Search found 48 matches
- Sun Jul 27, 2014 5:04 am
- Forum: Resolved Appeals
- Topic: [antonkr] Joe Gillian - Permaban for N2O Flood
- Replies: 5
- Views: 2007
Re: [antonkr] Joe Gillian - Permaban for N2O Flood
Nah, you and Brotemis can feel free to go fuck yourselves. I quit.
- Sun Jul 27, 2014 2:24 am
- Forum: Resolved Appeals
- Topic: [antonkr] Joe Gillian - Permaban for N2O Flood
- Replies: 5
- Views: 2007
Re: [antonkr] Joe Gillian - Permaban for N2O Flood
Whatever. Anton made it clear in IRC that he's not going to allow this to be appealed.
- Sun Jul 27, 2014 12:46 am
- Forum: Resolved Appeals
- Topic: [antonkr] Joe Gillian - Permaban for N2O Flood
- Replies: 5
- Views: 2007
[antonkr] Joe Gillian - Permaban for N2O Flood
Byond account and character name: TimrodDX/Joe Gillian Banning admin: antonkr Ban reason and length: Permanent, releasing N2O during nuke ops and killing a botanist with a fireaxe Time ban was placed (including time zone): 8:30 PM EST 7/26/2014 Your side of the story: I was Atmos during a nuke round...
- Sat Jul 26, 2014 8:57 pm
- Forum: General Chat
- Topic: Your first time with ss13
- Replies: 39
- Views: 12067
Re: Your first time with ss13
I remember my first time was on Goon a long time ago, before Zeta and DWAINE and the like. At this point, Goon had a sort of predecessor of Virology that was accessible by any medical doctor (the doors had a scanner that would lock itself to a medbay ID, the same way the personal lockers in the Dorm...
- Sat Jul 26, 2014 4:37 pm
- Forum: Ideas
- Topic: Randomize Maint Items
- Replies: 11
- Views: 2918
Randomize Maint Items
There has been a lot of discussion recently on the idea of removing maint access from assistants and/or making assistants unable to be antags. I think the real problem here is not that people who know what they're doing play assistant, but that it's so easy to use maint to powergame as an assistant....
- Thu Jul 24, 2014 12:02 pm
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22126
Re: Brig and Prison management improvements and ideas
Anyway the best security teams are the ones that willingly allow oppurtunity for smart people to escape. All this talk of efficiently winning is just silly. Hahahaha. Oh wait your serious. You mean like those dumb Officers that "slip" convienently? Security should not be this entity that ...
- Tue Jul 22, 2014 2:23 am
- Forum: Ideas
- Topic: Nerf the HoS's armor
- Replies: 33
- Views: 8195
Nerf the HoS's armor
Right now, the HoS has literally more health than any mech other than a Durand. This is due to the RETARDED amount of armor he has - the HoS can survive well over 50 harmbaton hits and half a laser gun emptied into him, screaming for help to sec all the while. I get that the HoS is often the only me...
- Thu Jul 17, 2014 10:24 pm
- Forum: Resolved Appeals
- Topic: [Brotemis]: Permanent Job-Ban from Assistant
- Replies: 4
- Views: 1835
[Brotemis]: Permanent Job-Ban from Assistant
It's been almost a month since the ban was applied, and it was never reviewed by a head admin. Given reason was "Being consistently shit as an assistant". I'd like to appeal this by saying that since the ban, I've "gotten better". I've been playing a lot of RD, and you can ask an...
- Tue Jul 15, 2014 1:59 am
- Forum: Coding Feedback
- Topic: Mining droprates general
- Replies: 25
- Views: 5960
Re: Mining droprates general
I think the mining changes from 7/12 are a largely positive thing and should remain in the game. That said, I still think the ore rates should be buffed to what they were before Erro fucked everything.
- Mon Jul 14, 2014 3:31 am
- Forum: Ideas
- Topic: Atmos Suggestions
- Replies: 14
- Views: 4618
Re: Atmos Suggestions
One other: 4. Make pumps do their job. Right now, there's this really weird bug where if you pump a pure gas into a pipe and then try to pump the gas out (ie; put plasma in the pure loop and then pump it out to replace with oxygen), trace amounts of the first gas will remain in the pipes no matter w...
- Sun Jul 13, 2014 5:16 am
- Forum: Ideas
- Topic: Atmos Suggestions
- Replies: 14
- Views: 4618
Atmos Suggestions
I've been playing Atmos quite a bit recently, and I've noticed a bunch of things that could really use some improvement. Most of it has nothing to do with actual atmos code - so there shouldn't be any fear (as far as I know) of causing runtimes and/or lag. Here's some of what I'd like to see: 1. Ana...
- Sat Jul 12, 2014 2:58 am
- Forum: Closed Policy Discussion
- Topic: Bombs and Explosives
- Replies: 16
- Views: 5647
Re: Bombs and Explosives
I can understand where the ruling might have come from. Scientists are expected to have/work with bombs because plasma research, an atmos-tech not so much. There's no real IC reasoning for it. What doesn't make sense to me that if that's true, Atmos kind of doesn't make sense from a reality perspec...
- Sat Jul 12, 2014 12:44 am
- Forum: Closed Policy Discussion
- Topic: Bombs and Explosives
- Replies: 16
- Views: 5647
Bombs and Explosives
Recently, I've been playing a lot of Atmos. After discovering how to make canister bombs (something I never saw people do up until I started doing it) I started running into a lot of weird situations involving the admins and security. What I'm trying to do here is get an explanation for what exactly...
- Sat Jul 05, 2014 4:51 pm
- Forum: Ideas
- Topic: Fix the Teleporter labels
- Replies: 1
- Views: 1409
Fix the Teleporter labels
Right now, the teleporter beacons are horribly mis-labelled, as a side result of Steelpoint making bad changes. The issue is that the old "AI Satellite" from malf (which hasn't been in use on any station that I know of in over 3 years) has a teleporter beacon inside it, which is labelled &...
- Sat Jun 28, 2014 4:22 am
- Forum: Resolved Appeals
- Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
- Replies: 16
- Views: 6720
Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia
My intention in hitting the window with the handcuffs was to annoy security. You also ignore the fact that while yes, I do break into EVA as an assistant fairly often, I usually do it so that I can to to the Derelict and send dead bodies back to the station or bring the bananium to R&D (I can al...
- Fri Jun 27, 2014 11:20 pm
- Forum: Resolved Appeals
- Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
- Replies: 16
- Views: 6720
Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia
Just tested this, this has apparently changed since I have done this and have seen this done before. In any case, I dont think that it effects the end result of the jobban I think it should. You can't use "intended to break out of the brig" as part of a job-ban reason if it would have, in...
- Fri Jun 27, 2014 2:20 am
- Forum: Resolved Appeals
- Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
- Replies: 16
- Views: 6720
Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia
This partially stems from http://tgstation13.org/phpBB/viewtopic.php?f=23&t=792 You decided that since you were arrested for breaking into EVA and stealing from it, you were going to welderbomb the brig. I will mention that you attempted to breakout as well. (Hitting the window 87 times with cu...
- Fri Jun 27, 2014 12:26 am
- Forum: Resolved Appeals
- Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
- Replies: 16
- Views: 6720
Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia
"This has been a bit overdue. Long standing history of crappery as an assistant" is not a sufficient reason for a permanent jobban from assistant on its own. I'd like Brotemis to list some of the reasons for the jobban. This may be adjusted down to a temporary assistant jobban. The only t...
- Thu Jun 26, 2014 11:54 pm
- Forum: Resolved Appeals
- Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
- Replies: 16
- Views: 6720
[Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
Let me start by saying I don't even know why I was banned. I did not, in fact, know a job-ban had been applied until after I logged in tonight. I had not been the subject of any admin questioning in the past 24 hours (and then some) so you can understand why I'm so confused. Liebniz had to tell me w...
- Wed Jun 25, 2014 2:12 am
- Forum: Closed Complaints
- Topic: NikNakFlak: Condoning Shitcurity
- Replies: 38
- Views: 9891
NikNakFlak: Condoning Shitcurity
I was just in a round with a chain of events that went exactly like this. I was an assistant. I broke into EVA, got a spacesuit and jetpack, and was on my way to space. A shitty sec officer arrests me, drags me to the brig, and brigs me for 8 minutes. As soon as my sentence is up, the Warden comes, ...
- Fri Jun 13, 2014 3:52 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645754
Re: Stories of Awesome (Or something close to it.)
> HBL > 25-man Nuke Op round > Only thing the Station has going for it is no rules regarding metagaming > I'm an Assistant > Break into Tech Storage, grab gloves, get tools, break into EVA and grab a suit and jetpack, fill them up > Syndies come in from EVA, know that this means their shuttle is som...
- Sun Jun 08, 2014 9:43 pm
- Forum: Resolved Requests
- Topic: Joe Gillian- killing me and letting the singulo loose
- Replies: 3
- Views: 1879
Re: Joe Gillian- killing me and letting the singulo loose
You're not telling the whole story. I was breaking into Engineering as an assistant to try to get gloves, I had accidentally deconned all the windows that were in my way up to the electrified grill, so I broke one window to get a shard. Along comes the CE. He screams at me to leave. I do. The CE the...
- Sun Jun 08, 2014 9:31 pm
- Forum: Resolved Appeals
- Topic: [Ikkarus] Banbaiting bullshit
- Replies: 8
- Views: 3117
Re: [Ikkarus] Banbaiting bullshit
I was the mime, Here's what happened. I latejoined about 20 minutes in. I walk by the Gateway, and there's the QM lying on the floor. Underneath him is a combat shotgun, and he has a second one on his back. It looked to me like the QM was trying to kill some people in there, so I took the shotgun of...
- Wed Jun 04, 2014 11:26 am
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34356
Re: Remove the Gulag
You're no longer able to set unlimited points in the gulag so no it's still temporary I think. Even insanely high points are not that hard to reach, and it beats perma. See, what you're assuming is that sec ever actually issues the IDs for it. They never do,because that goes against the sec meta of...
- Wed Jun 04, 2014 5:25 am
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34356
Remove the Gulag
I know this topic will be controversial, but I have several dozen reasons why this should be done. First, let me start with the fact that Security was removed from the antag list because they were supposed to be held to a higher standard. That hasn't happened, and in my opinion, Shitcurity is worse ...
- Thu May 29, 2014 5:00 pm
- Forum: Ideas
- Topic: Idea: HoP as Vault Manager
- Replies: 10
- Views: 3468
Re: Idea: HoP as Vault Manager
I say keep currency out of the dirty goyi- err, crews, hands. Vending machines, etc, should still be free. No one actually jets paid, the HoP just gets license to swim in the money. It's not "his" or anyone elses money, it's the stations. Otherwise I love this. That's the idea. The money ...
- Wed May 28, 2014 10:04 pm
- Forum: Ideas
- Topic: Idea: HoP as Vault Manager
- Replies: 10
- Views: 3468
Idea: HoP as Vault Manager
As everyone who plays HoP knows, HoP is the most boring head position. There's really nothing special about his role. This is my idea to change that. The HoP would logically be behind station payroll, so I had an idea: What if the HoP had a side job as a stockbroker who gambles away the station's fi...
- Mon May 26, 2014 4:49 am
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8263
Cult Conversion Requiring 3
I think that making cult conversion require three people is really not a good change to the way cult flows. I've played several rounds since the change, both as cult and non-cult, and I think that the new conversion requirements tend to change cult from a goal-oriented group antag based on not remov...
- Mon May 26, 2014 4:37 am
- Forum: Ideas
- Topic: Emergency Spacesuit
- Replies: 18
- Views: 5395
Re: Emergency Spacesuit
A one-use expanding spacesuit? I like the sound of that. So long as they don't allow you to walk indefinitely, it sounds like a good and thematically appropriate addition. Actually, I had an idea for this that would be an expandable energy bubble, which expands from a small handheld item. It has ju...
- Sat May 24, 2014 10:54 pm
- Forum: Closed Policy Discussion
- Topic: Hulk Humanity Discussion, Poll
- Replies: 59
- Views: 24977
Re: Hulk Humanity Discussion, Poll
I think Hulks need at least rule one protection on an individual (ie; AI cannot tell its borgs to kill all hulks because one is breaking shit) basis. The problem is that it is possible to be hulked against one's will. For instance, I had a few rounds as the RD where genetics was using an all powers ...
- Sun May 18, 2014 3:45 pm
- Forum: General Chat
- Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
- Replies: 37
- Views: 12877
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Telescience shouldn't be able to grab things from other z-levels, or at least require special upgrades for it. Or have power seriously reduced when it's aiming at a different z-level. Because right now robotics lab and derelict room with toolbox, helmet and suit are about at the same distance from ...
- Sun May 18, 2014 7:20 am
- Forum: General Chat
- Topic: GUIDE: How to R&D like a pro
- Replies: 29
- Views: 16819
GUIDE: How to R&D like a pro
I play RD a lot, and I always see people screwing it up. This is a guide on my method of R&D.
http://pastebin.com/aLQL9fCz
http://pastebin.com/aLQL9fCz
- Sat May 17, 2014 8:32 pm
- Forum: General Chat
- Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
- Replies: 37
- Views: 12877
GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
About a dozen people asked me for this, so I made an updated Honk-building guide. Enjoy. http://pastebin.com/XPPYiiSM EDIT: Some people seem confused about how Z-Levels work. Basically, the "Sector" in T-Sci is another word for Z-Level. The Z-Levels are numbered as follows: 1 - Station Z-L...
- Thu May 15, 2014 4:08 am
- Forum: Closed Complaints
- Topic: Brotemis Complaint Thread
- Replies: 15
- Views: 5705
Re: Brotemis Complaint Thread
The problem there is that at the time, I did not know that there were two wardens. One was the traitor, another one was the actual Warden, who arrested me for no reason and then took all my shit. I pointed out that the traitor had my gloves because he claimed that no one in Sec had gloves or tools.....
- Wed May 14, 2014 10:48 pm
- Forum: Closed Complaints
- Topic: Brotemis Complaint Thread
- Replies: 15
- Views: 5705
Brotemis Complaint Thread
I was just in a round with maximum-strength Shitcurity, including multiple 10-minute brig sentences on false charges simply because I was an assistant. When I ask for help from the admins, this is what I get: Jack Steiner says, "Wait warden" PM to-Admins: Excuse me. Warden needs an immedia...
- Wed May 14, 2014 5:25 am
- Forum: Ideas
- Topic: Make the Brig Less Secure
- Replies: 15
- Views: 3763
Make the Brig Less Secure
Over the huge amount of patches and add-ons this game has had, Security has had an INSANE amount of powercreep. For instance, they now have: - Three slots (perma) in which players can be kept in a 5-tile area surrounded on either end by unbreakable blast doors with absolutely no oversight or radio c...
- Tue May 13, 2014 4:22 am
- Forum: Ideas
- Topic: Idea: Clothier/Livestock Farmer Job
- Replies: 2
- Views: 1451
Idea: Clothier/Livestock Farmer Job
One thing that kind of strikes me as odd about the current station is that almost everything can be replaced - except jumpsuits. It kind of makes sense that they can't be, considering the lockers in every single department with at least one spare set of clothing. However, on an actual space station,...
- Sun May 11, 2014 5:26 am
- Forum: Resolved Appeals
- Topic: [Brotemis] TimrodDX - 48-Hour Ban
- Replies: 6
- Views: 2115
Re: [Brotemis] TimrodDX - 48-Hour Ban
Whatever. Arguing with you is like talking to an illiterate brick wall.
- Sun May 11, 2014 3:12 am
- Forum: Resolved Appeals
- Topic: [Brotemis] TimrodDX - 48-Hour Ban
- Replies: 6
- Views: 2115
Re: [Brotemis] TimrodDX - 48-Hour Ban
The reason the ban was applied was stated in the banning reason. You tried to justify you murdering the captain with an axe by saying that authority antag was on and that he was rogue. Or that it was a one-human law. Which by definition it wasn't. It just allowed the definition of non-humans Let me...
- Sat May 10, 2014 5:48 pm
- Forum: Resolved Appeals
- Topic: [Brotemis] TimrodDX - 48-Hour Ban
- Replies: 6
- Views: 2115
[Brotemis] TimrodDX - 48-Hour Ban
Byond account and character name: TimrodDX/Joe Gillian Banning admin: Brotemis Ban reason and length: 48 Hours, "You have been banned by brotemis. Reason: Murdered the captain with a fireaxe. Also, double meta Reply PM from-TimrodDX/(Joe Gillian): The captain uploaded a fucking one-human law to...
- Wed May 07, 2014 12:37 am
- Forum: Ideas
- Topic: Idea: Food/Kitchen and Bar Expansion
- Replies: 37
- Views: 10047
Re: Idea: Food/Kitchen and Bar Expansion
Well, the way I see it is, there's four areas on the station right now where you can get food from vending machines (that I'm aware of), those being the ones outside Arrivals, the ones outside Gravity Generator, the one in Medbay, and if I remember right the one in or near the Brig. If vending machi...
- Wed May 07, 2014 12:28 am
- Forum: Ideas
- Topic: Idea: Food/Kitchen and Bar Expansion
- Replies: 37
- Views: 10047
Idea: Food/Kitchen and Bar Expansion
One thing that never made sense to me is why in a highly-regimented environment like SS13, the officers (heads, captain) don't have their own dining hall. That got me to thinking about a few other things, and eventually to an idea for an overhaul of how the food and drink placement works. My idea is...
- Mon May 05, 2014 12:06 am
- Forum: Ideas
- Topic: Idea: Turn Disposals into a job
- Replies: 6
- Views: 2290
Re: Idea: Turn Disposals into a job
Actually, Reimoo, one of the machines in my initial idea for this (that I forgot to mention) is a machine I call the Base Matter Converter. The idea is that the BMC converts anything that can't normally be converted into something useful into "base matter" that can be shipped in blocks to ...
- Sun May 04, 2014 8:51 pm
- Forum: Resolved Requests
- Topic: Ban Request: Yahir Hunt and Jose Guest
- Replies: 7
- Views: 3677
Re: Ban Request: Yahir Hunt and Jose Guest
I submit this screenshot album in my defense. http://imgur.com/a/s5XoL The series of events provided previously is true to a point. I agree with PBJ3005, we were a bit overzealous in response to Joe Gillian's break in to engineering storage. I also agree that the subsequent murder and attempted spa...
- Sun May 04, 2014 4:17 pm
- Forum: Resolved Requests
- Topic: Ban Request: Yahir Hunt and Jose Guest
- Replies: 7
- Views: 3677
Re: Ban Request: Yahir Hunt and Jose Guest
that did indeed happen, but later on, he broke in into robotics through the window, we went after him, and yes, in retrospect we DID exxagrevate a bit too much, but later on somebody broke into robotics killing me and a fellow roboticist through that window, wich we would maybe have survived otherw...
- Sun May 04, 2014 8:36 am
- Forum: Resolved Requests
- Topic: Ban Request: Yahir Hunt and Jose Guest
- Replies: 7
- Views: 3677
Ban Request: Yahir Hunt and Jose Guest
Your byond account: TimrodDX Your character name: Joe Gillian Their character name: Yahir Hunt and Jose Guest Their byond account(optional, but useful if you can provide it): Server and time: Sibyl, ~4:15 AM EST Logs and/or screenshots: http://imgur.com/jBOEYNg,n5AcmKC,k4qIUwe,GF0faTw Description of...
- Sun May 04, 2014 1:50 am
- Forum: Ideas
- Topic: Idea: Turn Disposals into a job
- Replies: 6
- Views: 2290
Idea: Turn Disposals into a job
I had this idea during a round for how Disposals could be turned from an automated system into a slightly less automated system that is also a job. Rather than being a starting position, it would be a position availible to anyone with maint access (there could be a machine inside that turns assistan...
- Mon Apr 21, 2014 12:25 am
- Forum: Ideas
- Topic: Telescience: Anomalous Materials Design Doc
- Replies: 0
- Views: 1086