Search found 784 matches

by Okand37
Fri Sep 03, 2021 12:18 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Nabski wrote:I don't like that the arrivals shuttle is in the blast range of a fucked up engine, so if the engine is fucked it's really hard for new players to join.
This has largely been addressed in the in-progress Multi-z update, and may be viewed above in post #611356.
by Okand37
Fri Aug 27, 2021 11:59 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Cross-posting from my response to the thread regarding mapping Cytology: Implementing a sort of prototype cytology laboratory underneath a reworked xenobiology laboratory for multi-z Kilostation. Essentially moved the existing cytology equipment on other stations to its own distinct area below the ...
by Okand37
Fri Aug 27, 2021 11:58 pm
Forum: Spriting and Mapping
Topic: The Cytology Mapping Problem
Replies: 17
Views: 1289

Re: The Cytology Mapping Problem

Implementing a sort of prototype cytology laboratory underneath a reworked xenobiology laboratory for multi-z Kilostation. Essentially moved the existing cytology equipment on other stations to its own distinct area below the xenobiology labs with its own assortment of pens for experimentation. I've...
by Okand37
Thu Aug 26, 2021 11:05 pm
Forum: Resolved Appeals
Topic: [Okand37] Joe13413 - Unfair security ban
Replies: 1
Views: 582

Re: [Okand37] Joe13413 - Unfair security ban

Hello, Thank you for taking the time to write an appeal. I will explain why this behaviour is problematic and the processes behind the ban below: It is important to understand this role ban is the escalating product of a growing series of issues raised with your behaviour on our medium roleplaying s...
by Okand37
Mon Aug 23, 2021 12:03 am
Forum: General Chat
Topic: Crew of Bagil/Basil art
Replies: 115
Views: 12837

Re: Crew of Bagil/Basil art

It's been a long long while since I've played on Basil and it's nice to be able to see the characters of the culture represented in their goofy selves. It's cool to be able to see a lot of new faces and a few familiar and how you've worked to interpret and illustrate them. Great work thus far bringi...
by Okand37
Sat Aug 21, 2021 8:33 pm
Forum: Candidate Debates
Topic: Defining MRP
Replies: 4
Views: 233

Defining MRP

What is Medium Roleplay? /tg/station classic roleplay standards have oft been defined as "the bare minimum effort to play a character in a space-adjacent setting." In catering to our roleplay-oriented audience, great groundwork has been laid in setting out a more roleplay oriented space w...
by Okand37
Fri Aug 20, 2021 12:10 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

do you not think putting all 4 pods in one place is a bad idea? like xenos can just camp it or one bomb kills all 4 pods I do not think life aboard Space Station 13 is particularly sacred nor should escape be so easily guaranteed. I moved the pods to a more centralised location to increase access f...
by Okand37
Wed Aug 18, 2021 1:30 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Howdy all. Here are a few more (low quality) in-progress shots of multi-z. I'll explain a few of the accompanying changes aside each picture: Lower Security - Prison wing, sanitarium, prison lockers, and the justice chamber have been moved downstairs on their own level. Prison wing escapes (for pris...
by Okand37
Mon Aug 09, 2021 6:22 pm
Forum: Town Hall
Topic: Trialmin Review: Market Monkey
Replies: 4
Views: 291

Re: Trialmin Review: Market Monkey

Market Monkey has been a welcome addition to the team and a delightful presence on the server when we are both adminning. I admire their willingness to help teach and guide players both in-character as a player and out-of-character as an administrator. Market Monkey demonstrates a connection to the ...
by Okand37
Thu Aug 05, 2021 6:03 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2276
Views: 396013

Re: SS13 Related Art / Hand Drawn Art

My pixel art hasn't really expanded beyond old NES styled characters but I enjoy working on them time-to-time. Here's a pair of plasmapeople sprites I made a few years ago that I recently touched up, and a new cowboy detective: Plasma Person (basic suit) https://cdn.discordapp.com/attachments/686313...
by Okand37
Tue Jul 27, 2021 12:59 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Hey all! It's been a bit since we've had a proper progress shot. I've been working with Maurukas as of this month on implementing multi-z for Kilo. Here's a few (low quality) in-progress previews! Upper & Lower Medical https://cdn.discordapp.com/attachments/867944382131748924/868908630995525703/...
by Okand37
Fri Jul 23, 2021 6:15 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

feeling cute might work on kilo multi-z a little bit more again
by Okand37
Sun Jul 18, 2021 9:12 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 138
Views: 15787

Re: Tramstation (choo CHOO)

Great work! Cool use of new and more modern features like multiple z-levels, newer decals, and new floor tiles. Really inventive way of structuring the station around a tramway as an alternative to the standard rectangular and crossbeam halls; I love the tram playing a central role with exterior acc...
by Okand37
Fri Dec 18, 2020 7:30 am
Forum: Closed Complaints
Topic: [Borisvanmemes] XtremeSavageXD - Smited for Doing Antag Stuff as Antag
Replies: 10
Views: 1787

Re: [Borisvanmemes] XtremeSavageXD - Smited for Doing Antag Stuff as Antag

In an attempt to shed light on this situation: any direct line of communication to the administrators including prayers, adminhelps, and the centcom/syndicate message systems are generally treated a bit differently regarding responses and what might be constituted as spam or junk. The problem here l...
by Okand37
Mon Dec 07, 2020 4:57 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

My main problem with kilo (as well as with delta station to extent) is just the massive overuse of potted plants. Just from those small screenshots of the head of staff offices there is a potted plant in every single one except the lower HOP's office. Turns out I just didn't see the plant there. Th...
by Okand37
Sun Dec 06, 2020 3:47 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

suggestion: remove warning labels from firelocks, most "barrier" markings from doors, lables from holopads, scrubbers and vents, vending machines, some of the maint stuff and most lockers. warning label problem isnt solved yet IMO my current branch for multi-z is a bit different from the ...
by Okand37
Sat Dec 05, 2020 9:54 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

How many times has kilo been played during its testmerge? unsure? if you mean when it was merged near the start of the year, it'd been played quite a bit and was generally received pretty well, barring hazard lines, some differing opinions over maint, and the bugs that led to it crashing currently ...
by Okand37
Sat Dec 05, 2020 1:43 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

hey look snazzy multi-z head of staff offices (sorry no rd yet) other parts of the lower area also have progress including security/medical which will also have elevators, yay elevators Captain's Office (Upper) & Quarters (Lower) https://cdn.discordapp.com/attachments/782914977874837515/78459420...
by Okand37
Sun Nov 22, 2020 6:53 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

hello gamers I have recently been informed that someone had cracked the code to fixing the crashing bug(?) on kilo, with this in mind I think it'd be pretty epic to try getting into multi-z with the station to add new things to the map including staff rooms and updating to include more space on what...
by Okand37
Sun Nov 22, 2020 6:46 am
Forum: Spriting and Mapping
Topic: OmegaStation Update
Replies: 19
Views: 2840

Re: OmegaStation Update

epic
by Okand37
Thu Nov 19, 2020 12:42 am
Forum: Video Games
Topic: MORDHAU
Replies: 94
Views: 15097

Re: MORDHAU

haha maul go cronch
by Okand37
Sun Oct 27, 2019 1:09 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

you put in the wrong random bedsheet generator! right now it also does bedsheets like syndie and CE one I've replaced it with the dorms variant now. Thanks for letting me know! dorms cabins arent powered Looks like it got a bit mucked up when I was changing some stuff. Should be included in the are...
by Okand37
Mon Oct 21, 2019 3:05 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

IDK if you tested it, but some oil stains slip tremendously and don't seem to become less slippery over time. If this wasn't intentional, then you may be referencing multiple different kinds of decal, and one of them has actual properties. They should just be regular variants rather than the slippy...
by Okand37
Fri Oct 18, 2019 5:59 pm
Forum: Policy Discussion
Topic: "Don't Ahelp if You're Not directly involved." On observer ahelps
Replies: 7
Views: 1252

Re: "Don't Ahelp if You're Not directly involved." On observer ahelps

The main reason we discourage non-involved people from adminhelping is because of the ultimatum that you don't have the context that the players might. The best example I can give of this is when two non-antagonist players are antagonising one another and have an escalating conflict that leads to th...
by Okand37
Wed Oct 16, 2019 5:57 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Its nearly impossible to get anywhere, be it grilles, blockades, or a storm of simple mobs in your way. If you'll note, grilles were mentioned in the PR as well as just above in this forum post. The blockades and simple mobs are meant to be paired together to isolate the gimmick and "loot"...
by Okand37
Mon Oct 14, 2019 5:47 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Timonk wrote:Scoked grills, shocked grills everywhere
Thanks for letting me know! This has already been addressed in the document, and will roll out with the update on around Tuesday!
by Okand37
Mon Oct 14, 2019 12:55 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Kilo Station is currently testmerged on Sybil and Terry(Larry? Garry? Marry?). I've written a google document that I'll use to keep track of updates to address and ideas that are yet to come.
Github Link
Document Link
by Okand37
Fri Oct 11, 2019 6:51 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

It seems there's a bit of a misunderstanding: It's currently active as a PR and is under review for merging.
by Okand37
Tue Oct 08, 2019 7:33 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

by Okand37
Sun Oct 06, 2019 4:26 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

As much as I liked exploring Kilo during its first testmerge... which map are you going to highlander out oranges initially suggested boxstation ...this really isn't a price I'd be willing to pay to see it get a full implementation. Box is basically the definitive ss13 map. It's also a map that's r...
by Okand37
Sat Oct 05, 2019 9:52 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

This map looks amazing and I was hyped just walking around it solo, can't wait to play an actual round on it. When do you think it may be ready for another test merge? I missed the first one. There are still a few more things I'd like to work on for the map before presenting it for testmerge, as I'...
by Okand37
Thu Oct 03, 2019 5:59 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

One of the major complaints during the testmerge was the overuse of bright colors in the tiling, which was disorienting to some players (I mainly heard this about the escape shuttle). Has that been addressed at all? I'm always happy to take feedback into consideration, but I tend to be more willing...
by Okand37
Thu Oct 03, 2019 5:51 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

As most of the station is still up-to-date, I've mostly just been working on grinding out what few things I notice, and updating areas in accordance with changes on other stations. This also includes features not present in the initial testmerge of Kilo Station, which includes... the white ship! 1. ...
by Okand37
Mon Sep 30, 2019 11:50 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Much like Delta, this station has a spawling maint city but no actual crew recreational area apart from dorms and arguably the bar, which by the way I love being split from the cafeteria. Open mingling areas are in short supply on every station and IMO it makes RP more difficult because it forces e...
by Okand37
Mon Sep 30, 2019 3:24 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

SpaceManiac wrote:which map are you going to highlander out
oranges initially suggested boxstation
by Okand37
Mon Sep 30, 2019 3:10 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Mickyan wrote:? https://github.com/tgstation/tgstation/pull/46367

Looking forward to it being finished, current maps have gotten really stale
limitless power
by Okand37
Mon Sep 30, 2019 2:12 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

A long time ago in a galaxy far, far away... SPACE STATION 13 Episode V KILO STATION STRIKES BACK It is a dark time for the Syndicate. Although Kilo Station has been destroyed, Nanotrasen Private Security Forces have driven the Syndicate forces from snowdin base and pursued them across the galaxy. ...
by Okand37
Tue May 21, 2019 7:31 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

A bit of a quick update. I don't have much in the way of internet, so pushing the new updates to the PR may be delayed. In the mean time, here's what we got so far: Updated Map Image: https://affectedarc07.co.uk/TGMapGen/Images/76.png 1. Prison Wing: The Prison Wing has been one of the most debated ...
by Okand37
Sun May 19, 2019 7:59 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Like it overall, but Hydroponics feels *really* cramped. Constantly running into the other two botanists and scrambling for the seed generator way at the bottom was common. The windoors on the side they're on blocking the starting produce and the biogenerator being public feels off, too. I've adjus...
by Okand37
Thu May 16, 2019 10:02 pm
Forum: Policy Discussion
Topic: Define OOC in IC.
Replies: 51
Views: 6532

Re: Define OOC in IC.

Things like the antag token, valid salad, and the no ERP posters are meant to be funny character-break jokes that exist to make fun of their respective examples. This is why we can't have nice things.
by Okand37
Wed May 15, 2019 9:59 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Code: Select all

Remove the moonlight sword though. or make it not a child of the null rod. I dislike cult but having a free null rod is kind of lame.
It has already been changed into a subtype of a different weapon. Glad to hear you like the map though!
by Okand37
Mon May 13, 2019 6:51 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Bit of an update on how we're doing: So far we've ran our first test merge round and things went pretty well! There was a few things that warranted fixing, changing, or tweaking and they are as follows: 1. The Solar Arrays: Despite local tests working, the solars proved to be uncooperative with thei...
by Okand37
Fri May 10, 2019 9:20 pm
Forum: Resolved Appeals
Topic: [Vile Beggar] deranging - banned for releasing singularity whilst half of the crew were dead
Replies: 2
Views: 629

Re: [Vile Beggar] deranging - banned for releasing singularity whilst half of the crew were dead

By the looks of things, you got caught up in the ban as it was applied to the CID of a player who shares the same CID as you. It looks like the ban wasn't intentionally applied to you and the admin may have applied it to the CID without knowing this. It should be corrected momentarily! 2019-05-10 17...
by Okand37
Tue May 07, 2019 9:30 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

The disk compartmentalizer should be next to the manipulator. It stores the DNA disks, and any useful botanist will be juggling disks when using the manipulator. While I'd love to see two manipulators, I would rather one was replaced with the disk fridge. Alternatively move the seed thingy, as its ...
by Okand37
Tue May 07, 2019 9:15 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

It looks like you've still got a firelock under the biogen. Is there a wall under it, so people can just wrench it out and walk in? The firelock was intention as it's not meant to be a "wall" per say. I took a quick look at pubby and noticed it did the same thing so I didn't much think to...
by Okand37
Tue May 07, 2019 8:53 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

I always presumed that meant Unressurection. I've been using it to ensure all my maps have airlocks that stay dead! Wouldn't want those doors becoming... unhinged! Nice map, would send Facebook Friend request. Can we get a test merge? Soon(TM) 1. Hydroponics: In response to a bit of feedback from a...
by Okand37
Tue May 07, 2019 8:03 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

The work put into Kilostation looks astounding. It takes all the departments and makes them look and crummy backwater station that set somewhere off in a distant system in space. It's non-asymmetric look is something I've personally been looking for in a map for a long time. The detail of each room...
by Okand37
Sun May 05, 2019 11:02 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Do the mass drivers (both chapel and Toxins) have tiny fans installed? Would suck to have maint rooms randomly be depressurized because toxins launched a bomb. They don't have tiny fans, but do have regular vents and will fill back up with air rather quickly due to the size of the rooms. The chapla...
by Okand37
Sun May 05, 2019 10:44 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

I noticed one thing: The mining shuttle could use some grilles in front of it, else it will be smashed by bomb test site debris every single round. Firstly, glad to hear you like it! Secondly, good eye on noticing that! I've brought some grilles down to help add a bit of padding for cargo and its s...
by Okand37
Sun May 05, 2019 7:41 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 37125

Re: Kilo Station

Why does brig have a view of the toilets? Granted, they have shutters (I think that's what that button is, anyhow) but why even have windows in the toilets? Why do the showers have windows into medbay? They don't have shutters, either. A shit and shower with a view? The toilet units, dormitories, a...