I think that increasing the effort to obtain golems (5 adamantium bars instead of one) and reducing the base stats a bit would help.
However, the special golems do take 10 sheets of mineral, which amounts to 20000 of the selected material, which isn't that cheap.
Search found 1099 matches
- Fri Sep 08, 2017 8:57 am
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 14233
- Thu Sep 07, 2017 7:45 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 14233
Re: Mining and Science >>> Security at Security's Job
To be honest, i never realized you could pick shells up, putting them in backpacks is definitely unintended.
D&B they used to make golems before there even were mining golems
D&B they used to make golems before there even were mining golems
- Wed Sep 06, 2017 7:00 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976558
Re: Minor Suggestions
Oh hey, always up for more golems! Many of those suggestions are redundant or lacking a cool gimmick (the gibtonite golem shares the explosion with the plasma golem, for example), but the sinew floating golem seems like a nice addition As for surgical wonders, i feel like the Voice of God is sadly v...
- Sat Sep 02, 2017 8:03 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
Damn, this is huge, and works for traitor implants apparently
- Fri Sep 01, 2017 12:34 pm
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 39779
Re: Station Map
I really like the library layout, it feels just right for some reason. On the other hand, the stairs right in front of the RnD door seem out of place, even a semirealistic workplace wouldn't have a staircase two steps past the entrance. They should ideally be on a niche in the wall somewhere, or on ...
- Fri Sep 01, 2017 12:08 pm
- Forum: Ideas
- Topic: Organ Research Department : Sprites will be made by myself.
- Replies: 27
- Views: 14023
Re: Organ Research Department : Sprites will be made by myse
AnturK was suggesting replacing virology with something like this. I'm starting to see his point - virology has far more potental as an antag tool/external threat than as a station job, and it'd be nice to see an op/abductor virologist role that prepares viruses to unleash as a weapon. Organs, unlik...
- Thu Aug 31, 2017 8:33 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236827
Re: Minor Feedback
When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.
- Thu Aug 31, 2017 4:09 pm
- Forum: Coding
- Topic: We should all get +DEBUG
- Replies: 14
- Views: 5046
Re: We should all get +DEBUG
Very very abusable. Even if it's just view variables without edit, it lets you see all kinds of hidden information.
- Thu Aug 31, 2017 12:17 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236827
Re: Minor Feedback
On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland
Re: BYOND RNG
I just know that playing viro for a long period i always had the impression that the RNG got "stuck" on a certain set of results, which shifted very slowly over time. Effectively this meant that to get the full set of symptoms i wanted i had to take a break of 5-10 minutes for the set to c...
- Tue Aug 29, 2017 6:38 pm
- Forum: Coding Feedback
- Topic: Flash stun duration
- Replies: 36
- Views: 8820
Re: Flash stun duration
I bet if traitors could buy pulse rifles at 5 tc there would still be people saying "i ded pls nerf" and "git gud" when someone tries to nerf them
- Tue Aug 29, 2017 6:15 pm
- Forum: Site, Forums, And Wiki
- Topic: Tutorial Rewrite
- Replies: 36
- Views: 10563
Re: New Player Guide Rewrite
For my part, i'm starting to write up indepth about game mechanics; i already wrote up the https://tgstation13.org/wiki/Health page, and i'm going to add Status effects for stuns and such, differences between complex and simple mobs, how chemicals work, and so on.
- Sun Aug 27, 2017 8:19 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 277070
Re: Sprite Requests
A flesh golem sprite - the best would be a thickly built humanoid built with stitched meat, but pretty much anything would be better than using the ling fleshsuit. Since human sprites are built out of single limbs, it'd be awesome if the sprite was already divided instead of full (i can still cut it...
- Sat Aug 26, 2017 9:57 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 930903
Re: Screenshots General
also what happened to cross server news
- Sat Aug 26, 2017 10:41 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
It would only work in melee anyway, no?
- Thu Aug 24, 2017 3:37 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
There is also a space ruin which is basically a fake space tile in space, which gives a pulse rifle when clicked
- Tue Aug 22, 2017 8:19 am
- Forum: Ideas
- Topic: Chameleon kit suggestion
- Replies: 3
- Views: 1226
Re: Chameleon kit suggestion
Better idea: a scanner tool that would scan a target and copy his clothes on your chamkit
- Tue Aug 22, 2017 8:16 am
- Forum: Coding Feedback
- Topic: >viruses can infect you through a hardsuit and internals
- Replies: 9
- Views: 2479
Re: >viruses can infect you through a hardsuit and internals
Now that stats matter the transmission penetration bonus started showing up. I'll check infection code, i'll try to make it more reasonable.
- Sat Aug 19, 2017 12:14 am
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
Cough has a threshold effect where it spreads on cough if the virus is airborne, maybe the check is not working properly
- Tue Aug 15, 2017 7:55 pm
- Forum: Ideas
- Topic: Ghoast door
- Replies: 20
- Views: 4931
Re: Ghoast door
revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT Rework reventant into a poltergeist that gets the power of interacting with stuff like this to spook people, instead of the current ghost hobo that tries to eat scraps off the curre...
- Tue Aug 15, 2017 8:25 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
i suppose you could close the SSU while the core is inside and it'll act like a locker
- Sat Aug 12, 2017 2:41 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
I'm also 90% sure it remembers your dna from the time of the scan, meaning that if you get mutated into a plasmaman and get cloned from a record you'll be back to human. A new scan would overwrite this, of course.
- Sat Aug 12, 2017 8:44 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
we should to be able to build body shells in robotics (which would be a completely dismembered robotic chest, i suppose) which could eventually become an android once fully built. People wouldn't have to wait several minutes for a full aug anymore!
- Fri Aug 11, 2017 2:59 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
Thats why it got removed from being applicable on dead bodies. Augments work well though in its place for repairing damage and allowing bodies to be repaired even if they are hideous bloody mess. Fun fact: Synthflesh now works again on dead bodies (styptic and silver sulf still don't). Another meth...
- Fri Aug 11, 2017 11:10 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
Unless you're using the CMO's belt defib, you'll be swapping out your backpack for the defib, setting up to defib them, maybe even taking time to remove a hard suit. And that's if you already have one on hand. People wearing augments, implants, or genetic powers, will all appreciate being defibbed ...
- Thu Aug 10, 2017 6:46 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
I suppose, but i don't really know how that is happening in the first place... i guess i'll try those steps out
- Tue Aug 08, 2017 5:17 pm
- Forum: General Chat
- Topic: /tg/ station playstyle, Powergaming vs [E]RPing
- Replies: 27
- Views: 8626
Re: /tg/ station playstyle, Powergaming vs [E]RPing
I think in another thread the "powergame" problem was identified more as a lack of sportmanship. To make an example, if you examined someone and you saw their backpack as "chameleon backpack", despite it being identical to a normal one, would you: A - Ignore it B - Tell the guy a...
- Mon Aug 07, 2017 7:04 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 50572
Re: Should people be allowed to suicide at roundstart
Maybe this is the kind of problem that can be solved by chucking ideas at the wall to see what sticks. The notion of a slight, cumulative improvement to next antag rate based on... - Playing a round to its completion - Without suiciding - Without ghosting from a living mob - Without being killed by...
- Mon Aug 07, 2017 3:53 pm
- Forum: Coding
- Topic: RD Tech Web Bounty
- Replies: 52
- Views: 12708
Re: RD Tech Web Bounty
It's definitely overcomplicated if we're going to go with that as its purpose. You could put a high-risk scan option in the classic DA to fill that niche, and give the room to something more deserving.
- Sun Aug 06, 2017 9:13 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552041
Re: Simple Questions Thread
Oh you were correct there. No difference between t5 + t7 and just t7, so if you need the boost sell the t5 and do the rest later. Also what kind of scientist thinks they can get t7 consistently?
- Sat Aug 05, 2017 10:02 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552041
Re: Simple Questions Thread
Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
- Sat Aug 05, 2017 2:41 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
I can't reproduce this. I tried mutating, removing symptoms, neutering, and creating culture bottles both named and non. How long ago was the screenshot? I did fix a bug with IDs some time ago, might've been that.
- Sat Aug 05, 2017 11:55 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552041
Re: Simple Questions Thread
The fat warning appears before the actual disability, if i remember correctly. As for eating it while full, you can grind it with a reagent grinder, and drink it as a reagent to bypass the limit. You can also do this with sugar to gain nutrition after being full.
- Sat Aug 05, 2017 11:52 am
- Forum: Coding
- Topic: RD Tech Web Bounty
- Replies: 52
- Views: 12708
Re: RD Tech Web Bounty
How is not actually doing any of your own work in any way interesting? If you have to potentially sacrifice something in order to achieve progress on something, that can be a comprehensive system that allows for a wide range of possible situations where you have to make various decisions about what...
- Wed Aug 02, 2017 7:41 pm
- Forum: Closed Policy Discussion
- Topic: name change policy change
- Replies: 88
- Views: 28029
Re: name change policy change
I like this, i remember when there was literally someone named DOOM GUY with seemingly no repercussion.
- Wed Aug 02, 2017 7:39 pm
- Forum: Coding Feedback
- Topic: Hallucinations 3.0
- Replies: 1
- Views: 686
Hallucinations 3.0
Any feedback on the latest hallucination update? It should've solved the issue of hallucinations happening way too often, preventing stunlocks, it added several new hallucinations and made existing ones more believable. Also added another contextual hallucination: try using a chem dispenser while ha...
- Mon Jul 31, 2017 1:03 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
Something went wrong with disease ids i suppose. I'll get a fix out soon.
- Sun Jul 30, 2017 1:43 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
Goddamn disease id system. Did you make a new culture bottle and it scrambled the virus?
- Sat Jul 29, 2017 8:09 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 450716
Re: Memorable Quotes
It seems to be a 0 to 9, from the code, unless i'm missing a +1 in the process somewhere
- Sat Jul 29, 2017 1:01 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
As for its lethality, I'm not sure if it's still around, but I do remember seeing things like 6-7 people all in the middle of medbay stunlocked because a disease was causing them to puke blood repeatedly every 2 seconds until they died. This was airborne. I need to do testing to see if current viro...
- Tue Jul 25, 2017 6:12 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 552041
Re: Simple Questions Thread
Xenobio can give you frost oil and slime toxin (if not outright dangerous shit like plasmaman or black slime toxin), and with a little rnd you can make chem dispensers for the rest.
- Sun Jul 23, 2017 8:52 am
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
Basically, diseases 'tick' once every two seconds. Viruses now have an amount of 'ticks' between each activation. Issue is, i thought these ticks were every second, and when i wanted to put a one minute cooldown on a symptom i actually made it two minutes. Also, healing symptoms that were supposed t...
- Sat Jul 22, 2017 10:40 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
Turns out that diseases tick once every two seconds and i misbalanced the numbers, so virology is about half as effective as intended. PR to fix is up.
- Sat Jul 22, 2017 8:54 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
The healing and timing is unchanged. Now i'm worried there's a bug with the virus timing.Lazengann wrote:Yeah putting the 8 healing symptoms on was enough to survive space for a long while, the same approach today leaves you in crit pretty quickly.
- Sat Jul 22, 2017 8:53 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
I think that the virus that outhealed space with uranium symptoms was the one post-uranium, pre-first rework. A triple stacked uranium+normal healing virus was something to behold, it healed from crit to full in a few seconds, and i remember a round where i just kept shocking myself on an electrifie...
- Sat Jul 22, 2017 5:56 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
You're kinda ignoring that it used to be a 8-14 per activation on a 5% activation chance, making it technically lower than the current 1 per tick (without thresholding it). At 14 each with three viruses it'd amount to ~2.1 healing per second, while now you can have 1 of each (~50% of before) or up t...
- Sat Jul 22, 2017 4:24 pm
- Forum: Coding Feedback
- Topic: The Virology nerf
- Replies: 61
- Views: 12808
Re: The Virology nerf
I did not change any numbers in healing symptoms. The only difference is that they can now be upgraded, unlike they could before, and the symptom limit should not matter if your 7th and 8th pick would previously be eye healing and dna or sensory restoration, which are very marginally useful. So eith...
- Sat Jul 15, 2017 1:31 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
This is also true for engiborg blueprints, and you can law 2 em if you want to know them easily.bandit wrote:The station blueprints contain a guide to the wire colors.
Fun fact: cerulean blueprints (the one use blueprints in xenobio) also have the wire map.
- Tue Jul 11, 2017 8:35 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691829
Re: Little things you learned that are game changing
You can also attach devices to it to do stuff like saying a password to open the door, setting up a sensor further back so it's open by the time you reach it, tie it to a wall button, and so on.
- Tue Jul 11, 2017 8:00 pm
- Forum: Coding Feedback
- Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
- Replies: 44
- Views: 11682
Re: COMPUTER OVER, VIRUS EQUALS VERY YES
So long as any of those hallucinations are a subtle change or are an absence of something. Current hallucinations are just "Oh great, time to get beaten up by a not-player, then eaten by the singularity, then die, then wabbajack, then plasma coming out of the vents, then see a blob warning or ...