Search found 412 matches
- Mon May 05, 2014 3:26 am
- Forum: General Chat
- Topic: [POLL] Do you ERP?
- Replies: 68
- Views: 40965
Re: [POLL] Do you ERP?
This many years later, we still don't know how changelings breed.
- Sun May 04, 2014 9:32 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
Summary of this tread:
I lost plz nerf
I lost plz nerf
- Sun May 04, 2014 8:32 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 8210
Re: Add toggle so you cant misclick Bags of Holding
Actually, both of us made commits.Drynwyn wrote:Also, I'm afraid that having made a commit I'm now physically incapable of reading the posts of non-coders. Sucks, Kelenius and Steelpont!
- Sun May 04, 2014 2:46 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 8210
Re: Add toggle so you cant misclick Bags of Holding
I would argue its a clear difference between two people's differing ideas of implementing an idea... Aran's suggestion seems more effective however. Take a special note of this part. Also you added an exploit with that code, you can use the BoH, get the window, go to the other side of the station, ...
- Sun May 04, 2014 8:33 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
So an admin saying that "a Sec-borg seeing a sec officer beat a nukeop and simply taking the action of stating "Please do not harm that human" is violating law 1" is incorrect as the borg is not inactive but in a state of ineffectual activity, and as the robot isn't the one caus...
- Fri May 02, 2014 12:55 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
Also clowns, mimes and lawyers.AseaHeru wrote:Well, lets see who the HoP has for people directly under it...
Cargo.
Service.
Library and chapel.
Botany (I dont call them service).
Janitors.
- Fri May 02, 2014 6:08 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 892379
Re: Stories of rage, tears and regret
>Assistant >Oh well >YOU ARE A CHANGELING >Sweet >Start gathering gear >Random miner throws an alien at me in the maint >Cuffs me and drags me to firefighting room >Buckles me to chair >Random guy shows up, I yell for help, miner runs off >Resist out of chair just in time as he returns >Robust him w...
- Thu May 01, 2014 9:12 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
It can be used to reset AI if its laws get changed using some other AI upload.Hornygranny wrote:Not really the same thing. Bombs can theoretically be used to prevent human harm to an Asimov AI, the upload board can't.
- Thu May 01, 2014 9:11 pm
- Forum: Coding
- Topic: Next feature freeze begins Nov. 4
- Replies: 45
- Views: 17854
Re: Feature Freeze will be in effect on the 7th May. [DETAIL
How about something along the lines of adding a new crate to cargo or something of similar degree?Giacom wrote:If that involves fixing bugs or refactoring code, without adding new features, that is fine.
- Thu May 01, 2014 9:09 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
And I don't think it's good for the game for any role to be automatically trustable. It closes off possibilities. Traitor Wardens can be fucking awesome if they run their brig right, and the new brig provides even more ways to do so. (Perma fight clubs, outright execution, etc.) Corrupt officers ar...
- Thu May 01, 2014 6:51 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
ExactlySteelpoint wrote:Kelenius I thought you were the one to tout how TG and Bay should not be compared on the baymed thread?
my
point
- Thu May 01, 2014 6:46 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
That's how it works on the bay, by the way. Anyone could be an antag.
And security is not loyalty implanted.
EDIT: Also, Steelpoint, you really should play roles that are not security occasionally. You are getting out of touch with the station crew.
And security is not loyalty implanted.
EDIT: Also, Steelpoint, you really should play roles that are not security occasionally. You are getting out of touch with the station crew.
- Thu May 01, 2014 6:45 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
Secure Tech does not start bolted by default, but how often do you see anyone go there for things OTHER than the AI Upload? The occasional MD asking for the Suit Sensor board and that's about it, right? Toxins do not start bolted by default, but how often do you see anyone go here for things OTHER ...
- Thu May 01, 2014 6:41 pm
- Forum: Coding
- Topic: Next feature freeze begins Nov. 4
- Replies: 45
- Views: 17854
Re: Feature Freeze will be in effect on the 7th May. [DETAIL
What about polishing existing features?
- Thu May 01, 2014 10:44 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
IMO AIs shouldn't bolt down secure tech storage just because there's an AI Upload board. First, those boards can be made at R&D after very brief research, and don't even require gold. Second, there are other boards in here.
- Wed Apr 30, 2014 6:12 pm
- Forum: General Chat
- Topic: What sort of antags do you enjoy playing against?
- Replies: 46
- Views: 18221
Re: What sort of antags do you enjoy playing against?
Ones that subvert me.
Or die trying.
Or die trying.
- Wed Apr 30, 2014 5:29 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
Slimepeople, lizardmen, actual slimes and monkeys and all the other weird shit has no problem with being non-human, even though those statuses gives you MUCH less benefits than hulk. Make them non-human always. I see no problem with it.
- Wed Apr 30, 2014 5:25 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 8210
Re: Add toggle so you cant misclick Bags of Holding
You do know that !!item!! means that item is on fire, do you.Psyentific wrote:No, don't do this. It's more !!FUN!! this way.
And not that it's very interesting or something.
- Wed Apr 30, 2014 4:02 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 90458
Re: The Eternal 'Port Baymed' Thread
ThisSteelpoint wrote:Unable to use complicated items though can use basic medical stabilization tools and can activate medical devices (Cryo).
will be a pure pain to code.
- Wed Apr 30, 2014 1:33 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
I 2.6.1 - Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human Yesterday I was told off for using lethal force on a hulk to revert it back to human, before arresting it non-lethally. I'm not complaining, I...
- Wed Apr 30, 2014 12:07 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 90458
Re: The Eternal 'Port Baymed' Thread
You proclaim to know what everyone wants then? No one person is in such a position to place themselves into such a sweeping role and I would demand you back up your claim you know what everyone wants. Yes, we want a more advance medical system because "we" think it would be better and mak...
- Wed Apr 30, 2014 7:02 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 92242
Re: "It's silicon policy time!" "No CentCom no!"
2.1.3.1 - Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order. Yesssss 2.6.1 - Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks , etc.) are subject to serv...
- Tue Apr 29, 2014 11:02 pm
- Forum: Closed Policy Discussion
- Topic: Borging and Memory
- Replies: 37
- Views: 13359
Re: Borging and Memory
Are you considered having survived until the end if you end the round as a changed borg?
- Tue Apr 29, 2014 8:25 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 90458
Re: The Eternal 'Port Baymed' Thread
Steelpoint, how exactly is your suggestion improving someone's experience with the game?
- Tue Apr 29, 2014 8:23 pm
- Forum: Closed Policy Discussion
- Topic: Borging and Memory
- Replies: 37
- Views: 13359
Re: Borging and Memory
I'm not gonna say anything about requiring people to roleplay cyborgs a certain way. I am going to say that IF YOU ARE A SILICONS YOUR LAWS ARE ABSOLUTE PERIOD The ONLY SOURCE OF ANTAG STATUS AS A SILICON IS YOUR LAWS. Literally the first post by an administrator made this unambiguously clear: Stee...
- Tue Apr 29, 2014 4:25 pm
- Forum: Closed Policy Discussion
- Topic: Borging and Memory
- Replies: 37
- Views: 13359
Re: Borging and Memory
Madness.Brotemis wrote:Steel point is wrong. You are still very much so bound by your laws. Don't spread misinformation or just spout things.
Survivor borgs should get "0. Survive at any cost." law.
- Mon Apr 28, 2014 9:37 pm
- Forum: Ideas
- Topic: DNA Recombinator
- Replies: 10
- Views: 3575
Re: DNA Recombinator
I'm having doubts over this. This is basically a portable genetics scanner. It could be interesting... But it doesn't introduce anything 'new'. All those things are already possible, just with more hassle.
- Mon Apr 28, 2014 9:04 pm
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6514
Re: Carp Befriending Stick
WrongDrynwyn wrote:PR is up at https://github.com/NTStation/NTstation13/pull/503, with a note that it's untested.
Board
- Mon Apr 28, 2014 8:17 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 90458
Re: The Eternal 'Port Baymed' Thread
Guys, seriously, stop comparing bay and /tg/. It's like you don't even realize that these two servers have a completely different gameplay. It works on bay because on bay serious injuries are actually rare . If you'd impletent broken bones bay-style, expect a lot of people who got hit four times by ...
- Mon Apr 28, 2014 1:14 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3774
- Views: 1023420
Re: Minor Suggestions
I guess I hadn't thought about Protect objectives, but to be honest I still think it would be better to just count it as a win anyway if your target suicides given that you can't force a suicide and it is not reasonably preventable. You managed to protect them until they independently ended their o...
- Mon Apr 28, 2014 7:24 am
- Forum: Former Admins
- Topic: [No longer admin] Nerolat
- Replies: 10
- Views: 3432
Re: Nerolat
I agree with Steelpoint at this.
Also, brackets. Brackets. BRAAAACKETS.
Also, brackets. Brackets. BRAAAACKETS.
- Mon Apr 28, 2014 7:18 am
- Forum: Former Admins
- Topic: [No longer admin]Bluespace
- Replies: 141
- Views: 39721
Re: Bluespace
Actually says 'looking' when I adminhelp.
10/10.
10/10.
- Sun Apr 27, 2014 8:22 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
RD can subvert the AI without ever approaching upload.Alex Crimson wrote:Other heads have no ability to alter their IDs or have access to Energy Guns without foul play(Emags and such). RD can make a mech, but thats a fairly long process, not something he can whip up on a console within a minute of roundstart.
- Sun Apr 27, 2014 6:25 pm
- Forum: Archived/Deleted
- Topic: Nerolat
- Replies: 10
- Views: 3603
Re: Nerolat
I agree with Steelpoint at this.
Also, brackets. Brackets. BRAAAACKETS.
Also, brackets. Brackets. BRAAAACKETS.
- Sun Apr 27, 2014 6:03 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 38316
Re: Make Head of Personnel Antagproof
Well, someone has to be the strongest antag role on the station. Make HoP antag-proof? People will start whining about how RD should be antag-proofed, because he can subvert AI even easier than HoP. Then CE, then every head.
- Sat Apr 26, 2014 8:39 pm
- Forum: Ideas
- Topic: Loyalty Implants remove Antag status
- Replies: 8
- Views: 2595
Re: Loyalty Implants remove Antag status
Unfortunately you then start moving in to Rev territory. It'll become a situation where you suspect/highly suspect someone of being a rev, and you decide to loyally implant them. If your correct your good, if your wrong your banned. That would be a bad way to approach this. Hence either the deantag...
- Sat Apr 26, 2014 7:02 pm
- Forum: Ideas
- Topic: Loyalty Implants remove Antag status
- Replies: 8
- Views: 2595
Re: Loyalty Implants remove Antag status
One thing that should be done if this ever becomes the case is that if you as much as attempt to implant someone, and they did not ask for it, you get banned immediately. ONLY if they ask first. Otherwise this is an absolutely horrible idea. Either you lose your antag status or show everyone that yo...
- Sat Apr 26, 2014 6:49 pm
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7703
Re: Looking for a spriter
IMO it's a bit too massive.
- Sat Apr 26, 2014 5:22 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3774
- Views: 1023420
Re: Minor Suggestions
In the game of stuns, melee armour is irrelevant anyway. as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob. Long, one tile wide corridor of r-walls in maintenance with blob covering half of it. Go ahead, plac...
- Sat Apr 26, 2014 4:27 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3774
- Views: 1023420
Re: Minor Suggestions
Remove the movement penalty from Riot Armor. Riot Armor is already sub-par compared to Ablative and Bulletproof - Its specific niche is melee combat, but sanic speed negates a lot of that. Nine times out of then, when given my pick of the armory, I'll grab a riot shield , but if the Ablative is gon...
- Sat Apr 26, 2014 4:26 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 90458
Re: The Eternal 'Port Baymed' Thread
One thing I'd like to see copied from bay is regeneration of small wounds.
- Fri Apr 25, 2014 6:15 pm
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 16367
Re: Many bugs go unreported
Maybe players should adminhelp found bugs, and admins will report them.
- Fri Apr 25, 2014 1:39 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131256
Re: ITT: We make shitty suggestions and come up with poor id
How about
Final tier slimes have a tiny chance to mutate into a rainbow slime
And his extract, when injected with plasma, makes an alium egg.
Final tier slimes have a tiny chance to mutate into a rainbow slime
And his extract, when injected with plasma, makes an alium egg.
- Fri Apr 25, 2014 12:31 pm
- Forum: Ideas
- Topic: Make cryo heal only genetic dmg its a crutch for bad doctors
- Replies: 14
- Views: 4324
Re: Make cryo heal only genetic dmg its a crutch for bad doc
Your request also shows that you have litte understanding on how cryo works. Cryo isn't a magical place that heals all kinds of damage. Cryo is a thing that cools down your body and applies loaded into it chemicals to your body . Its effect is fully reliant on chemicals in the beaker. Cryox and clon...
- Fri Apr 25, 2014 12:19 pm
- Forum: General Chat
- Topic: [POLL] Put one of the servers on the pub hub for a day
- Replies: 54
- Views: 22053
Re: Put one of the servers on the pub hub for a day
I am all for having SS13 threads on /tg/ again (that's how I found out about the game in the first place), and maybe also on other sites. Referral system, though, ESPECIALLY with in-game benefits tied to it? If referring my friends will get me an eyepatch that also provides sunglasses-level eye pro...
- Fri Apr 25, 2014 4:40 am
- Forum: Ideas
- Topic: Make cryo heal only genetic dmg its a crutch for bad doctors
- Replies: 14
- Views: 4324
Re: Make cryo heal only genetic dmg its a crutch for bad doc
And how exactly would they heal someone from -89 with non-existant chemistry?
- Fri Apr 25, 2014 4:39 am
- Forum: Ideas
- Topic: Mindslave Dart
- Replies: 15
- Views: 5154
Re: Mindslave Dart
I'd rather have that 'Syndi Reinforcements' idea which makes the next person to latejoin a traitor with an objective to help you. It's less open to abuse, and leads to fewer 'what-if' questions like mindslaving changelings for example, or another traitor who has an objective to kill you. Make it no...
- Thu Apr 24, 2014 8:42 pm
- Forum: Archived/Deleted
- Topic: Bluespace
- Replies: 13
- Views: 4541
Re: Bluespace
Actually says 'looking' when I adminhelp.
10/10.
10/10.
- Thu Apr 24, 2014 8:40 pm
- Forum: Ideas
- Topic: Mindslave Dart
- Replies: 15
- Views: 5154
Re: Mindslave Dart
Would the person being enslaved be forced to do the actions under OOC punishment for not doing so? For example, if I'm a slave and refuse to murder, then run to Security, will I be banned? I hope so. Now here's a hypothetical for you :ugeek: If I want to ERP with someone, and they tell me no, after...
- Thu Apr 24, 2014 8:37 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3955
- Views: 1131256
Re: ITT: We make shitty suggestions and come up with poor id
Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods ...