Search found 30 matches

by Sparkezel
Wed Jan 26, 2022 5:04 pm
Forum: Closed Policy Discussion
Topic: Bring back the old rule 3
Replies: 211
Views: 118141

Re: Bring back the old rule 3

I’m not convinced this will even be as massive of a change as people seem to think. I’m probably still rule 0/1 pilled but generally I see this being used to ban assholes who are only interested in their own fun. I see it less as a “you must rp” rule and more of a “be a good sport and considerate o...
by Sparkezel
Wed Jan 26, 2022 4:29 pm
Forum: Closed Policy Discussion
Topic: Bring back the old rule 3
Replies: 211
Views: 118141

Re: Bring back the old rule 3

People, no need to worry so much. We had this rule for years, this is just a return to form. The only concern I see is that we do have a lot admins now and some too overzealous ones... But we also used to have plenty of freewheeling tyrant admins, so it'll probably balance out. I'd say there is ple...
by Sparkezel
Wed Jan 26, 2022 12:26 pm
Forum: Closed Policy Discussion
Topic: Bring back the old rule 3
Replies: 211
Views: 118141

Re: Bring back the old rule 3

Cry about it pussy tits. for guys who say you love the challenge and intensity of ss13 you seem to fucking shit yourselves and demand people stop bullying you when your opponents have an opportunity to fight back. It's a free for all, say whatever you want about me, however I didn't see any people ...
by Sparkezel
Wed Jan 26, 2022 11:01 am
Forum: Closed Policy Discussion
Topic: Bring back the old rule 3
Replies: 211
Views: 118141

Re: Bring back the old rule 3

Super Aggro Crag wrote: Wed Jan 26, 2022 10:37 am *snip*
You have all that free time to code dive and test exploits so you can ruin everyone elses game and you can't look up other servers to play on?
So you don't want to respond to this in any way other than an ad hominem, great argument my friend, keep it up!
by Sparkezel
Mon Jan 24, 2022 9:14 pm
Forum: Resolved Appeals
Topic: [Naloac] SparkezelPL - GIF retardation incident
Replies: 2
Views: 1025

[Naloac] SparkezelPL - GIF retardation incident

BYOND account: SparkezelPL Character name: Mandela Czar Ban type: Server Ban length: Permanent Ban reason: After posting leaked ASAY log, when asked who leaked it, posted two gifs implying it was two uninvolved admins. Which might've been believed had we not figured out who it was. Time ban was pla...
by Sparkezel
Sun Jan 16, 2022 12:58 am
Forum: General Chat
Topic: /tg/station wrapped 2021
Replies: 14
Views: 2659

Re: /tg/station wrapped 2021

What if you recognised all mentions of JC as Joseph Christopher Denton(Polish_User)?
by Sparkezel
Wed Aug 18, 2021 2:43 pm
Forum: Coding Feedback
Topic: PDA bombs blowing off 3/4 limbs
Replies: 39
Views: 9762

Re: PDA bombs blowing off 3/4 limbs

Hey guys do you remember that one PR from TemporalOuroboros where dude played with the bomb code where he made the atmos bombs not explode because they qdeleted themselves before they even exploded? The PDA bomb bug was from the same fucking PR and its fixed already. PR in question: https://github.c...
by Sparkezel
Thu May 13, 2021 1:09 pm
Forum: Closed Policy Discussion
Topic: Making Station Heads protected roles
Replies: 54
Views: 10879

Re: Making Station Heads protected roles

I believe that making heads protected roles would bo honestly a turn for worse because, as Fikou said, it would pretty much make a safe role to trust from the start of the game. It would encourage them to perhaps validhunt even because everyone will know that they are a safe person, "crewmate&q...
by Sparkezel
Wed Apr 28, 2021 10:24 am
Forum: Closed Policy Discussion
Topic: Security scaling increase should be reversed
Replies: 44
Views: 10666

Re: Security scaling increase should be reversed

Some data on this would be nice. Perhaps a chart showing % of antags alive at the end of the shift at different security populations? I'm specifically interested how sybil would look, because it can get high security pops and I've seen it a good couple times in the relatively few connections I've h...
by Sparkezel
Tue Apr 13, 2021 7:23 am
Forum: Closed Policy Discussion
Topic: Valid Demotions are Protected similar to Valid Arrests
Replies: 58
Views: 15737

Re: Valid Demotions are Protected similar to Valid Arrests

I share pretty much same opinion as Pugie. What I belive is also important in this thread is that if this passes trough I fear that it can be used maliciously, especially with incompetent command players. By the way chemists are supposed to be allowed to possess all drugs, same as how botanists can ...
by Sparkezel
Thu Apr 08, 2021 6:36 am
Forum: Ideas
Topic: Captain's should set hiring policy
Replies: 23
Views: 4952

Re: Captain's should set hiring policy

oranges wrote:
oranges wrote:The behaviour of the playerbase currently is such that this feature will not be merged, even though it could enable some interesting roleplay scenarios.
by Sparkezel
Sun Mar 28, 2021 5:41 pm
Forum: Closed Policy Discussion
Topic: remove kilo map from config
Replies: 44
Views: 9736

Re: remove kilo map from config

I agree on that, Kilo station is very very cramped at pop >40 which makes playing team antags like cult/revs a pain, there is almost no bigger places in maint (3x3 areas) what makes for poor cult bases and heretic hideouts. On fastmos one can of plasma was enough to fry all hallways and god forbids ...
by Sparkezel
Tue Mar 16, 2021 11:57 am
Forum: Closed Policy Discussion
Topic: Turn "non-human heads" on in the config
Replies: 58
Views: 12719

Re: Turn "non-human heads" on in the config

What I find funny in this thread is that many people that had joined this conversation think that making it possible to play as non-human head makes you unable to play as a human head, why do you think like that in the first place? All that it does is that it allows players to be a non-human head fr...
by Sparkezel
Mon Mar 15, 2021 12:33 pm
Forum: Closed Policy Discussion
Topic: Turn "non-human heads" on in the config
Replies: 58
Views: 12719

Turn "non-human heads" on in the config

That idea was in my mind for a long while. I had few discussions about making some sort of a whitelist for this on coding general and in tgstation general and I was told to go here because it's a config so here we go. Pretty much what it says on the tin, I see no real reason why heads MUST be human ...
by Sparkezel
Tue Mar 09, 2021 1:06 pm
Forum: Coding Feedback
Topic: Cult - What can be fixed?
Replies: 54
Views: 13915

Re: Cult - What can be fixed?

What I like in cult is exactly that you have more toys you need knowledge about and skill to use properly. Its much more interesting than revs because most of the time its just asap flash whole cargo then most of medbay and few other areas, and even then the same problem can happen like with cult. I...
by Sparkezel
Sat Feb 27, 2021 7:32 pm
Forum: Player's Club
Topic: not wilchen peanut
Replies: 229
Views: 50902

Re: not wilchen peanut

pugie wrote:This seems like a self report voting white.
Walter White?
by Sparkezel
Tue Feb 23, 2021 11:02 pm
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18324

Re: Hitscan laser feedback thread

Any visual indicators of damage dropoff? How does it affect range vs wound chance? In regards to the first question, I have a feeling that whatever I will try to do there will come out ugly, you would see the segments, so I believe its better to leave it as it is. About the second question, the dam...
by Sparkezel
Tue Feb 23, 2021 7:20 pm
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18324

Re: Hitscan laser feedback thread

I made an update though its only on bagil for now. Basically laser damage now drops off with range unless pressure is below 50 kPa, I also limited laser range to 15. I don't mind returning hitscan laser to mechs though if thats what people want.
by Sparkezel
Mon Feb 08, 2021 12:15 pm
Forum: Resolved Appeals
Topic: [Nianjiilical] Stonefight - Escalation Policy vs Mime
Replies: 12
Views: 2744

Re: [Nianjiilical] Stonefight - Escalation Policy vs Mime

Yeah thats a real bad on my side in this case and I am sincerely sorry about that. Please allow me to edit my post and ending statement.
by Sparkezel
Mon Feb 08, 2021 10:43 am
Forum: Resolved Appeals
Topic: [Nianjiilical] Stonefight - Escalation Policy vs Mime
Replies: 12
Views: 2744

Re: [Nianjiilical] Stonefight - Escalation Policy vs Mime

Lets strighten things up a bit. as we can see, it all started in the Theater Backstage, mime started shoving clown, for what clown retaliated by throwing a creampie at the mime. Afrerwards clown shoved the mime onto a table, paralyzing him. As soon as mime got back up, he took a pot and hit clown wi...
by Sparkezel
Mon Feb 08, 2021 9:23 am
Forum: Closed Policy Discussion
Topic: re add blood brothers but way rarer
Replies: 31
Views: 6121

Re: re add blood brothers but way rarer

Bloodbro would need some sort of a whitelist
by Sparkezel
Sun Feb 07, 2021 6:49 pm
Forum: Resolved Appeals
Topic: Ban appeal
Replies: 12
Views: 3875

Re: Ban appeal

I don't think it does damage at all. It just kidnaps people which allows for non lethal clown antics. Other than clown taxi I cant really see any other non-lethal clown antics. Clown car was pretty much meant to kidnap as much people as possible, get more access from their ID's then either crash in...
by Sparkezel
Sat Feb 06, 2021 10:42 pm
Forum: Resolved Appeals
Topic: Ban appeal
Replies: 12
Views: 3875

Re: Ban appeal

If I remember correctly, items such as His Grace and romerol, allow you to murderbone because they are in the shop. Doesn't clown car also follow that? As in it allows you to murderbone using it, otherwise it should be disabled from the shop because its a bantrap.
by Sparkezel
Thu Feb 04, 2021 8:54 am
Forum: Resolved Appeals
Topic: [CoffeeDragon16] serxule - ban appeal
Replies: 4
Views: 1804

Re: [CoffeeDragon16] serxule - ban appeal

Reflector trenchcoat is a high-risk item, you are ALWAYS valid for it unless someone gave you permission.
by Sparkezel
Mon Jan 25, 2021 4:05 pm
Forum: Closed Policy Discussion
Topic: DADG objective and murderbone permission [Manuel]
Replies: 13
Views: 3354

Re: DADG objective and murderbone permission [Manuel]

Yeah I meant Die a Glorious Death, sorry for the typo.
by Sparkezel
Mon Jan 25, 2021 12:10 pm
Forum: Closed Policy Discussion
Topic: DADG objective and murderbone permission [Manuel]
Replies: 13
Views: 3354

DADG objective and murderbone permission [Manuel]

So looking at DADG policy discussion I saw that it was denied the murderbone license because hijack objective already allowed for that, however even then hijack got reworked and now it doesnt allow murderbone too, should DADG allow full on murderbone again?
by Sparkezel
Fri Jan 22, 2021 3:26 pm
Forum: General Chat
Topic: coffee strikes bagil yet again [peanut]
Replies: 105
Views: 19286

Re: coffee strikes bagil yet again [peanut]

Turning from a supposed most chill admin on /tg/ into a ban bot, what happened to coffedragon16??
https://www.digg.com/r/SS13/comments/ ... min_in_tg/
by Sparkezel
Fri Jan 15, 2021 1:43 pm
Forum: Town Hall
Topic: Dynamic Feedback [Regular Servers]
Replies: 19
Views: 5275

Re: Dynamic Feedback [Regular Servers]

Yeah I think it could use more threat on average, and I think it would be fun if there was more threat depending on how staffed security is.
by Sparkezel
Fri Dec 18, 2020 7:37 pm
Forum: Closed Policy Discussion
Topic: Is breaking into bolted dorms rooms to check for antags legal.
Replies: 104
Views: 19655

Re: Is breaking into bolted dorms rooms to check for antags legal.

If an antag leaves his gear in a public place like dorms I feel like its their fault that their items got looted.