Search found 5 matches
- Mon Mar 01, 2021 12:13 pm
- Forum: Coding Feedback
- Topic: Hitscan laser feedback thread
- Replies: 62
- Views: 18404
Re: Hitscan laser feedback thread
I only used hitscan lasers once and it felt a little too easy, I'm not very good at direct combat but with these lasers, I was able to kill two nuke ops while only missing three times. It also takes away what I personally find to be one of the funniest things about ss13, when the round is still goin...
- Sat Feb 13, 2021 2:36 pm
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 23747
Re: combat mode feedback
Not sure what you mean by weird flipping, but that second issue with the right click context menu should be fixed, if it comes up again shoot an issue report up onto the github so we can deal with it Whenever I hit someone or something in combat mode or use a melee weapon my sprite appears five til...
- Sat Feb 13, 2021 1:22 am
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 23747
Re: combat mode feedback
It's going to take a while for me to get used to and has some bug but otherwise, it not great but not bad either. My only major problems are the weird flipping the sprites do in combat and the fact that the commands for when you bring up the list of items in a stack don't work.
- Wed Dec 16, 2020 3:35 pm
- Forum: Ideas
- Topic: Exotic traitor items
- Replies: 0
- Views: 872
Exotic traitor items
I came up with an idea for a new category in the uplink. Every round two or three random items appear in an uplink tab called exotic gear, the catalog includes things like chameleon hardsuits, insuls, and guns, a mine that can be placed under floor tiles, a device that when activated prevents the sh...
- Fri Sep 18, 2020 12:25 pm
- Forum: Ideas
- Topic: Shotgun speedloaders
- Replies: 18
- Views: 4719
Re: Shotgun speedloaders
I think it could work if you made it only obtainable through illegal tech or from a tech disk in deep space.