Search found 21 matches

by BananaSenor
Fri Oct 28, 2016 3:32 pm
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 52934

Re: PubbyStation

The escape pod (I guess it is one, the one with multiple seats) does not have the escape pod console. You can use that console to get to the asteroid during red/delta alert, or when emagged. Quite useful feature to get rid of dead lizards or to escape the nuke
by BananaSenor
Fri Sep 02, 2016 5:17 pm
Forum: Admin Feedback
Topic: Atlanta-Ned
Replies: 137
Views: 62792

Re: Atlanta-Ned

J_Madison wrote:This left 3 armed sec officers standing in the hallway banned but armed.
Not completely, Warden spotted the shenanigans while it happened and me and Detective arrived there to collect the braindeads even before the involved admin revived the victim
by BananaSenor
Thu Jul 14, 2016 11:02 am
Forum: Ideas
Topic: Implement Round to Round reasons to live.
Replies: 13
Views: 3278

Re: Implement Round to Round reasons to live.

Bombadil wrote:You'd have to let people who have the Die GLoriously objective some sort of bonus next round if they complete all their antag goals
Greentexting as antag should obviously count as a "win". Maybe even double.
by BananaSenor
Tue Jul 12, 2016 9:46 am
Forum: Ideas
Topic: Make gangs great again
Replies: 41
Views: 9438

Re: Make gangs great again

The problem is the dominator. It makes the whole thing into another boring baddies vs station mode. Should have stayed with a gang needing a % of the station under control to win, making it a thing between gangs. And maybe even a slight roleplay standard, e.g. not having security execute crewmembers...
by BananaSenor
Thu Jul 07, 2016 12:27 pm
Forum: Coding Feedback
Topic: The stickyban system is broken and does more harm than good
Replies: 26
Views: 7585

Re: The stickyban system is broken and does more harm than g

MrStonedOne wrote:I have a trick up my sleeve to make the game code automatically detect these false positives and revert the stick bans to before the false positives, i've just been busy coding other projects.

I'll try to pop it higher up on my list.
Thanks for looking into it.
by BananaSenor
Thu Jul 07, 2016 12:08 am
Forum: Coding Feedback
Topic: The stickyban system is broken and does more harm than good
Replies: 26
Views: 7585

Re: The stickyban system is broken and does more harm than g

Maybe you guys are not affected, but the server went from 80 to 30 people or so. It is effective against everyone. Is it really worth it? (Honestly, I dont know if its worth it, I dont have the numbers.) Why not have it on a toggle and enable it only when evaders are trying to grief?
by BananaSenor
Wed Jul 06, 2016 11:35 pm
Forum: Coding Feedback
Topic: The stickyban system is broken and does more harm than good
Replies: 26
Views: 7585

The stickyban system is broken and does more harm than good

Seriously. I have so many good rounds ruined by getting banned by that shit. Please remove it until it works properly, or the server getting brigaded by evil people. :salt: :salt: :salt: Edit: Honestly, if some people force you to enable a system that randomly bans half the server every few hours, t...
by BananaSenor
Wed Jul 06, 2016 12:39 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941962

Re: Minor Suggestions

Add those yellow airlocks from bay, that trigger when the area gets depressurized. Always a bit silly to have no air anywhere on the station because botany got bombed.
by BananaSenor
Wed Jul 06, 2016 12:12 pm
Forum: Coding Feedback
Topic: Did any of the coders touch the consoles?
Replies: 13
Views: 2611

Re: Did any of the coders touch the consoles?

Lumbermancer wrote:Have you fixed the console search box though?
In the meantime, Ctrl+f works on those windows, thankfully.
by BananaSenor
Wed Jul 06, 2016 12:07 am
Forum: Coding Feedback
Topic: Did any of the coders touch the consoles?
Replies: 13
Views: 2611

Re: Did any of the coders touch the consoles?

Same problem started for me in the last few days. No problems before that. Rarely, some consoles/machines won't open a gui at all, after selecting a working console, all work again.
by BananaSenor
Tue Jul 05, 2016 1:26 pm
Forum: Ideas
Topic: Make paranoia great again
Replies: 33
Views: 9729

Re: Make paranoia great again

Are you just against change to have something to argue about? The traitor has to powergame for his objectives. Thats the whole point of being a traitor being send to complete that objective. And about denial, go and play atmos and disable the plasma loop every shift start and wait for the boing.
by BananaSenor
Tue Jul 05, 2016 1:13 pm
Forum: Ideas
Topic: Make paranoia great again
Replies: 33
Views: 9729

Re: Make paranoia great again

Yes, that's what it is about. You have to hide from the murderboner. Be paranoid about the murderboner. Not try to get that lucky disarm on the guy who cut down 10 people in a row.

If the murderboner fails his objectives because he is busy otherwise, he should not get his antag-token for the round.
by BananaSenor
Tue Jul 05, 2016 1:08 pm
Forum: Ideas
Topic: Make paranoia great again
Replies: 33
Views: 9729

Re: Make paranoia great again

Sounds more productive than what usually happens. Go for it. Don't forget to get on the shuttle!
by BananaSenor
Tue Jul 05, 2016 12:53 pm
Forum: Ideas
Topic: Make paranoia great again
Replies: 33
Views: 9729

Re: Make paranoia great again

Have Security automatically "survive" by just joining as Security. Would solve the Low-Sec problem as well. I really like this idea. If we attach value to people's lives, they will maybe try to survive for once, instead of trying to valid constantly. But maybe not count just the last round...
by BananaSenor
Tue Jun 28, 2016 11:48 am
Forum: Coding Feedback
Topic: Science is no longer balanced to roundtimes.
Replies: 49
Views: 12242

Re: Science is no longer balanced to roundtimes.

It's because Sybil is a deathmatch. There is no rp, there is no goal except valids. I feel the game needs to add some value to someones life, so that trying to survive is higher on the list than trying to get that disarm on that double e-sword.
by BananaSenor
Sun Apr 17, 2016 5:56 pm
Forum: Ideas
Topic: What should the soul merchants be named, demon or devil?
Replies: 31
Views: 7560

Re: What should the soul merchants be named, demon or devil?

With them having random names, I prefer Demon. There "is" just one Devil, after all.
by BananaSenor
Sun Apr 17, 2016 5:44 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 123846

Re: Lavaland

Prisoners are lacking tongues. Could be made a nice feature, give all the lavaland races their own set of tongues/ears (especially the lizards) to hamper their use on the station and make them more outlandish.
by BananaSenor
Sun Apr 17, 2016 4:28 pm
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16188

Re: Holoparasite Reviews **UPDATED :)***

You can't follow around every target for 10 minutes before you decide on him, with half the traitors always running a holo you just can't know.
by BananaSenor
Sun Apr 17, 2016 4:12 pm
Forum: Coding Feedback
Topic: Why do people observe to play Free Golem instead of readying
Replies: 52
Views: 17637

Re: Why do people observe to play Free Golem instead of read

Guys, the question was not "how do we stop people having fun the wrong way," it was "what makes this role fun, and how can we use those lessons to improve normal civillian play?" People are usually forced to cooperate, it is not the FFA the station tends to end up in. I always f...
by BananaSenor
Sun Apr 17, 2016 3:38 pm
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16188

Re: Holoparasite Reviews **UPDATED :)***

Be abductor, abduct a guy, get murdered on your shuttle by a holo instantly. Not ayy.
by BananaSenor
Sun Apr 17, 2016 3:39 am
Forum: Coding Feedback
Topic: Why do people observe to play Free Golem instead of readying
Replies: 52
Views: 17637

Re: Why do people observe to play Free Golem instead of read

Lavaland is new and refreshing. Golems allow you to go full-nerd and RND yourself from 0 to 100, Ashwalkers allow you to stab things and Prisoners are a survival adventure (Nearly made it back this round, found the vendor-ruin and got myself a suit-sensor thing to find the miners!). Jobs on the stat...