Package arrived last night. Finally have a Bulgarian bayonet for my AK, along with my Makarov, all made in the same factory. I can only get so hard.
Search found 681 matches
- Fri Mar 31, 2017 1:55 pm
- Forum: Off Topic
- Topic: Gun Thread
- Replies: 54
- Views: 12040
- Fri Mar 31, 2017 1:48 pm
- Forum: Off Topic
- Topic: Gun Thread
- Replies: 54
- Views: 12040
Re: Gun Thread
>45. >9mm. 357 revolvers are the best carry, you can load them with 38.'s if your a manlet to. If you're carrying a 4"+ barrel sure. If you're carrying a snub nose like most carry revolvers are then you may as well just get some good +P .38s. A .357 out of 1.5-2" of barrel doesn't really ...
- Thu Mar 30, 2017 6:41 pm
- Forum: Ideas
- Topic: Cross-Server ERT
- Replies: 15
- Views: 3102
Re: Cross-Server ERT
Anyone doing that is unstoppable with anything short of a ban if it goes too far though.Wyzack wrote:Not to mention the fact that a couple turbo autists might dual log for hours in an attempt to metagame as an ert does not at all invalidate the idea when literally anyone can do it now
- Thu Mar 30, 2017 6:39 pm
- Forum: Off Topic
- Topic: Gun Thread
- Replies: 54
- Views: 12040
Re: Gun Thread
Buying Glock 22 . PM for more! Seriously looking to buy a glock 22 for work. No I'm not going postal, my occupation requires me to carry - preferably dropping power instead of stopping power. I'm a fan of glocks, can't go wrong with pretty much any of them. I've never shot a .40 before. Shot 10mm a...
- Thu Mar 30, 2017 6:36 pm
- Forum: Off Topic
- Topic: Gun Thread
- Replies: 54
- Views: 12040
Re: Gun Thread
So guns are basically my biggest hobby ever - so why not a thread for all things gun related. I'm thinking of buying another AK later this year. I've got an NPAP and an Arsenal SLR104. Looking for a better 762 rifle, thinking maybe a VEPR FM. What buy? Can you tell me anything about what's used to ...
- Wed Mar 29, 2017 6:25 pm
- Forum: Off Topic
- Topic: Gun Thread
- Replies: 54
- Views: 12040
Re: Gun Thread
Some day I will unironically ironically buy a gold plated tiger stripe Desert Eagle in .50AE I fully intend to buy a hi-point and spray paint it gold. My problem is that I'm really only willing to spend 50$ on the joke, maybe 75 tops. There aren't too many used hi points with intact serial numbers ...
- Wed Mar 29, 2017 6:23 pm
- Forum: Ideas
- Topic: Cross-Server ERT
- Replies: 15
- Views: 3102
Re: Cross-Server ERT
Well, the idea was mostly about the experience. I didn't mean meta in that they're spying on the round while playing as an ERT, I meant that they had been watching the game as ghosts and then got to be an ERT. So just by being dead they already know the round type and what's going on. It's less of a...
- Wed Mar 29, 2017 3:58 pm
- Forum: Coding Feedback
- Topic: Double Agent is godawful
- Replies: 41
- Views: 10222
Re: Double Agent is godawful
I like this idea. If it had a high chance of happening, maybe as high as traitor, it might also make sec not instantly murder you for having a red baloon. If half the time half the traitors are actually NT agents, but with no way to prove that, sometimes you might be able to convince sec to help you...
- Wed Mar 29, 2017 3:39 pm
- Forum: Off Topic
- Topic: Gun Thread
- Replies: 54
- Views: 12040
Gun Thread
So guns are basically my biggest hobby ever - so why not a thread for all things gun related.
I'm thinking of buying another AK later this year. I've got an NPAP and an Arsenal SLR104. Looking for a better 762 rifle, thinking maybe a VEPR FM. What buy?
I'm thinking of buying another AK later this year. I've got an NPAP and an Arsenal SLR104. Looking for a better 762 rifle, thinking maybe a VEPR FM. What buy?
- Wed Mar 29, 2017 3:36 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 54802
Re: There is too little minor IC crime
We really need to bring back the ban requests forum. But just don't actually act on any of it. That shit is really leaking into every other thread. It would be a place where people can bitch about shitters, or anyone who aggrevates them a little. Autism can reign supreme. A place where righteous ang...
- Wed Mar 29, 2017 3:25 pm
- Forum: Ideas
- Topic: Cross-Server ERT
- Replies: 15
- Views: 3102
Cross-Server ERT
I had an idea for cross server erts. This would be where if an ERT is called on Sybil, admins could opt to pull from ghosts on Bagil, and vice versa. I think the benefit would be the ERT entering a station with no idea what's going on. They don't know who to trust, etc. It's kind of lame when an ERT...
- Tue Mar 28, 2017 8:28 pm
- Forum: Resolved Appeals
- Topic: [CedarBridge] HentacleTentai (Edgar Wilks) - Permabanned
- Replies: 21
- Views: 4977
Re: HentacleTentai (Edgar Wilks) - Permabanned
I was trying to stop the plasma from killing everyone I made an attempt to evacuate all people For future reference if you get un drone banned later, you should completely disregard the existence of other non-drone beings. Even if they're on fire and dieing. Don't create any dangerous situations, a...
- Mon Mar 27, 2017 2:54 pm
- Forum: Closed Policy Discussion
- Topic: Torturing xenobio live subjects in containment
- Replies: 28
- Views: 5233
Re: Torturing xenobio live subjects in containment
We need to save people from themselves, some people will do ANYTHING for antag. Fuck that, that's some leftie facist shit. That's the reason why taxes are through the roof on tobacco in the north. Why you can't buy a "large" soda in NYC. Why in NY you can't have a rifle where the grip is ...
- Mon Mar 27, 2017 2:18 pm
- Forum: Closed Policy Discussion
- Topic: Murderbones on latenight
- Replies: 102
- Views: 23701
Re: Murderbones on latenight
Hey, it's this episode again. I wish they'd stop running re-runs. Edit: specifically about the murderbone. Low pop murderbone might suck but prolly isn't worth a policy change. Low pop murderbone who delays the round and won't call the shuttle just to murderbone is shit and should get ERT'd or somet...
- Thu Mar 23, 2017 2:13 pm
- Forum: Ideas
- Topic: Fixing the lack of depth: Medical
- Replies: 143
- Views: 28489
Re: Fixing the lack of depth: Medical
I like the sound of the changes. Can we also add wheelchairs and the ability to start missing limbs? I got yelled at one time by an admin on either bay or paradise for being a legless sec officer who chased down autists in a wheelchair. Fuck me for having fun I guess. I think /tg/ would be more appr...
- Thu Mar 23, 2017 1:44 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20926
Re: Merge doctors and chemists
I think you're kinda exaggerating. Sure it can happen, but most of the time I've never had an issue getting chemicals from chemists. As long as it's something reasonable. Hell, even as an assistant half the time they'll give me chemicals if they aren't obviously dangerous. I used to play chemist a l...
- Tue Mar 21, 2017 7:32 pm
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 84932
Re: Cerestation (WIP)
Is this map in a Sybil or Bagil rotation? Or is it on a test server only?
- Tue Mar 21, 2017 2:30 pm
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27705
Re: Drone laws
I can't believe this is still going on. It's not very complicated.
1: Don't interact with any being - living, dead, or in between.
2: Don't act like a phagg0t.
I think that's enough to weed out non-hackers
1: Don't interact with any being - living, dead, or in between.
2: Don't act like a phagg0t.
I think that's enough to weed out non-hackers
- Mon Mar 20, 2017 6:29 pm
- Forum: Ideas
- Topic: Spessmen power generation
- Replies: 6
- Views: 1308
Spessmen power generation
This struck me as a silly idea while reading the planet station thread talking about power generation. Engineering needs to have a row of gerbil wheels wired into the station. A spaceman can get into it and run to generate power. To be used in emergencies or to jump start the engine. Could put a cou...
- Mon Mar 20, 2017 6:23 pm
- Forum: Ideas
- Topic: Food, Nutrition, and a Balanced Diet
- Replies: 48
- Views: 11978
Re: Food, Nutrition, and a Balanced Diet
snip I like this a lot, but I'd probably just remove or STRONGLY limit the splicing of traits. As seen already, botany is a nightmare of crossbread super plants. We're trying to encourage both cooking and diversity of good food choices. >this puts it too much on botany Not entirely. Give recipes th...
- Mon Mar 20, 2017 3:59 pm
- Forum: Ideas
- Topic: Food, Nutrition, and a Balanced Diet
- Replies: 48
- Views: 11978
Re: Food, Nutrition, and a Balanced Diet
Put buffs on plants like their genetic abilities. Botanists could save some buffs and move them to other plants. Not all buffs should be transferable though. If you can transfer every buff you'd end up with a very boring and simple to make super food. X buff is only ever available on Corn, it would ...
- Mon Mar 20, 2017 3:48 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20926
Re: Merge doctors and chemists
Remove/nerf sleepers when? Maybe make it so that you need gear that only doctors start with access to to heal. When any random person can full heal 95% of all injuries by drag clicking to a machine and hitting each button once there's nothing that can really be done to make medical great again unles...
- Wed Mar 08, 2017 7:01 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 33480
Re: Moving Away from Stun and Done combat
That's why Pax's changes could work. Stuns would work largely the way they do now until you take damage. Stun->Kill would take more effort, you would need more than a toolbox to auto-win. Stun->Cuff would work but with cable cuffs you would be broken out of them by taking some damage which would giv...
- Wed Mar 08, 2017 4:24 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 33480
Re: Moving Away from Stun and Done combat
I like Pax's idea and the shill posts. We need to keep this fairly simple and identify the real problem. The biggest issue with revamping stuns IMO is making it incredibly difficult to arrest someone non-lethally and I think Pax's ideas won't make it worse. Get rid of BS stamina stuns that last for ...
- Mon Feb 27, 2017 6:45 pm
- Forum: Successful Complaints
- Topic: [Cedarbridge]Armhulen - pod people shootout
- Replies: 9
- Views: 5786
Re: [Cedarbridge]Armhulen - pod people shootout
right, but he didn't do a "We were both warned for a lack of verbal communication.". He suggested you two not act like autists and work it out. There wasn't really a warning or anything. It makes it sound like he told you both off as a disciplinary action. It happens you were in the right ...
- Mon Feb 27, 2017 6:40 pm
- Forum: Successful Complaints
- Topic: [Cedarbridge]Armhulen - pod people shootout
- Replies: 9
- Views: 5786
Re: [Cedarbridge]Armhulen - pod people shootout
I was just thinking about how we're being told that the parties involved were told off for not communicating but we weren't getting the actual logs for the actual complaint, just the logs of what happened IC. My unasked for 2cents is that I probably would have noted the guy for being a jerk in a gho...
- Mon Feb 27, 2017 4:24 pm
- Forum: Successful Complaints
- Topic: [Cedarbridge]Armhulen - pod people shootout
- Replies: 9
- Views: 5786
Re: [Cedarbridge]Armhulen - pod people shootout
What makes this an admin complaint? Or should this be more of a policy discussion as to whether that amount of being a shitter is against the rules. Cause it is kinda questionable whether being that much of a shitter would be actionable over a ghost role. Either way that's a turbo shitter right ther...
- Wed Feb 22, 2017 3:25 pm
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24917
Re: Antags, Security and Admin Policy
Its already not uncommon for nukies/revs to get a leg up because un-antagged greytiders are fucking with sec in various ways, leading to the round be a complete wash, and this is the case when sec officers are 100% never antagonists. I played a round once where some random assistant stole the nuke ...
- Wed Feb 22, 2017 2:46 pm
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24917
Re: Antags, Security and Admin Policy
I haven't read the whole thread yet but it seems like a big concern about traitor sec is that they have too much gear. Solution: Scaling TC for traitor sec. Maybe sec officers get half TC. Maybe the HOS and Warden get no TC because they have armory access. IC logic could be that maybe since they are...
- Tue Feb 14, 2017 9:12 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 33480
Re: REMOVE TELEBATON
I think Saeg's right about the flash nerf being what fucked borgs. It wouldn't be bad to go back to the old stun flash and get rid of infinite stun lock batons on the heads. I can't remember how many times as a sec borg I got fucked because 1/3 of the station carried flashes. Ironically, I think th...
- Tue Feb 14, 2017 8:59 pm
- Forum: Ideas
- Topic: How can we make Revolution rounds actually interesting?
- Replies: 29
- Views: 6916
Re: How can we make Revolution rounds actually interesting?
Rev rounds are fine for the round start crew. After awhile you end up with most of the station impanted or converted, or even better half and half. The people it sucks for are the late joins who get murderboned by the revs before they even know what's going on
- Mon Feb 13, 2017 8:26 pm
- Forum: Ideas
- Topic: ITT we brainstorm new Ops game modes.
- Replies: 39
- Views: 9654
Re: ITT we brainstorm new Ops game modes.
I still think there should be a team traitor where a handful of traitors spawn on the station with a free syndie key and a group objective. Also a nuke ops variant where there are 3 ops on the shuttle and 2 ops that spawn as crewmen with syndie keys. Another option would be to have variable Ops miss...
- Mon Feb 13, 2017 7:39 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 33480
Re: REMOVE TELEBATON
I think Saeg's right about the flash nerf being what fucked borgs. It wouldn't be bad to go back to the old stun flash and get rid of infinite stun lock batons on the heads. I can't remember how many times as a sec borg I got fucked because 1/3 of the station carried flashes.
- Mon Feb 13, 2017 6:51 pm
- Forum: Ideas
- Topic: Security Jetpack
- Replies: 39
- Views: 7168
Re: Security Jetpack
it shouldn't be in the HOS's hardsuit only. HOS is supposed to only get directly involved in crime if there's a major emergency. For a crook in space he should be able to seen a couple goons after them.
- Mon Feb 06, 2017 7:35 pm
- Forum: Closed Policy Discussion
- Topic: Admin events caused by deadchat/bored player demands
- Replies: 57
- Views: 11808
Re: Admin events caused by deadchat/bored player demands
Trading for a war ops declaration is a terrible idea because it undermines trust in what is basically an OOC message (the entire point of war ops being you know its war ops) Yeah but that's also true with the Extended notification, which I will 100% of the time spawn traitors or SOMETHING the momen...
- Mon Feb 06, 2017 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Extending bans because someone appealed your ban
- Replies: 68
- Views: 17258
Re: Extending bans because someone appealed your ban
This is beautiful, truly the face of SS13.PKPenguin321 wrote:imo it depends on context, like for example in this ban appeal where it eventually turned out that he had been doing gay rape ERP with braindeads which wasn't noticed in the original ban, i think in that case it's ok
- Mon Feb 06, 2017 6:57 pm
- Forum: Closed Policy Discussion
- Topic: MFW its 2017 and admins are still awful at sillicon policy
- Replies: 111
- Views: 24254
Re: MFW its 2017 and admins are still awful at sillicon poli
It's pretty shitty to refuse a law change from authorized persons when there's no immediate human harm caused by it. Even paladin doesn't require you to kill people. If they're trying to change your laws and you know it's specifically to make you kill some antag then sure, stop them. Here's my logic...
- Tue Jan 24, 2017 6:32 pm
- Forum: Resolved Appeals
- Topic: [Saegremir] Executing a det as HoS as retaliation.
- Replies: 39
- Views: 5193
Re: [Saegremir] Executing a det as HoS as retaliation.
Another Peanut post like Arianya: I think you went overboard in killing him, I would have fired him, confiscated all his sec gear, and booted him out of the brig after a jail sentence. But I don't think this should cop a ban, a warning probably. Also agree with Arianya. Don't confiscate someone's st...
- Tue Jan 24, 2017 6:28 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 54802
Re: There is too little greytide
As others brought up, we shouldn't use "grey tide" to refer to all non-antag crime. Non-antag crime is fine and can create interesting situations. Grey tiding is griefing. It's really not that hard. Smashing a few windows: fine Stealing non job-critical items: fine Steal an id: fine Start ...
- Wed Jan 11, 2017 9:50 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 87420
Re: Security is more or less impossible to deal with IC
Oldman has a good point about sec and crew interactions with sec being way too much a game of extremes. When I play sec I didn't have a problem jailing an releasing a traitor I know is one above game, but hasn't done anything violent in game. Like if I see some guy run over a bar of soap and doesn't...
- Wed Jan 11, 2017 7:47 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 87420
Re: Security is more or less impossible to deal with IC
You would need admin IC intervention, like centcomm arrest teams to take down insane HOS/Caps, etc. I think it's possible to strike a balance between ignoring the problem and cracking down on Sec with OOC punishments like bans. It could encourage more IC handling of problems even if admins did have ...
- Wed Jan 11, 2017 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 87420
Re: Security is more or less impossible to deal with IC
I've suggested before that we get rid of the lawyer and roll his "duties", such as they are, up with other servers' IAA agent, and our detective. One job that's supposed to be impartial, gathers evidence, watchdogs sec, and has access to fax centcomm(admins) when there's an issue that can'...
- Fri Dec 02, 2016 4:02 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] - Neuroplasty - Silicon Jobban
- Replies: 7
- Views: 2065
Re: [Saegrimr] - Neuroplasty - Silicon Jobban
Is the law update notification fixed? Last time I played a silicon(admittedly like a month ago), I wasn't getting law updates in chat. There was no notification of a law update at all unless I manually checked them.
- Mon Nov 28, 2016 7:51 pm
- Forum: Closed Policy Discussion
- Topic: A stricter enforcement of rule 3 and other OOC addendums
- Replies: 82
- Views: 16502
Re: A stricter enforcement of rule 3 and other OOC addendums
I kinda wish we had NOX's clown rules. It wouldn't be much more chaotic than it is now.Saegrimr wrote:Remember when Nox was a thing
- Tue Nov 22, 2016 2:48 pm
- Forum: Closed Policy Discussion
- Topic: Latejoin being all security slots/Assistant cap
- Replies: 58
- Views: 13780
Re: Latejoin being all security slots/Assistant cap
Or just remove the assistant cap. You can't force someone to actually do the job that's open. They're going to join as whatever is available and fuck with stuff with whatever access/gear that job has.
- Mon Nov 21, 2016 4:08 pm
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 47069
Re: "Self-Antagging" via mining drops - clarify
A blanket "you can't fight back at all" rule would just empower the kinds of garbage players who already run up and try to murder sentient pets/xenobio monsters while they run away screaming "friendly" This shit is caustic as hell. I still have a goal I've been trying to reach o...
- Mon Nov 21, 2016 2:13 pm
- Forum: Closed Policy Discussion
- Topic: Latejoin being all security slots/Assistant cap
- Replies: 58
- Views: 13780
Re: HoP's who set all slots to security officer
even for our extreme low RP that's some metagaming BS.DemonFiren wrote:I believe preventing late-join antags is half the point.
- Fri Nov 04, 2016 2:29 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 24065
Re: Security and antagonizing crew members
SpaceStalker 13DrPillzRedux wrote:After observing you since
In all this time you've spent dumping salt here you could have done something productive. Like get drunk, watch a movie, etc.
- Wed Oct 19, 2016 5:55 pm
- Forum: Resolved Appeals
- Topic: [pkpenguin321]Cy wolfe banned from team antag roles
- Replies: 11
- Views: 2695
Re: [pkpenguin321]Cy wolfe banned from team antag roles
The other stuff was shitty but cloning the captain to kill them a second time is cheeky. We need more creative thinking like that.
- Mon Oct 17, 2016 6:03 pm
- Forum: Closed Policy Discussion
- Topic: Smashing up permabrig on arrest
- Replies: 9
- Views: 2113
Re: Smashing up permabrig on arrest
I would treat it like other serious grey tide. Kill them for it and if the same player does it frequently then ahelp them.