Search found 9 matches

by qsleepy
Sat Dec 30, 2017 12:07 am
Forum: Closed Complaints
Topic: leibniz
Replies: 10
Views: 2838

Re: leibniz

The CE never tried to demote me, he tried flashing me while I sat at a locker but failed after I disarmed him after his failed third attempt without saying a word to me. He then ran to brig and had you guys gulag me for theft of items I didn't have on me or found whatsoever.
by qsleepy
Sat Dec 30, 2017 12:03 am
Forum: Closed Complaints
Topic: leibniz
Replies: 10
Views: 2838

Re: leibniz

> The individual in question was brought in at the behest of the CE themselves due to the unauthorized assignment to engineering post-arrival. Apparently attempts to demote had been resisted, thus charges were also brought up on trespassing and theft by the CE. Literally none of this happened. I was...
by qsleepy
Fri Dec 29, 2017 10:38 pm
Forum: Closed Complaints
Topic: leibniz
Replies: 10
Views: 2838

leibniz

Byond account and character name: Qsleepy, ??? Admin: Leibniz Time and Server(Bagil or Sybil) incident occurred: ROUND ID HERE: Detailed Summary: Ahelped after getting gulaged for committing zero crimes but not being, "welcome" in engineering. CE never said a word to me, get arrested and s...
by qsleepy
Thu Mar 03, 2016 3:19 am
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 2810

Re: Throw objects one tile away from mob

Nope, back to hitting the sentinel and landing below it's feet.
by qsleepy
Mon Feb 29, 2016 5:24 pm
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 2810

Re: Throw objects one tile away from mob

Ok, so I switched the code around to as follows;


F.throw_at_fast(U, 30, 2,target)


It works now and throws the bomb in front of the xeno, but on 1 tile right in front. Any idea why it isn't flying farther with the throw_at_fast variable being 30?
by qsleepy
Sun Feb 28, 2016 11:24 pm
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 2810

Re: Throw objects one tile away from mob

No need for apology, I felt bad and kind of guessed that you were tired of my questions! Which I understand completely. You've all been super cool and this has been a fun experience! In the code for throw_at_fast, I used, U, which is defined as the space in front of the direction the player is facin...
by qsleepy
Sun Feb 28, 2016 11:56 am
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 2810

Re: Throw objects one tile away from mob

I do have throw_at_fast in the code, it seems to hit the xeno...
by qsleepy
Sun Feb 28, 2016 2:31 am
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 2810

Throw objects one tile away from mob

Hi guys! Very new here and to coding, thanks for all the support so far on the IRC and whatnot! I have a code in alien_powers that tries to throw_very_fast a minibomb. In that code, you have neurotoxin, which used code to determine which way the character is face, and shoots the neuro one step away ...
by qsleepy
Fri Feb 26, 2016 11:39 pm
Forum: Ideas
Topic: Toggle Dark Vision to show area's that have no light.
Replies: 4
Views: 1241

Toggle Dark Vision to show area's that have no light.

Hi guys! I am new to coding, was hoping maybe someone could push me in the right direction to accomplish this task? As a xeno, hunting people would be easier if you could tell which area's lie in complete darkness without having to do the toggle. I plan on experimenting with it so maybe change the c...