Search found 9 matches
- Wed Jul 05, 2023 3:51 am
- Forum: Closed Policy Discussion
- Topic: [MRP] For RP Rule 9, what is the Assistant's lane?
- Replies: 25
- Views: 4012
Re: [MRP] For RP Rule 9, what is the Assistant's lane?
I feel like Assistants are allowed to do whatever, so long they're not being an inherent dick or stepping on the toes of others when it isn't needed. Also, if they want to become engrained in a department, the HoP is RIGHT there, as well as the ID imprinters in the head offices. So, if an assistant ...
- Fri Mar 10, 2023 11:23 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 284662
- Thu Mar 31, 2022 4:54 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23854
Re: Lathe tax - digg free comment thread
I think the lathe tax can work, but should be relaxed in some situations. It would be an interesting endeavor to see the QM have some weigh-in on the tax itself (with a hard min/max predetermined in the code). Also, where does the tax money go? Is it forever deleted or is it "collected"? I...
- Sun Mar 28, 2021 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Increase hours requirements for head roles.
- Replies: 81
- Views: 16797
Re: Increase hours requirements for head roles.
Increasing the hours required to play head roles is a very good idea, however, I think it should be applied to 4/5 of the head roles (excluding Captain). Point I'm trying to make is, the four heads, CMO, RD, HoS and CE, their jobs play up to their roles. HoP? What in service and/or cargo plays up to...
- Fri Mar 12, 2021 6:22 pm
- Forum: Closed Policy Discussion
- Topic: For the love of everything holy, Please nuke free golems
- Replies: 51
- Views: 10333
Re: For the love of everything holy, Please nuke free golems
Theres also one issue I glossed over initially buts still important to bring up. The other ghost roles, namely the Drones and Charlie, have either big bold text to not abandon their team, or are dealt with the code. The drones are hard coded to instantly die if they leave the Z-level, which shouldn'...
- Thu Mar 11, 2021 6:24 pm
- Forum: Closed Policy Discussion
- Topic: For the love of everything holy, Please nuke free golems
- Replies: 51
- Views: 10333
Re: For the love of everything holy, Please nuke free golems
Once saw a golem on icebox trade to get a phazon mech off the traitor RD and proceeded to rush the AI and beat the shit out of it. Nuke golems.
- Fri Jan 15, 2021 9:47 pm
- Forum: Town Hall
- Topic: Dynamic Feeback [MRP]
- Replies: 13
- Views: 4481
Re: Dynamic Feeback [MRP]
I'll throw in a few of my observations too that'll most likely be repeated throughout this thread, should others wish to restate them. 1. Antag values and scaling. I don't know them off the top of my head, but I'm aware something along the lines of 8~10 traitors is equal to 2/3 lings and/or heretics...
- Thu Jan 07, 2021 6:11 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Dynamic ruleset
- Replies: 20
- Views: 4438
Re: [MRP] Dynamic ruleset
The one crippling issue with dynamic that many have already pointed out is wizard, mostly if they choose to make ghosts visible. Obviously this ruins a lot of antags (jaunting hereticts, stealth traitors, so on and so forth). The other issue is the short rounds - I mean, okay. Some enjoy a short, le...
- Mon Dec 21, 2020 2:10 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9222
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Cult is kinda in a weird spot. I mean, look at revs. Cult and revs are kinda similar, if not, ARE similar (in some ways). Both involve converting folks and trying to either kill station goers or converting the masses. However, unlike revs, cult is usually one sided and just results in "who can ...