Search found 48 matches

by Timrod
Sun Jul 27, 2014 5:04 am
Forum: Resolved Appeals
Topic: [antonkr] Joe Gillian - Permaban for N2O Flood
Replies: 5
Views: 2005

Re: [antonkr] Joe Gillian - Permaban for N2O Flood

Nah, you and Brotemis can feel free to go fuck yourselves. I quit.
by Timrod
Sun Jul 27, 2014 2:24 am
Forum: Resolved Appeals
Topic: [antonkr] Joe Gillian - Permaban for N2O Flood
Replies: 5
Views: 2005

Re: [antonkr] Joe Gillian - Permaban for N2O Flood

Whatever. Anton made it clear in IRC that he's not going to allow this to be appealed.
by Timrod
Sun Jul 27, 2014 12:46 am
Forum: Resolved Appeals
Topic: [antonkr] Joe Gillian - Permaban for N2O Flood
Replies: 5
Views: 2005

[antonkr] Joe Gillian - Permaban for N2O Flood

Byond account and character name: TimrodDX/Joe Gillian Banning admin: antonkr Ban reason and length: Permanent, releasing N2O during nuke ops and killing a botanist with a fireaxe Time ban was placed (including time zone): 8:30 PM EST 7/26/2014 Your side of the story: I was Atmos during a nuke round...
by Timrod
Sat Jul 26, 2014 8:57 pm
Forum: General Chat
Topic: Your first time with ss13
Replies: 39
Views: 12067

Re: Your first time with ss13

I remember my first time was on Goon a long time ago, before Zeta and DWAINE and the like. At this point, Goon had a sort of predecessor of Virology that was accessible by any medical doctor (the doors had a scanner that would lock itself to a medbay ID, the same way the personal lockers in the Dorm...
by Timrod
Sat Jul 26, 2014 4:37 pm
Forum: Ideas
Topic: Randomize Maint Items
Replies: 11
Views: 2918

Randomize Maint Items

There has been a lot of discussion recently on the idea of removing maint access from assistants and/or making assistants unable to be antags. I think the real problem here is not that people who know what they're doing play assistant, but that it's so easy to use maint to powergame as an assistant....
by Timrod
Thu Jul 24, 2014 12:02 pm
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 22124

Re: Brig and Prison management improvements and ideas

Anyway the best security teams are the ones that willingly allow oppurtunity for smart people to escape. All this talk of efficiently winning is just silly. Hahahaha. Oh wait your serious. You mean like those dumb Officers that "slip" convienently? Security should not be this entity that ...
by Timrod
Tue Jul 22, 2014 2:23 am
Forum: Ideas
Topic: Nerf the HoS's armor
Replies: 33
Views: 8195

Nerf the HoS's armor

Right now, the HoS has literally more health than any mech other than a Durand. This is due to the RETARDED amount of armor he has - the HoS can survive well over 50 harmbaton hits and half a laser gun emptied into him, screaming for help to sec all the while. I get that the HoS is often the only me...
by Timrod
Thu Jul 17, 2014 10:24 pm
Forum: Resolved Appeals
Topic: [Brotemis]: Permanent Job-Ban from Assistant
Replies: 4
Views: 1834

[Brotemis]: Permanent Job-Ban from Assistant

It's been almost a month since the ban was applied, and it was never reviewed by a head admin. Given reason was "Being consistently shit as an assistant". I'd like to appeal this by saying that since the ban, I've "gotten better". I've been playing a lot of RD, and you can ask an...
by Timrod
Tue Jul 15, 2014 1:59 am
Forum: Coding Feedback
Topic: Mining droprates general
Replies: 25
Views: 5960

Re: Mining droprates general

I think the mining changes from 7/12 are a largely positive thing and should remain in the game. That said, I still think the ore rates should be buffed to what they were before Erro fucked everything.
by Timrod
Mon Jul 14, 2014 3:31 am
Forum: Ideas
Topic: Atmos Suggestions
Replies: 14
Views: 4611

Re: Atmos Suggestions

One other: 4. Make pumps do their job. Right now, there's this really weird bug where if you pump a pure gas into a pipe and then try to pump the gas out (ie; put plasma in the pure loop and then pump it out to replace with oxygen), trace amounts of the first gas will remain in the pipes no matter w...
by Timrod
Sun Jul 13, 2014 5:16 am
Forum: Ideas
Topic: Atmos Suggestions
Replies: 14
Views: 4611

Atmos Suggestions

I've been playing Atmos quite a bit recently, and I've noticed a bunch of things that could really use some improvement. Most of it has nothing to do with actual atmos code - so there shouldn't be any fear (as far as I know) of causing runtimes and/or lag. Here's some of what I'd like to see: 1. Ana...
by Timrod
Sat Jul 12, 2014 2:58 am
Forum: Closed Policy Discussion
Topic: Bombs and Explosives
Replies: 16
Views: 5647

Re: Bombs and Explosives

I can understand where the ruling might have come from. Scientists are expected to have/work with bombs because plasma research, an atmos-tech not so much. There's no real IC reasoning for it. What doesn't make sense to me that if that's true, Atmos kind of doesn't make sense from a reality perspec...
by Timrod
Sat Jul 12, 2014 12:44 am
Forum: Closed Policy Discussion
Topic: Bombs and Explosives
Replies: 16
Views: 5647

Bombs and Explosives

Recently, I've been playing a lot of Atmos. After discovering how to make canister bombs (something I never saw people do up until I started doing it) I started running into a lot of weird situations involving the admins and security. What I'm trying to do here is get an explanation for what exactly...
by Timrod
Sat Jul 05, 2014 4:51 pm
Forum: Ideas
Topic: Fix the Teleporter labels
Replies: 1
Views: 1404

Fix the Teleporter labels

Right now, the teleporter beacons are horribly mis-labelled, as a side result of Steelpoint making bad changes. The issue is that the old "AI Satellite" from malf (which hasn't been in use on any station that I know of in over 3 years) has a teleporter beacon inside it, which is labelled &...
by Timrod
Sat Jun 28, 2014 4:22 am
Forum: Resolved Appeals
Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
Replies: 16
Views: 6720

Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia

My intention in hitting the window with the handcuffs was to annoy security. You also ignore the fact that while yes, I do break into EVA as an assistant fairly often, I usually do it so that I can to to the Derelict and send dead bodies back to the station or bring the bananium to R&D (I can al...
by Timrod
Fri Jun 27, 2014 11:20 pm
Forum: Resolved Appeals
Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
Replies: 16
Views: 6720

Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia

Just tested this, this has apparently changed since I have done this and have seen this done before. In any case, I dont think that it effects the end result of the jobban I think it should. You can't use "intended to break out of the brig" as part of a job-ban reason if it would have, in...
by Timrod
Fri Jun 27, 2014 2:20 am
Forum: Resolved Appeals
Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
Replies: 16
Views: 6720

Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia

This partially stems from http://tgstation13.org/phpBB/viewtopic.php?f=23&t=792 You decided that since you were arrested for breaking into EVA and stealing from it, you were going to welderbomb the brig. I will mention that you attempted to breakout as well. (Hitting the window 87 times with cu...
by Timrod
Fri Jun 27, 2014 12:26 am
Forum: Resolved Appeals
Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
Replies: 16
Views: 6720

Re: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillia

"This has been a bit overdue. Long standing history of crappery as an assistant" is not a sufficient reason for a permanent jobban from assistant on its own. I'd like Brotemis to list some of the reasons for the jobban. This may be adjusted down to a temporary assistant jobban. The only t...
by Timrod
Thu Jun 26, 2014 11:54 pm
Forum: Resolved Appeals
Topic: [Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian
Replies: 16
Views: 6720

[Brotemis] Assistant Job-Ban Appeal: TimrodDX/Joe Gillian

Let me start by saying I don't even know why I was banned. I did not, in fact, know a job-ban had been applied until after I logged in tonight. I had not been the subject of any admin questioning in the past 24 hours (and then some) so you can understand why I'm so confused. Liebniz had to tell me w...
by Timrod
Wed Jun 25, 2014 2:12 am
Forum: Closed Complaints
Topic: NikNakFlak: Condoning Shitcurity
Replies: 38
Views: 9887

NikNakFlak: Condoning Shitcurity

I was just in a round with a chain of events that went exactly like this. I was an assistant. I broke into EVA, got a spacesuit and jetpack, and was on my way to space. A shitty sec officer arrests me, drags me to the brig, and brigs me for 8 minutes. As soon as my sentence is up, the Warden comes, ...
by Timrod
Fri Jun 13, 2014 3:52 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 645513

Re: Stories of Awesome (Or something close to it.)

> HBL > 25-man Nuke Op round > Only thing the Station has going for it is no rules regarding metagaming > I'm an Assistant > Break into Tech Storage, grab gloves, get tools, break into EVA and grab a suit and jetpack, fill them up > Syndies come in from EVA, know that this means their shuttle is som...
by Timrod
Sun Jun 08, 2014 9:43 pm
Forum: Resolved Requests
Topic: Joe Gillian- killing me and letting the singulo loose
Replies: 3
Views: 1878

Re: Joe Gillian- killing me and letting the singulo loose

You're not telling the whole story. I was breaking into Engineering as an assistant to try to get gloves, I had accidentally deconned all the windows that were in my way up to the electrified grill, so I broke one window to get a shard. Along comes the CE. He screams at me to leave. I do. The CE the...
by Timrod
Sun Jun 08, 2014 9:31 pm
Forum: Resolved Appeals
Topic: [Ikkarus] Banbaiting bullshit
Replies: 8
Views: 3117

Re: [Ikkarus] Banbaiting bullshit

I was the mime, Here's what happened. I latejoined about 20 minutes in. I walk by the Gateway, and there's the QM lying on the floor. Underneath him is a combat shotgun, and he has a second one on his back. It looked to me like the QM was trying to kill some people in there, so I took the shotgun of...
by Timrod
Wed Jun 04, 2014 11:26 am
Forum: Ideas
Topic: Remove the Gulag
Replies: 133
Views: 34353

Re: Remove the Gulag

You're no longer able to set unlimited points in the gulag so no it's still temporary I think. Even insanely high points are not that hard to reach, and it beats perma. See, what you're assuming is that sec ever actually issues the IDs for it. They never do,because that goes against the sec meta of...
by Timrod
Wed Jun 04, 2014 5:25 am
Forum: Ideas
Topic: Remove the Gulag
Replies: 133
Views: 34353

Remove the Gulag

I know this topic will be controversial, but I have several dozen reasons why this should be done. First, let me start with the fact that Security was removed from the antag list because they were supposed to be held to a higher standard. That hasn't happened, and in my opinion, Shitcurity is worse ...
by Timrod
Thu May 29, 2014 5:00 pm
Forum: Ideas
Topic: Idea: HoP as Vault Manager
Replies: 10
Views: 3467

Re: Idea: HoP as Vault Manager

I say keep currency out of the dirty goyi- err, crews, hands. Vending machines, etc, should still be free. No one actually jets paid, the HoP just gets license to swim in the money. It's not "his" or anyone elses money, it's the stations. Otherwise I love this. That's the idea. The money ...
by Timrod
Wed May 28, 2014 10:04 pm
Forum: Ideas
Topic: Idea: HoP as Vault Manager
Replies: 10
Views: 3467

Idea: HoP as Vault Manager

As everyone who plays HoP knows, HoP is the most boring head position. There's really nothing special about his role. This is my idea to change that. The HoP would logically be behind station payroll, so I had an idea: What if the HoP had a side job as a stockbroker who gambles away the station's fi...
by Timrod
Mon May 26, 2014 4:49 am
Forum: Coding Feedback
Topic: Cult Conversion Requiring 3
Replies: 29
Views: 8259

Cult Conversion Requiring 3

I think that making cult conversion require three people is really not a good change to the way cult flows. I've played several rounds since the change, both as cult and non-cult, and I think that the new conversion requirements tend to change cult from a goal-oriented group antag based on not remov...
by Timrod
Mon May 26, 2014 4:37 am
Forum: Ideas
Topic: Emergency Spacesuit
Replies: 18
Views: 5393

Re: Emergency Spacesuit

A one-use expanding spacesuit? I like the sound of that. So long as they don't allow you to walk indefinitely, it sounds like a good and thematically appropriate addition. Actually, I had an idea for this that would be an expandable energy bubble, which expands from a small handheld item. It has ju...
by Timrod
Sat May 24, 2014 10:54 pm
Forum: Closed Policy Discussion
Topic: Hulk Humanity Discussion, Poll
Replies: 59
Views: 24972

Re: Hulk Humanity Discussion, Poll

I think Hulks need at least rule one protection on an individual (ie; AI cannot tell its borgs to kill all hulks because one is breaking shit) basis. The problem is that it is possible to be hulked against one's will. For instance, I had a few rounds as the RD where genetics was using an all powers ...
by Timrod
Sun May 18, 2014 3:45 pm
Forum: General Chat
Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Replies: 37
Views: 12875

Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK

Telescience shouldn't be able to grab things from other z-levels, or at least require special upgrades for it. Or have power seriously reduced when it's aiming at a different z-level. Because right now robotics lab and derelict room with toolbox, helmet and suit are about at the same distance from ...
by Timrod
Sun May 18, 2014 7:20 am
Forum: General Chat
Topic: GUIDE: How to R&D like a pro
Replies: 29
Views: 16819

GUIDE: How to R&D like a pro

I play RD a lot, and I always see people screwing it up. This is a guide on my method of R&D.

http://pastebin.com/aLQL9fCz
by Timrod
Sat May 17, 2014 8:32 pm
Forum: General Chat
Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Replies: 37
Views: 12875

GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK

About a dozen people asked me for this, so I made an updated Honk-building guide. Enjoy. http://pastebin.com/XPPYiiSM EDIT: Some people seem confused about how Z-Levels work. Basically, the "Sector" in T-Sci is another word for Z-Level. The Z-Levels are numbered as follows: 1 - Station Z-L...
by Timrod
Thu May 15, 2014 4:08 am
Forum: Closed Complaints
Topic: Brotemis Complaint Thread
Replies: 15
Views: 5705

Re: Brotemis Complaint Thread

The problem there is that at the time, I did not know that there were two wardens. One was the traitor, another one was the actual Warden, who arrested me for no reason and then took all my shit. I pointed out that the traitor had my gloves because he claimed that no one in Sec had gloves or tools.....
by Timrod
Wed May 14, 2014 10:48 pm
Forum: Closed Complaints
Topic: Brotemis Complaint Thread
Replies: 15
Views: 5705

Brotemis Complaint Thread

I was just in a round with maximum-strength Shitcurity, including multiple 10-minute brig sentences on false charges simply because I was an assistant. When I ask for help from the admins, this is what I get: Jack Steiner says, "Wait warden" PM to-Admins: Excuse me. Warden needs an immedia...
by Timrod
Wed May 14, 2014 5:25 am
Forum: Ideas
Topic: Make the Brig Less Secure
Replies: 15
Views: 3763

Make the Brig Less Secure

Over the huge amount of patches and add-ons this game has had, Security has had an INSANE amount of powercreep. For instance, they now have: - Three slots (perma) in which players can be kept in a 5-tile area surrounded on either end by unbreakable blast doors with absolutely no oversight or radio c...
by Timrod
Tue May 13, 2014 4:22 am
Forum: Ideas
Topic: Idea: Clothier/Livestock Farmer Job
Replies: 2
Views: 1451

Idea: Clothier/Livestock Farmer Job

One thing that kind of strikes me as odd about the current station is that almost everything can be replaced - except jumpsuits. It kind of makes sense that they can't be, considering the lockers in every single department with at least one spare set of clothing. However, on an actual space station,...
by Timrod
Sun May 11, 2014 5:26 am
Forum: Resolved Appeals
Topic: [Brotemis] TimrodDX - 48-Hour Ban
Replies: 6
Views: 2114

Re: [Brotemis] TimrodDX - 48-Hour Ban

Whatever. Arguing with you is like talking to an illiterate brick wall.
by Timrod
Sun May 11, 2014 3:12 am
Forum: Resolved Appeals
Topic: [Brotemis] TimrodDX - 48-Hour Ban
Replies: 6
Views: 2114

Re: [Brotemis] TimrodDX - 48-Hour Ban

The reason the ban was applied was stated in the banning reason. You tried to justify you murdering the captain with an axe by saying that authority antag was on and that he was rogue. Or that it was a one-human law. Which by definition it wasn't. It just allowed the definition of non-humans Let me...
by Timrod
Sat May 10, 2014 5:48 pm
Forum: Resolved Appeals
Topic: [Brotemis] TimrodDX - 48-Hour Ban
Replies: 6
Views: 2114

[Brotemis] TimrodDX - 48-Hour Ban

Byond account and character name: TimrodDX/Joe Gillian Banning admin: Brotemis Ban reason and length: 48 Hours, "You have been banned by brotemis. Reason: Murdered the captain with a fireaxe. Also, double meta Reply PM from-TimrodDX/(Joe Gillian): The captain uploaded a fucking one-human law to...
by Timrod
Wed May 07, 2014 12:37 am
Forum: Ideas
Topic: Idea: Food/Kitchen and Bar Expansion
Replies: 37
Views: 10047

Re: Idea: Food/Kitchen and Bar Expansion

Well, the way I see it is, there's four areas on the station right now where you can get food from vending machines (that I'm aware of), those being the ones outside Arrivals, the ones outside Gravity Generator, the one in Medbay, and if I remember right the one in or near the Brig. If vending machi...
by Timrod
Wed May 07, 2014 12:28 am
Forum: Ideas
Topic: Idea: Food/Kitchen and Bar Expansion
Replies: 37
Views: 10047

Idea: Food/Kitchen and Bar Expansion

One thing that never made sense to me is why in a highly-regimented environment like SS13, the officers (heads, captain) don't have their own dining hall. That got me to thinking about a few other things, and eventually to an idea for an overhaul of how the food and drink placement works. My idea is...
by Timrod
Mon May 05, 2014 12:06 am
Forum: Ideas
Topic: Idea: Turn Disposals into a job
Replies: 6
Views: 2290

Re: Idea: Turn Disposals into a job

Actually, Reimoo, one of the machines in my initial idea for this (that I forgot to mention) is a machine I call the Base Matter Converter. The idea is that the BMC converts anything that can't normally be converted into something useful into "base matter" that can be shipped in blocks to ...
by Timrod
Sun May 04, 2014 8:51 pm
Forum: Resolved Requests
Topic: Ban Request: Yahir Hunt and Jose Guest
Replies: 7
Views: 3674

Re: Ban Request: Yahir Hunt and Jose Guest

I submit this screenshot album in my defense. http://imgur.com/a/s5XoL The series of events provided previously is true to a point. I agree with PBJ3005, we were a bit overzealous in response to Joe Gillian's break in to engineering storage. I also agree that the subsequent murder and attempted spa...
by Timrod
Sun May 04, 2014 4:17 pm
Forum: Resolved Requests
Topic: Ban Request: Yahir Hunt and Jose Guest
Replies: 7
Views: 3674

Re: Ban Request: Yahir Hunt and Jose Guest

that did indeed happen, but later on, he broke in into robotics through the window, we went after him, and yes, in retrospect we DID exxagrevate a bit too much, but later on somebody broke into robotics killing me and a fellow roboticist through that window, wich we would maybe have survived otherw...
by Timrod
Sun May 04, 2014 8:36 am
Forum: Resolved Requests
Topic: Ban Request: Yahir Hunt and Jose Guest
Replies: 7
Views: 3674

Ban Request: Yahir Hunt and Jose Guest

Your byond account: TimrodDX Your character name: Joe Gillian Their character name: Yahir Hunt and Jose Guest Their byond account(optional, but useful if you can provide it): Server and time: Sibyl, ~4:15 AM EST Logs and/or screenshots: http://imgur.com/jBOEYNg,n5AcmKC,k4qIUwe,GF0faTw Description of...
by Timrod
Sun May 04, 2014 1:50 am
Forum: Ideas
Topic: Idea: Turn Disposals into a job
Replies: 6
Views: 2290

Idea: Turn Disposals into a job

I had this idea during a round for how Disposals could be turned from an automated system into a slightly less automated system that is also a job. Rather than being a starting position, it would be a position availible to anyone with maint access (there could be a machine inside that turns assistan...