*kills the unarmed janiborgs*Steelpoint wrote:*destroys the robotics fabricators*ExcessiveCobblestone wrote:*kills the roboticist*beerobot wrote:just borg the janitor and a few greyshits and slaughter demons are easily fucked
Search found 1099 matches
- Thu Feb 09, 2017 5:00 pm
- Forum: Coding Feedback
- Topic: Slaughter/Laughter Demon Is Insane
- Replies: 27
- Views: 7655
Re: Slaughter/Laughter Demon Is Insane
- Thu Feb 09, 2017 4:00 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19766
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
The reason i try to share what i find by codediving is that often it's a feature that is really cool/useful but since very few people know about it it doesn't get seen. If nobody even knows about a new cool space ruin, they'll keep thinking that space has nothing cool, won't explore space, and the r...
- Thu Feb 09, 2017 11:53 am
- Forum: Ideas
- Topic: Security Jetpack
- Replies: 39
- Views: 7145
Re: Security Jetpack
Heads' hardsuits are supposed to be very strong; CE's gets the jetpack on top of full fireproofing and rad immunity. Even adding an internal jetpack the HoS hardsuit will still probably be inferior.
- Thu Feb 09, 2017 7:23 am
- Forum: General Chat
- Topic: Gender reassignment gone?
- Replies: 135
- Views: 35282
Re: Gender reassignment gone?
You can still change a person's gender with pink slimes; they can now make a genderswap potion.
- Thu Feb 09, 2017 7:21 am
- Forum: Ideas
- Topic: Security Jetpack
- Replies: 39
- Views: 7145
Re: Security Jetpack
I agree, HoS only.
- Wed Feb 08, 2017 8:13 am
- Forum: Coding Feedback
- Topic: Station Goals are too time consuming for little gains
- Replies: 24
- Views: 4182
Re: Station Goals are too time consuming for little gains
What if the BSA allowed you to shoot the other station
- Wed Feb 08, 2017 8:12 am
- Forum: Coding Feedback
- Topic: Slaughter/Laughter Demon Is Insane
- Replies: 27
- Views: 7655
Re: Slaughter/Laughter Demon Is Insane
Actually it could be a cool idea, just have them heal on hit when damaging humans. Also it's even more slaughter-themed since you leave the halls littered with corpses.Armhulen wrote:but they can't eat anyone now!cedarbridge wrote:Remove demon drag. Solved.
oh wait
- Tue Feb 07, 2017 7:37 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676569
Re: Little things you learned that are game changing
About xenobio consoles, it was originally just Xenobiology Lab only, but since i made them buildable they use the name of area they were built on. Normally it's Xenobiology Lab.
- Mon Feb 06, 2017 9:16 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849485
Re: Stories of rage, tears and regret
Damn every time there's something nice and unusual someone has to bomb it.
- Mon Feb 06, 2017 9:13 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442987
Re: Memorable Quotes
Not sure if this is the place to post this, but I just discovered something. The invocation on the teleport rune is "Sas'so c'arta forbici!" I figured it must have a base somewhere. So I went to Google Translate and translated it. Nothing. I wonder what happens if I remove an apostrophe. ...
- Sun Feb 05, 2017 4:43 pm
- Forum: Coding Feedback
- Topic: Slaughter/Laughter Demon Is Insane
- Replies: 27
- Views: 7655
Re: Slaughter/Laughter Demon Is Insane
I'm okay with free, no cooldown-jaunting, or full heal when eating, but not together. Slaughter demons can only be killed by instakilling with shotguns right now, and even that is hard since demons can simply avoid shotgun wielders most of the time, sicne they're omniscient while jaunted. So either ...
- Sun Feb 05, 2017 3:33 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19766
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
After all this time, the nuke op items in the https://tgstation13.org/wiki/Syndicate_Items page is now up to date! Start theorycrafting your nuke op loadout!
- Sun Feb 05, 2017 10:18 am
- Forum: Coding Feedback
- Topic: Jaws of Life
- Replies: 22
- Views: 7039
Re: Jaws of Life
Exactly, the CE starts with the whole wiremap thanks to blueprints, insulos, and full toolbelt, so he can hack doors just fine. It should also be noted that Jaws of Life can be built in RnD, but they have the hardest tech requirement of any item short of mech teleporters, and sonic jackhammers can a...
- Sat Feb 04, 2017 8:02 pm
- Forum: Ideas
- Topic: Please give engineering an early warning system
- Replies: 31
- Views: 6597
Re: Please give engineering an early warning system
A traitor engi or even CE will 100% release the engine if they feel like it, nobody's gonna stop them unless they're stupid and do it before people leave to go build autism forts.Aloraydrel wrote:Thats what the engineer/CE job is. To maintain the station and the engine
- Sat Feb 04, 2017 12:27 pm
- Forum: Ideas
- Topic: Please give engineering an early warning system
- Replies: 31
- Views: 6597
Re: Please give engineering an early warning system
I would even make releasing the engine require an equivalent of the nuke disk, it's hugely destructive for how easy it is to release.
- Fri Feb 03, 2017 5:13 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29705
Re: Let's talk Double-Esword
No they don't need melee weapons with an insane reflect percentage and melee deflection. Yes, they do, they're alone against the whole station. And if they have double esword, chances are they don't have other tools against the hordes of validhunting assistants out to get them. If they're alone aga...
- Fri Feb 03, 2017 5:03 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 54205
Re: There is too little greytide
Nations vs greytide when
- Fri Feb 03, 2017 5:01 pm
- Forum: Coding Feedback
- Topic: Monkey Logic
- Replies: 35
- Views: 7842
Re: Monkey Logic
I'd just make red slime reactions work on monkeys as well
- Fri Feb 03, 2017 1:17 pm
- Forum: Coding Feedback
- Topic: Monkey Logic
- Replies: 35
- Views: 7842
Re: Monkey Logic
A monkey grabbed a paper sheet from a desk and started slapping me lightly with it instead of punching me, 10/10.
- Thu Feb 02, 2017 9:15 pm
- Forum: Ideas
- Topic: lethality mechanics
- Replies: 13
- Views: 2440
Re: lethality mechanics
Can't wait to play these 30 minute rounds while staying dead for 20 minutes each
- Wed Feb 01, 2017 1:59 pm
- Forum: Coding Feedback
- Topic: Romeral
- Replies: 34
- Views: 6319
Re: Romeral
This should really be a job reward rather than in the uplink, much like xenobio has the toxin that turns you into a slime or can make spider armies. Maybe as an uranium virus symptom? That way it could spread non-manually, which would make the chaos happen more fluidly since what everyone thought wa...
- Tue Jan 31, 2017 3:15 pm
- Forum: Ideas
- Topic: Hand Puppets
- Replies: 5
- Views: 1256
Re: Hand Puppets
We have that, i think the mime starts with it
- Tue Jan 31, 2017 11:30 am
- Forum: Coding Feedback
- Topic: Hulk tide
- Replies: 42
- Views: 7417
Re: Hulk tide
Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways. And suddenly the station has even less doors. Thats actually kind of the intent. The point is that by forcing hulks to rip the station apart to get around, it no longer becomes a "I'm a regular crew m...
- Mon Jan 30, 2017 8:20 am
- Forum: Coding Feedback
- Topic: Hulk tide
- Replies: 42
- Views: 7417
Re: Hulk tide
They ain't staying in a tight group for your grenade.
- Mon Jan 30, 2017 7:59 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676569
Re: Little things you learned that are game changing
Cameras can be upgraded by analyzers for xray, plasma sheets for emp-proofing, or prox sensors for proximity cameras (i don't know what they do, since the AI is not alerted of motion).
- Mon Jan 30, 2017 7:55 am
- Forum: Coding Feedback
- Topic: Hulk tide
- Replies: 42
- Views: 7417
Re: Hulk tide
Turns out it's hard to mutadone 5-10 hulks before they do significant damage.
- Sun Jan 29, 2017 1:58 pm
- Forum: Coding Feedback
- Topic: Hulk tide
- Replies: 42
- Views: 7417
Hulk tide
Besides the fact that it's overpowered, giving you the ability to destroy every barrier short of 4 shield generators, 15 damage punches, and stun immunity , the issue with it is when the grey tide gets access to hulk, the round is over. When hulk is spread, then everyone starts making holes until th...
- Fri Jan 27, 2017 8:45 pm
- Forum: Ideas
- Topic: Auxiliary Mining Base Improvements
- Replies: 13
- Views: 3055
Re: Auxiliary Mining Base Improvements
The issue with transport is that the mining shuttle still lands in mining when onstation, which makes access an additional hurdle. Possibly too powerful, but i'd suggest adding a quantum pad that connects the base to the construction area.
- Fri Jan 27, 2017 7:02 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676569
Re: Little things you learned that are game changing
Clowns can make the sad trombone sound by deathgasping. You can deathgasp in crit. Be a real clown and deafen your killer with your honks until the very end.
- Fri Jan 27, 2017 4:46 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58626
Re: Telescience & Coordinate Maps - Now for NTSL!
It's always been on the wiki page for telescience anyway.
- Fri Jan 27, 2017 9:33 am
- Forum: Coding Feedback
- Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
- Replies: 85
- Views: 20682
Re: Xhuis' 2nd Annual-ish Winter Thaw
You can sort of do this by cavity implanting a voice activated grenadecalzilla1 wrote:Can you change mine to where you can make Explosive implants like voice analizer (aka like VG)
- Thu Jan 26, 2017 11:30 pm
- Forum: Ideas
- Topic: Zoom control for ghosts
- Replies: 28
- Views: 5138
Re: Zoom control for ghosts
This is already a thing in both flightsuits and devils; either they're too rare to cause trouble, or they're harmless enough to give to ghosts.
- Thu Jan 26, 2017 11:24 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623118
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who do xenobiology manually. I'm waiting for that sweet green slime juice and they've barely got metal while being abused by monkeys. WHY WOULD YOU EVER NOT USE THE MACHINE THAT TELEPORTS SLIMES AND MONKEYS AROUND That said, if you have a monkey machine upgraded with at least pico-tier, it's...
- Thu Jan 26, 2017 3:44 pm
- Forum: Ideas
- Topic: move eye damage/blindness to an eye organ
- Replies: 15
- Views: 3964
Re: move eye damage/blindness to an eye organ
I'm working on it, i'll need sprites
- Thu Jan 26, 2017 9:04 am
- Forum: Coding Feedback
- Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
- Replies: 85
- Views: 20682
Re: Xhuis' 2nd Annual-ish Winter Thaw
If rnd feels like making drones they'll just make them out of an exofab.
Also, since it was on 24, my proposal was to add action buttons to changeling abilities.
Also, since it was on 24, my proposal was to add action buttons to changeling abilities.
Re: Autolathe
You can, in fact, print 5x or 10x of buckets or anything else; it was a recent change i made. An unupgraded autolathe is still pretty slow in any case, but at least now you can queue.
- Wed Jan 25, 2017 4:22 pm
- Forum: Closed Policy Discussion
- Topic: Emagging borgs - allowed to cry for help?
- Replies: 22
- Views: 5128
Re: Emagging borgs - allowed to cry for help?
If he didn't even use it yet it shouldn't have been bad, but if a traitor actually manages to swipe it i think the borg should already be considered emagged; the scrolling error text is likely for flavor more than to let the borg call for help.
- Wed Jan 25, 2017 4:20 pm
- Forum: Coding Feedback
- Topic: Cult Update Suggestions and Feedback
- Replies: 32
- Views: 7300
Re: Cult Update Suggestions and Feedback
Talisman that when used on a door infects the next person to use it with cult babbling for some time period. Use it for a weak silence before you stun them, or mess with other departments doors to throw heat off your area of operations? Instead of building cult airlocks, you should be able to curse...
- Wed Jan 25, 2017 4:09 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623118
Re: Pet Peeves Thread - Little things that REALLY annoy you
*library gets bombed* CALL THE SHUTTLE THE STATION IS IN CHAOS
- Wed Jan 25, 2017 8:08 am
- Forum: Closed Policy Discussion
- Topic: Emagging borgs - allowed to cry for help?
- Replies: 22
- Views: 5128
Re: Emagging borgs - allowed to cry for help?
I love building a hidden upload and start shaking the AI toy until a fun law comes up, and then see the AI's reaction
- Wed Jan 25, 2017 8:06 am
- Forum: Coding Feedback
- Topic: Cult Update Suggestions and Feedback
- Replies: 32
- Views: 7300
Re: Cult Update Suggestions and Feedback
I'd just like to see the Voice of God more often, but people are calling it OP even when trying to add it to wizard. Otherwise, these all seem like good ideas. I had thought of a director role, but i imagined it as an AI-like speech-only observer that could look through the eyes of cultists, being t...
- Tue Jan 24, 2017 2:51 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623118
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who do xenobiology manually. I'm waiting for that sweet green slime juice and they've barely got metal while being abused by monkeys. WHY WOULD YOU EVER NOT USE THE MACHINE THAT TELEPORTS SLIMES AND MONKEYS AROUND
- Tue Jan 24, 2017 8:18 am
- Forum: Ideas
- Topic: remove neon furry pAIs
- Replies: 25
- Views: 6365
Re: remove neon furry pAIs
I like the drone one tho
- Tue Jan 24, 2017 8:13 am
- Forum: Coding Feedback
- Topic: Stop making "quality of life" changes
- Replies: 19
- Views: 4036
Re: Stop making "quality of life" changes
Exactly, i can barely get to xenobiology late-round content WITH the console, and now with monkeys that fight back the old way is just bad.
- Tue Jan 24, 2017 8:10 am
- Forum: Coding Feedback
- Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
- Replies: 85
- Views: 20682
Re: Xhuis' 2nd Annual-ish Winter Thaw
Changeling action buttons, even if they get codersprites
- Tue Jan 24, 2017 8:07 am
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 11917
Re: ss13.eu tools on github
It tracks brain damage but not toxin damage?
- Mon Jan 23, 2017 10:45 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19766
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
Good thing i procrastinated instead of finishing my ruin screencap project
- Mon Jan 23, 2017 2:35 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19766
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
Damn i should've waited before making the lavaland bosses page
- Sun Jan 22, 2017 3:47 pm
- Forum: Ideas
- Topic: Augmented Implants
- Replies: 14
- Views: 3689
Re: Augmented Implants
You can already put multiple implants in your chest, and the x-ray eye implant is already a thing. Magboot implants could be a cool idea. Hacking as you described it doesn't sound good, since it basically adds an extra step to an already overly long surgery process, and it'll turn away people from a...
- Fri Jan 20, 2017 1:44 pm
- Forum: Coding
- Topic: Stats from the code freeze
- Replies: 15
- Views: 4197
Re: Stats from the code freeze
I think that a good portion of my commits there were from all the fiddling with the voice of god