.
- Sun Feb 06, 2022 5:36 am
- Forum: Ideas
- Topic: True Makeshift Weapons.
- Replies: 8
- Views: 3108
Re: True Makeshift Weapons.
dont forget what tools would be needed to make these, since most of them dont sound like you can just make it with bare hands
- Sat Feb 05, 2022 8:51 pm
- Forum: Ideas
- Topic: Security Camera: Multi-View Mode
- Replies: 9
- Views: 1406
Re: Security Camera: Multi-View Mode
sounds cool but from a technical point, probably a horrible idea, since cameras are basically just adding a chunk of the station to your view, hence why you can actually interact with stuff through a camera (although most things have already been dealt with such as telekineses), so performance or so...