Search found 1099 matches

by XDTM
Fri Sep 08, 2017 8:57 am
Forum: Coding Feedback
Topic: Mining and Science >>> Security at Security's Job
Replies: 54
Views: 14233

Re: Mining and Science >>> Security at Security's Job

I think that increasing the effort to obtain golems (5 adamantium bars instead of one) and reducing the base stats a bit would help.

However, the special golems do take 10 sheets of mineral, which amounts to 20000 of the selected material, which isn't that cheap.
by XDTM
Thu Sep 07, 2017 7:45 pm
Forum: Coding Feedback
Topic: Mining and Science >>> Security at Security's Job
Replies: 54
Views: 14233

Re: Mining and Science >>> Security at Security's Job

To be honest, i never realized you could pick shells up, putting them in backpacks is definitely unintended.

D&B they used to make golems before there even were mining golems
by XDTM
Wed Sep 06, 2017 7:00 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 976558

Re: Minor Suggestions

Oh hey, always up for more golems! Many of those suggestions are redundant or lacking a cool gimmick (the gibtonite golem shares the explosion with the plasma golem, for example), but the sinew floating golem seems like a nice addition As for surgical wonders, i feel like the Voice of God is sadly v...
by XDTM
Sat Sep 02, 2017 8:03 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

Damn, this is huge, and works for traitor implants apparently
by XDTM
Fri Sep 01, 2017 12:34 pm
Forum: Planet Station Development
Topic: Station Map
Replies: 76
Views: 39779

Re: Station Map

I really like the library layout, it feels just right for some reason. On the other hand, the stairs right in front of the RnD door seem out of place, even a semirealistic workplace wouldn't have a staircase two steps past the entrance. They should ideally be on a niche in the wall somewhere, or on ...
by XDTM
Fri Sep 01, 2017 12:08 pm
Forum: Ideas
Topic: Organ Research Department : Sprites will be made by myself.
Replies: 27
Views: 14023

Re: Organ Research Department : Sprites will be made by myse

AnturK was suggesting replacing virology with something like this. I'm starting to see his point - virology has far more potental as an antag tool/external threat than as a station job, and it'd be nice to see an op/abductor virologist role that prepares viruses to unleash as a weapon. Organs, unlik...
by XDTM
Thu Aug 31, 2017 8:33 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 236827

Re: Minor Feedback

When they worked for regen, there was no expiration limit for implanting, only for eating them. Surgery does offset a lot of item power, but looking at cyberimplants they require surgery AND high research levels/minerals, for generally less power than constant regen and the emp downside.
by XDTM
Thu Aug 31, 2017 4:09 pm
Forum: Coding
Topic: We should all get +DEBUG
Replies: 14
Views: 5046

Re: We should all get +DEBUG

Very very abusable. Even if it's just view variables without edit, it lets you see all kinds of hidden information.
by XDTM
Thu Aug 31, 2017 12:17 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 236827

Re: Minor Feedback

On the other hand, regen is pretty damn valuable considering it comes from the easiest mob in lavaland
by XDTM
Tue Aug 29, 2017 6:44 pm
Forum: Coding
Topic: BYOND RNG
Replies: 14
Views: 4676

Re: BYOND RNG

I just know that playing viro for a long period i always had the impression that the RNG got "stuck" on a certain set of results, which shifted very slowly over time. Effectively this meant that to get the full set of symptoms i wanted i had to take a break of 5-10 minutes for the set to c...
by XDTM
Tue Aug 29, 2017 6:38 pm
Forum: Coding Feedback
Topic: Flash stun duration
Replies: 36
Views: 8820

Re: Flash stun duration

I bet if traitors could buy pulse rifles at 5 tc there would still be people saying "i ded pls nerf" and "git gud" when someone tries to nerf them
by XDTM
Tue Aug 29, 2017 6:15 pm
Forum: Site, Forums, And Wiki
Topic: Tutorial Rewrite
Replies: 36
Views: 10563

Re: New Player Guide Rewrite

For my part, i'm starting to write up indepth about game mechanics; i already wrote up the https://tgstation13.org/wiki/Health page, and i'm going to add Status effects for stuns and such, differences between complex and simple mobs, how chemicals work, and so on.
by XDTM
Sun Aug 27, 2017 8:19 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 277070

Re: Sprite Requests

A flesh golem sprite - the best would be a thickly built humanoid built with stitched meat, but pretty much anything would be better than using the ling fleshsuit. Since human sprites are built out of single limbs, it'd be awesome if the sprite was already divided instead of full (i can still cut it...
by XDTM
Sat Aug 26, 2017 9:57 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 930903

Re: Screenshots General

also what happened to cross server news
by XDTM
Sat Aug 26, 2017 10:41 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

It would only work in melee anyway, no?
by XDTM
Thu Aug 24, 2017 3:37 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

There is also a space ruin which is basically a fake space tile in space, which gives a pulse rifle when clicked
by XDTM
Tue Aug 22, 2017 8:19 am
Forum: Ideas
Topic: Chameleon kit suggestion
Replies: 3
Views: 1226

Re: Chameleon kit suggestion

Better idea: a scanner tool that would scan a target and copy his clothes on your chamkit
by XDTM
Tue Aug 22, 2017 8:16 am
Forum: Coding Feedback
Topic: >viruses can infect you through a hardsuit and internals
Replies: 9
Views: 2479

Re: >viruses can infect you through a hardsuit and internals

Now that stats matter the transmission penetration bonus started showing up. I'll check infection code, i'll try to make it more reasonable.
by XDTM
Sat Aug 19, 2017 12:14 am
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

Cough has a threshold effect where it spreads on cough if the virus is airborne, maybe the check is not working properly
by XDTM
Tue Aug 15, 2017 7:55 pm
Forum: Ideas
Topic: Ghoast door
Replies: 20
Views: 4931

Re: Ghoast door

revenants should be able to click on a bedsheet to become permanantly visible but now you're a SPOOKY GHOST HOLY SHIT Rework reventant into a poltergeist that gets the power of interacting with stuff like this to spook people, instead of the current ghost hobo that tries to eat scraps off the curre...
by XDTM
Tue Aug 15, 2017 8:25 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

i suppose you could close the SSU while the core is inside and it'll act like a locker
by XDTM
Sat Aug 12, 2017 2:41 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

I'm also 90% sure it remembers your dna from the time of the scan, meaning that if you get mutated into a plasmaman and get cloned from a record you'll be back to human. A new scan would overwrite this, of course.
by XDTM
Sat Aug 12, 2017 8:44 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

we should to be able to build body shells in robotics (which would be a completely dismembered robotic chest, i suppose) which could eventually become an android once fully built. People wouldn't have to wait several minutes for a full aug anymore!
by XDTM
Fri Aug 11, 2017 2:59 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

Thats why it got removed from being applicable on dead bodies. Augments work well though in its place for repairing damage and allowing bodies to be repaired even if they are hideous bloody mess. Fun fact: Synthflesh now works again on dead bodies (styptic and silver sulf still don't). Another meth...
by XDTM
Fri Aug 11, 2017 11:10 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

Unless you're using the CMO's belt defib, you'll be swapping out your backpack for the defib, setting up to defib them, maybe even taking time to remove a hard suit. And that's if you already have one on hand. People wearing augments, implants, or genetic powers, will all appreciate being defibbed ...
by XDTM
Thu Aug 10, 2017 6:46 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

I suppose, but i don't really know how that is happening in the first place... i guess i'll try those steps out
by XDTM
Tue Aug 08, 2017 5:17 pm
Forum: General Chat
Topic: /tg/ station playstyle, Powergaming vs [E]RPing
Replies: 27
Views: 8626

Re: /tg/ station playstyle, Powergaming vs [E]RPing

I think in another thread the "powergame" problem was identified more as a lack of sportmanship. To make an example, if you examined someone and you saw their backpack as "chameleon backpack", despite it being identical to a normal one, would you: A - Ignore it B - Tell the guy a...
by XDTM
Mon Aug 07, 2017 7:04 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 50572

Re: Should people be allowed to suicide at roundstart

Maybe this is the kind of problem that can be solved by chucking ideas at the wall to see what sticks. The notion of a slight, cumulative improvement to next antag rate based on... - Playing a round to its completion - Without suiciding - Without ghosting from a living mob - Without being killed by...
by XDTM
Mon Aug 07, 2017 3:53 pm
Forum: Coding
Topic: RD Tech Web Bounty
Replies: 52
Views: 12708

Re: RD Tech Web Bounty

It's definitely overcomplicated if we're going to go with that as its purpose. You could put a high-risk scan option in the classic DA to fill that niche, and give the room to something more deserving.
by XDTM
Sun Aug 06, 2017 9:13 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 552041

Re: Simple Questions Thread

Oh you were correct there. No difference between t5 + t7 and just t7, so if you need the boost sell the t5 and do the rest later. Also what kind of scientist thinks they can get t7 consistently?
by XDTM
Sat Aug 05, 2017 10:02 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 552041

Re: Simple Questions Thread

Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
by XDTM
Sat Aug 05, 2017 2:41 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

I can't reproduce this. I tried mutating, removing symptoms, neutering, and creating culture bottles both named and non. How long ago was the screenshot? I did fix a bug with IDs some time ago, might've been that.
by XDTM
Sat Aug 05, 2017 11:55 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 552041

Re: Simple Questions Thread

The fat warning appears before the actual disability, if i remember correctly. As for eating it while full, you can grind it with a reagent grinder, and drink it as a reagent to bypass the limit. You can also do this with sugar to gain nutrition after being full.
by XDTM
Sat Aug 05, 2017 11:52 am
Forum: Coding
Topic: RD Tech Web Bounty
Replies: 52
Views: 12708

Re: RD Tech Web Bounty

How is not actually doing any of your own work in any way interesting? If you have to potentially sacrifice something in order to achieve progress on something, that can be a comprehensive system that allows for a wide range of possible situations where you have to make various decisions about what...
by XDTM
Wed Aug 02, 2017 7:41 pm
Forum: Closed Policy Discussion
Topic: name change policy change
Replies: 88
Views: 28029

Re: name change policy change

I like this, i remember when there was literally someone named DOOM GUY with seemingly no repercussion.
by XDTM
Wed Aug 02, 2017 7:39 pm
Forum: Coding Feedback
Topic: Hallucinations 3.0
Replies: 1
Views: 686

Hallucinations 3.0

Any feedback on the latest hallucination update? It should've solved the issue of hallucinations happening way too often, preventing stunlocks, it added several new hallucinations and made existing ones more believable. Also added another contextual hallucination: try using a chem dispenser while ha...
by XDTM
Mon Jul 31, 2017 1:03 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

Something went wrong with disease ids i suppose. I'll get a fix out soon.
by XDTM
Sun Jul 30, 2017 1:43 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

Goddamn disease id system. Did you make a new culture bottle and it scrambled the virus?
by XDTM
Sat Jul 29, 2017 8:09 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 450716

Re: Memorable Quotes

It seems to be a 0 to 9, from the code, unless i'm missing a +1 in the process somewhere
by XDTM
Sat Jul 29, 2017 1:01 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

As for its lethality, I'm not sure if it's still around, but I do remember seeing things like 6-7 people all in the middle of medbay stunlocked because a disease was causing them to puke blood repeatedly every 2 seconds until they died. This was airborne. I need to do testing to see if current viro...
by XDTM
Tue Jul 25, 2017 6:12 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 552041

Re: Simple Questions Thread

Xenobio can give you frost oil and slime toxin (if not outright dangerous shit like plasmaman or black slime toxin), and with a little rnd you can make chem dispensers for the rest.
by XDTM
Sun Jul 23, 2017 8:52 am
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

Basically, diseases 'tick' once every two seconds. Viruses now have an amount of 'ticks' between each activation. Issue is, i thought these ticks were every second, and when i wanted to put a one minute cooldown on a symptom i actually made it two minutes. Also, healing symptoms that were supposed t...
by XDTM
Sat Jul 22, 2017 10:40 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

Turns out that diseases tick once every two seconds and i misbalanced the numbers, so virology is about half as effective as intended. PR to fix is up.
by XDTM
Sat Jul 22, 2017 8:54 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

Lazengann wrote:Yeah putting the 8 healing symptoms on was enough to survive space for a long while, the same approach today leaves you in crit pretty quickly.
The healing and timing is unchanged. Now i'm worried there's a bug with the virus timing.
by XDTM
Sat Jul 22, 2017 8:53 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

I think that the virus that outhealed space with uranium symptoms was the one post-uranium, pre-first rework. A triple stacked uranium+normal healing virus was something to behold, it healed from crit to full in a few seconds, and i remember a round where i just kept shocking myself on an electrifie...
by XDTM
Sat Jul 22, 2017 5:56 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

You're kinda ignoring that it used to be a 8-14 per activation on a 5% activation chance, making it technically lower than the current 1 per tick (without thresholding it). At 14 each with three viruses it'd amount to ~2.1 healing per second, while now you can have 1 of each (~50% of before) or up t...
by XDTM
Sat Jul 22, 2017 4:24 pm
Forum: Coding Feedback
Topic: The Virology nerf
Replies: 61
Views: 12808

Re: The Virology nerf

I did not change any numbers in healing symptoms. The only difference is that they can now be upgraded, unlike they could before, and the symptom limit should not matter if your 7th and 8th pick would previously be eye healing and dna or sensory restoration, which are very marginally useful. So eith...
by XDTM
Sat Jul 15, 2017 1:31 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

bandit wrote:The station blueprints contain a guide to the wire colors.
This is also true for engiborg blueprints, and you can law 2 em if you want to know them easily.

Fun fact: cerulean blueprints (the one use blueprints in xenobio) also have the wire map.
by XDTM
Tue Jul 11, 2017 8:35 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691829

Re: Little things you learned that are game changing

You can also attach devices to it to do stuff like saying a password to open the door, setting up a sensor further back so it's open by the time you reach it, tie it to a wall button, and so on.
by XDTM
Tue Jul 11, 2017 8:00 pm
Forum: Coding Feedback
Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
Replies: 44
Views: 11682

Re: COMPUTER OVER, VIRUS EQUALS VERY YES

So long as any of those hallucinations are a subtle change or are an absence of something. Current hallucinations are just "Oh great, time to get beaten up by a not-player, then eaten by the singularity, then die, then wabbajack, then plasma coming out of the vents, then see a blob warning or ...