Search found 43 matches
- Thu May 31, 2018 8:10 pm
- Forum: Ideas
- Topic: New megafauna: clockwork titan
- Replies: 15
- Views: 3235
Re: New megafauna: clockwork titan
what would you get for killing it with a crusher?
- Wed May 30, 2018 10:19 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19334
Re: >xrays now only hit one mob
the new meta now is to beamgun blobs from 3 screens away, there's no counter and the explosions are massive
- Thu May 17, 2018 8:06 pm
- Forum: Coding
- Topic: Code bounty, distributed materials 100 usd
- Replies: 26
- Views: 8050
Re: Code bounty, distributed materials 100 usd
if the miners no longer need to deliver materials to the station, can we move the orm and department lathe down there?
Spoiler:
- Thu Mar 01, 2018 11:54 pm
- Forum: General Chat
- Topic: Do you take pride in your job?
- Replies: 52
- Views: 12676
Re: Do you take pride in your job?
Delivering materials early before any scientist can even upgrade the ORM with tier 2 parts gives me a feeling of pleasure on par with an orgasm.
- Thu Feb 15, 2018 1:26 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48471
Re: Rnd techwebs
it was more engaging and less hugbox (whatever that's even meant to mean anymore) than "wait a minute, press button, wait a minute, press next button" ad nauseum.
- Tue Feb 13, 2018 1:01 am
- Forum: Ideas
- Topic: factorio/big pharma/literally roblox tycoon BUT its in CARGO [now with a SICK poll]
- Replies: 20
- Views: 6353
Re: factorio/big pharma/literally roblox tycoon BUT its in CARGO
If you make it consume plastic to create the toys/crates/whatever we can finally have a use for that as well beyond filling central primary hallway with plastic flaps.
- Sat Jan 06, 2018 3:04 am
- Forum: Ideas
- Topic: Necropolis Mode: Ashwalker rework + Game mode
- Replies: 14
- Views: 4121
Re: Necropolis Mode: Ashwalker rework + Game mode
Why not make this Will be Legion? They're more or less the same concept, an ancient creature slumbering in the Necropolis that is immensely powerful but physically confined to the city. I can even see an alternate end goal where the ashwalkers need to gather enough sacrifices to open the necropolis ...
- Wed Jan 03, 2018 2:39 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32121
Re: Omega Station
The station nuke is still missing, instead there's the malf AI's doomsday device where it should be.
- Sat Dec 16, 2017 2:24 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48471
Re: Rnd techwebs
Mining feels really unsatisfying now that techwebs are in and it's hard to explain why, but I think it might be in part due to mining having no reason to interact with anyone now that they get a protolathe and the ORM safely tucked away in cargo.
- Sat Dec 02, 2017 12:02 am
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16187
Re: Make unarmed attacks do stamina damage instead of brute
Crib Morrowind's system and have unarmed attacks do stamina damage until the victim is on the floor, then unarmed attacks will start doing brute damage.
- Mon Nov 27, 2017 10:20 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48471
Re: Rnd techwebs
what's the point of delivering mats as a miner if you've got everything you need to print advanced gear within arm's reach anyways? scientists withholding points is a nonissue, you can just yell at the AI to do research or steal a board from tech storage if they give you lip.
- Wed Nov 22, 2017 2:02 am
- Forum: Ideas
- Topic: Convert stock market computers from nanoui to tgui
- Replies: 5
- Views: 1703
Re: Convert stock market computers from nanoui to tgui
I mean if there's a better way to make it autoupdate then by all means fuck tgui, but right now refreshing the stocks page is like playing a clicker game but somehow feels less rewarding.
- Mon Nov 20, 2017 9:48 pm
- Forum: Ideas
- Topic: Convert stock market computers from nanoui to tgui
- Replies: 5
- Views: 1703
Convert stock market computers from nanoui to tgui
Because having to click the computer every few seconds to make sure your stocks are still rising and not falling is hell.
- Wed Nov 01, 2017 7:38 pm
- Forum: Ideas
- Topic: Role Good Point System
- Replies: 28
- Views: 5439
Re: Role Good Point System
Do this anyways, nonantag goals would be killer.
- Tue Oct 24, 2017 4:39 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720654
Re: SS13 Related Art / Hand Drawn Art
Lizards irl are by and large plantigrade you filthy plebes
- Sat Oct 21, 2017 2:41 pm
- Forum: Coding Feedback
- Topic: Radiation
- Replies: 54
- Views: 13740
Re: Radiation
Since charcoal doesn't seem to actually cure rads it should probably be reworked or renamed to avoid confusion. Or maybe we should get radiation medikits.
- Wed Oct 18, 2017 7:49 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52833
Re: Removing ears & tails
why did we remove gender reassignment surgery if it's only a sprite change?
- Wed Oct 18, 2017 3:12 pm
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 51113
Re: Anything you miss?
I miss asteroid mining, hearing ambispace every round and the feeling you get when you come back to the station and everything's gone to shit so you're forced to Isaac Clarke your way to a pod through space to avoid the xeno nest in arrivals.
- Tue Oct 17, 2017 5:21 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 534633
Re: Simple Questions Thread
Use a screwdriver on the gun to enlarge the barrel. Pretty sure it will eventually blow up in your hand after modification though, so be careful.
- Mon Oct 09, 2017 2:43 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 534633
Re: Simple Questions Thread
What is the proper configuration of a Remote Signal Device / Proximity Sensor alarm? Do the ProxSensors only ever trigger once? Is there a way to Reset them so they can trigger each time something is detected nearby? What do each of the lines on a ProxSensor mean? Line 1 looks to be some sort of ar...
- Mon Oct 09, 2017 1:36 pm
- Forum: Ideas
- Topic: just give miners rnd access already
- Replies: 34
- Views: 6859
Re: just give miners rnd access already
Why do scientists get to cut out the middleman by building an aux base but it's a big no no for miners to get something similar?
- Mon Oct 02, 2017 9:20 pm
- Forum: General Chat
- Topic: What would you do in this situation?
- Replies: 26
- Views: 6002
Re: What would you do in this situation?
50 seconds is plenty of time to get to a pod from EVA.
- Mon Sep 18, 2017 6:51 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048123
Re: ITT: We make shitty suggestions and come up with poor id
Lizards should turn into dinosaurs instead of monkeys when devolved.
- Thu Aug 10, 2017 2:35 pm
- Forum: General Chat
- Topic: HoP all access guidelines that could be in HoP's inventory
- Replies: 31
- Views: 9603
Re: HoP all access guidelines that could be in HoP's invento
Here, some more concise guidelines: Is there a threat to the station that could possibly result in its destruction or the death of its crew(IE: a blob, ops, a strong cult, etc.)? Yes: Hand out extended access to trustworthy (heads, security, implanted) crewmen. No: Don't hand out all access you idio...
- Sat Jul 08, 2017 9:00 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 843274
Re: Stories of rage, tears and regret
>start playing on Basil again since it has a lower pop during my active hours >You are the Scientist! >get R&D finished as normal, round has been quiet so far >people keep walking into R&D to print things off themselves, even though my job is to do that for them >Donatello Versus is the fir...
- Fri Jun 09, 2017 4:12 am
- Forum: Video Games
- Topic: A smaller not so Endless Space Boner 2
- Replies: 8
- Views: 2717
Re: A smaller not so Endless Space Boner 2
The Vaulters were specifically the Mezari who lived on Auriga before it went to shit, even though they canonically escaped the planet the Virtual Endless still managed to blow their ship up, creating the tear in space-time that birthed the Riftborn. Also, here's a handy guide on how to set up your t...
- Thu Jun 01, 2017 2:33 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64152
Re: cave dwarves (lavaland ghost-role)
The dwarf portal doesn't bring up a confirmation prompt when you click on it right now, it should probably have one.
- Wed May 31, 2017 9:55 pm
- Forum: Ideas
- Topic: Modular drones
- Replies: 23
- Views: 4365
Re: Modular drones
Why not just make a borg if you want a silicon made to fulfill a certain purpose? This would just cause drones to be produced even less often than they already are.
- Tue May 30, 2017 9:40 pm
- Forum: Coding Feedback
- Topic: Iron hawk marine, a bridge too far
- Replies: 43
- Views: 8979
Re: Iron hawk marine, a bridge too far
I've probably said it five or six times by now but I don't think the marine ruin is any better than the prisoner ruin, because the goals of the marine (which is to migrate to the station) will inevitably cause conflict with the miners when they have to shoot the windows out of the outpost to get to ...
- Tue May 30, 2017 6:47 pm
- Forum: Coding Feedback
- Topic: robustin gang overhaul frankenstein's PR edition
- Replies: 121
- Views: 23708
Re: robustin gang overhaul big one edition
I just watched a gang of 3-5 people successfully dominate a station with about 30 crew 16 minutes from round start. They tagged everything without much resistance from the other gangs (who were mostly killing each other in the halls), dropped their dominator in the testing lab and set up 2 machine g...
- Sun May 21, 2017 10:19 pm
- Forum: Coding Feedback
- Topic: Meson Changes Discussion
- Replies: 49
- Views: 13150
Re: Meson Changes Discussion
It's actually not that bad at all right now, I can see it improving greatly once chasms are more visible though.
- Fri May 05, 2017 10:34 pm
- Forum: Coding Feedback
- Topic: New drake swoop
- Replies: 12
- Views: 2991
Re: New drake swoop
Is there really no other way of making the drake fight challenging than to make it impossible to fight without having zero slowdown?
- Sun Apr 16, 2017 7:39 pm
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83424
Re: Cerestation (WIP) (Size Poll)
Currently it's very easy to get trapped in the asteroid when re-entering the station z-level from space, which fucks you over unless you have a mining tool/an admin is on. I'd assume this is due to the size of the map, crunching the asteroids together a bit might fix this issue. EDIT: Turns out it's...
- Sat Feb 11, 2017 4:59 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32121
Re: Omega Station
Ministation was complete, something that cannot be said of this map currently.
- Fri Feb 10, 2017 4:53 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32121
Re: Omega Station
Engineering has only one pair of insulated gloves.
There's no engivend or youtool in engineering either.
The chaplain's doors are all reinforced for god knows what reason.
The APCs STILL don't work.
I'd like to remind everyone that ministation died for this unfinished piece of shit.
There's no engivend or youtool in engineering either.
The chaplain's doors are all reinforced for god knows what reason.
The APCs STILL don't work.
I'd like to remind everyone that ministation died for this unfinished piece of shit.
- Thu Jan 05, 2017 5:20 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32121
Re: Omega Station
ORM is not oriented properly, ores feed into the top instead of into the side. Central hallway loses power every round. Robotics doesn't have an R&D console. R&D doesn't receive messages when the ORM receives ore. There isn't a disposals system. I don't think this map was rotation-ready, a l...
- Mon Dec 26, 2016 1:51 pm
- Forum: General Chat
- Topic: How much minerals/materials can a miner get per shift?
- Replies: 13
- Views: 2687
Re: How much minerals/materials can a miner get per shift?
Best case scenario, after an hour of mining you'd generally see 100+ of every rare material in the ORM, and anywhere from 200 to 500+ of base materials like metal and glass.
That's assuming the miners all don't die early in the round, of course.
That's assuming the miners all don't die early in the round, of course.
- Thu Dec 22, 2016 2:40 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943654
Re: Minor Suggestions
This kills the miner. Lavaland airpressure is set where it is because KAs can not operate fully in anything remote breathable, same with plasma cutters. So you could go and get two of those handy KA mods that eliminates that penalty (which also gives those mods a legitimate use outside of murder, a...
- Tue Dec 20, 2016 11:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943654
Re: Minor Suggestions
Add a machine that will raise the atmospheric pressure of lavaland to breathable conditions as a colossus drop (since it doesn't drop anything useful right now anyways).
Unsure if there would be an easy way to do this without causing horrific amounts of lag.
Unsure if there would be an easy way to do this without causing horrific amounts of lag.
- Thu Dec 08, 2016 12:27 am
- Forum: Coding Feedback
- Topic: Swarmer Horde Lavaland
- Replies: 49
- Views: 10115
Re: Swarmer Horde Lavaland
No, they're somewhere around 2-3 hits unless you maxed out your damage mods.
- Wed Nov 16, 2016 12:02 pm
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 46100
Re: "Self-Antagging" via mining drops - clarify
What's the point of having all these fun items if you can't use them?
- Sat Nov 12, 2016 12:13 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048123
Re: ITT: We make shitty suggestions and come up with poor id
Add a one-use item that can change your appearance like a magic mirror and give it to the space bartender/hotel staff/any similar ghost roles.
- Wed Oct 19, 2016 1:43 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048123
Re: ITT: We make shitty suggestions and come up with poor id
Add a type of dental implant that expels large amounts of a chosen gas when activated so I can do this with traitors as a doctor.
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