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Re: Kilo Station

you put in the wrong random bedsheet generator! right now it also does bedsheets like syndie and CE one I've replaced it with the dorms variant now. Thanks for letting me know! dorms cabins arent powered Looks like it got a bit mucked up when I was changing some stuff. Should be included in the are...
by Okand37
Sun Oct 27, 2019 1:09 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

IDK if you tested it, but some oil stains slip tremendously and don't seem to become less slippery over time. If this wasn't intentional, then you may be referencing multiple different kinds of decal, and one of them has actual properties. They should just be regular variants rather than the slippy...
by Okand37
Mon Oct 21, 2019 3:05 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: "Don't Ahelp if You're Not directly involved." On observer ahelps

The main reason we discourage non-involved people from adminhelping is because of the ultimatum that you don't have the context that the players might. The best example I can give of this is when two non-antagonist players are antagonising one another and have an escalating conflict that leads to th...
by Okand37
Fri Oct 18, 2019 5:59 pm
 
Forum: Policy Discussion
Topic: "Don't Ahelp if You're Not directly involved." On observer ahelps
Replies: 7
Views: 788

Re: Kilo Station

Its nearly impossible to get anywhere, be it grilles, blockades, or a storm of simple mobs in your way. If you'll note, grilles were mentioned in the PR as well as just above in this forum post. The blockades and simple mobs are meant to be paired together to isolate the gimmick and "loot"...
by Okand37
Wed Oct 16, 2019 5:57 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Timonk wrote:Scoked grills, shocked grills everywhere

Thanks for letting me know! This has already been addressed in the document, and will roll out with the update on around Tuesday!
by Okand37
Mon Oct 14, 2019 5:47 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Kilo Station is currently testmerged on Sybil and Terry(Larry? Garry? Marry?). I've written a google document that I'll use to keep track of updates to address and ideas that are yet to come.
Github Link
Document Link
by Okand37
Mon Oct 14, 2019 12:55 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

It seems there's a bit of a misunderstanding: It's currently active as a PR and is under review for merging.
by Okand37
Fri Oct 11, 2019 6:51 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

by Okand37
Tue Oct 08, 2019 7:33 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

As much as I liked exploring Kilo during its first testmerge... which map are you going to highlander out oranges initially suggested boxstation ...this really isn't a price I'd be willing to pay to see it get a full implementation. Box is basically the definitive ss13 map. It's also a map that's r...
by Okand37
Sun Oct 06, 2019 4:26 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

This map looks amazing and I was hyped just walking around it solo, can't wait to play an actual round on it. When do you think it may be ready for another test merge? I missed the first one. There are still a few more things I'd like to work on for the map before presenting it for testmerge, as I'...
by Okand37
Sat Oct 05, 2019 9:52 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

One of the major complaints during the testmerge was the overuse of bright colors in the tiling, which was disorienting to some players (I mainly heard this about the escape shuttle). Has that been addressed at all? I'm always happy to take feedback into consideration, but I tend to be more willing...
by Okand37
Thu Oct 03, 2019 5:59 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

As most of the station is still up-to-date, I've mostly just been working on grinding out what few things I notice, and updating areas in accordance with changes on other stations. This also includes features not present in the initial testmerge of Kilo Station, which includes... the white ship! 1. ...
by Okand37
Thu Oct 03, 2019 5:51 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Much like Delta, this station has a spawling maint city but no actual crew recreational area apart from dorms and arguably the bar, which by the way I love being split from the cafeteria. Open mingling areas are in short supply on every station and IMO it makes RP more difficult because it forces e...
by Okand37
Mon Sep 30, 2019 11:50 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

SpaceManiac wrote:which map are you going to highlander out


oranges initially suggested boxstation
by Okand37
Mon Sep 30, 2019 3:24 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Mickyan wrote:👉 https://github.com/tgstation/tgstation/pull/46367

Looking forward to it being finished, current maps have gotten really stale


limitless power
by Okand37
Mon Sep 30, 2019 3:10 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

A long time ago in a galaxy far, far away... SPACE STATION 13 Episode V KILO STATION STRIKES BACK It is a dark time for the Syndicate. Although Kilo Station has been destroyed, Nanotrasen Private Security Forces have driven the Syndicate forces from snowdin base and pursued them across the galaxy. ...
by Okand37
Mon Sep 30, 2019 2:12 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986
PostThis post was deleted by MortoSasye on Sat Sep 28, 2019 12:05 am.
Reason: peanut

Re: Kilo Station

A bit of a quick update. I don't have much in the way of internet, so pushing the new updates to the PR may be delayed. In the mean time, here's what we got so far: Updated Map Image: https://affectedarc07.co.uk/TGMapGen/Images/76.png 1. Prison Wing: The Prison Wing has been one of the most debated ...
by Okand37
Tue May 21, 2019 7:31 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986
PostThis post was deleted by Okand37 on Tue May 21, 2019 9:13 am.
Reason: doublepost

Re: Kilo Station

Like it overall, but Hydroponics feels *really* cramped. Constantly running into the other two botanists and scrambling for the seed generator way at the bottom was common. The windoors on the side they're on blocking the starting produce and the biogenerator being public feels off, too. I've adjus...
by Okand37
Sun May 19, 2019 7:59 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Define OOC in IC.

Things like the antag token, valid salad, and the no ERP posters are meant to be funny character-break jokes that exist to make fun of their respective examples. This is why we can't have nice things.
by Okand37
Thu May 16, 2019 10:02 pm
 
Forum: Policy Discussion
Topic: Define OOC in IC.
Replies: 51
Views: 3125

Re: Kilo Station

Code: Select all
Remove the moonlight sword though. or make it not a child of the null rod. I dislike cult but having a free null rod is kind of lame.

It has already been changed into a subtype of a different weapon. Glad to hear you like the map though!
by Okand37
Wed May 15, 2019 9:59 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Bit of an update on how we're doing: So far we've ran our first test merge round and things went pretty well! There was a few things that warranted fixing, changing, or tweaking and they are as follows: 1. The Solar Arrays: Despite local tests working, the solars proved to be uncooperative with thei...
by Okand37
Mon May 13, 2019 6:51 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: [Vile Beggar] deranging - banned for releasing singularity whilst half of the crew were dead

By the looks of things, you got caught up in the ban as it was applied to the CID of a player who shares the same CID as you. It looks like the ban wasn't intentionally applied to you and the admin may have applied it to the CID without knowing this. It should be corrected momentarily! 2019-05-10 17...
by Okand37
Fri May 10, 2019 9:20 pm
 
Forum: Resolved Appeals
Topic: [Vile Beggar] deranging - banned for releasing singularity whilst half of the crew were dead
Replies: 2
Views: 397

Re: Kilo Station

The disk compartmentalizer should be next to the manipulator. It stores the DNA disks, and any useful botanist will be juggling disks when using the manipulator. While I'd love to see two manipulators, I would rather one was replaced with the disk fridge. Alternatively move the seed thingy, as its ...
by Okand37
Tue May 07, 2019 9:30 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

It looks like you've still got a firelock under the biogen. Is there a wall under it, so people can just wrench it out and walk in? The firelock was intention as it's not meant to be a "wall" per say. I took a quick look at pubby and noticed it did the same thing so I didn't much think to...
by Okand37
Tue May 07, 2019 9:15 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

I always presumed that meant Unressurection. I've been using it to ensure all my maps have airlocks that stay dead! Wouldn't want those doors becoming... unhinged! Nice map, would send Facebook Friend request. Can we get a test merge? Soon(TM) 1. Hydroponics: In response to a bit of feedback from a...
by Okand37
Tue May 07, 2019 8:53 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

The work put into Kilostation looks astounding. It takes all the departments and makes them look and crummy backwater station that set somewhere off in a distant system in space. It's non-asymmetric look is something I've personally been looking for in a map for a long time. The detail of each room...
by Okand37
Tue May 07, 2019 8:03 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Do the mass drivers (both chapel and Toxins) have tiny fans installed? Would suck to have maint rooms randomly be depressurized because toxins launched a bomb. They don't have tiny fans, but do have regular vents and will fill back up with air rather quickly due to the size of the rooms. The chapla...
by Okand37
Sun May 05, 2019 11:02 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

I noticed one thing: The mining shuttle could use some grilles in front of it, else it will be smashed by bomb test site debris every single round. Firstly, glad to hear you like it! Secondly, good eye on noticing that! I've brought some grilles down to help add a bit of padding for cargo and its s...
by Okand37
Sun May 05, 2019 10:44 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Why does brig have a view of the toilets? Granted, they have shutters (I think that's what that button is, anyhow) but why even have windows in the toilets? Why do the showers have windows into medbay? They don't have shutters, either. A shit and shower with a view? The toilet units, dormitories, a...
by Okand37
Sun May 05, 2019 7:41 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

I forgot to mention this, but- Thank you for making the chapel with an odd-numbered width. So many chapels are an even number of tiles across, and it makes it so impossible to stand in front of a congregation in a way that doesn't look weird and asymmetrical. Remodeling the chapel was one of my big...
by Okand37
Sun May 05, 2019 5:01 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

My only pet peeve is the presence of human simplemobs on the station, they're already bad on their own because of how counter-intuitive they are (can't strip them, can't stun them etc.) but at least they're usually relegated to space ruins where they can't be easily confused for regular humans at a...
by Okand37
Sun May 05, 2019 3:06 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Future reference for full-map screenshots: [url=https://github.com/SpaceManiac/SpacemanDMM]SpacemanDMM[/url]. It's the same tool used by the mapdiff bot and I don't remember it being difficult to set up. Stitching map images together can be a real pain in the ass. I've been looking for this, thanks...
by Okand37
Sat May 04, 2019 7:59 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

For one, it doesn't really look compact in many places. Brig looks fairly huge and has an extraneous hallway that limit's warden's overview from the center. The center of the station looks fairly bloated, although that might just because all the service jobs are around it, though there's still a co...
by Okand37
Sat May 04, 2019 6:25 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: Kilo Station

Is cool. Is cool. Bombs, Murderboners, and (insert madness antag here) will make this Map a whole lot more uncomfortable though. If it aint extended. The one benefit of compactness is that the sheer volume of walls helps bog down explosions to more acceptable limits. It isn't perfect, but it means ...
by Okand37
Sat May 04, 2019 3:17 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Kilo Station

A long time ago in a galaxy far, far away... SPACE STATION 13 Episode IV KILO STATION It is a period of civil war. Syndicate infiltrators, striking from a hidden base, have won another victory against the evil Nanotrasen. During the battle, Syndicate Agents managed to steal secret plans to Nanotras...
by Okand37
Sat May 04, 2019 2:46 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19986

Re: [TheMidnightRose] Fornax S - Ban for Repeated "IC in OOC"

Regardless of whether or not you believe the information to be publicly available, the rules state that you should never reference the round. Rule 3 is as follows: Do not say in character (IC) things in the out of character (OOC) chat channel. As well, a related precedent of Rule 3: References to th...
by Okand37
Mon Apr 29, 2019 12:56 am
 
Forum: Resolved Appeals
Topic: [TheMidnightRose] Fornax S - Ban for Repeated "IC in OOC"
Replies: 6
Views: 592

Re: Permabanned- Should be a temp ban Pizzatiger-Ballastoftheass

Please adjust your post to properly fit the format listed here. You should be filling it out like a form, and are welcome to look at other posts in the forums section for reference if you're unsure. In addition, here are some relevant logs screenshotted from the server: https://i.gyazo.com/thumb/120...
by Okand37
Fri Apr 26, 2019 6:14 pm
 
Forum: Resolved Appeals
Topic: [Pizzatiger] Ballastoftheass - Permabanned/Should be a temp ban
Replies: 9
Views: 964

Re: Cult power creep

As this is primarily related to coded features, it has been moved to the appropriate forum.
by Okand37
Sun Apr 21, 2019 7:58 pm
 
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 4143

Re: Delta Station

Okand niggas be like: "Sure I'll add a bottle of fucking bacchus' blessing, the most potent alcohol in the game, very difficult to make, and just slap it in the dorms and call it 'delta down' as a joke because metacide added a bottle of regular beer called 'meta-cider' to metastation. That's v...
by Okand37
Sun Apr 21, 2019 5:31 am
 
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 40082

Re: turn off donut for being a griefing map

I've opted to lock and close the discussion. You're welcome to give feedback on maps in their respective threads on the forums, or contribute to them directly if you'd like to help improve them.
by Okand37
Sat Apr 20, 2019 2:04 am
 
Forum: Policy Discussion
Topic: turn off donut for being a griefing map
Replies: 19
Views: 1591

Re: Delta Station

Although my main focus has been on a different mapping project, I'd like to take some time to address Delta Station in its current state and what's planned. After the aforementioned project, I'll be shifting attention towards Delta Station to work on a large batch of updates including some structura...
by Okand37
Thu Apr 18, 2019 1:00 am
 
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 40082

Re: [pointlesswaste3] Urist Earthson - 7 day ban?

To clarify, the ban reason is as follows:
Banned from the server for 10080 minutes - Killed and gibbed a non antag, AS a non antag. Provided no reason, and disconnected during ahelp. Please explain on the forums.
by Okand37
Mon Apr 08, 2019 3:15 am
 
Forum: Resolved Appeals
Topic: [pointlesswaste3] Urist Earthson - 7 day ban?
Replies: 4
Views: 748
PostThis topic was deleted from Admin Complaints by TehSteveo on Sat Apr 06, 2019 1:32 am.
Reason: Okand please
View this post

Re: [Coconutwarrior97] SpookyPurpleCat - PB'd for defensively removing a valid hunter off the white ship

Keep in mind the following is an assumption, as I have no prior interaction with you personally. I do not mean anything ill or hostile by posting this, but I feel it's a very real issue that needs to be addressed. It's a reoccurring trend that we get a player who create a position for themselves wh...
by Okand37
Wed Apr 03, 2019 2:31 am
 
Forum: Resolved Appeals
Topic: [Coconutwarrior97] SpookyPurpleCat - PB'd for defensively removing a valid hunter off the white ship
Replies: 8
Views: 2952

Re: [Saegrimr] Zeryphyx - Ban Appeal

As noted in the post, the ban reason was as follows: Permanently banned - Flood plasma and logged, please appeal on the forums. We used to do these kind of bans up til about mid-to-late 2016 as a way of asking players who logged out of the game before we had the chance to question them to come to th...
by Okand37
Tue Apr 02, 2019 10:10 pm
 
Forum: Resolved Appeals
Topic: [Saegrimr] Zeryphyx - Ban Appeal
Replies: 1
Views: 314

Re: Datmanisdumb's 3rd Ban Appeal

Third times the charm, huh pardner? As for the reasoning, it is as follows: "Aww man. I knew it was a longshot that this would actually work. Yeah, I actually did all that shit. I only play ss13 to fuck with people, because I'm the physical embodiment of an asshole. I'm really surprised I haven...
by Okand37
Fri Mar 29, 2019 12:08 am
 
Forum: Resolved Appeals
Topic: [Okand37] Datmanisdumb - 3rd Ban Appeal
Replies: 11
Views: 1031

Re: Risk of Rain 2: Electrical boogaloo

I'm absolutely in love with the gameplay and especially the soundtrack. They did a really good job of taking the old game, and keeping it fresh and new.
by Okand37
Thu Mar 28, 2019 10:12 pm
 
Forum: Video Games
Topic: Risk of Rain 2: Electrical boogaloo
Replies: 19
Views: 1511

Re: Complaint about delta station's pipes

confused rock wrote:I wish I were such a beloved shitty admin that when I make a shitty map and stop maintaining it then people will keep it around just because all other comparatively large maps were removed for having the same flaws as my own map

Love you too bub. :)
by Okand37
Tue Mar 26, 2019 7:40 pm
 
Forum: Spriting and Mapping
Topic: Complaint about delta station's pipes
Replies: 14
Views: 1809
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