Search found 1099 matches
- Sun Jul 09, 2017 5:49 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
Which is also why opening a locker with a person and a banana in will slip them and why there should be a check if the turf is the same from start to end.
- Sun Jul 09, 2017 12:15 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
All you have to do, once you have all powers, is just reroll one power block at a time and see what the monkeyman loses, which takes little to no time. Also, self testing pretty much removes the need to spam occupant - delayed at the end, because you already manifested powers permanently while testi...
- Sat Jul 08, 2017 10:13 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
Coldres also gives you low pressure immunity, effectively making you spaceproof (breathing aside, but you have internals). It's one of the most valuable mutations, in my opinion. Also, For the love of god there's an Occupant - Delayed button in the genetics scanner whose sole bloody function is to a...
- Sun Jul 02, 2017 9:50 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
It should also be noted that injectors have a 100% chance of manifesting, assuming that the block is either above 800 for a disability or C00 for a power. This makes it superior to using the DNA scanner for finding out powers. Irradiating yourself multiple times to find out what a block is just isn...
- Sat Jul 01, 2017 9:42 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
Injectors are temporary and mutadone is a lot more finite than toxin treatment is. The last thing you want is to be stuck a blind, deaf, profanity-spewing giant when a power sink kicks in. That way, if power goes out and all the mutadone is gone, you can at least be assured you won't be stuck with ...
- Sat Jul 01, 2017 9:32 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
Genetics is just get the first number of a DNA block 8 or over, see if it's a disability or a power then rinse and repeat. It can be hard to tell if something's a disability so I self-experiment with SE injectors and both a bottle of toxins pills and a clean SE injector on standby. Tourettes is the...
- Fri Jun 30, 2017 9:08 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3774
- Views: 1023522
Re: Minor Suggestions
They already have an attack command! (or just use red slime)
- Fri Jun 30, 2017 9:05 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
Today I learned that xenobiologists are surprised you can command slimes and that nobody appreciates the value of hand feeding slimes You kids these days. The xeniob console have spoiled you Feeding by console gives loyalty as well. There is literally no reason to feed slimes by hand unless the con...
- Thu Jun 29, 2017 8:58 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 961415
Re: Screenshots General
No part of the code suggests that they'd be charged by the statue. Maybe it was incoming power from the grid?
- Thu Jun 29, 2017 8:50 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
That'd be bacchus' blessing, i'm pretty sure, which has 300 boozepwr where normal alcohol goes up to 100. Not sure if it's normally obtainable, though.
- Wed Jun 28, 2017 6:29 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 961415
- Fri Jun 23, 2017 5:40 pm
- Forum: Coding Feedback
- Topic: Blobs have been nerfed way too much
- Replies: 33
- Views: 6515
Re: Blobs have been nerfed way too much
Blazing oil is good if you plan on standing i the middle of a plasmafire; last time i won as blob i got blazing oil and plopped down in the toxins storage, giving myself a lot of free time to grow while hell blazed around me, then swapped when people came with the first extinguishers.
- Sun Jun 18, 2017 7:03 pm
- Forum: Coding
- Topic: JMath - development and math decisions
- Replies: 8
- Views: 2844
Re: JMath - development and math decisions
Threshold rework is up on github, but all the numbers are guesswork -- either we test it and tweak what's unbalanced, or someone better at balance than me gives me some directions.
- Sat Jun 17, 2017 1:05 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 73171
Re: What CAN security get in trouble for these days?
J_mad just because the other party started the conflict it doesn't mean that you get to apply the maximum punishment. This whole thread seems to be basically pointing at applying the proper punishment for the crime. Illegal entry to secure areas should be perma, random greytidery should range from ...
- Sat Jun 17, 2017 11:42 am
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 73171
Re: What CAN security get in trouble for these days?
J_mad just because the other party started the conflict it doesn't mean that you get to apply the maximum punishment. This whole thread seems to be basically pointing at applying the proper punishment for the crime. Illegal entry to secure areas should be perma, random greytidery should range from b...
- Sat Jun 17, 2017 8:32 am
- Forum: Coding Feedback
- Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
- Replies: 44
- Views: 12018
Re: COMPUTER OVER, VIRUS EQUALS VERY YES
With all these good ideas it seems smarter to code them affecting machinery rather than consoles, then whitelisting the possible machinery
- Fri Jun 16, 2017 8:56 pm
- Forum: Spriting and Mapping
- Topic: Station Patches
- Replies: 17
- Views: 5900
Re: Station Patches
The cerestation logo feels very wide, it represents the map nicely
- Fri Jun 16, 2017 1:13 pm
- Forum: Ideas
- Topic: Abandoned Station Spawn Ruin (Space)
- Replies: 101
- Views: 23575
Re: Abandoned Station Spawn Ruin (Space)
Some stock parts, a blue toolbox or two, metal and glass are enough to do pre-mineral science. Stock parts can be left out since you can print them.
- Fri Jun 16, 2017 1:03 pm
- Forum: Coding Feedback
- Topic: COMPUTER OVER, VIRUS EQUALS VERY YES
- Replies: 44
- Views: 12018
Re: COMPUTER OVER, VIRUS EQUALS VERY YES
A camera-disabling virus could be a low-tier idea. Or a total camera shutdown for more severity.
- Thu Jun 15, 2017 9:58 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
R&D can build the machine that sets the announcing radio message on latejoin. You no longer need to be the CE or the AI to meddle with it!
- Thu Jun 15, 2017 9:56 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 114622
Re: ye flask
is the fountain still on fire?
- Thu Jun 15, 2017 7:39 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 114622
Re: ye flask
try to get rocks from the courtyard, so we can try to smash locks or throw them at bad stuff
- Thu Jun 15, 2017 6:32 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 114622
Re: ye flask
It's gonna be our mascot
- Wed Jun 14, 2017 9:01 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 23004
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
We should remove the all around better items instead, gimmick items or tools with more specific uses fit the idea of a custom toolkit much better.
- Wed Jun 14, 2017 8:58 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 114622
Re: ye flask
stick the gum to the caterpillar, then stick the gummed caterpillar somewhere so it doesn't run away
- Wed Jun 14, 2017 6:55 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 114622
Re: ye flask
open the trapdoor and look down with the lantern
- Wed Jun 14, 2017 6:26 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 570304
Re: Simple Questions Thread
how the fuck do you get more flashes for borgs. Neither the exosuit fabricator, protolathe nor autolathe have flashes. Tell R&D to do their job and you'll be able to make more. Flashes got made to require research for some godawful reason. If that fails, you can harvest two from the HoPline and...
- Wed Jun 14, 2017 6:24 pm
- Forum: Coding Feedback
- Topic: The Extended Announcement (aka the bat signal for greytide)
- Replies: 50
- Views: 12245
Re: The Extended Announcement (aka the bat signal for greyti
Wouldn't the announced one be a better gauge for greyshittery? You can sorta chalk greytide in secret extended to ic conflict from paranoia and suspicion, but when people start breaking stuff and starting fights in announced extended you know for sure they're doing it to grief
- Wed Jun 14, 2017 5:08 pm
- Forum: Closed Policy Discussion
- Topic: Admin events
- Replies: 53
- Views: 10047
Re: Admin events
Admins, what is your opinion on giveing people OP items but promicing they won't murderbone/ do dramatic/funny stuff with it [[[[admins]]]], the singular entity but yes I'd do this a lot I traded changeling and antag status for VoG implanted the other day. Sometimes players would rather mess around...
- Wed Jun 14, 2017 5:02 pm
- Forum: Ideas
- Topic: Ability to dissasemble the floor
- Replies: 13
- Views: 3779
Re: Ability to dissasemble the floor
The reason put out in the past is balance- if all it took to disassemble the floor was common tools, it would be very easy to create a hole to space, which is very problematic. Really? It's piss easy to fix a hole like that, it literally takes 1 second to use rods + floor tile and you are done. If ...
- Wed Jun 14, 2017 1:54 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 114622
Re: ye flask
Look under the table, maybe there's a small ice pick stuck from below
- Tue Jun 13, 2017 7:03 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
you can make it highlight the traitor secret codewords. This should have been a feature ages ago. It was PR'd too, but it was denied for some reason. Most likely code quality reasons. Saycode is already a bitch to work with (though I think Remie might have refactored it since the last time I was re...
- Tue Jun 13, 2017 6:22 pm
- Forum: Coding Feedback
- Topic: The Extended Announcement (aka the bat signal for greytide)
- Replies: 50
- Views: 12245
Re: The Extended Announcement (aka the bat signal for greyti
Yeah, it depends on who you're playing with, if it's just 50% greytide pacing around shouting that they're bored and want to call the shuttle or just running around griefing it's just unfun, but if you have departments building up stuff and making constructions or getting to the end of their jobs an...
- Tue Jun 13, 2017 6:13 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 715339
Re: Little things you learned that are game changing
It was PR'd too, but it was denied for some reason.OhChildflayer wrote:This should have been a feature ages ago.tacolizard wrote:you can make it highlight the traitor secret codewords.
- Mon Jun 12, 2017 5:56 pm
- Forum: Spriting and Mapping
- Topic: Planetstation Map Bounty
- Replies: 38
- Views: 10936
Re: Planetstation Map Bounty
Science and mining should be close, for maximum efficiency
- Mon Jun 12, 2017 2:17 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 23004
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
I feel like we could do without the weapons, or at least those like the ebow/esword that never run out and are vastly better than any obtainable station counterpart.
- Wed Jun 07, 2017 8:44 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 658097
Re: Pet Peeves Thread - Little things that REALLY annoy you
When RnD complains about costs when they don't do any part in getting the resources. I had a scientist pull a fabbed ebow on me as sec when I tried to go in to make guns during an ops round screaming "IM NOT BUFFING SEC IM NOT BUFFING SEC" What is it about scientists these days that makes...
- Wed Jun 07, 2017 8:34 pm
- Forum: General Chat
- Topic: Duke's Virology Speedrun Guide
- Replies: 0
- Views: 1097
Duke's Virology Speedrun Guide
Hello again from Duke's powergame guides Today we'll be looking at how to make a complete (non-uranium) healing virus at minute 10! This guide does not cover in depth virology mechanics, and it's meant for people who just want to push a healvirus out of the door and be done with it. Start 1.PNG You'...
- Tue Jun 06, 2017 6:32 pm
- Forum: Ideas
- Topic: Research and general Sci department thoughtboard
- Replies: 5
- Views: 1260
Re: Research and general Sci department thoughtboard
For research itself: I was thinking along the lines of a "pick-from-three" style of research, like stellaris, where every tier of research you can pick from a set of research projects, each with particular levels and unique benefits/gear, and missing out on the others; so as the levels go ...
- Tue Jun 06, 2017 4:48 pm
- Forum: Off Topic
- Topic: BREAKING NEWS FROM ONTARIO (CANUCKLAND)
- Replies: 90
- Views: 31032
Re: BREAKING NEWS FROM ONTARIO (CANUCKLAND)
Now I'm not a doctor, but I think cutting boys ball off or forcing HRT upon their organism before the end of puberty will adversely affect his mental and physical development. But that's just my biology minor speaking. Pretty sure the idea is to bring kids to psychologists first, not straight to su...
- Tue Jun 06, 2017 4:40 pm
- Forum: General Chat
- Topic: Silicon Mech Pilots
- Replies: 28
- Views: 7124
Re: Silicon Mech Pilots
Middle mouse to use equipment, i'm not sure if that's also bugged or if those that report this didn't know about it
- Tue Jun 06, 2017 4:38 pm
- Forum: Ideas
- Topic: antag hud for observers
- Replies: 58
- Views: 13619
Re: antag hud for observers
We can make ghosts also not able to use ghost roles, or ghost role bans wouldn't exist
- Tue Jun 06, 2017 4:36 pm
- Forum: General Chat
- Topic: Jayne Staymates' Guide To Virology : Being A Good Virologist
- Replies: 9
- Views: 3377
Re: Jayne Staymates' Guide To Virology : Being A Good Virolo
BYOND RNG is really noticeable when spamming a single level, you'll almost always have one or two symptoms that just don't appear even if you drop 30u straight while another one or two keep appearing.
- Tue Jun 06, 2017 1:29 pm
- Forum: Ideas
- Topic: Round-end medal report
- Replies: 19
- Views: 4638
Re: Round-end medal report
Heads of staff (QM included) should get a single medal for intradepartemental achievements.
- Tue Jun 06, 2017 1:22 pm
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 20914
Re: Lets talk about drag speed
I don't see why, steelpoint. Plently of stuff slows you down. Cold, damage, dufflebags, stamina. Dragmurder with zero downsides is shitty gameplay, not a golden staple of combat.
- Tue Jun 06, 2017 10:07 am
- Forum: General Chat
- Topic: Jayne Staymates' Guide To Virology : Being A Good Virologist
- Replies: 9
- Views: 3377
Re: Jayne Staymates' Guide To Virology : Being A Good Virolo
I stand by what i said for nonscaling healing symptoms.
I'll post a guide later on how to get full healing suite in 5-10 minutes; it's become far easier with more max symptoms and a nicer stealth threshold for the pandemic.
I'll post a guide later on how to get full healing suite in 5-10 minutes; it's become far easier with more max symptoms and a nicer stealth threshold for the pandemic.
- Mon Jun 05, 2017 7:04 pm
- Forum: Spriting and Mapping
- Topic: Budgetstation
- Replies: 67
- Views: 22548
Re: Budgetstation
stunprods instead of batons for sec?
- Mon Jun 05, 2017 6:10 pm
- Forum: Coding Feedback
- Topic: The Extended Announcement (aka the bat signal for greytide)
- Replies: 50
- Views: 12245
Re: The Extended Announcement (aka the bat signal for minor
The point of extended is being able to complete long-term projects (for example, xenobio as a free golem). People are usually not going to start working towards stuff that only pays off after 40+ minutes since they could be murdered or, more likely, the round could end before payoff. And trying and ...
- Mon Jun 05, 2017 11:15 am
- Forum: Coding Feedback
- Topic: The Extended Announcement (aka the bat signal for greytide)
- Replies: 50
- Views: 12245
Re: The Extended Announcement (aka the bat signal for minor
I'm guilty of severely committing minor IC crimes every time there's an extended announcement because I'd rather contribute to the shuttle being called faster and move on to the next round and hunt valids than sit there and actually use my brain to work on autism projects and the like. Secret Exten...
- Sun Jun 04, 2017 9:53 pm
- Forum: Ideas
- Topic: Budgetstation
- Replies: 65
- Views: 14486
Re: Budgetstation
Random single airlocks that lead to space, with no required access