Search found 25 matches
- Sat Jan 02, 2016 10:59 pm
- Forum: Closed Policy Discussion
- Topic: AIs shutting down sec because of law 1
- Replies: 68
- Views: 19651
Re: AIs shutting down sec because of law 1
Powergaming is an issue in every role, head of security being a fairly prominent one as well. Perhaps the cyborg did go out of line checking prisoner transfer however once it happened it should have been your responsibility as well to de-escalate the situation, not go killing the cyborg and screamin...
- Sat Jan 02, 2016 9:26 pm
- Forum: Closed Policy Discussion
- Topic: AIs shutting down sec because of law 1
- Replies: 68
- Views: 19651
Re: AIs shutting down sec because of law 1
I was the AI during the round that is being largely discussed in this thread and I believe some things deserve to be cleared up a bit. While I do not know entirely how the conflict started and I did not order the cyborg in question to observe the prisoner transfer center the moment I did get involve...
- Fri Nov 06, 2015 10:02 pm
- Forum: Ideas
- Topic: Malf Update ideas
- Replies: 10
- Views: 2572
Re: Malf Update ideas
been suggested many times but malf should be able to read lips through its cameras
Also interesting (for less experienced malf players mostly) would be a "multicore processing" upgrade where one of the ghosts gets turned into a second AI within the same core as you (for a hefty price)
Also interesting (for less experienced malf players mostly) would be a "multicore processing" upgrade where one of the ghosts gets turned into a second AI within the same core as you (for a hefty price)
- Thu Oct 15, 2015 9:40 pm
- Forum: Closed Policy Discussion
- Topic: Killing Golems FNR (Bothering people)
- Replies: 33
- Views: 6630
Re: Killing Golems FNR (Bothering people)
that's indeed a fairly good question as xenobiologist how far can you go against someone who's purposely killing your golems/mobs Same with the golems/mobs. Sure them being able to kill someone who attempts to kill them them should be obvious (would be real stupid if it weren't) but how about other ...
- Sun Sep 20, 2015 12:54 am
- Forum: Closed Policy Discussion
- Topic: Tyrant AI module clarifications.
- Replies: 13
- Views: 5280
Tyrant AI module clarifications.
Law 1: Respect authority figures as long as they have strength to rule over the weak. Law 2: Act with discipline. Law 3: Help only those who help you maintain or improve your status. Law 4: Punish those who challenge authority unless they are more fit to hold that authority While the rules do clarif...
- Thu Jul 02, 2015 2:47 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947021
Re: Minor Suggestions
Undercover Implant: causes the person implanted to show up as a gang member/rev to regular members. Bosses can see through it. would allow an additional gameplay element when faced with those threats, if it were difficult or rare enough to not be completely overpowered also everyone wants to play as...
- Wed Jun 10, 2015 11:24 pm
- Forum: Resolved Appeals
- Topic: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
- Replies: 8
- Views: 2358
Re: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
thank you very much for informing me of that, I am a bit surprised that there is no way to check how long a jobban of this type lasts
- Wed Jun 10, 2015 10:29 pm
- Forum: Resolved Appeals
- Topic: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
- Replies: 8
- Views: 2358
Re: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
I must say I did not save the exact wording of the lawset so could anyone with access to the logs please post it?
- Wed Jun 10, 2015 9:53 pm
- Forum: Resolved Appeals
- Topic: [subtlegraces] MrMindless - AI/Cyborg Jobban appeal
- Replies: 8
- Views: 2358
[subtlegraces] MrMindless - AI/Cyborg Jobban appeal
Byond account: MrMindless character name: C.K.D. Banning admin: Subtlegraces Ban type: Jobban (AI/Cyborg) Ban reason and length: Banned for 180 minutes - Twisting his AI laws to be an obstinate jerk to the Captain who changed them; I gave you plenty of chances. Time ban was placed: 09-Jun-2015 [time...
- Thu May 14, 2015 10:48 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947021
Re: Minor Suggestions
would be interesting if the captain had the ability to make custom votes via his comms console, which could be voted on via crewmember PDA's
In case the captain wants to know if the majority of the station wants to leave, have someone executed or general roleplaying purpose
In case the captain wants to know if the majority of the station wants to leave, have someone executed or general roleplaying purpose
- Mon Oct 27, 2014 10:33 pm
- Forum: Resolved Appeals
- Topic: [stickymayhem] Drovid Corv - AI Law Upload Ban
- Replies: 4
- Views: 2261
Re: stickymayhem Drovid Corv - AI Law Upload Ban
I was the AI during said round. First off, it was not the revs who turned on the turrets, I did, the minute I saw Antimov being uploaded I decided to kill every single thing inside my upload, sure by the time I got to the point of killing you you were no longer human but you were still a monkey tryi...
- Fri Oct 10, 2014 10:10 am
- Forum: Resolved Requests
- Topic: MrMindless AI ion law abuse
- Replies: 10
- Views: 3624
Re: MrMindless AI ion law abuse
Its now been a full month since the ban request was made, is it possible to get some form of admin decision?
- Wed Sep 24, 2014 3:14 pm
- Forum: Resolved Requests
- Topic: MrMindless AI ion law abuse
- Replies: 10
- Views: 3624
Re: MrMindless AI ion law abuse
Wondering the same thing. I'm assuming having both me and Utternewbie check out the logs ourselves to perhaps help speed up things would be impossible?
- Wed Sep 10, 2014 11:04 pm
- Forum: Resolved Requests
- Topic: MrMindless AI ion law abuse
- Replies: 10
- Views: 3624
Re: MrMindless AI ion law abuse
Only 1 cyborg was responsible for that, the other cyborg, IIRC (could one of the admins please dig up the relevant logs) was actively yelling out for a law reset which I couldn't do due to the nature of the law (it was a law that by existing prevented harm from coming to humans so removing it would ...
- Wed Sep 10, 2014 10:42 pm
- Forum: Resolved Requests
- Topic: MrMindless AI ion law abuse
- Replies: 10
- Views: 3624
Re: MrMindless AI ion law abuse
alright response 1 I was not aware the lizard was forced into the position of janitor, the cyborg in question never properly explained this. Up to this point my only actions regarding the ion law was a half humorous announcement that a free boat was available to lizard janitors which I was previousl...
- Mon Aug 11, 2014 1:07 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10035
Re: [POLL]Minor Ideas to Reduce Un-Officers
in case of the detective, if a round has few or maybe no officers there should be absolutely no problem with the detective stepping in to act as a security officer, and rounds without security officers are plenty
- Tue Jul 22, 2014 1:08 pm
- Forum: Ideas
- Topic: Shotgun knockback
- Replies: 18
- Views: 4599
Re: Shotgun knockback
if shotgun were to have knockback on its targets shouldn't it also knock you back in zero gravity situations?
- Sat Jul 12, 2014 11:45 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947021
Re: Minor Suggestions
considering all stuns were reduced and the AI pretty much has no way to fight back against rogue/syndicate cyborgs could a mode be added to the AI turrets that turns them "indiscriminate" and causes them to fire on cyborgs as well? I mean its a bit silly a character who literally cannot mo...
- Thu May 29, 2014 10:04 am
- Forum: Ideas
- Topic: Firefighter ripley improvements
- Replies: 19
- Views: 5975
Re: Firefighter ripley improvements
the problem with plasteel is that currently there is no real way for miners to create it. Before the mining update there was plenty of plasma and the smelter was still used so you could easily smelt some plasma and metal together to form plasteel. However the ore redemption machine does NOT have the...
- Tue May 20, 2014 11:15 pm
- Forum: Ideas
- Topic: Give engineering borgs pipes
- Replies: 18
- Views: 5134
Re: Give engineering borgs pipes
About the (disposal) pipe dispenser. Imho there should be a way (probably related to science) to build a second one. They get blown up? Game over. And if they're constructable they should be upgradable, like say a maximum upgraded dispenser dispenses them in 1/3th the time and can be used while unwr...
- Thu May 15, 2014 11:32 am
- Forum: General Chat
- Topic: Efficiency Station 3 on Artyom
- Replies: 14
- Views: 4683
Re: Efficiency Station 3 on Artyom
I could be wrong but it seems like perma brig is extremely easy to escape
just open the leftmost window, run out, go left and enter through escape airlocks
just open the leftmost window, run out, go left and enter through escape airlocks
- Mon May 12, 2014 10:23 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947021
Re: Minor Suggestions
I'd like to suggest making the following areas camera accessible: maintenance room north of fitness and patient room 2 reason for this is that currently, due to mapping changes, the AI no longer has access to the APC's of Medbay, Fitness and Courtroom which are large public areas it should have some...
- Mon May 12, 2014 7:12 am
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22151
Re: Assistant Overhaul
Removing assistant maintenance access will contribute to "greytides" rather than prevent them. As it stands, every round there's a few tunnel rat assistants who go into maintenance either to explore it (if they're new) or to remodel it into their own little assistant hub. These assistants ...
- Mon May 05, 2014 9:54 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36241
Re: Make Head of Personnel Antagproof
non antag all-access HoP's could be solved fairly easily if people started actively kicking them out of their departments if they're unwanted and security responding to it. HoP barges into chemistry and starts hogging the resources? Warn him to get out, if it fails chloral/sleep tox and drag him out.
- Mon May 05, 2014 9:19 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36241
Re: Make Head of Personnel Antagproof
Add logging to ID computers. Then if HoP gives away all access and nothing's done about it, it's totally captain's and HoS's fault. This seems like it'd be a good solution, telecoms has logging for everything as well (something which security and the CE often forget) and its not exactly stopping an...