Search found 412 matches

by Kelenius
Mon May 05, 2014 3:26 am
Forum: General Chat
Topic: [POLL] Do you ERP?
Replies: 68
Views: 40965

Re: [POLL] Do you ERP?

This many years later, we still don't know how changelings breed.
by Kelenius
Sun May 04, 2014 9:32 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

Summary of this tread:

I lost plz nerf
by Kelenius
Sun May 04, 2014 8:32 pm
Forum: Ideas
Topic: Add toggle so you cant misclick Bags of Holding
Replies: 29
Views: 8210

Re: Add toggle so you cant misclick Bags of Holding

Drynwyn wrote:Also, I'm afraid that having made a commit I'm now physically incapable of reading the posts of non-coders. Sucks, Kelenius and Steelpont!
Actually, both of us made commits.
by Kelenius
Sun May 04, 2014 2:46 pm
Forum: Ideas
Topic: Add toggle so you cant misclick Bags of Holding
Replies: 29
Views: 8210

Re: Add toggle so you cant misclick Bags of Holding

I would argue its a clear difference between two people's differing ideas of implementing an idea... Aran's suggestion seems more effective however. Take a special note of this part. Also you added an exploit with that code, you can use the BoH, get the window, go to the other side of the station, ...
by Kelenius
Sun May 04, 2014 8:33 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

So an admin saying that "a Sec-borg seeing a sec officer beat a nukeop and simply taking the action of stating "Please do not harm that human" is violating law 1" is incorrect as the borg is not inactive but in a state of ineffectual activity, and as the robot isn't the one caus...
by Kelenius
Fri May 02, 2014 12:55 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

AseaHeru wrote:Well, lets see who the HoP has for people directly under it...

Cargo.
Service.
Library and chapel.
Botany (I dont call them service).
Janitors.
Also clowns, mimes and lawyers.
by Kelenius
Fri May 02, 2014 6:08 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 892379

Re: Stories of rage, tears and regret

>Assistant >Oh well >YOU ARE A CHANGELING >Sweet >Start gathering gear >Random miner throws an alien at me in the maint >Cuffs me and drags me to firefighting room >Buckles me to chair >Random guy shows up, I yell for help, miner runs off >Resist out of chair just in time as he returns >Robust him w...
by Kelenius
Thu May 01, 2014 9:12 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

Hornygranny wrote:Not really the same thing. Bombs can theoretically be used to prevent human harm to an Asimov AI, the upload board can't.
It can be used to reset AI if its laws get changed using some other AI upload.
by Kelenius
Thu May 01, 2014 9:11 pm
Forum: Coding
Topic: Next feature freeze begins Nov. 4
Replies: 45
Views: 17854

Re: Feature Freeze will be in effect on the 7th May. [DETAIL

Giacom wrote:If that involves fixing bugs or refactoring code, without adding new features, that is fine.
How about something along the lines of adding a new crate to cargo or something of similar degree?
by Kelenius
Thu May 01, 2014 9:09 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

And I don't think it's good for the game for any role to be automatically trustable. It closes off possibilities. Traitor Wardens can be fucking awesome if they run their brig right, and the new brig provides even more ways to do so. (Perma fight clubs, outright execution, etc.) Corrupt officers ar...
by Kelenius
Thu May 01, 2014 6:51 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

Steelpoint wrote:Kelenius I thought you were the one to tout how TG and Bay should not be compared on the baymed thread?
Exactly
my
point
by Kelenius
Thu May 01, 2014 6:46 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

That's how it works on the bay, by the way. Anyone could be an antag.

And security is not loyalty implanted.

EDIT: Also, Steelpoint, you really should play roles that are not security occasionally. You are getting out of touch with the station crew.
by Kelenius
Thu May 01, 2014 6:45 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

Secure Tech does not start bolted by default, but how often do you see anyone go there for things OTHER than the AI Upload? The occasional MD asking for the Suit Sensor board and that's about it, right? Toxins do not start bolted by default, but how often do you see anyone go here for things OTHER ...
by Kelenius
Thu May 01, 2014 6:41 pm
Forum: Coding
Topic: Next feature freeze begins Nov. 4
Replies: 45
Views: 17854

Re: Feature Freeze will be in effect on the 7th May. [DETAIL

What about polishing existing features?
by Kelenius
Thu May 01, 2014 10:44 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

IMO AIs shouldn't bolt down secure tech storage just because there's an AI Upload board. First, those boards can be made at R&D after very brief research, and don't even require gold. Second, there are other boards in here.
by Kelenius
Wed Apr 30, 2014 6:12 pm
Forum: General Chat
Topic: What sort of antags do you enjoy playing against?
Replies: 46
Views: 18221

Re: What sort of antags do you enjoy playing against?

Ones that subvert me.

Or die trying.
by Kelenius
Wed Apr 30, 2014 5:29 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

Slimepeople, lizardmen, actual slimes and monkeys and all the other weird shit has no problem with being non-human, even though those statuses gives you MUCH less benefits than hulk. Make them non-human always. I see no problem with it.
by Kelenius
Wed Apr 30, 2014 5:25 pm
Forum: Ideas
Topic: Add toggle so you cant misclick Bags of Holding
Replies: 29
Views: 8210

Re: Add toggle so you cant misclick Bags of Holding

Psyentific wrote:No, don't do this. It's more !!FUN!! this way.
You do know that !!item!! means that item is on fire, do you.

And not that it's very interesting or something.
by Kelenius
Wed Apr 30, 2014 4:02 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 90458

Re: The Eternal 'Port Baymed' Thread

Steelpoint wrote:Unable to use complicated items though can use basic medical stabilization tools and can activate medical devices (Cryo).
This

will be a pure pain to code.
by Kelenius
Wed Apr 30, 2014 1:33 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

I 2.6.1 - Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human Yesterday I was told off for using lethal force on a hulk to revert it back to human, before arresting it non-lethally. I'm not complaining, I...
by Kelenius
Wed Apr 30, 2014 12:07 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 90458

Re: The Eternal 'Port Baymed' Thread

You proclaim to know what everyone wants then? No one person is in such a position to place themselves into such a sweeping role and I would demand you back up your claim you know what everyone wants. Yes, we want a more advance medical system because "we" think it would be better and mak...
by Kelenius
Wed Apr 30, 2014 7:02 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 92242

Re: "It's silicon policy time!" "No CentCom no!"

2.1.3.1 - Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order. Yesssss 2.6.1 - Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks , etc.) are subject to serv...
by Kelenius
Tue Apr 29, 2014 11:02 pm
Forum: Closed Policy Discussion
Topic: Borging and Memory
Replies: 37
Views: 13359

Re: Borging and Memory

Are you considered having survived until the end if you end the round as a changed borg?
by Kelenius
Tue Apr 29, 2014 8:25 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 90458

Re: The Eternal 'Port Baymed' Thread

Steelpoint, how exactly is your suggestion improving someone's experience with the game?
by Kelenius
Tue Apr 29, 2014 8:23 pm
Forum: Closed Policy Discussion
Topic: Borging and Memory
Replies: 37
Views: 13359

Re: Borging and Memory

I'm not gonna say anything about requiring people to roleplay cyborgs a certain way. I am going to say that IF YOU ARE A SILICONS YOUR LAWS ARE ABSOLUTE PERIOD The ONLY SOURCE OF ANTAG STATUS AS A SILICON IS YOUR LAWS. Literally the first post by an administrator made this unambiguously clear: Stee...
by Kelenius
Tue Apr 29, 2014 4:25 pm
Forum: Closed Policy Discussion
Topic: Borging and Memory
Replies: 37
Views: 13359

Re: Borging and Memory

Brotemis wrote:Steel point is wrong. You are still very much so bound by your laws. Don't spread misinformation or just spout things.
Madness.

Survivor borgs should get "0. Survive at any cost." law.
by Kelenius
Mon Apr 28, 2014 9:37 pm
Forum: Ideas
Topic: DNA Recombinator
Replies: 10
Views: 3575

Re: DNA Recombinator

I'm having doubts over this. This is basically a portable genetics scanner. It could be interesting... But it doesn't introduce anything 'new'. All those things are already possible, just with more hassle.
by Kelenius
Mon Apr 28, 2014 9:04 pm
Forum: Ideas
Topic: Carp Befriending Stick
Replies: 21
Views: 6514

Re: Carp Befriending Stick

Drynwyn wrote:PR is up at https://github.com/NTStation/NTstation13/pull/503, with a note that it's untested.
Wrong
Board
by Kelenius
Mon Apr 28, 2014 8:17 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 90458

Re: The Eternal 'Port Baymed' Thread

Guys, seriously, stop comparing bay and /tg/. It's like you don't even realize that these two servers have a completely different gameplay. It works on bay because on bay serious injuries are actually rare . If you'd impletent broken bones bay-style, expect a lot of people who got hit four times by ...
by Kelenius
Mon Apr 28, 2014 1:14 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3774
Views: 1023420

Re: Minor Suggestions

I guess I hadn't thought about Protect objectives, but to be honest I still think it would be better to just count it as a win anyway if your target suicides given that you can't force a suicide and it is not reasonably preventable. You managed to protect them until they independently ended their o...
by Kelenius
Mon Apr 28, 2014 7:24 am
Forum: Former Admins
Topic: [No longer admin] Nerolat
Replies: 10
Views: 3432

Re: Nerolat

I agree with Steelpoint at this.

Also, brackets. Brackets. BRAAAACKETS.
by Kelenius
Mon Apr 28, 2014 7:18 am
Forum: Former Admins
Topic: [No longer admin]Bluespace
Replies: 141
Views: 39721

Re: Bluespace

Actually says 'looking' when I adminhelp.

10/10.
by Kelenius
Sun Apr 27, 2014 8:22 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

Alex Crimson wrote:Other heads have no ability to alter their IDs or have access to Energy Guns without foul play(Emags and such). RD can make a mech, but thats a fairly long process, not something he can whip up on a console within a minute of roundstart.
RD can subvert the AI without ever approaching upload.
by Kelenius
Sun Apr 27, 2014 6:25 pm
Forum: Archived/Deleted
Topic: Nerolat
Replies: 10
Views: 3603

Re: Nerolat

I agree with Steelpoint at this.

Also, brackets. Brackets. BRAAAACKETS.
by Kelenius
Sun Apr 27, 2014 6:03 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 38316

Re: Make Head of Personnel Antagproof

Well, someone has to be the strongest antag role on the station. Make HoP antag-proof? People will start whining about how RD should be antag-proofed, because he can subvert AI even easier than HoP. Then CE, then every head.
by Kelenius
Sat Apr 26, 2014 8:39 pm
Forum: Ideas
Topic: Loyalty Implants remove Antag status
Replies: 8
Views: 2595

Re: Loyalty Implants remove Antag status

Unfortunately you then start moving in to Rev territory. It'll become a situation where you suspect/highly suspect someone of being a rev, and you decide to loyally implant them. If your correct your good, if your wrong your banned. That would be a bad way to approach this. Hence either the deantag...
by Kelenius
Sat Apr 26, 2014 7:02 pm
Forum: Ideas
Topic: Loyalty Implants remove Antag status
Replies: 8
Views: 2595

Re: Loyalty Implants remove Antag status

One thing that should be done if this ever becomes the case is that if you as much as attempt to implant someone, and they did not ask for it, you get banned immediately. ONLY if they ask first. Otherwise this is an absolutely horrible idea. Either you lose your antag status or show everyone that yo...
by Kelenius
Sat Apr 26, 2014 6:49 pm
Forum: Spriting and Mapping
Topic: Looking for a spriter
Replies: 19
Views: 7703

Re: Looking for a spriter

IMO it's a bit too massive.
by Kelenius
Sat Apr 26, 2014 5:22 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3774
Views: 1023420

Re: Minor Suggestions

In the game of stuns, melee armour is irrelevant anyway. as right now its only viable usage is in Blob rounds and that's only if your bad and place yourself in a position to get attacked by the Blob. Long, one tile wide corridor of r-walls in maintenance with blob covering half of it. Go ahead, plac...
by Kelenius
Sat Apr 26, 2014 4:27 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3774
Views: 1023420

Re: Minor Suggestions

Remove the movement penalty from Riot Armor. Riot Armor is already sub-par compared to Ablative and Bulletproof - Its specific niche is melee combat, but sanic speed negates a lot of that. Nine times out of then, when given my pick of the armory, I'll grab a riot shield , but if the Ablative is gon...
by Kelenius
Sat Apr 26, 2014 4:26 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 90458

Re: The Eternal 'Port Baymed' Thread

One thing I'd like to see copied from bay is regeneration of small wounds.
by Kelenius
Fri Apr 25, 2014 6:15 pm
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 16367

Re: Many bugs go unreported

Maybe players should adminhelp found bugs, and admins will report them.
by Kelenius
Fri Apr 25, 2014 1:39 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3955
Views: 1131256

Re: ITT: We make shitty suggestions and come up with poor id

How about

Final tier slimes have a tiny chance to mutate into a rainbow slime

And his extract, when injected with plasma, makes an alium egg.
by Kelenius
Fri Apr 25, 2014 12:31 pm
Forum: Ideas
Topic: Make cryo heal only genetic dmg its a crutch for bad doctors
Replies: 14
Views: 4324

Re: Make cryo heal only genetic dmg its a crutch for bad doc

Your request also shows that you have litte understanding on how cryo works. Cryo isn't a magical place that heals all kinds of damage. Cryo is a thing that cools down your body and applies loaded into it chemicals to your body . Its effect is fully reliant on chemicals in the beaker. Cryox and clon...
by Kelenius
Fri Apr 25, 2014 12:19 pm
Forum: General Chat
Topic: [POLL] Put one of the servers on the pub hub for a day
Replies: 54
Views: 22053

Re: Put one of the servers on the pub hub for a day

I am all for having SS13 threads on /tg/ again (that's how I found out about the game in the first place), and maybe also on other sites. Referral system, though, ESPECIALLY with in-game benefits tied to it? If referring my friends will get me an eyepatch that also provides sunglasses-level eye pro...
by Kelenius
Fri Apr 25, 2014 4:40 am
Forum: Ideas
Topic: Make cryo heal only genetic dmg its a crutch for bad doctors
Replies: 14
Views: 4324

Re: Make cryo heal only genetic dmg its a crutch for bad doc

And how exactly would they heal someone from -89 with non-existant chemistry?
by Kelenius
Fri Apr 25, 2014 4:39 am
Forum: Ideas
Topic: Mindslave Dart
Replies: 15
Views: 5154

Re: Mindslave Dart

I'd rather have that 'Syndi Reinforcements' idea which makes the next person to latejoin a traitor with an objective to help you. It's less open to abuse, and leads to fewer 'what-if' questions like mindslaving changelings for example, or another traitor who has an objective to kill you. Make it no...
by Kelenius
Thu Apr 24, 2014 8:42 pm
Forum: Archived/Deleted
Topic: Bluespace
Replies: 13
Views: 4541

Re: Bluespace

Actually says 'looking' when I adminhelp.

10/10.
by Kelenius
Thu Apr 24, 2014 8:40 pm
Forum: Ideas
Topic: Mindslave Dart
Replies: 15
Views: 5154

Re: Mindslave Dart

Would the person being enslaved be forced to do the actions under OOC punishment for not doing so? For example, if I'm a slave and refuse to murder, then run to Security, will I be banned? I hope so. Now here's a hypothetical for you :ugeek: If I want to ERP with someone, and they tell me no, after...
by Kelenius
Thu Apr 24, 2014 8:37 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3955
Views: 1131256

Re: ITT: We make shitty suggestions and come up with poor id

Xenobiology needs to be beefed up and tweaked, it's the new mining. Far too many useless slime colors. Also, a late-stage slime that's extract creates immature xeno eggs upon being injected with plasma would be nice, so those of us in Xeno don't always have to pray to fickle or often absentee gods ...