Search found 5 matches

by Papastink
Mon Mar 01, 2021 12:13 pm
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18404

Re: Hitscan laser feedback thread

I only used hitscan lasers once and it felt a little too easy, I'm not very good at direct combat but with these lasers, I was able to kill two nuke ops while only missing three times. It also takes away what I personally find to be one of the funniest things about ss13, when the round is still goin...
by Papastink
Sat Feb 13, 2021 2:36 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23747

Re: combat mode feedback

Not sure what you mean by weird flipping, but that second issue with the right click context menu should be fixed, if it comes up again shoot an issue report up onto the github so we can deal with it Whenever I hit someone or something in combat mode or use a melee weapon my sprite appears five til...
by Papastink
Sat Feb 13, 2021 1:22 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23747

Re: combat mode feedback

It's going to take a while for me to get used to and has some bug but otherwise, it not great but not bad either. My only major problems are the weird flipping the sprites do in combat and the fact that the commands for when you bring up the list of items in a stack don't work.
by Papastink
Wed Dec 16, 2020 3:35 pm
Forum: Ideas
Topic: Exotic traitor items
Replies: 0
Views: 872

Exotic traitor items

I came up with an idea for a new category in the uplink. Every round two or three random items appear in an uplink tab called exotic gear, the catalog includes things like chameleon hardsuits, insuls, and guns, a mine that can be placed under floor tiles, a device that when activated prevents the sh...
by Papastink
Fri Sep 18, 2020 12:25 pm
Forum: Ideas
Topic: Shotgun speedloaders
Replies: 18
Views: 4719

Re: Shotgun speedloaders

I think it could work if you made it only obtainable through illegal tech or from a tech disk in deep space.