Search found 14 matches
- Tue Aug 23, 2016 2:11 am
- Forum: Ideas
- Topic: The solution to conversion modes and security.
- Replies: 19
- Views: 4400
Re: The solution to conversion modes and security.
Making loyalty implants less useful would almost definitely just increase the amount of executions by security.
- Thu Aug 18, 2016 5:10 am
- Forum: Ideas
- Topic: Nanotrasen Network (NTNET, AKA modular computers)
- Replies: 18
- Views: 6124
Re: Nanotrasen Network (NTNET, AKA modular computers)
Just cut out the middle man and add a camera module thing.
- Wed Aug 17, 2016 3:33 pm
- Forum: Ideas
- Topic: Nanotrasen Network (NTNET, AKA modular computers)
- Replies: 18
- Views: 6124
Re: Nanotrasen Network (NTNET, AKA modular computers)
Add a flashlight hardware thing.
Replace PDAs with really sucky tablets that only have space for a single program.
Add more hardware restrictions to programs.
Replace PDAs with really sucky tablets that only have space for a single program.
Add more hardware restrictions to programs.
- Fri Feb 19, 2016 9:32 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042013
Re: ITT: We make shitty suggestions and come up with poor id
Security officers have a moderate/minor chance to yell out "RESISTING ARREST!" when firing lasers.
- Sun Jan 31, 2016 1:49 am
- Forum: Coding Feedback
- Topic: RD armor nerf
- Replies: 19
- Views: 4395
Re: RD armor nerf
Another (partial?) solution could be putting the Reactive Armor on the blacklist for the teleporter/hand-tele. Because a RD can take the Reactive Armor and hand tele for extreme powergaming.
- Sat Jan 30, 2016 6:41 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042013
Re: ITT: We make shitty suggestions and come up with poor id
Soap Clusterbang.
A clusterbang that explodes into a large amount of soap bars spread across the detonation site.
A clusterbang that explodes into a large amount of soap bars spread across the detonation site.
- Sat Jan 23, 2016 9:06 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042013
Re: ITT: We make shitty suggestions and come up with poor id
A gun that shoots 1x1 singularities.
- Tue Jan 19, 2016 9:03 am
- Forum: Coding Feedback
- Topic: Revenants
- Replies: 74
- Views: 15680
Re: Revenants
I actually believe that defile straight up removes the blessing from tiles, even if it doesn't pull up a floor tile. I say this because when I played revenant I had a particularly determined chaplain. Using Defile in blocked hallways would free them up even in places where the floor tiles were still...
- Mon Jan 18, 2016 7:00 am
- Forum: Coding Feedback
- Topic: Revenants
- Replies: 74
- Views: 15680
Re: Revenants
I DED PLS NERF In a round that just ended, I was a traitor AI. After a ton of waiting and build-up, I get a borging machine and my borgs were pretty good with getting new borgs. BUT THEN, OUT OF THE BLUE, A REVENANT APPEARS. The revenant has an intense desire to target me+my borgs and only that. So...
- Sun Dec 13, 2015 10:28 am
- Forum: Ideas
- Topic: Gamemode - Takeover (Name pending)
- Replies: 2
- Views: 972
Gamemode - Takeover (Name pending)
This is more or less a (very complicated) pipe dream, but I like it and figure I may as well post it for the world to see. Names all pending. Every name, including the gamemode name and antagonists' name. I hate naming things. I also may have forgotten a few things, but I don't think so at this poin...
- Tue Jul 14, 2015 10:37 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268698
Re: Sprite Requests
That looks great; thanks!
- Tue Jul 14, 2015 3:37 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268698
Re: Sprite Requests
If anyone could do a sprite for the Automated Announcement System, I'd appreciate it. I don't even know what it'd look like, but the gist is that it's a minor 'machine' that announces various things over the radio.
Maaybe something similar to an existing TComms machine?
Maaybe something similar to an existing TComms machine?
- Sun May 24, 2015 7:32 am
- Forum: Ideas
- Topic: Malf Lip Reading
- Replies: 9
- Views: 2691
Malf Lip Reading
As per Space Odyssey. Malfunctioning AI purchases ability and can "hear" anyone talking in range of current AI eye.
Really, the fact that this isn't already a feature is a travesty.
Really, the fact that this isn't already a feature is a travesty.
- Tue May 19, 2015 12:45 am
- Forum: Ideas
- Topic: New Silicon Job: Subroutine
- Replies: 59
- Views: 12955
Re: New Silicon Job: Subroutine
I don't really post, but what about replacing the AI with subroutines instead of having both (also keeping the canned phrases)? The roles would still be useful to both AI (as in fun/utility) and crew, yet make it easier for antagonists to play as they have multiple (probably incoordinated) segmented...