Search found 1099 matches
- Thu Feb 22, 2018 9:38 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12805
Re: Do you take pride in your job?
Now Xenobio is basically useless to me since I only wanted to powergame to become my favorite race, not to become a slimeperson that can use a wiz spell to stop time. For what it's worth with stargazers you can still do telepathy gimmicks and form your little gang without having to turn them all in...
- Wed Feb 21, 2018 9:19 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15238
Re: I'm so fucking sick of "I BORED" let's call the shuttle
The cryo pod idea seemed the most realistic, let people get out of the round in a legit way if they're tired, bonus points if they can still come back in case the round lasts a lot longer than they thought.
- Tue Feb 06, 2018 10:38 pm
- Forum: General Chat
- Topic: Question of Passed Rounds
- Replies: 6
- Views: 2318
Re: Question of Passed Rounds
speaking from experience other traitors will try to kill you even more since they'll get your sweet traitor toysnullance wrote:thanks for the information. maybe next something like this happens I might try to use a code word before they kill me or something.
- Sun Feb 04, 2018 4:47 pm
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 16166
Re: Slay the Spire: Dark Souls of Hearthstone
I beat him with a shiv silent, although i did have both kunai and shuriken on that run
- Sun Feb 04, 2018 9:15 am
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 16166
Re: Slay the Spire: Dark Souls of Hearthstone
it used to be stronger
- Thu Feb 01, 2018 8:10 pm
- Forum: Successful Complaints
- Topic: [Thunder12345] Evsey9 - Spawning a DS vs clockies
- Replies: 17
- Views: 8477
Re: [Thunder12345] Evsey9 - Spawning a DS vs clockies
Bit of an anecdote but I've played in a very dominant clock cult round and had other admins spawn death squads that we were able to kill, barely. I think if the clock cult basically has a guaranteed win, a deathsquad attacking providing an actual challenge is far better than having to wait 10 minut...
- Sat Jan 27, 2018 2:55 am
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5922
Re: Techwebs & Bags of Holding
didnt a phazon torso require high levels in most techs though... depends on what you consider "high", maybe it's just because I was taught R&D by duke fuckin hayka himself, but I was printing off a BoH every single round I was RD without fail unless I died or the miners didn't deliver...
- Fri Jan 26, 2018 11:17 am
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5922
Re: Techwebs & Bags of Holding
Alternatively make putting a boh in another just teleport it randomly in the zlevel, so we don't have to balance a storage item and a WMD as the same item
- Fri Jan 26, 2018 7:40 am
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5922
Re: Techwebs & Bags of Holding
A rapidly decaying singulo could work
- Fri Jan 26, 2018 7:37 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23679
Re: bring back singularity as main powersource
the skill ceiling isnt really relevant when the basic setup gives all the power you ever need Which is why I said to make basic delams turn catastrophic (spawn a singulo/tesla), then make setups with more complex gasses only explode, so that more complex engines actually have the reward of being sa...
- Fri Jan 26, 2018 7:30 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 72212
Re: Wiki Improvement Drive 2018 Edition
Don't forget my mob mechanics page!
- Thu Jan 25, 2018 7:19 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23679
Re: bring back singularity as main powersource
Sorry if i don't like spending 15 minutes in xenobiology and then hear ";SINGULOOSE" on the radio and feeling like i wasted my time for nothing, every other round, because someone thought that loosing the singulo was a real fun and original idea. At least the SM only explodes engineering a...
- Wed Jan 24, 2018 10:05 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 72212
Re: Wiki Improvement Drive 2018 Edition
Can't wait to get my deletion license
- Wed Jan 24, 2018 8:14 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23679
Re: bring back singularity as main powersource
I can agree with a more varied sm failure effect. But putting a singulo in every round makes it monotonous instead of a novelty, and it's a pity to have a station-eating wormhole become boring because of overuse
- Tue Jan 23, 2018 10:46 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23679
Re: bring back singularity as main powersource
ah yes i do like the round being over because someone in a deserted area snipped a wire
- Tue Jan 23, 2018 8:14 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 72212
Re: Wiki Improvement Drive 2018 Edition
Are there points for uploading images?
- Tue Jan 23, 2018 7:56 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 72212
Re: Wiki Improvement Drive 2018 Edition
Time to get crankin'
I added the extract effects for luminescents
I added the extract effects for luminescents
- Tue Jan 23, 2018 5:36 pm
- Forum: Ideas
- Topic: Revert Protolathe Changes
- Replies: 12
- Views: 2479
Re: Revert Protolathe Changes
There's your problemJzoid wrote:ultimately, it flopped. (Though it's still in progress).
- Tue Jan 23, 2018 1:43 pm
- Forum: Closed Policy Discussion
- Topic: Revising the Naming Policy.
- Replies: 53
- Views: 11131
Re: Revising the Naming Policy.
oh noAlipheese wrote:Titles regarding rank or position such as King, Lord, Duke, etc would not be allowed.
- Mon Jan 22, 2018 6:31 pm
- Forum: Ideas
- Topic: Megafuna Loot: Fist of the Legion, and AT shield
- Replies: 5
- Views: 1363
Re: Megafuna Loot: Fist of the Legion, and AT shield
Time to buff voice of god
- Sun Jan 21, 2018 4:18 pm
- Forum: Ideas
- Topic: Remove engravings already
- Replies: 34
- Views: 6965
Re: Remove engravings already
Maybe they could last for x rounds + the number of upvotes they have, so shitty ones would expire rapidly and good ones would stay longer (but not forever)
- Sat Jan 20, 2018 10:41 pm
- Forum: Ideas
- Topic: Remove engravings already
- Replies: 34
- Views: 6965
Re: Remove engravings already
or just make it an alt-click to open
- Sat Jan 20, 2018 12:13 pm
- Forum: Ideas
- Topic: Greytide pods in the laundry room
- Replies: 20
- Views: 4267
Re: Greytide pods in the laundry room
Make them do a big chunk of brain damage, if you eat a few you might display brain powers, or just end up paralyzed
- Thu Jan 18, 2018 7:14 pm
- Forum: Ideas
- Topic: Slimepeople rework
- Replies: 2
- Views: 1047
Re: Slimepeople rework
Yeah, basically slimepeople's gimmick is splitting (which was buffed so on death/unconsciousness you transfer to another body), luminescents are versatile as long as they have extracts to use, and stargazers have mind communication (which works while in crit/unconscious/mute/etc so you can chelp to ...
- Tue Jan 16, 2018 6:36 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13971
Re: Enlarge your round
The thing is that with antags it's not directly more antags=more chaos, but rather more antags=more chance of getting the one guy who wants to cause maximum chaos in the minimum time possible. If there is nobody like that as a traitor during a round it usually lasts fairly long with no clear disrupt...
- Sun Jan 14, 2018 8:20 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13971
Re: Enlarge your round
Making jobs shorter is a way of working around short rounds, if you don't want those make rounds longer
- Thu Jan 11, 2018 7:12 pm
- Forum: Closed Policy Discussion
- Topic: Why does IC revenge mitigate Admin intervention?
- Replies: 73
- Views: 15489
Re: Why does IC revenge mitigate Admin intervention?
What we're trying to get across is 1) Player A does some shitty minor griff 2) Player 2 dunks Player 1 3) Player 2 does not feel sufficiently vindicated so they also call the admins to exacerbate a minor issue to something bigger than it is is not an ideal course of action and makes mountains of mo...
- Sun Jan 07, 2018 1:10 pm
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 16166
Re: Slay the Spire: Dark Souls of Hearthstone
It's kinda binary, if you have strength reduction or weaken in your deck it's easy otherwise it scales far fasten than most other bosses. Even the statue head only increases it's damage by 5 per turn, without wounds, after 5 "free" turns and with the slow debuff to help you kill it faster.
- Sat Jan 06, 2018 11:58 pm
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 16166
Re: Slay the Spire: Dark Souls of Hearthstone
I picked it up, plenty of synergies which makes it pretty fun. Another interesting part of the game is trying to minmax damage and defense during combat, because by lategame there are so many factors between relics, powers, and card combinations that getting the most out of your turn is complicated,...
- Thu Jan 04, 2018 6:53 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 678131
Re: Little things you learned that are game changing
You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.
- Sun Dec 31, 2017 12:49 pm
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 29
- Views: 8695
Re: TC trade ideas
A split personality with a different objective
- Sun Dec 31, 2017 12:48 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 678131
Re: Little things you learned that are game changing
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purposeLimski wrote:You can cuff xenos.
yes.
- Mon Dec 18, 2017 6:04 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
A panic attack works fine, i'll put it in the list for the next brain trauma update.
- Sat Dec 16, 2017 2:04 am
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality. Only noises really, the rest ends up being really boring "o I'm hal...
- Fri Dec 15, 2017 7:17 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Some of these ideas are really cool, but can't feasibly be coded without extreme snowflake. For example, for sociopathy i'd have to put a check in visible_message (an extremely generic proc) to prevent people with one specific trauma from hearing one specific message.
- Mon Dec 11, 2017 7:52 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Then it has no effect at all!
- Sun Dec 10, 2017 10:49 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
It was originally like this, but it only resulted in people spamming the same phrase until it triggered. The PR that is up right now changes it into a 15 second window instead, triggering randomly. EDIT: Reading again i see you meant random words , and while that does make it very uncontrollable, a ...
- Sun Dec 10, 2017 6:36 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Consider that we're in the honeymoon phase of the feature where everyone wants to try it, i bet it'll become rarer as time passes. Still, i don't really like godwoken used tactically; i want powers to be mostly uncontrolled.
- Sun Dec 10, 2017 5:45 pm
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26500
Re: Enable IC_PRINTING in game_options.txt
As far as i can see, ICs have two timesgates: finding the right way to program them, and actually doing it. The former carries between rounds already, you can take notes yourself. IC_Printing would get rid of the latter, which is currently slow due to a fairly unfriendly UI. The problem here in my o...
- Fri Dec 08, 2017 5:30 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Minor You feel like you have 2 left feet: you stumble and fall while walking Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while (Also, can you add phobias for ALL races (or at least fly people)) Major Pacifism:You can not switch to harm mode nor sh...
- Fri Dec 08, 2017 5:26 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Crits only, they also have a separate chance of directly causing a Concussion brain trauma. Deconverting revs by beating their heads in is gonna be problematic.
- Fri Dec 08, 2017 4:13 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Cerebral bindness: extensive damage to the brain's frontal lobe Nitpick but the visual cortex is in the occipital lobe I know i'd get something wrong. Nabski, i actualy had Prosopamnesia, agnosia, or whatever coded and functional, but it was an ungodly snowflakey mess and had to strip it for every ...
- Fri Dec 08, 2017 12:40 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
Coded! I'll PR it when i have a few ideas to bundle together, to save my GBP.
- Fri Dec 08, 2017 11:36 am
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Re: Brain Traumas
It's in, and cloning doesn't deal enough damage to cause severe traumas. I might change that in the future, though; early clones coming out paralyzed due to nerve damage does sounds realistic.
- Fri Dec 08, 2017 10:59 am
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14630
Brain Traumas
Finally completed the wiki page for brain traumas: https://tgstation13.org/wiki/Brain_Trauma.
I could use opinions on existing traumas as well as ideas for new ones, as the list is still kind of small.
I could use opinions on existing traumas as well as ideas for new ones, as the list is still kind of small.
- Fri Dec 08, 2017 9:50 am
- Forum: General Chat
- Topic: New player feedback
- Replies: 30
- Views: 6640
Re: New player feedback
Make sure to note which parts of the wiki need to be improved in the wiki forums! I try to keep it updated, when i can, and knowing what to focus on is very useful.
- Wed Dec 06, 2017 10:13 pm
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8437
Re: Gunsmithing vs Circuits
VitaminesQbopper wrote:could be useful for blobs or stuff like that where you need quick and dirty aoe healsSpaceInaba wrote:why would anybody even want a healing landmine
Also the idea of a landmine being healthy is endlessly hilarious to me
- Sat Dec 02, 2017 3:42 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12518
Re: Item scarcity, Relative Value and so forth
I think the demographic that gets bored post 30-minutes is separate from the one that wants to be able to achieve its goals before round end. Thing is, all it takes is someone in the command staff that belongs to the first group, an apathetic rest of the command staff, and the round ends early, rega...
- Sat Dec 02, 2017 1:14 pm
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8437
Re: Gunsmithing vs Circuits
Seriously, guns are only useful either to antags or to antag-hunt and would make the builders try to find an excuse to try them out on victims.
- Fri Dec 01, 2017 11:52 am
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8310
Re: Virology Healing Nerfs
I like these ideas, i think my next rework will make viro into a catch-the-wild-virus-and-use-it-for-good kinda thing. Maybe lavaland creatures would give more exotic diseases, xenobio could pitch in, and so on