Search found 1099 matches

by XDTM
Thu Feb 09, 2017 5:00 pm
Forum: Coding Feedback
Topic: Slaughter/Laughter Demon Is Insane
Replies: 27
Views: 7655

Re: Slaughter/Laughter Demon Is Insane

Steelpoint wrote:
ExcessiveCobblestone wrote:
beerobot wrote:just borg the janitor and a few greyshits and slaughter demons are easily fucked
*kills the roboticist*
*destroys the robotics fabricators*
*kills the unarmed janiborgs*
by XDTM
Thu Feb 09, 2017 4:00 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19766

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

The reason i try to share what i find by codediving is that often it's a feature that is really cool/useful but since very few people know about it it doesn't get seen. If nobody even knows about a new cool space ruin, they'll keep thinking that space has nothing cool, won't explore space, and the r...
by XDTM
Thu Feb 09, 2017 11:53 am
Forum: Ideas
Topic: Security Jetpack
Replies: 39
Views: 7145

Re: Security Jetpack

Heads' hardsuits are supposed to be very strong; CE's gets the jetpack on top of full fireproofing and rad immunity. Even adding an internal jetpack the HoS hardsuit will still probably be inferior.
by XDTM
Thu Feb 09, 2017 7:23 am
Forum: General Chat
Topic: Gender reassignment gone?
Replies: 135
Views: 35282

Re: Gender reassignment gone?

You can still change a person's gender with pink slimes; they can now make a genderswap potion.
by XDTM
Thu Feb 09, 2017 7:21 am
Forum: Ideas
Topic: Security Jetpack
Replies: 39
Views: 7145

Re: Security Jetpack

I agree, HoS only.
by XDTM
Wed Feb 08, 2017 8:13 am
Forum: Coding Feedback
Topic: Station Goals are too time consuming for little gains
Replies: 24
Views: 4182

Re: Station Goals are too time consuming for little gains

What if the BSA allowed you to shoot the other station
by XDTM
Wed Feb 08, 2017 8:12 am
Forum: Coding Feedback
Topic: Slaughter/Laughter Demon Is Insane
Replies: 27
Views: 7655

Re: Slaughter/Laughter Demon Is Insane

Armhulen wrote:
cedarbridge wrote:Remove demon drag. Solved.
but they can't eat anyone now!

oh wait
Actually it could be a cool idea, just have them heal on hit when damaging humans. Also it's even more slaughter-themed since you leave the halls littered with corpses.
by XDTM
Tue Feb 07, 2017 7:37 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676569

Re: Little things you learned that are game changing

About xenobio consoles, it was originally just Xenobiology Lab only, but since i made them buildable they use the name of area they were built on. Normally it's Xenobiology Lab.
by XDTM
Mon Feb 06, 2017 9:16 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849485

Re: Stories of rage, tears and regret

Damn every time there's something nice and unusual someone has to bomb it.
by XDTM
Mon Feb 06, 2017 9:13 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 442987

Re: Memorable Quotes

Not sure if this is the place to post this, but I just discovered something. The invocation on the teleport rune is "Sas'so c'arta forbici!" I figured it must have a base somewhere. So I went to Google Translate and translated it. Nothing. I wonder what happens if I remove an apostrophe. ...
by XDTM
Sun Feb 05, 2017 4:43 pm
Forum: Coding Feedback
Topic: Slaughter/Laughter Demon Is Insane
Replies: 27
Views: 7655

Re: Slaughter/Laughter Demon Is Insane

I'm okay with free, no cooldown-jaunting, or full heal when eating, but not together. Slaughter demons can only be killed by instakilling with shotguns right now, and even that is hard since demons can simply avoid shotgun wielders most of the time, sicne they're omniscient while jaunted. So either ...
by XDTM
Sun Feb 05, 2017 3:33 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19766

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

After all this time, the nuke op items in the https://tgstation13.org/wiki/Syndicate_Items page is now up to date! Start theorycrafting your nuke op loadout!
by XDTM
Sun Feb 05, 2017 10:18 am
Forum: Coding Feedback
Topic: Jaws of Life
Replies: 22
Views: 7039

Re: Jaws of Life

Exactly, the CE starts with the whole wiremap thanks to blueprints, insulos, and full toolbelt, so he can hack doors just fine. It should also be noted that Jaws of Life can be built in RnD, but they have the hardest tech requirement of any item short of mech teleporters, and sonic jackhammers can a...
by XDTM
Sat Feb 04, 2017 8:02 pm
Forum: Ideas
Topic: Please give engineering an early warning system
Replies: 31
Views: 6597

Re: Please give engineering an early warning system

Aloraydrel wrote:Thats what the engineer/CE job is. To maintain the station and the engine :shades:
A traitor engi or even CE will 100% release the engine if they feel like it, nobody's gonna stop them unless they're stupid and do it before people leave to go build autism forts.
by XDTM
Sat Feb 04, 2017 12:27 pm
Forum: Ideas
Topic: Please give engineering an early warning system
Replies: 31
Views: 6597

Re: Please give engineering an early warning system

I would even make releasing the engine require an equivalent of the nuke disk, it's hugely destructive for how easy it is to release.
by XDTM
Fri Feb 03, 2017 5:13 pm
Forum: Coding Feedback
Topic: Let's talk Double-Esword
Replies: 163
Views: 29705

Re: Let's talk Double-Esword

No they don't need melee weapons with an insane reflect percentage and melee deflection. Yes, they do, they're alone against the whole station. And if they have double esword, chances are they don't have other tools against the hordes of validhunting assistants out to get them. If they're alone aga...
by XDTM
Fri Feb 03, 2017 5:03 pm
Forum: Closed Policy Discussion
Topic: There is too little greytide
Replies: 218
Views: 54205

Re: There is too little greytide

Nations vs greytide when
by XDTM
Fri Feb 03, 2017 5:01 pm
Forum: Coding Feedback
Topic: Monkey Logic
Replies: 35
Views: 7842

Re: Monkey Logic

I'd just make red slime reactions work on monkeys as well
by XDTM
Fri Feb 03, 2017 1:17 pm
Forum: Coding Feedback
Topic: Monkey Logic
Replies: 35
Views: 7842

Re: Monkey Logic

A monkey grabbed a paper sheet from a desk and started slapping me lightly with it instead of punching me, 10/10.
by XDTM
Thu Feb 02, 2017 9:15 pm
Forum: Ideas
Topic: lethality mechanics
Replies: 13
Views: 2440

Re: lethality mechanics

Can't wait to play these 30 minute rounds while staying dead for 20 minutes each
by XDTM
Wed Feb 01, 2017 1:59 pm
Forum: Coding Feedback
Topic: Romeral
Replies: 34
Views: 6319

Re: Romeral

This should really be a job reward rather than in the uplink, much like xenobio has the toxin that turns you into a slime or can make spider armies. Maybe as an uranium virus symptom? That way it could spread non-manually, which would make the chaos happen more fluidly since what everyone thought wa...
by XDTM
Tue Jan 31, 2017 3:15 pm
Forum: Ideas
Topic: Hand Puppets
Replies: 5
Views: 1256

Re: Hand Puppets

We have that, i think the mime starts with it
by XDTM
Tue Jan 31, 2017 11:30 am
Forum: Coding Feedback
Topic: Hulk tide
Replies: 42
Views: 7417

Re: Hulk tide

Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways. And suddenly the station has even less doors. Thats actually kind of the intent. The point is that by forcing hulks to rip the station apart to get around, it no longer becomes a "I'm a regular crew m...
by XDTM
Mon Jan 30, 2017 8:20 am
Forum: Coding Feedback
Topic: Hulk tide
Replies: 42
Views: 7417

Re: Hulk tide

They ain't staying in a tight group for your grenade.
by XDTM
Mon Jan 30, 2017 7:59 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676569

Re: Little things you learned that are game changing

Cameras can be upgraded by analyzers for xray, plasma sheets for emp-proofing, or prox sensors for proximity cameras (i don't know what they do, since the AI is not alerted of motion).
by XDTM
Mon Jan 30, 2017 7:55 am
Forum: Coding Feedback
Topic: Hulk tide
Replies: 42
Views: 7417

Re: Hulk tide

Turns out it's hard to mutadone 5-10 hulks before they do significant damage.
by XDTM
Sun Jan 29, 2017 1:58 pm
Forum: Coding Feedback
Topic: Hulk tide
Replies: 42
Views: 7417

Hulk tide

Besides the fact that it's overpowered, giving you the ability to destroy every barrier short of 4 shield generators, 15 damage punches, and stun immunity , the issue with it is when the grey tide gets access to hulk, the round is over. When hulk is spread, then everyone starts making holes until th...
by XDTM
Fri Jan 27, 2017 8:45 pm
Forum: Ideas
Topic: Auxiliary Mining Base Improvements
Replies: 13
Views: 3055

Re: Auxiliary Mining Base Improvements

The issue with transport is that the mining shuttle still lands in mining when onstation, which makes access an additional hurdle. Possibly too powerful, but i'd suggest adding a quantum pad that connects the base to the construction area.
by XDTM
Fri Jan 27, 2017 7:02 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676569

Re: Little things you learned that are game changing

Clowns can make the sad trombone sound by deathgasping. You can deathgasp in crit. Be a real clown and deafen your killer with your honks until the very end.
by XDTM
Fri Jan 27, 2017 4:46 pm
Forum: General Chat
Topic: Telescience & Coordinate Maps - Now for NTSL!
Replies: 73
Views: 58626

Re: Telescience & Coordinate Maps - Now for NTSL!

It's always been on the wiki page for telescience anyway.
by XDTM
Fri Jan 27, 2017 9:33 am
Forum: Coding Feedback
Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
Replies: 85
Views: 20682

Re: Xhuis' 2nd Annual-ish Winter Thaw

calzilla1 wrote:Can you change mine to where you can make Explosive implants like voice analizer (aka like VG)
You can sort of do this by cavity implanting a voice activated grenade :D
by XDTM
Thu Jan 26, 2017 11:30 pm
Forum: Ideas
Topic: Zoom control for ghosts
Replies: 28
Views: 5138

Re: Zoom control for ghosts

This is already a thing in both flightsuits and devils; either they're too rare to cause trouble, or they're harmless enough to give to ghosts.
by XDTM
Thu Jan 26, 2017 11:24 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623118

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who do xenobiology manually. I'm waiting for that sweet green slime juice and they've barely got metal while being abused by monkeys. WHY WOULD YOU EVER NOT USE THE MACHINE THAT TELEPORTS SLIMES AND MONKEYS AROUND That said, if you have a monkey machine upgraded with at least pico-tier, it's...
by XDTM
Thu Jan 26, 2017 3:44 pm
Forum: Ideas
Topic: move eye damage/blindness to an eye organ
Replies: 15
Views: 3964

Re: move eye damage/blindness to an eye organ

I'm working on it, i'll need sprites
by XDTM
Thu Jan 26, 2017 9:04 am
Forum: Coding Feedback
Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
Replies: 85
Views: 20682

Re: Xhuis' 2nd Annual-ish Winter Thaw

If rnd feels like making drones they'll just make them out of an exofab.

Also, since it was on 24, my proposal was to add action buttons to changeling abilities.
by XDTM
Wed Jan 25, 2017 7:17 pm
Forum: Ideas
Topic: Autolathe
Replies: 25
Views: 5167

Re: Autolathe

You can, in fact, print 5x or 10x of buckets or anything else; it was a recent change i made. An unupgraded autolathe is still pretty slow in any case, but at least now you can queue.
by XDTM
Wed Jan 25, 2017 4:22 pm
Forum: Closed Policy Discussion
Topic: Emagging borgs - allowed to cry for help?
Replies: 22
Views: 5128

Re: Emagging borgs - allowed to cry for help?

If he didn't even use it yet it shouldn't have been bad, but if a traitor actually manages to swipe it i think the borg should already be considered emagged; the scrolling error text is likely for flavor more than to let the borg call for help.
by XDTM
Wed Jan 25, 2017 4:20 pm
Forum: Coding Feedback
Topic: Cult Update Suggestions and Feedback
Replies: 32
Views: 7300

Re: Cult Update Suggestions and Feedback

Talisman that when used on a door infects the next person to use it with cult babbling for some time period. Use it for a weak silence before you stun them, or mess with other departments doors to throw heat off your area of operations? Instead of building cult airlocks, you should be able to curse...
by XDTM
Wed Jan 25, 2017 4:09 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623118

Re: Pet Peeves Thread - Little things that REALLY annoy you

*library gets bombed* CALL THE SHUTTLE THE STATION IS IN CHAOS
by XDTM
Wed Jan 25, 2017 8:08 am
Forum: Closed Policy Discussion
Topic: Emagging borgs - allowed to cry for help?
Replies: 22
Views: 5128

Re: Emagging borgs - allowed to cry for help?

I love building a hidden upload and start shaking the AI toy until a fun law comes up, and then see the AI's reaction
by XDTM
Wed Jan 25, 2017 8:06 am
Forum: Coding Feedback
Topic: Cult Update Suggestions and Feedback
Replies: 32
Views: 7300

Re: Cult Update Suggestions and Feedback

I'd just like to see the Voice of God more often, but people are calling it OP even when trying to add it to wizard. Otherwise, these all seem like good ideas. I had thought of a director role, but i imagined it as an AI-like speech-only observer that could look through the eyes of cultists, being t...
by XDTM
Tue Jan 24, 2017 2:51 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623118

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who do xenobiology manually. I'm waiting for that sweet green slime juice and they've barely got metal while being abused by monkeys. WHY WOULD YOU EVER NOT USE THE MACHINE THAT TELEPORTS SLIMES AND MONKEYS AROUND
by XDTM
Tue Jan 24, 2017 8:18 am
Forum: Ideas
Topic: remove neon furry pAIs
Replies: 25
Views: 6365

Re: remove neon furry pAIs

I like the drone one tho
by XDTM
Tue Jan 24, 2017 8:13 am
Forum: Coding Feedback
Topic: Stop making "quality of life" changes
Replies: 19
Views: 4036

Re: Stop making "quality of life" changes

Exactly, i can barely get to xenobiology late-round content WITH the console, and now with monkeys that fight back the old way is just bad.
by XDTM
Tue Jan 24, 2017 8:10 am
Forum: Coding Feedback
Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
Replies: 85
Views: 20682

Re: Xhuis' 2nd Annual-ish Winter Thaw

Changeling action buttons, even if they get codersprites
by XDTM
Tue Jan 24, 2017 8:07 am
Forum: Site, Forums, And Wiki
Topic: ss13.eu tools on github
Replies: 38
Views: 11917

Re: ss13.eu tools on github

It tracks brain damage but not toxin damage?
by XDTM
Mon Jan 23, 2017 10:45 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19766

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

Good thing i procrastinated instead of finishing my ruin screencap project
by XDTM
Mon Jan 23, 2017 2:35 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19766

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

Damn i should've waited before making the lavaland bosses page
by XDTM
Sun Jan 22, 2017 3:47 pm
Forum: Ideas
Topic: Augmented Implants
Replies: 14
Views: 3689

Re: Augmented Implants

You can already put multiple implants in your chest, and the x-ray eye implant is already a thing. Magboot implants could be a cool idea. Hacking as you described it doesn't sound good, since it basically adds an extra step to an already overly long surgery process, and it'll turn away people from a...
by XDTM
Fri Jan 20, 2017 1:44 pm
Forum: Coding
Topic: Stats from the code freeze
Replies: 15
Views: 4197

Re: Stats from the code freeze

I think that a good portion of my commits there were from all the fiddling with the voice of god