Search found 1099 matches
- Wed Mar 08, 2017 7:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972761
Re: Minor Suggestions
They're in the orbit list
- Wed Mar 08, 2017 11:15 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81571
Re: Traitor Ideas you wanna pull off.
Mute him with genetics and put him unarmed in a glass box with a portable radio
- Wed Mar 08, 2017 9:29 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081230
Re: ITT: We make shitty suggestions and come up with poor id
laz injectors + bluespace bodybags?
- Tue Mar 07, 2017 11:00 am
- Forum: Ideas
- Topic: Megafauna should drop heart containers
- Replies: 21
- Views: 3822
Re: Megafauna should drop heart containers
I'm not even sure if extra health would work without bugs, it could have issues with machinery that shows your health like sleepers or cryo.
If there are no issues, though, i'd make it into an implantable organ.
If there are no issues, though, i'd make it into an implantable organ.
- Tue Mar 07, 2017 10:44 am
- Forum: Coding Feedback
- Topic: The conversion problem
- Replies: 72
- Views: 16677
Re: The conversion problem
Gangs would be better if they were encouraged not to kill everyone not in their gang. I'd rather not get iced immediately even when I'm still neutral just because its expedient if you don't have a convert pen on you. Gang victory should have not just been based on killing all opposition so you can ...
- Mon Mar 06, 2017 2:43 pm
- Forum: Ideas
- Topic: The syndicate binary interface implant.
- Replies: 29
- Views: 6308
Re: The syndicate binary interface implant.
I like Hyena's one better; limited items don't feel really good to use, and engineering could use their own traitor item, with this being a pretty nice fit.
- Mon Mar 06, 2017 2:41 pm
- Forum: Coding
- Topic: Misleading PR Titles
- Replies: 36
- Views: 8228
Re: Misleading PR Titles
Mentioning that it's a sprite tweak could be better, i usually think of tweaks in mechanics if not stated otherwise.
- Mon Mar 06, 2017 2:40 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70887
Re: spooky russian codebase
Could we make our own view() and range() procs so they include upper and lower floors at reduced range? It might solve many aoe-based inconsistencies.
- Sun Mar 05, 2017 8:50 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972761
Re: Minor Suggestions
Sligneris wrote:Just press Deletedarkpaladin109 wrote:Simple mobs should get a action button to Stop Pulling. It gets annoying having to go and use the IC tab each time.
- Sun Mar 05, 2017 8:49 pm
- Forum: General Chat
- Topic: I never do that
- Replies: 44
- Views: 9686
Re: I never do that
Kill a miner, if they brought me minerals in the current round. Miners that deliver minerals are rare and precious creatures and me being an antag won't change this.
- Sun Mar 05, 2017 7:12 pm
- Forum: Coding Feedback
- Topic: The conversion problem
- Replies: 72
- Views: 16677
Re: The conversion problem
One thing i dislike about cults and rev is that they're very anti-gimmick: they don't have a leader to give the team a direction, so everyone either does their own thing or follows the meta, making the rounds take the same direction most of the time, resulting in the loss of the team if there are mo...
- Sun Mar 05, 2017 6:43 pm
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 59477
Re: Things that bring you joy
Getting hold of a dead head of staff as a rev, disguising as them with genetics, and slipping past all the lines of defense to get to the other heads, then shooting them in the back.
- Sun Mar 05, 2017 6:39 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 633404
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who don't walk with help intent in general.
- Sun Mar 05, 2017 9:57 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 863596
Re: Stories of rage, tears and regret
It does if the screen breaks and you don't sync. Always sync your research, especially if it's the kind you can't get back.
- Sat Mar 04, 2017 2:43 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 633404
Re: Pet Peeves Thread - Little things that REALLY annoy you
Setting up an admin event or an assistant gimmick and then having it bombed immediately. In general people or antags who feel the need of bombing or ruining a gimmick just because. A plasmaman made a 100% plasma room in the space tiles between the gravgen and the teleporter, connected to the outsid...
- Fri Mar 03, 2017 11:29 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972761
Re: Minor Suggestions
Even if you're under the spray effect, it only checks when it enters the tile, so it might pass over you without hitting you if you're moving fast enough. Plus, any form of glasses gives immunity.
- Fri Mar 03, 2017 11:25 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 33582
Re: Moving Away from Stun and Done combat
The idea of reducing stun time when hit was nice; it would not be detrimental to sec (except harmbatoners, which probably deserve it) while it prevents, or at least mitigates, stun-then-damage combos. It won't prevent cuffing your target then killing it, but that takes more time which can lead to so...
- Fri Mar 03, 2017 6:25 pm
- Forum: Ideas
- Topic: Security Armour
- Replies: 71
- Views: 10086
Re: Security Armour
But on the other hand it only provides 50 melee defence at the expense of all other defence. When discussing numbers, don't forget that armor does not scale linearly; the effective HP of a human at different armor levels, is: - 10% armor: 111 hp - 20% armor: 125 hp - 30% armor: 142 hp - 40% armor: ...
- Fri Mar 03, 2017 4:50 pm
- Forum: Ideas
- Topic: Security Armour
- Replies: 71
- Views: 10086
Re: Security Armour
Looks fine to me. Captain, as the highest rank member (and a pretty sought-after target) has good reason to have better armor, while it's not exactly a surprise that antags have better gear. They are also ~5 against a whole station. That said, the HoS should probably have better armor than standard ...
- Fri Mar 03, 2017 4:42 pm
- Forum: Coding Feedback
- Topic: make shadowpeople good
- Replies: 20
- Views: 3966
Re: Mutation toxin prices: out of wack, man.
to be fair, liquid dark matter can be made at any chem dispenser, which rnd usually builds, and strange reagent's only real bottleneck is holy water since you can usually get omnizine from donk pockets anyway.
But sure, i'd like shadowpeople to be somewhat better.
But sure, i'd like shadowpeople to be somewhat better.
- Fri Mar 03, 2017 2:01 pm
- Forum: General Chat
- Topic: I never do that
- Replies: 44
- Views: 9686
Re: I never do that
~ Basically this, though I also tend to play Medical Doctor/CMO often, so my job involves actually keeping people alive, and I'll tend to go out of my way to try bringing people back into the round/keep people in the round (ghostrole xeno/robo/mining, braining my enemies for cyborgs etc.). Come aft...
- Fri Mar 03, 2017 9:31 am
- Forum: Coding Feedback
- Topic: make shadowpeople good
- Replies: 20
- Views: 3966
Re: Mutation toxin prices: out of wack, man.
It's something you shoot into other people, not something you use yourself.
- Fri Mar 03, 2017 7:18 am
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 12020
Re: ss13.eu tools on github
Small issue on the export section; since mineral exports are based on the materials inside rather than on the bars exported, every different amount is shown as a different export, instead of adding up.
- Thu Mar 02, 2017 9:45 pm
- Forum: Coding Feedback
- Topic: make shadowpeople good
- Replies: 20
- Views: 3966
Re: Mutation toxin prices: out of wack, man.
It might not kill you outright but it pretty much takes you out of the round.
- Thu Mar 02, 2017 9:14 pm
- Forum: Coding Feedback
- Topic: make shadowpeople good
- Replies: 20
- Views: 3966
Re: Mutation toxin prices: out of wack, man.
Some notes about this. - All the non-black-slime races were already available through the random toxin. All it takes is some time and tries, which you can get several of from a single green. - You can get silver from any chem dispenser, golems aren't hard to get. - I never actually thought of using ...
- Thu Mar 02, 2017 11:55 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972761
Re: Minor Suggestions
> not lich
> invade xenobio
> get a magicarp with life bolt
> gg
> invade xenobio
> get a magicarp with life bolt
> gg
- Thu Mar 02, 2017 7:38 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 85546
Re: Station Concept: Progress
Don't forget AI Holopads and teleport beacons!
- Thu Mar 02, 2017 7:15 am
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 59477
Re: Things that bring you joy
Finding someone to do telescience with.
When a miner brings so many minerals the requests console won't stop beeping.
Getting to rainbow slimes in xenobiology without the shuttle being called.
When a miner brings so many minerals the requests console won't stop beeping.
Getting to rainbow slimes in xenobiology without the shuttle being called.
- Thu Mar 02, 2017 7:12 am
- Forum: Site, Forums, And Wiki
- Topic: /tg/station oauth like login api.
- Replies: 17
- Views: 9804
Re: /tg/station oauth like login api.
Confirmed, it works for me now as well.
- Wed Mar 01, 2017 9:24 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 739038
Re: SS13 Related Art / Hand Drawn Art
It's ten seconds of shuttle away, landing included, i think it's pretty close
- Wed Mar 01, 2017 7:48 am
- Forum: Ideas
- Topic: space mermaids
- Replies: 15
- Views: 1925
Re: space mermaids
Will we be able to harvest Space Mermaid bones, though?
- Wed Mar 01, 2017 7:40 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 739038
Re: SS13 Related Art / Hand Drawn Art
Well that does explain why they don't need lighting to be bright
- Wed Mar 01, 2017 7:38 am
- Forum: Site, Forums, And Wiki
- Topic: /tg/station oauth like login api.
- Replies: 17
- Views: 9804
Re: /tg/station oauth like login api.
I tested it, it doesn't seem to catch my username after i authenticate and it still only shows the Authenticate link.
- Tue Feb 28, 2017 9:13 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 85034
Re: Umbrage: Shadowling Redux (Now on GitHub!)
I think someone has played Dishonored 2 recently
- Tue Feb 28, 2017 9:10 pm
- Forum: Site, Forums, And Wiki
- Topic: Request: Xenobio Color-blind Friendly Diagram
- Replies: 3
- Views: 1634
Re: Request: Xenobio Color-blind Friendly Diagram
The primary functions are pretty much correct, it would be very hard to convey all the secondary or tertiary functions in small icons so i think that's great.
- Tue Feb 28, 2017 1:43 pm
- Forum: Site, Forums, And Wiki
- Topic: Supermatter engine has no guide
- Replies: 18
- Views: 5501
Re: Supermatter engine has no guide
I added the basic mechanics to the wiki based on some code diving. It'd be great if someone could check for errors, i may have interpreted some math in the wrong way.
- Tue Feb 28, 2017 9:15 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689500
Re: Little things you learned that are game changing
Goddammit cyberboss
- Mon Feb 27, 2017 7:26 pm
- Forum: Coding Feedback
- Topic: War ops is entirely pointless when shotguns exist
- Replies: 58
- Views: 11605
Re: War ops is entirely pointless when shotguns exist
Add a special item that allows ops to board the cargo ship and invade from cargo
- Mon Feb 27, 2017 5:15 pm
- Forum: Coding Feedback
- Topic: War ops is entirely pointless when shotguns exist
- Replies: 58
- Views: 11605
Re: War ops is entirely pointless when shotguns exist
And also the most used excuse for keeping double eswords
- Mon Feb 27, 2017 2:42 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689500
Re: Little things you learned that are game changing
Nope! To be precise on the scaling, it's 10% x (boozepower / 65). So anything below 65 is less than 10%, anything more gives more. Bacchus has 420 boozepwr which means 64% extra success chance!
- Mon Feb 27, 2017 1:26 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689500
Re: Little things you learned that are game changing
Sterilizine gives a 20% bonus, alcohol gives 10% of its alcoholic power, and miner's salve gives 10%. Of these only the highest is picked, they do not add up.
- Mon Feb 27, 2017 10:05 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 58175
Re: The Female Body
If you don't speak, wear a hat and hide your face you can usually pass as someone else.
- Mon Feb 27, 2017 8:05 am
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 52144
Re: Remove the singularity in favour of the supermatter
One of the main arguments for SM is standardizing it as an engine, so we can balance power and stuff around it. Making singulo/tesla easy to set up as an alternative would negate that, so it's better to leave it as a possible but hard to build option.
- Mon Feb 27, 2017 8:03 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 863596
Re: Stories of rage, tears and regret
what the fuck
- Mon Feb 27, 2017 6:03 am
- Forum: Coding Feedback
- Topic: War ops is entirely pointless when shotguns exist
- Replies: 58
- Views: 11605
Re: War ops is entirely pointless when shotguns exist
Turns out you can't buy immunity from everything! Hit from long range or try bombs or hit-and-run tactics.
- Mon Feb 27, 2017 5:31 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550093
Re: Simple Questions Thread
And megafauna is 100% immune, i once tried to kill a dragon with a BoH bomb as a golem and was unsuccessful.
- Mon Feb 27, 2017 5:26 am
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20135
Re: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
bandit, just visit the page adding ?action=purge to the url, so it flushes the cache.
Doctor Pork, is Darkest Dungeon ok?
Doctor Pork, is Darkest Dungeon ok?
- Sun Feb 26, 2017 10:18 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20135
- Sun Feb 26, 2017 9:09 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20135
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
The colors come off a bit too strong, and the purple at the top contrasts too much. You should be fine if you make the colors more muted and pick a more neutral color for the top bars, which should be shared between the tables.
- Sun Feb 26, 2017 8:52 pm
- Forum: Site, Forums, And Wiki
- Topic: purge ntr hut of spam
- Replies: 27
- Views: 6304
Re: purge ntr hut of spam
I'm fine with NTR hut spam but KEEP IT THERE REE