Search found 36 matches
- Sun Sep 15, 2019 4:00 pm
- Forum: Resolved Appeals
- Topic: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
- Replies: 14
- Views: 4235
Re: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
I think my note accurately describes the background of what happened in the round. You were a dick, and executed someone when you didn't have to. The "victim" was complaining on the radio for minutes afterwards, so it was disproportionate. There were many methods of preventing harm to huma...
- Sun Sep 15, 2019 3:46 pm
- Forum: Resolved Appeals
- Topic: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
- Replies: 14
- Views: 4235
Re: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
Uranium LXX, Nicole Hawkins, Truck, Boop. Speech and binary chat. [2019-09-07 11:46:51.705] SAY: Thebleh/(Uranium LXX) "hey" (Atmospherics (163, 119, 2)) [2019-09-07 11:47:13.332] SAY: Thebleh/(Uranium LXX) "you're gonna need a lot more than a moment" (Atmospherics (163, 119, 2))...
- Sun Sep 15, 2019 3:44 pm
- Forum: Resolved Appeals
- Topic: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
- Replies: 14
- Views: 4235
Re: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
Adminhelps with relevant parties, along with relevant asay. [2019-09-07 11:55:08.155] ADMINPRIVATE: Ticket #2: Thebleh/(Uranium LXX): this borg arrested me and removed my items as a plasmaman [2019-09-07 11:55:25.049] ADMINPRIVATE: PM: Coiax/(Braxton Cherry)->Thebleh/(Uranium LXX): I'll look into it...
- Sat Sep 07, 2019 8:48 pm
- Forum: Resolved Appeals
- Topic: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
- Replies: 14
- Views: 4235
Re: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
Is your appeal on this note because "[this] note is factually or materially incorrect", or "[that] the note's contents or existence is unjustifiably harsh to the player's standing in the eyes of admins reading the notes"?
- Sun Feb 17, 2019 9:29 am
- Forum: Town Hall
- Topic: Trialmin Review: Coiax
- Replies: 18
- Views: 5011
Re: Trialmin Review: Coiax
My recent gaining of employment has coincided with a low level of tgstation13 interest. Based on prior patterns, eventually that interest will rise again, and I'll be more active, it's happened at least twice before. I understand 100% if I haven't been active enough to transition from trial to full,...
- Sun Jan 13, 2019 10:49 am
- Forum: Resolved Appeals
- Topic: [Coiax] Mashallah - perma ban for "anti-semitism"
- Replies: 28
- Views: 6239
Re: [Coiax] Mashallah - perma ban for "anti-semitism"
I'm denying this appeal. Your notes are an endless list of warnings and bans for this stuff, and I don't think you've gotten the message that it's not acceptable.
I'll not be engaging with this appeal further unless headmins require me to.
I'll not be engaging with this appeal further unless headmins require me to.
- Sun Jan 13, 2019 10:41 am
- Forum: Resolved Appeals
- Topic: [Coiax] Mashallah - perma ban for "anti-semitism"
- Replies: 28
- Views: 6239
Re: [Coiax] Mashallah - perma ban for "anti-semitism"
Admin link: https://tgstation13.org/raw-logs/basil/data/logs/2019/01/12/round-100128/game.log Barring some connection/disconnections, and your mob asphyxiating after your ban, here are ALL of the mentions of your ckey in the game.log for the round. [2019-01-12 08:04:30.971] Starting up round ID 1001...
- Fri Jan 11, 2019 7:52 am
- Forum: Former Admins
- Topic: [No Longer Admin] MortoSasye
- Replies: 74
- Views: 29022
Re: MortoSasye
Ran a successful phoenix wright/revenant court battle that many players enjoyed. +1
- Fri Dec 28, 2018 2:22 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46412
Re: Does the detective fluff matter?
Emphasis mine.DemonFiren wrote:it's there to discourage validhunting with the stupidly powerful detective's revolver
since validhunting isn't discouraged anymore it should be dropped
Hasn't the detective's revolver recently been nerfed, and now it's just considered equivalent to a stetchkin?
- Fri Dec 28, 2018 12:57 pm
- Forum: Closed Policy Discussion
- Topic: New Mechanic: critical status ghost speak
- Replies: 23
- Views: 5283
Re: New Mechanic: critical status ghost speak
Headmins have disabled near death experience via config.
- Fri Dec 28, 2018 12:44 pm
- Forum: Closed Policy Discussion
- Topic: end the round when wizards die always
- Replies: 17
- Views: 3620
Re: end the round when wizards die always
Codewise, there is no notion of a "partial" or a "full" antag, minds have antag datums, or they don't. Santa is technically an antagonist, as is a Centcom Official, and any of these present on a wizard round would stop the round from ending. Additional question, what if the wizar...
- Fri Dec 28, 2018 3:03 am
- Forum: Closed Complaints
- Topic: [coiax] Tiphaine - Stuff
- Replies: 13
- Views: 4381
Re: [coiax] Tiphaine - Stuff
I'm not sure if I'm entirely happy with the concept of a formal complaint being made about me as an admin to open a discussion about policy.
- Fri Dec 28, 2018 2:58 am
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 18810
Re: [TheMidnightRose] istoprocent - Unjustified Ban
Admin logs to/from Istoprocent. Not included was a discussion between Istoprocent and MortoSasye about a previous round's ticket. Admin link to the raw logs. https://tgstation13.org/raw-logs/basil/data/logs/2018/12/28/round-99339/game.log [2018-12-28 01:45:47.436] ADMINPRIVATE: PM: TheMidnightRose/(...
- Fri Dec 28, 2018 1:08 am
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 11301
Re: ok time for a realtalk about abductors
It's against the rules for Abductors to recall the shuttle, and they don't do that anymore.
- Fri Dec 28, 2018 12:19 am
- Forum: Closed Complaints
- Topic: [coiax] Tiphaine - Stuff
- Replies: 13
- Views: 4381
Re: [coiax] Tiphaine - Stuff
Full adminhelp logs. Round ID: 99331 [2018-12-27 22:43:17.114] ADMINPRIVATE: Ticket #8: DrunkenMatey/(Tiphaine): ok so. I hacked a door to get onto the bridge as AI is venting plasma and seems rogue so i wanted an intelicard. So captain sees me, I just casually open the door, he shotguns me into cri...
- Wed Dec 26, 2018 7:48 pm
- Forum: Successful Complaints
- Topic: [Coiax] Trialmin abusing smite on people reporting rules violations
- Replies: 13
- Views: 8442
Re: [Coiax] Trialmin abusing smite on people reporting rules violations
I was wrong in using the Smite button in response to a good faith adminhelp, and should have explained that the names in question were valid under our naming policy. I misinterpreted the adminhelps as trolling, and thought it was appropriate to respond in kind, and that was a mistake. I will not be ...
- Fri Dec 21, 2018 10:11 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Coiax
- Replies: 71
- Views: 15637
Re: Coiax
I’m not sure if it was him, but the other day I was a wizard apprentice and he kept spawning himself in as a naked plasma man. Just a flaming guy would pop, tell a pun, then disappear. Specifically for me, I had just killed two people and was grabbing AA and he just popped up in the corner and said...
- Thu Dec 20, 2018 11:52 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15165
Re: remove golems (not literally remove i just wanted an eye catchy subject)
Just disable respawning as a ghost role. Once you've been a golem and you've died, they either revive your old golem body, or you can't be a golem anymore that round.
- Thu Dec 20, 2018 5:42 pm
- Forum: Successful Complaints
- Topic: [Coiax] Trialmin abusing smite on people reporting rules violations
- Replies: 13
- Views: 8442
Re: [Coiax] Trialmin abusing smite on people reporting rules violations
The two traumas rolled by the brain damage smite were severe cerebral paralysis and communication disorder. Unluckily for their character, it was a full body paralysis. Brain surgery would have fixed both of those.
- Mon Dec 17, 2018 9:11 pm
- Forum: Resolved Appeals
- Topic: [Coiax] istoprocent - OOC in ICly Note Appeal
- Replies: 22
- Views: 4413
Re: [Coiax] istoprocent - OOC in ICly Note Appeal
As an admin, I often hold votes to choose the next map, but I don't have any particular bias towards any maps, I more have a bias towards elaborate voting systems. It's perfectly within the realm of admin fiat to just choose a map round after round without any player input, but I wanted to I suppose...
- Tue Jun 21, 2016 12:05 am
- Forum: Coding Feedback
- Topic: Vines/Kudzu
- Replies: 4
- Views: 2589
- Wed May 04, 2016 10:52 pm
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 9930
Re: We need a process for resolving PR's
Anyway, this proposal is good, especially from the perspective of a casual/medium level coder.
- Wed May 04, 2016 10:46 pm
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 9930
Re: We need a process for resolving PR's
The longer a PR is open, the harder it is to get merged. Devil Antag has been ready to merge multiple times, and when this has happened, people either find something else that's wrong with it, or nothing happens. The lack of movement on an admin spawn only side-antag is disconcerting. Also, anytime ...
- Sun Apr 17, 2016 10:02 pm
- Forum: Ideas
- Topic: What should the soul merchants be named, demon or devil?
- Replies: 31
- Views: 7595
Re: What should the soul merchants be named, demon or devil?
They are DEVILS, because they are LAWFUL EVIL, because they sign CONTRACTS and obey rules and shit.
DEMONS are CHAOTIC EVIL, and just run around MAKING EVERYTHING COVERED IN BLOOD.
DEMONS are CHAOTIC EVIL, and just run around MAKING EVERYTHING COVERED IN BLOOD.
- Sun Mar 27, 2016 12:19 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
Re: Lavaland
The original Free Golems wouldn't have a material. It's a good idea though, deaths are pretty common. Maybe not get all the material back though. Or you could get a soulshard of some kind and put it in a new shell. I dunno.Ezel wrote:Make the free golems butcherable for their source minerals with the pickaxe
- Sat Mar 26, 2016 9:02 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
Re: Lavaland
More feedback, having multiple ORMs I'm sure seemed like a good idea, but in practice you end up with a handful of minerals spread across them, and it's a lot of effort tallying how much we have of each type. Multiple ORMs is fine if we had some sort of smartfridge for metals to put it all in.
- Sat Mar 26, 2016 8:01 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
Re: Lavaland
And I looked it up, mineral golems are identical to regular golems in every way apart from blacklisting them from magic mirrors.
- Sat Mar 26, 2016 7:55 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
- Sat Mar 26, 2016 7:29 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
Re: Lavaland
I think there may be some sort of duplication bug. Diamond is pretty rare, and when I got enough diamond sheets to make a new diamond golem, it was impressive. But then later, another diamond golem walked in, and I assume that somehow another ghost managed to spawn in with the old alert? Also, feedb...
- Sat Mar 26, 2016 2:24 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
Re: Lavaland
1) The Free Golem ship has a door that opens onto a wall. 2) The Free Golems start with no ID cards to allow them to claim points at the reward machines, nor dispense ores. 3) The Free Golems have no mesons, making their mining scanners a little bit rubbish. 4) Golem shells aren't activated like run...
- Sat Mar 12, 2016 4:17 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124710
Re: Lavaland
Played as some Botany/seed Vault Creatures, here is some feedback: 1) All four of the sleepers were activated, and we all have the same name, making it confusing. Maybe if there's some way to tie name generation to the color of the podperson, that would be good. 2) There is no hatchet for chopping w...
- Mon Mar 07, 2016 9:15 pm
- Forum: Resolved Requests
- Topic: Drake King: blind, strips and maroons Miner
- Replies: 29
- Views: 14001
Re: Drake King: blind, strips and maroons Miner
Law time. From a legal perspective, it stopped being self-defence when you intentionally came back with a stunprod, stun and take his headset, and drag him to the mass driver. Flat out lie, once again. It's only self-defence as long as he's literally attacking or about to attack you right there and...
- Mon Mar 07, 2016 5:28 pm
- Forum: Resolved Requests
- Topic: Drake King: blind, strips and maroons Miner
- Replies: 29
- Views: 14001
Re: Drake King: blind, strips and maroons Miner
Here is a hypothetical construct: Zoey Webb "breaks" into R&D by getting the AI to open the door. I beat her with a wrench, while she asks me to stop. She retaliates in self defence, which makes me feel I have justification to later go up to her, stun her, and leave her in maint. Plea...
- Mon Mar 07, 2016 4:28 pm
- Forum: Resolved Requests
- Topic: Drake King: blind, strips and maroons Miner
- Replies: 29
- Views: 14001
Re: Drake King: blind, strips and maroons Miner
... Please read the logs, though be advised a lot has been omitted towards the end. Excuse me? This log has not been edited, if that's your implication, which if it is I find highly insulting. What reason did you have for going back and abducting them after they had already healed you up and left y...
- Mon Mar 07, 2016 11:40 am
- Forum: Resolved Requests
- Topic: Drake King: blind, strips and maroons Miner
- Replies: 29
- Views: 14001
Drake King: blind, strips and maroons Miner
Your byond account: coiax Your character name: Braxton Cherry Their character name: Drake King Their byond account(optional, but useful if you can provide it): AquaticaPossum Server and time: Sybil, ~11:00 UTC+1 Logs and/or screenshots: http://pastebin.com/ZTvxuTv5 starting at line 181 Description o...
- Sun Jan 31, 2016 10:59 am
- Forum: Resolved Requests
- Topic: Todd Faust blows and debrains ASMIOV borg
- Replies: 6
- Views: 5027
Todd Faust blows and debrains ASMIOV borg
Your byond account: coiax Your character name: ABDUCTOR Their character name: Todd Faust Their byond account(optional, but useful if you can provide it): AquaticaPossum Server and time: Sybil, 2016-01-31 ~10:30 Logs and/or screenshots: http://pastebin.com/8kqGWKPV Description of what happened: As an...