Search found 1099 matches

by XDTM
Sun Jul 09, 2017 5:49 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

Which is also why opening a locker with a person and a banana in will slip them and why there should be a check if the turf is the same from start to end.
by XDTM
Sun Jul 09, 2017 12:15 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

All you have to do, once you have all powers, is just reroll one power block at a time and see what the monkeyman loses, which takes little to no time. Also, self testing pretty much removes the need to spam occupant - delayed at the end, because you already manifested powers permanently while testi...
by XDTM
Sat Jul 08, 2017 10:13 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

Coldres also gives you low pressure immunity, effectively making you spaceproof (breathing aside, but you have internals). It's one of the most valuable mutations, in my opinion. Also, For the love of god there's an Occupant - Delayed button in the genetics scanner whose sole bloody function is to a...
by XDTM
Sun Jul 02, 2017 9:50 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

It should also be noted that injectors have a 100% chance of manifesting, assuming that the block is either above 800 for a disability or C00 for a power. This makes it superior to using the DNA scanner for finding out powers. Irradiating yourself multiple times to find out what a block is just isn...
by XDTM
Sat Jul 01, 2017 9:42 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

Injectors are temporary and mutadone is a lot more finite than toxin treatment is. The last thing you want is to be stuck a blind, deaf, profanity-spewing giant when a power sink kicks in. That way, if power goes out and all the mutadone is gone, you can at least be assured you won't be stuck with ...
by XDTM
Sat Jul 01, 2017 9:32 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

Genetics is just get the first number of a DNA block 8 or over, see if it's a disability or a power then rinse and repeat. It can be hard to tell if something's a disability so I self-experiment with SE injectors and both a bottle of toxins pills and a clean SE injector on standby. Tourettes is the...
by XDTM
Fri Jun 30, 2017 9:08 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3774
Views: 1023522

Re: Minor Suggestions

They already have an attack command! (or just use red slime)
by XDTM
Fri Jun 30, 2017 9:05 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

Today I learned that xenobiologists are surprised you can command slimes and that nobody appreciates the value of hand feeding slimes You kids these days. The xeniob console have spoiled you Feeding by console gives loyalty as well. There is literally no reason to feed slimes by hand unless the con...
by XDTM
Thu Jun 29, 2017 8:58 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2759
Views: 961415

Re: Screenshots General

No part of the code suggests that they'd be charged by the statue. Maybe it was incoming power from the grid?
by XDTM
Thu Jun 29, 2017 8:50 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

That'd be bacchus' blessing, i'm pretty sure, which has 300 boozepwr where normal alcohol goes up to 100. Not sure if it's normally obtainable, though.
by XDTM
Wed Jun 28, 2017 6:29 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2759
Views: 961415

Re: Screenshots General

tacolizard wrote:you can power the entire station off this.

Image
Alas, rad collectors do not collect radiation, just pulses from singulo and SM.
by XDTM
Fri Jun 23, 2017 5:40 pm
Forum: Coding Feedback
Topic: Blobs have been nerfed way too much
Replies: 33
Views: 6515

Re: Blobs have been nerfed way too much

Blazing oil is good if you plan on standing i the middle of a plasmafire; last time i won as blob i got blazing oil and plopped down in the toxins storage, giving myself a lot of free time to grow while hell blazed around me, then swapped when people came with the first extinguishers.
by XDTM
Sun Jun 18, 2017 7:03 pm
Forum: Coding
Topic: JMath - development and math decisions
Replies: 8
Views: 2844

Re: JMath - development and math decisions

Threshold rework is up on github, but all the numbers are guesswork -- either we test it and tweak what's unbalanced, or someone better at balance than me gives me some directions.
by XDTM
Sat Jun 17, 2017 1:05 pm
Forum: Closed Policy Discussion
Topic: What CAN security get in trouble for these days?
Replies: 293
Views: 73171

Re: What CAN security get in trouble for these days?

J_mad just because the other party started the conflict it doesn't mean that you get to apply the maximum punishment. This whole thread seems to be basically pointing at applying the proper punishment for the crime. Illegal entry to secure areas should be perma, random greytidery should range from ...
by XDTM
Sat Jun 17, 2017 11:42 am
Forum: Closed Policy Discussion
Topic: What CAN security get in trouble for these days?
Replies: 293
Views: 73171

Re: What CAN security get in trouble for these days?

J_mad just because the other party started the conflict it doesn't mean that you get to apply the maximum punishment. This whole thread seems to be basically pointing at applying the proper punishment for the crime. Illegal entry to secure areas should be perma, random greytidery should range from b...
by XDTM
Sat Jun 17, 2017 8:32 am
Forum: Coding Feedback
Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
Replies: 44
Views: 12018

Re: COMPUTER OVER, VIRUS EQUALS VERY YES

With all these good ideas it seems smarter to code them affecting machinery rather than consoles, then whitelisting the possible machinery
by XDTM
Fri Jun 16, 2017 8:56 pm
Forum: Spriting and Mapping
Topic: Station Patches
Replies: 17
Views: 5900

Re: Station Patches

The cerestation logo feels very wide, it represents the map nicely
by XDTM
Fri Jun 16, 2017 1:13 pm
Forum: Ideas
Topic: Abandoned Station Spawn Ruin (Space)
Replies: 101
Views: 23575

Re: Abandoned Station Spawn Ruin (Space)

Some stock parts, a blue toolbox or two, metal and glass are enough to do pre-mineral science. Stock parts can be left out since you can print them.
by XDTM
Fri Jun 16, 2017 1:03 pm
Forum: Coding Feedback
Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
Replies: 44
Views: 12018

Re: COMPUTER OVER, VIRUS EQUALS VERY YES

A camera-disabling virus could be a low-tier idea. Or a total camera shutdown for more severity.
by XDTM
Thu Jun 15, 2017 9:58 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

R&D can build the machine that sets the announcing radio message on latejoin. You no longer need to be the CE or the AI to meddle with it!
by XDTM
Thu Jun 15, 2017 9:56 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 114622

Re: ye flask

is the fountain still on fire?
by XDTM
Thu Jun 15, 2017 7:39 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 114622

Re: ye flask

try to get rocks from the courtyard, so we can try to smash locks or throw them at bad stuff
by XDTM
Thu Jun 15, 2017 6:32 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 114622

Re: ye flask

It's gonna be our mascot
by XDTM
Wed Jun 14, 2017 9:01 pm
Forum: Coding Feedback
Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
Replies: 90
Views: 23004

Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem

We should remove the all around better items instead, gimmick items or tools with more specific uses fit the idea of a custom toolkit much better.
by XDTM
Wed Jun 14, 2017 8:58 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 114622

Re: ye flask

stick the gum to the caterpillar, then stick the gummed caterpillar somewhere so it doesn't run away
by XDTM
Wed Jun 14, 2017 6:55 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 114622

Re: ye flask

open the trapdoor and look down with the lantern
by XDTM
Wed Jun 14, 2017 6:26 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 570304

Re: Simple Questions Thread

how the fuck do you get more flashes for borgs. Neither the exosuit fabricator, protolathe nor autolathe have flashes. Tell R&D to do their job and you'll be able to make more. Flashes got made to require research for some godawful reason. If that fails, you can harvest two from the HoPline and...
by XDTM
Wed Jun 14, 2017 6:24 pm
Forum: Coding Feedback
Topic: The Extended Announcement (aka the bat signal for greytide)
Replies: 50
Views: 12245

Re: The Extended Announcement (aka the bat signal for greyti

Wouldn't the announced one be a better gauge for greyshittery? You can sorta chalk greytide in secret extended to ic conflict from paranoia and suspicion, but when people start breaking stuff and starting fights in announced extended you know for sure they're doing it to grief
by XDTM
Wed Jun 14, 2017 5:08 pm
Forum: Closed Policy Discussion
Topic: Admin events
Replies: 53
Views: 10047

Re: Admin events

Admins, what is your opinion on giveing people OP items but promicing they won't murderbone/ do dramatic/funny stuff with it [[[[admins]]]], the singular entity but yes I'd do this a lot I traded changeling and antag status for VoG implanted the other day. Sometimes players would rather mess around...
by XDTM
Wed Jun 14, 2017 5:02 pm
Forum: Ideas
Topic: Ability to dissasemble the floor
Replies: 13
Views: 3779

Re: Ability to dissasemble the floor

The reason put out in the past is balance- if all it took to disassemble the floor was common tools, it would be very easy to create a hole to space, which is very problematic. Really? It's piss easy to fix a hole like that, it literally takes 1 second to use rods + floor tile and you are done. If ...
by XDTM
Wed Jun 14, 2017 1:54 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 114622

Re: ye flask

Look under the table, maybe there's a small ice pick stuck from below
by XDTM
Tue Jun 13, 2017 7:03 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

you can make it highlight the traitor secret codewords. This should have been a feature ages ago. It was PR'd too, but it was denied for some reason. Most likely code quality reasons. Saycode is already a bitch to work with (though I think Remie might have refactored it since the last time I was re...
by XDTM
Tue Jun 13, 2017 6:22 pm
Forum: Coding Feedback
Topic: The Extended Announcement (aka the bat signal for greytide)
Replies: 50
Views: 12245

Re: The Extended Announcement (aka the bat signal for greyti

Yeah, it depends on who you're playing with, if it's just 50% greytide pacing around shouting that they're bored and want to call the shuttle or just running around griefing it's just unfun, but if you have departments building up stuff and making constructions or getting to the end of their jobs an...
by XDTM
Tue Jun 13, 2017 6:13 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 715339

Re: Little things you learned that are game changing

OhChildflayer wrote:
tacolizard wrote:you can make it highlight the traitor secret codewords.
This should have been a feature ages ago.
It was PR'd too, but it was denied for some reason.
by XDTM
Mon Jun 12, 2017 5:56 pm
Forum: Spriting and Mapping
Topic: Planetstation Map Bounty
Replies: 38
Views: 10936

Re: Planetstation Map Bounty

Science and mining should be close, for maximum efficiency
by XDTM
Mon Jun 12, 2017 2:17 pm
Forum: Coding Feedback
Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
Replies: 90
Views: 23004

Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem

I feel like we could do without the weapons, or at least those like the ebow/esword that never run out and are vastly better than any obtainable station counterpart.
by XDTM
Wed Jun 07, 2017 8:44 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 658097

Re: Pet Peeves Thread - Little things that REALLY annoy you

When RnD complains about costs when they don't do any part in getting the resources. I had a scientist pull a fabbed ebow on me as sec when I tried to go in to make guns during an ops round screaming "IM NOT BUFFING SEC IM NOT BUFFING SEC" What is it about scientists these days that makes...
by XDTM
Wed Jun 07, 2017 8:34 pm
Forum: General Chat
Topic: Duke's Virology Speedrun Guide
Replies: 0
Views: 1097

Duke's Virology Speedrun Guide

Hello again from Duke's powergame guides Today we'll be looking at how to make a complete (non-uranium) healing virus at minute 10! This guide does not cover in depth virology mechanics, and it's meant for people who just want to push a healvirus out of the door and be done with it. Start 1.PNG You'...
by XDTM
Tue Jun 06, 2017 6:32 pm
Forum: Ideas
Topic: Research and general Sci department thoughtboard
Replies: 5
Views: 1260

Re: Research and general Sci department thoughtboard

For research itself: I was thinking along the lines of a "pick-from-three" style of research, like stellaris, where every tier of research you can pick from a set of research projects, each with particular levels and unique benefits/gear, and missing out on the others; so as the levels go ...
by XDTM
Tue Jun 06, 2017 4:48 pm
Forum: Off Topic
Topic: BREAKING NEWS FROM ONTARIO (CANUCKLAND)
Replies: 90
Views: 31032

Re: BREAKING NEWS FROM ONTARIO (CANUCKLAND)

Now I'm not a doctor, but I think cutting boys ball off or forcing HRT upon their organism before the end of puberty will adversely affect his mental and physical development. But that's just my biology minor speaking. Pretty sure the idea is to bring kids to psychologists first, not straight to su...
by XDTM
Tue Jun 06, 2017 4:40 pm
Forum: General Chat
Topic: Silicon Mech Pilots
Replies: 28
Views: 7124

Re: Silicon Mech Pilots

Middle mouse to use equipment, i'm not sure if that's also bugged or if those that report this didn't know about it
by XDTM
Tue Jun 06, 2017 4:38 pm
Forum: Ideas
Topic: antag hud for observers
Replies: 58
Views: 13619

Re: antag hud for observers

We can make ghosts also not able to use ghost roles, or ghost role bans wouldn't exist
by XDTM
Tue Jun 06, 2017 4:36 pm
Forum: General Chat
Topic: Jayne Staymates' Guide To Virology : Being A Good Virologist
Replies: 9
Views: 3377

Re: Jayne Staymates' Guide To Virology : Being A Good Virolo

BYOND RNG is really noticeable when spamming a single level, you'll almost always have one or two symptoms that just don't appear even if you drop 30u straight while another one or two keep appearing.
by XDTM
Tue Jun 06, 2017 1:29 pm
Forum: Ideas
Topic: Round-end medal report
Replies: 19
Views: 4638

Re: Round-end medal report

Heads of staff (QM included) should get a single medal for intradepartemental achievements.
by XDTM
Tue Jun 06, 2017 1:22 pm
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 20914

Re: Lets talk about drag speed

I don't see why, steelpoint. Plently of stuff slows you down. Cold, damage, dufflebags, stamina. Dragmurder with zero downsides is shitty gameplay, not a golden staple of combat.
by XDTM
Tue Jun 06, 2017 10:07 am
Forum: General Chat
Topic: Jayne Staymates' Guide To Virology : Being A Good Virologist
Replies: 9
Views: 3377

Re: Jayne Staymates' Guide To Virology : Being A Good Virolo

I stand by what i said for nonscaling healing symptoms.

I'll post a guide later on how to get full healing suite in 5-10 minutes; it's become far easier with more max symptoms and a nicer stealth threshold for the pandemic.
by XDTM
Mon Jun 05, 2017 7:04 pm
Forum: Spriting and Mapping
Topic: Budgetstation
Replies: 67
Views: 22548

Re: Budgetstation

stunprods instead of batons for sec?
by XDTM
Mon Jun 05, 2017 6:10 pm
Forum: Coding Feedback
Topic: The Extended Announcement (aka the bat signal for greytide)
Replies: 50
Views: 12245

Re: The Extended Announcement (aka the bat signal for minor

The point of extended is being able to complete long-term projects (for example, xenobio as a free golem). People are usually not going to start working towards stuff that only pays off after 40+ minutes since they could be murdered or, more likely, the round could end before payoff. And trying and ...
by XDTM
Mon Jun 05, 2017 11:15 am
Forum: Coding Feedback
Topic: The Extended Announcement (aka the bat signal for greytide)
Replies: 50
Views: 12245

Re: The Extended Announcement (aka the bat signal for minor

I'm guilty of severely committing minor IC crimes every time there's an extended announcement because I'd rather contribute to the shuttle being called faster and move on to the next round and hunt valids than sit there and actually use my brain to work on autism projects and the like. Secret Exten...
by XDTM
Sun Jun 04, 2017 9:53 pm
Forum: Ideas
Topic: Budgetstation
Replies: 65
Views: 14486

Re: Budgetstation

Random single airlocks that lead to space, with no required access