Search found 9 matches
- Sat Dec 30, 2017 12:07 am
- Forum: Closed Complaints
- Topic: leibniz
- Replies: 10
- Views: 2838
Re: leibniz
The CE never tried to demote me, he tried flashing me while I sat at a locker but failed after I disarmed him after his failed third attempt without saying a word to me. He then ran to brig and had you guys gulag me for theft of items I didn't have on me or found whatsoever.
- Sat Dec 30, 2017 12:03 am
- Forum: Closed Complaints
- Topic: leibniz
- Replies: 10
- Views: 2838
Re: leibniz
> The individual in question was brought in at the behest of the CE themselves due to the unauthorized assignment to engineering post-arrival. Apparently attempts to demote had been resisted, thus charges were also brought up on trespassing and theft by the CE. Literally none of this happened. I was...
- Fri Dec 29, 2017 10:38 pm
- Forum: Closed Complaints
- Topic: leibniz
- Replies: 10
- Views: 2838
leibniz
Byond account and character name: Qsleepy, ??? Admin: Leibniz Time and Server(Bagil or Sybil) incident occurred: ROUND ID HERE: Detailed Summary: Ahelped after getting gulaged for committing zero crimes but not being, "welcome" in engineering. CE never said a word to me, get arrested and s...
- Thu Mar 03, 2016 3:19 am
- Forum: Coding
- Topic: Throw objects one tile away from mob
- Replies: 7
- Views: 2810
Re: Throw objects one tile away from mob
Nope, back to hitting the sentinel and landing below it's feet.
- Mon Feb 29, 2016 5:24 pm
- Forum: Coding
- Topic: Throw objects one tile away from mob
- Replies: 7
- Views: 2810
Re: Throw objects one tile away from mob
Ok, so I switched the code around to as follows;
F.throw_at_fast(U, 30, 2,target)
It works now and throws the bomb in front of the xeno, but on 1 tile right in front. Any idea why it isn't flying farther with the throw_at_fast variable being 30?
F.throw_at_fast(U, 30, 2,target)
It works now and throws the bomb in front of the xeno, but on 1 tile right in front. Any idea why it isn't flying farther with the throw_at_fast variable being 30?
- Sun Feb 28, 2016 11:24 pm
- Forum: Coding
- Topic: Throw objects one tile away from mob
- Replies: 7
- Views: 2810
Re: Throw objects one tile away from mob
No need for apology, I felt bad and kind of guessed that you were tired of my questions! Which I understand completely. You've all been super cool and this has been a fun experience! In the code for throw_at_fast, I used, U, which is defined as the space in front of the direction the player is facin...
- Sun Feb 28, 2016 11:56 am
- Forum: Coding
- Topic: Throw objects one tile away from mob
- Replies: 7
- Views: 2810
Re: Throw objects one tile away from mob
I do have throw_at_fast in the code, it seems to hit the xeno...
- Sun Feb 28, 2016 2:31 am
- Forum: Coding
- Topic: Throw objects one tile away from mob
- Replies: 7
- Views: 2810
Throw objects one tile away from mob
Hi guys! Very new here and to coding, thanks for all the support so far on the IRC and whatnot! I have a code in alien_powers that tries to throw_very_fast a minibomb. In that code, you have neurotoxin, which used code to determine which way the character is face, and shoots the neuro one step away ...
- Fri Feb 26, 2016 11:39 pm
- Forum: Ideas
- Topic: Toggle Dark Vision to show area's that have no light.
- Replies: 4
- Views: 1241
Toggle Dark Vision to show area's that have no light.
Hi guys! I am new to coding, was hoping maybe someone could push me in the right direction to accomplish this task? As a xeno, hunting people would be easier if you could tell which area's lie in complete darkness without having to do the toggle. I plan on experimenting with it so maybe change the c...