Search found 1099 matches

by XDTM
Thu Feb 22, 2018 9:38 pm
Forum: General Chat
Topic: Do you take pride in your job?
Replies: 52
Views: 12805

Re: Do you take pride in your job?

Now Xenobio is basically useless to me since I only wanted to powergame to become my favorite race, not to become a slimeperson that can use a wiz spell to stop time. For what it's worth with stargazers you can still do telepathy gimmicks and form your little gang without having to turn them all in...
by XDTM
Wed Feb 21, 2018 9:19 am
Forum: Closed Policy Discussion
Topic: I'm so fucking sick of "I BORED" let's call the shuttle
Replies: 78
Views: 15238

Re: I'm so fucking sick of "I BORED" let's call the shuttle

The cryo pod idea seemed the most realistic, let people get out of the round in a legit way if they're tired, bonus points if they can still come back in case the round lasts a lot longer than they thought.
by XDTM
Tue Feb 06, 2018 10:38 pm
Forum: General Chat
Topic: Question of Passed Rounds
Replies: 6
Views: 2318

Re: Question of Passed Rounds

nullance wrote:thanks for the information. maybe next something like this happens I might try to use a code word before they kill me or something.
speaking from experience other traitors will try to kill you even more since they'll get your sweet traitor toys
by XDTM
Sun Feb 04, 2018 4:47 pm
Forum: Video Games
Topic: Slay the Spire: Dark Souls of Hearthstone
Replies: 54
Views: 16166

Re: Slay the Spire: Dark Souls of Hearthstone

I beat him with a shiv silent, although i did have both kunai and shuriken on that run
by XDTM
Sun Feb 04, 2018 9:15 am
Forum: Video Games
Topic: Slay the Spire: Dark Souls of Hearthstone
Replies: 54
Views: 16166

Re: Slay the Spire: Dark Souls of Hearthstone

it used to be stronger
by XDTM
Thu Feb 01, 2018 8:10 pm
Forum: Successful Complaints
Topic: [Thunder12345] Evsey9 - Spawning a DS vs clockies
Replies: 17
Views: 8477

Re: [Thunder12345] Evsey9 - Spawning a DS vs clockies

Bit of an anecdote but I've played in a very dominant clock cult round and had other admins spawn death squads that we were able to kill, barely. I think if the clock cult basically has a guaranteed win, a deathsquad attacking providing an actual challenge is far better than having to wait 10 minut...
by XDTM
Sat Jan 27, 2018 2:55 am
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5922

Re: Techwebs & Bags of Holding

didnt a phazon torso require high levels in most techs though... depends on what you consider "high", maybe it's just because I was taught R&D by duke fuckin hayka himself, but I was printing off a BoH every single round I was RD without fail unless I died or the miners didn't deliver...
by XDTM
Fri Jan 26, 2018 11:17 am
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5922

Re: Techwebs & Bags of Holding

Alternatively make putting a boh in another just teleport it randomly in the zlevel, so we don't have to balance a storage item and a WMD as the same item
by XDTM
Fri Jan 26, 2018 7:40 am
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5922

Re: Techwebs & Bags of Holding

A rapidly decaying singulo could work
by XDTM
Fri Jan 26, 2018 7:37 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23679

Re: bring back singularity as main powersource

the skill ceiling isnt really relevant when the basic setup gives all the power you ever need Which is why I said to make basic delams turn catastrophic (spawn a singulo/tesla), then make setups with more complex gasses only explode, so that more complex engines actually have the reward of being sa...
by XDTM
Fri Jan 26, 2018 7:30 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72212

Re: Wiki Improvement Drive 2018 Edition

Don't forget my mob mechanics page!
by XDTM
Thu Jan 25, 2018 7:19 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23679

Re: bring back singularity as main powersource

Sorry if i don't like spending 15 minutes in xenobiology and then hear ";SINGULOOSE" on the radio and feeling like i wasted my time for nothing, every other round, because someone thought that loosing the singulo was a real fun and original idea. At least the SM only explodes engineering a...
by XDTM
Wed Jan 24, 2018 10:05 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72212

Re: Wiki Improvement Drive 2018 Edition

Can't wait to get my deletion license
by XDTM
Wed Jan 24, 2018 8:14 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23679

Re: bring back singularity as main powersource

I can agree with a more varied sm failure effect. But putting a singulo in every round makes it monotonous instead of a novelty, and it's a pity to have a station-eating wormhole become boring because of overuse
by XDTM
Tue Jan 23, 2018 10:46 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23679

Re: bring back singularity as main powersource

ah yes i do like the round being over because someone in a deserted area snipped a wire
by XDTM
Tue Jan 23, 2018 8:14 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72212

Re: Wiki Improvement Drive 2018 Edition

Are there points for uploading images?
by XDTM
Tue Jan 23, 2018 7:56 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72212

Re: Wiki Improvement Drive 2018 Edition

Time to get crankin'

I added the extract effects for luminescents
by XDTM
Tue Jan 23, 2018 5:36 pm
Forum: Ideas
Topic: Revert Protolathe Changes
Replies: 12
Views: 2479

Re: Revert Protolathe Changes

Jzoid wrote:ultimately, it flopped. (Though it's still in progress).
There's your problem
by XDTM
Tue Jan 23, 2018 1:43 pm
Forum: Closed Policy Discussion
Topic: Revising the Naming Policy.
Replies: 53
Views: 11131

Re: Revising the Naming Policy.

Alipheese wrote:Titles regarding rank or position such as King, Lord, Duke, etc would not be allowed.
oh no
by XDTM
Mon Jan 22, 2018 6:31 pm
Forum: Ideas
Topic: Megafuna Loot: Fist of the Legion, and AT shield
Replies: 5
Views: 1363

Re: Megafuna Loot: Fist of the Legion, and AT shield

Time to buff voice of god
by XDTM
Sun Jan 21, 2018 4:18 pm
Forum: Ideas
Topic: Remove engravings already
Replies: 34
Views: 6965

Re: Remove engravings already

Maybe they could last for x rounds + the number of upvotes they have, so shitty ones would expire rapidly and good ones would stay longer (but not forever)
by XDTM
Sat Jan 20, 2018 10:41 pm
Forum: Ideas
Topic: Remove engravings already
Replies: 34
Views: 6965

Re: Remove engravings already

or just make it an alt-click to open
by XDTM
Sat Jan 20, 2018 12:13 pm
Forum: Ideas
Topic: Greytide pods in the laundry room
Replies: 20
Views: 4267

Re: Greytide pods in the laundry room

Make them do a big chunk of brain damage, if you eat a few you might display brain powers, or just end up paralyzed
by XDTM
Thu Jan 18, 2018 7:14 pm
Forum: Ideas
Topic: Slimepeople rework
Replies: 2
Views: 1047

Re: Slimepeople rework

Yeah, basically slimepeople's gimmick is splitting (which was buffed so on death/unconsciousness you transfer to another body), luminescents are versatile as long as they have extracts to use, and stargazers have mind communication (which works while in crit/unconscious/mute/etc so you can chelp to ...
by XDTM
Tue Jan 16, 2018 6:36 pm
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 13971

Re: Enlarge your round

The thing is that with antags it's not directly more antags=more chaos, but rather more antags=more chance of getting the one guy who wants to cause maximum chaos in the minimum time possible. If there is nobody like that as a traitor during a round it usually lasts fairly long with no clear disrupt...
by XDTM
Sun Jan 14, 2018 8:20 pm
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 13971

Re: Enlarge your round

Making jobs shorter is a way of working around short rounds, if you don't want those make rounds longer
by XDTM
Thu Jan 11, 2018 7:12 pm
Forum: Closed Policy Discussion
Topic: Why does IC revenge mitigate Admin intervention?
Replies: 73
Views: 15489

Re: Why does IC revenge mitigate Admin intervention?

What we're trying to get across is 1) Player A does some shitty minor griff 2) Player 2 dunks Player 1 3) Player 2 does not feel sufficiently vindicated so they also call the admins to exacerbate a minor issue to something bigger than it is is not an ideal course of action and makes mountains of mo...
by XDTM
Sun Jan 07, 2018 1:10 pm
Forum: Video Games
Topic: Slay the Spire: Dark Souls of Hearthstone
Replies: 54
Views: 16166

Re: Slay the Spire: Dark Souls of Hearthstone

It's kinda binary, if you have strength reduction or weaken in your deck it's easy otherwise it scales far fasten than most other bosses. Even the statue head only increases it's damage by 5 per turn, without wounds, after 5 "free" turns and with the slow debuff to help you kill it faster.
by XDTM
Sat Jan 06, 2018 11:58 pm
Forum: Video Games
Topic: Slay the Spire: Dark Souls of Hearthstone
Replies: 54
Views: 16166

Re: Slay the Spire: Dark Souls of Hearthstone

I picked it up, plenty of synergies which makes it pretty fun. Another interesting part of the game is trying to minmax damage and defense during combat, because by lategame there are so many factors between relics, powers, and card combinations that getting the most out of your turn is complicated,...
by XDTM
Thu Jan 04, 2018 6:53 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 678131

Re: Little things you learned that are game changing

You can instantly purge someone's chems by giving them the recipe for smoke or foam, as it consumes all the reagents in the "container" to make the smoke.
by XDTM
Sun Dec 31, 2017 12:49 pm
Forum: General Chat
Topic: TC trade ideas
Replies: 29
Views: 8695

Re: TC trade ideas

A split personality with a different objective
by XDTM
Sun Dec 31, 2017 12:48 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 678131

Re: Little things you learned that are game changing

Limski wrote:You can cuff xenos.
yes.
To add on that, they have a fixed 5 second uncuff time regardless of cuffs, so fake cuffs are just as good for that purpose
by XDTM
Mon Dec 18, 2017 6:04 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

A panic attack works fine, i'll put it in the list for the next brain trauma update.
by XDTM
Sat Dec 16, 2017 2:04 am
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Paranoia: You see people as various kinds of antagonist in generic gear, hear gunshots/e-swords/explosions/bombs beeping and randomly hallucinate people attacking you. It should be hard as possible to distinguish from reality. Only noises really, the rest ends up being really boring "o I'm hal...
by XDTM
Fri Dec 15, 2017 7:17 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Some of these ideas are really cool, but can't feasibly be coded without extreme snowflake. For example, for sociopathy i'd have to put a check in visible_message (an extremely generic proc) to prevent people with one specific trauma from hearing one specific message.
by XDTM
Mon Dec 11, 2017 7:52 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Then it has no effect at all!
by XDTM
Sun Dec 10, 2017 10:49 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

It was originally like this, but it only resulted in people spamming the same phrase until it triggered. The PR that is up right now changes it into a 15 second window instead, triggering randomly. EDIT: Reading again i see you meant random words , and while that does make it very uncontrollable, a ...
by XDTM
Sun Dec 10, 2017 6:36 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Consider that we're in the honeymoon phase of the feature where everyone wants to try it, i bet it'll become rarer as time passes. Still, i don't really like godwoken used tactically; i want powers to be mostly uncontrolled.
by XDTM
Sun Dec 10, 2017 5:45 pm
Forum: Closed Policy Discussion
Topic: Enable IC_PRINTING in game_options.txt
Replies: 113
Views: 26500

Re: Enable IC_PRINTING in game_options.txt

As far as i can see, ICs have two timesgates: finding the right way to program them, and actually doing it. The former carries between rounds already, you can take notes yourself. IC_Printing would get rid of the latter, which is currently slow due to a fairly unfriendly UI. The problem here in my o...
by XDTM
Fri Dec 08, 2017 5:30 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Minor You feel like you have 2 left feet: you stumble and fall while walking Low attention span: You sometimes become a nonhostile mob and walk around aimlessly for a short while (Also, can you add phobias for ALL races (or at least fly people)) Major Pacifism:You can not switch to harm mode nor sh...
by XDTM
Fri Dec 08, 2017 5:26 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Crits only, they also have a separate chance of directly causing a Concussion brain trauma. Deconverting revs by beating their heads in is gonna be problematic.
by XDTM
Fri Dec 08, 2017 4:13 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Cerebral bindness: extensive damage to the brain's frontal lobe Nitpick but the visual cortex is in the occipital lobe I know i'd get something wrong. Nabski, i actualy had Prosopamnesia, agnosia, or whatever coded and functional, but it was an ungodly snowflakey mess and had to strip it for every ...
by XDTM
Fri Dec 08, 2017 12:40 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

Coded! I'll PR it when i have a few ideas to bundle together, to save my GBP.
by XDTM
Fri Dec 08, 2017 11:36 am
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

It's in, and cloning doesn't deal enough damage to cause severe traumas. I might change that in the future, though; early clones coming out paralyzed due to nerve damage does sounds realistic.
by XDTM
Fri Dec 08, 2017 10:59 am
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Brain Traumas

Finally completed the wiki page for brain traumas: https://tgstation13.org/wiki/Brain_Trauma.

I could use opinions on existing traumas as well as ideas for new ones, as the list is still kind of small.
by XDTM
Fri Dec 08, 2017 9:50 am
Forum: General Chat
Topic: New player feedback
Replies: 30
Views: 6640

Re: New player feedback

Make sure to note which parts of the wiki need to be improved in the wiki forums! I try to keep it updated, when i can, and knowing what to focus on is very useful.
by XDTM
Wed Dec 06, 2017 10:13 pm
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8437

Re: Gunsmithing vs Circuits

Qbopper wrote:
SpaceInaba wrote:why would anybody even want a healing landmine
could be useful for blobs or stuff like that where you need quick and dirty aoe heals

Also the idea of a landmine being healthy is endlessly hilarious to me
Vitamines
by XDTM
Sat Dec 02, 2017 3:42 pm
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12518

Re: Item scarcity, Relative Value and so forth

I think the demographic that gets bored post 30-minutes is separate from the one that wants to be able to achieve its goals before round end. Thing is, all it takes is someone in the command staff that belongs to the first group, an apathetic rest of the command staff, and the round ends early, rega...
by XDTM
Sat Dec 02, 2017 1:14 pm
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8437

Re: Gunsmithing vs Circuits

Seriously, guns are only useful either to antags or to antag-hunt and would make the builders try to find an excuse to try them out on victims.
by XDTM
Fri Dec 01, 2017 11:52 am
Forum: Coding Feedback
Topic: Virology Healing Nerfs
Replies: 42
Views: 8310

Re: Virology Healing Nerfs

I like these ideas, i think my next rework will make viro into a catch-the-wild-virus-and-use-it-for-good kinda thing. Maybe lavaland creatures would give more exotic diseases, xenobio could pitch in, and so on