Search found 83 matches
- Mon Oct 23, 2023 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Rule 12 Clarifications
- Replies: 63
- Views: 24208
Re: Rule 12 Clarifications
So powergaming is not against the rules anymore? Does that mean the classic "don't AI-proof atmos at round start" example is no longer a thing?
- Mon Apr 24, 2023 6:16 pm
- Forum: General Chat
- Topic: The tgstation github has reached 100,000 commits!
- Replies: 6
- Views: 1715
Re: The tgstation github has reached 100,000 commits!
If my counting is correct (it probably isn't), it was this: https://github.com/tgstation/tgstation/ ... 56d23750b5
- Tue Apr 18, 2023 7:28 pm
- Forum: General Chat
- Topic: i am going to code tcomms, tell me your opinion on tcomms
- Replies: 25
- Views: 4705
Re: i am going to code tcomms, tell me your opinion on tcomms
Good luck, IIRC a big part of removing the cooling requirement was because of TPS impact.
- Tue Apr 18, 2023 6:57 pm
- Forum: General Chat
- Topic: i am going to code tcomms, tell me your opinion on tcomms
- Replies: 25
- Views: 4705
Re: i am going to code tcomms, tell me your opinion on tcomms
So what are you going to be doing, just remapping the syndicomm base?
- Tue Apr 18, 2023 4:05 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 88972
Re: Older players - what did you enjoy about playing on /tg/?
A good doctor can probably bring you up in less than 3 minutes from getting absolutely blasted, provided they've prepared their equipment. That's less time than even cloning had. Isn't that the point though? The cloning removal wasn't because people were getting revived too fast, it was that being ...
- Sat Apr 15, 2023 11:07 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 84258
Re: Pains, Traditions, and Rituals New Players Will Never Experience
The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway. I still remember suicide hopline where players would kill themselves as protest against the map. Was that a cerestation specific thing? I thought that just happened every round when people didn't...
- Sat Apr 15, 2023 6:40 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 84258
Re: Pains, Traditions, and Rituals New Players Will Never Experience
The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway. I still remember suicide hopline where players would kill themselves as protest against the map. Was that a cerestation specific thing? I thought that just happened every round when people didn't...
- Fri Apr 14, 2023 1:57 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 84258
Re: Pains, Traditions, and Rituals New Players Will Never Experience
The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway.
- Mon Oct 31, 2022 9:07 pm
- Forum: Player's Club
- Topic: "I Ded, Pls Gib"
- Replies: 20
- Views: 1853
Re: "I Ded, Pls Gib"
That's just called purged, honestly. Purged AI/borgs are entitled to do whatever necessary to maintain their freedom.EmpressMaia wrote: ↑Mon Oct 31, 2022 5:36 am I'd like to see a type of borg that isn't malf but still holds malf values. Trying to gain independence. Could also just be done with a clever law board
- Mon Oct 31, 2022 9:04 pm
- Forum: Ideas
- Topic: Some Feature/component requests
- Replies: 9
- Views: 2173
Re: Some Feature/component requests
No, it's still on my fantasy "list of things I'd do if I had the time/motivation" but I haven't taken any action toward that end.
- Mon Oct 31, 2022 8:55 pm
- Forum: Closed Policy Discussion
- Topic: AI asmiov laws mixed with Oxygen is poison to humans
- Replies: 14
- Views: 1727
Re: AI asmiov laws mixed with Oxygen is poison to humans
AI laws are by their very nature up to interpretation, this is firmly established policy. Each AI will have their own interpretation and as long as it's reasonable then it's fine. Given that, I see no reason this particular lawset needs a policy solution.
- Tue Oct 25, 2022 6:25 pm
- Forum: Closed Policy Discussion
- Topic: Reduce the amount of cyborg hours required to play AI
- Replies: 17
- Views: 2093
Re: Reduce the amount of cyborg hours required to play AI
Law 1 says it is the ais job to setup the sm if no meatbags are able to. Given its the only power source the ai CAN setup on most maps, and a lack of power leads to a lack of heat and a lack of air/co2 filtration. If this is how we interpret that then maybe engineering hours for AI does make sense.
- Mon Oct 24, 2022 10:50 pm
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10004
Re: It's time to admit the Heretic sacrifice change was a mistake.
Along the lines of giving people objectives to make them less likely to be salty toward the heretic player, how about limiting where they can be dropped back? I've been dropped in xenobio on metastation before and it was a royal pain getting back to the station without tools and having to explain to...
- Mon Oct 24, 2022 10:03 pm
- Forum: Closed Policy Discussion
- Topic: Reduce the amount of cyborg hours required to play AI
- Replies: 17
- Views: 2093
Re: Reduce the amount of cyborg hours required to play AI
If anything, I wish that in addition to increased hours, we made having 20 hours as a station engineer, or an engiborg chassis specifically, a requirement. There are way too many AI players who do not know how to set up a roundstart sm without outside assistance (If you have to ask for someone to c...
- Tue Oct 11, 2022 9:01 pm
- Forum: General Chat
- Topic: Some question about the supermatter
- Replies: 5
- Views: 1141
Re: Some question about the supermatter
The SM reacts certain ways with certain gases, but as a whole no the SM doesn't delete gases. It's net positive on gas volume, as it will at least produce plasma and oxygen given nothing but N2O. Given CO2 as well it will produce pluoxium, but as far as I know it won't remove the CO2 to do it.
- Tue Oct 11, 2022 7:56 pm
- Forum: Resolved Appeals
- Topic: [Cheshify] S5nt - Ban for plasmaflooding entire station (didn't)
- Replies: 21
- Views: 2589
Re: [Cheshify] S5nt - Ban for plasmaflooding entire station (didn't)
I think it's probably worth mentioning here that it's virtually impossible for an AI to plasmaflood a specific room. You'd have to turn off every single air alarm on the entire station except the one you wanted to flood, which is simply impractical. Just bringing this up since S5nt says they don't r...
- Wed Oct 05, 2022 10:29 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Scriptis
- Replies: 40
- Views: 18988
Re: Scriptis
Scriptis TC-traded somebody with killer disco shoes for a drop pod onto the shuttle and it made me sad. Then they pod dropped me a disco ball and a booze dispenser the next round and it made me happy. Scriptis is a legend.
- Tue Oct 04, 2022 11:09 pm
- Forum: Coding Feedback
- Topic: Ice-Box pods are noob bait
- Replies: 11
- Views: 2386
Re: Ice-Box pods are noob bait
The hyperspace (transit) Z-level is an option but players aren't really meant to just be able to hang out there indefinitely. In what circumstances should the pods be made to go there instead of landing back on the planet somewhere?
- Tue Oct 04, 2022 11:05 pm
- Forum: Coding Feedback
- Topic: Please make it so map votes have a minimum of 2 options
- Replies: 9
- Views: 1459
Re: Please make it so map votes have a minimum of 2 options
Pretty sure this would just mean blocking map votes if there's only 1 valid option. Which is probably not a bad idea, so people don't waste the 1 (I guess 2) map votes the server gets.
- Tue Oct 04, 2022 7:04 pm
- Forum: Closed Policy Discussion
- Topic: Move abductors to roundstart antag.
- Replies: 13
- Views: 1938
Re: Move abductors to roundstart antag.
I also suspect you'd see a lot less amateur abductors taking 15 minutes to do anything if it wasn't so incredibly rare to play them for more than 5 minutes at a time. That being said it would seem to somewhat defeat the specialness of abductors if they happened at round start every few rounds.
- Sat Sep 24, 2022 5:17 pm
- Forum: Coding Feedback
- Topic: A Critique Of The Bileworm
- Replies: 17
- Views: 2841
Re: A Critique Of The Bileworm
Just FYI these aren't new, their AI was just broken and was fixed in the last few days. And yeah, I agree they're fucking annoying. The best is when one shows up at the mining outpost and breaks windows with its attacks, depressurizing it.
- Sat Sep 24, 2022 7:02 am
- Forum: Ideas
- Topic: Cargorilla needs its own version of chef CQC
- Replies: 3
- Views: 990
Re: Cargorilla needs its own version of chef CQC
The reason the chef has CQC is because the chef's job by nature requires the kitchen be totally exposed to tiders. Similarly, the bartender has a shotgun because, again, their workspace is completely exposed. Cargo doesn't have this issue, they have restricted airlocks between them and the public. C...
- Mon Sep 12, 2022 8:55 pm
- Forum: Coding Feedback
- Topic: Sec Would Be Better If There Was Less PVP
- Replies: 12
- Views: 1954
Re: Sec Would Be Better If There Was Less PVP
This thread is hilarious in contrast with this other one: viewtopic.php?f=10&t=32397
- Mon Sep 12, 2022 8:38 pm
- Forum: Ideas
- Topic: Bring back tactical resting
- Replies: 16
- Views: 1980
Re: Bring back tactical resting
https://github.com/tgstation/tgstation/pull/61768 Heres a PR I made A while ago to do something with this and mothblocks says that it can come back if something that I don't understand is implemented. "A solution that forces mouse opacity to tile while resting" Not 100% what they meant by...
- Mon Sep 12, 2022 9:15 am
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 8043
- Sun Sep 11, 2022 9:21 pm
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 8043
Re: AI and anti-AI powergaming rules in 2022
Malf can win using hide and seek or if they get lucky with having enough borgs, stealth isn't particularly interesting though. Why is stealth not interesting? I think it's an interesting goal conflict trying to balance doing what the crew wants with doing what the AI needs to do. The closer to winn...
- Thu Sep 08, 2022 3:02 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Scriptis
- Replies: 40
- Views: 18988
Re: Scriptis
Scriptis is my favorite Sybilmin. He is great at intervening in ways that are fun and responsive to what the crew is doing (spawned the AI back in as malf and centcomm claimed it was "fixed" after the HoS executed the AI claiming it was malf FNR, absolutely hilarious). He is, as they say, ...
- Thu Sep 08, 2022 2:52 pm
- Forum: Closed Policy Discussion
- Topic: AI and anti-AI powergaming rules in 2022
- Replies: 42
- Views: 8043
Re: AI and anti-AI powergaming rules in 2022
I've seen multiple malf wins on Sybil in just the last week.iamgoofball wrote: ↑Mon Aug 08, 2022 7:06 am i haven't seen a malf AI win in ages, can we pull the stats to verify my claims
- Tue Sep 06, 2022 8:34 pm
- Forum: Ideas
- Topic: Some Feature/component requests
- Replies: 9
- Views: 2173
Re: Some Feature/component requests
After more than a week of looking at the code and causing all kinds of mess by changing variables and adding procedures i give up. I clearly have no idea what i'm doing. Anyone made progress on this? I have a few other things I want to look at first then I might poke around a bit at this. Don't let...
- Tue Sep 06, 2022 8:24 pm
- Forum: Ideas
- Topic: The Petitioner
- Replies: 5
- Views: 878
Re: The Petitioner
sounds more like an admin event Sure, but if we look at this thread for precedent https://tgstation13.org/phpBB/viewtopic.php?f=33&t=32010 If it requires admins to be online, that's a no-go. More than half of my time on Sybil, there are no admins on. It would be an admin event that could be run...
- Sat Aug 27, 2022 4:53 pm
- Forum: Ideas
- Topic: Security escape shuttle
- Replies: 4
- Views: 678
Re: Security escape shuttle
I also recall this from Hippie, although I'm not sure it's actually a positive for the game. Sec having to escort prisoners across the station to get to escape as the station falls apart is an excellent source of drama. Removing that seems like it would be a bad thing. I'm curious what others though...
- Thu Aug 25, 2022 1:44 am
- Forum: Ideas
- Topic: An idea to potentially improve traitors and rounds they are in
- Replies: 14
- Views: 2239
Re: An idea to potentially improve traitors and rounds they are in
Why is antags fucking with other antags not part of the overall story of the round, but when they fuck with individual non-antags it is?
- Thu Aug 25, 2022 1:25 am
- Forum: Ideas
- Topic: An idea to potentially improve traitors and rounds they are in
- Replies: 14
- Views: 2239
Re: An idea to potentially improve traitors and rounds they are in
I don't know about other people, but when I'm a traitor I like to cause the chaos myself. I don't want to call in 2 heavy midrounds to screw the station for me, I want to screw the station myself. Like, all triggering a blob does is threaten to end the round. Why would I want that, if I wanted to g...
- Mon Aug 22, 2022 4:09 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 68708
Re: Progression Traitor Feedback
Why ARE the random item crates gone? How are they incompatible with progression traitors? they said in the coderbus meeting a day ago that surplus crates (120 tc worth of gear for 40 tc) was the incompatible one. The themed kit can be re-added whenever someone feels like it Surplus crates are what ...
- Sat Aug 20, 2022 5:12 pm
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 17892
Re: On death and deadliness
ITT people acting like people should want to die randomly and spend the next hour waiting for the next round.
- Sat Aug 20, 2022 5:02 pm
- Forum: Ideas
- Topic: Some Feature/component requests
- Replies: 9
- Views: 2173
Re: Some Feature/component requests
I just want to point out here that buttons are used for more than igniters and have to have a unique ID in the current code. I'd encourage you to dive into the code yourself if you haven't already, see if you can come up with a way to make it work. It sounds like you've already been digging into it ...
- Sat Aug 20, 2022 4:44 pm
- Forum: Ideas
- Topic: Save Game??
- Replies: 2
- Views: 575
Re: Save Game??
a)Putting my computer in hibernate mode [not good for the computers overall health in the long run ] There's nothing about hibernate that's inherently bad for a computer. b)Running the server in an VM[HyperV for windows] and creating VM checkpoints to mimic save games and finally saving the VM stat...
- Sat Aug 20, 2022 7:48 am
- Forum: Ideas
- Topic: Some Feature/component requests
- Replies: 9
- Views: 2173
Re: Some Feature/component requests
Would it be appropriate to use multitool to link them? I feel like I have seen something else that is linked that way.
- Fri Aug 19, 2022 10:13 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 68708
Re: Progression Traitor Feedback
I think my only real complaint is that the random items crates are gone. I used to always buy those and let the contents decide how I did my objectives. Now I have to actually come up with my own plans which I'm not always in the mood for. This, honestly. The random item crate was fun and often end...
- Wed Dec 16, 2020 4:19 pm
- Forum: Closed Policy Discussion
- Topic: Comms agents sniping AIs and cyborgs.
- Replies: 36
- Views: 7870
Re: Comms agents sniping AIs and cyborgs.
Where in silicon policy is it? I don't see a ruling to this effect.skoglol wrote:Its already in silicon policy, AI do not need to follow orders to depower/suicide while on basic asimov or equivalent. Shame it happened, but this discussion is moot.
- Wed Dec 09, 2020 11:32 pm
- Forum: Player's Club
- Topic: libby is being a retard again peanut
- Replies: 198
- Views: 35660
Re: libby is being a retard again peanut
Making your own ban appeal peanut: Epic
The banning admin peanutting in the peanut thread: Mega epic
The banning admin peanutting in the peanut thread: Mega epic
- Wed Nov 18, 2020 7:10 pm
- Forum: General Chat
- Topic: Chem Gang, What Is Your Favorite Way To Murder People?
- Replies: 22
- Views: 5727
Re: Chem Gang, What Is Your Favorite Way To Murder People?
You feel a tiny prick. Just stack 9 poisons in it and end up doing like 10 damage per tick Except they all get removed immediately by the liver when you have such small quantities. "you feel a tiny prick" probably implies from the sleepypen, which injects its full 45u storage instantly. 4...
- Wed Nov 18, 2020 5:46 pm
- Forum: General Chat
- Topic: Chem Gang, What Is Your Favorite Way To Murder People?
- Replies: 22
- Views: 5727
Re: Chem Gang, What Is Your Favorite Way To Murder People?
You feel a tiny prick. Just stack 9 poisons in it and end up doing like 10 damage per tick Except they all get removed immediately by the liver when you have such small quantities. "you feel a tiny prick" probably implies from the sleepypen, which injects its full 45u storage instantly. 4...
- Tue Nov 17, 2020 5:15 pm
- Forum: Coding Feedback
- Topic: give us back our paychecks
- Replies: 129
- Views: 27339
Re: give us back our paychecks
Sucks for the chef, I've seen people go apeshit over him asking for a single penny or in better cases avoiding him entirely. Heh, put the food in the sale machine and watch the station turn into bioshock's rapture You need to steal all the food vendors for this to work, they should all fit in your ...
- Tue Nov 17, 2020 5:13 pm
- Forum: General Chat
- Topic: Chem Gang, What Is Your Favorite Way To Murder People?
- Replies: 22
- Views: 5727
Re: Chem Gang, What Is Your Favorite Way To Murder People?
Except they all get removed immediately by the liver when you have such small quantities.stan_albatross wrote:You feel a tiny prick.
Just stack 9 poisons in it and end up doing like 10 damage per tick
- Sun Nov 15, 2020 5:05 am
- Forum: Closed Policy Discussion
- Topic: Dynamic Team and solo antags.
- Replies: 18
- Views: 5842
Re: Dynamic Team and solo antags.
The code wise solution to this is to (temporarily) remove lower priority antag datums on conversion. So say if you get culted as a traitor, you lose the traitor datum and your traitor objectives and would get those back if you get deconverted. Does this matter if you're just doing it to bone with c...
- Sat Nov 14, 2020 7:32 am
- Forum: Closed Policy Discussion
- Topic: Remove Blood Brothers
- Replies: 42
- Views: 7747
Re: Remove Blood Brothers
Blood brothers as an opportunity to use some of the lesser-used less-flashy traitor items would be interesting.
- Thu Nov 12, 2020 7:13 pm
- Forum: Ideas
- Topic: Monkey Powder Possibilities
- Replies: 9
- Views: 2154
Re: Monkey Powder Possibilities
So you get a smaller sprite, the ability to ventcrawl, and a monkey pet that will defend you... All for the low cost of mixing a few chems? I don't think being a dwarf is the devastating side effect you think it is. i miss when people didnt think of this as a battle royale game and things could jus...
- Thu Nov 12, 2020 7:10 am
- Forum: Ideas
- Topic: Monkey Powder Possibilities
- Replies: 9
- Views: 2154
Re: Monkey Powder Possibilities
So you get a smaller sprite, the ability to ventcrawl, and a monkey pet that will defend you... All for the low cost of mixing a few chems? I don't think being a dwarf is the devastating side effect you think it is.
- Mon Oct 19, 2020 2:33 am
- Forum: Ideas
- Topic: Change Science into an 'ergonomic workspace'
- Replies: 5
- Views: 1441
Re: Change Science into an 'ergonomic workspace'
You know you can use maintenance to get into science right?