Search found 344 matches
- Mon May 20, 2024 2:25 am
- Forum: General Chat
- Topic: TG 2019
- Replies: 13
- Views: 460
Re: TG 2019
I remember hating how all the admin tools got merged into one tab but now i can't see myself wanting to go back to that style with a bunch of separate verb tabs. I'm happy to have some time to poke around and try out what used to be the norm though.
- Sun Apr 21, 2024 10:19 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2509
Re: Security and the armory
I think the warden or captain should be allowed to hand out gear from the armory that is appropriate for the situation round start. they are managing the armory and shouldn't have many restrictions on handing out gear besides maybe holding off on laser guns or such until its needed, but the non leth...
- Sun Apr 21, 2024 1:57 am
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 48
- Views: 4183
Re: [UPDATE] Give Cyborgs speeding tickets
A general slow down sounds really unfun, not all of the game is based around combat. When doing something else like fixing a broken window before the tiders run in and space the area making a fire lock hell it would be frustrating. My suggestion for a nerf that would work for this is applying a slow...
- Wed Mar 27, 2024 2:42 am
- Forum: Ideas
- Topic: New Horrible™ Random Event Idea: Pit stop
- Replies: 3
- Views: 1267
Re: New Horrible™ Random Event Idea: Pit stop
I love this idea, could do some edits to arrivals or make a new section of the station for civilian ships to dock with that has a hop style processing area to hand out temp ID's or something. My only gripe is the last suggestion, after the R&D ship is fixed, what is in it for the station or the ...
- Wed Mar 27, 2024 2:35 am
- Forum: Player's Club
- Topic: We need to put a stop to this nut.
- Replies: 11
- Views: 510
Re: We need to put a stop to this nut.
Is this a test to see how many little rules you can force the mods to make?
- Wed Mar 27, 2024 2:23 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 84850
Re: Pains, Traditions, and Rituals New Players Will Never Experience
I will miss old engineering, setting up the containment field for the singlo to do its spinning in. The particle accelerator always left on low to maintain a 3x3 singlo, you had to come back and check every so often to make sure some jerk didn't set the pa to max or cut the wires to the emitters pow...
- Thu Mar 21, 2024 12:06 am
- Forum: Ideas
- Topic: Prison escape map
- Replies: 1
- Views: 627
Prison escape map
I want to see a map that has two jobs. sec and prisoners, warden is the captain and all of the normal roles are filled by prisoners doing slave labor with the task of finding things to make shivs, tools and sometime a way out. Could be on a planet so the guards can go out and search for the escapees...
- Sat Mar 16, 2024 4:31 am
- Forum: Player's Club
- Topic: local peanutmins show their hatred for jam, opt for jelly instead
- Replies: 67
- Views: 2609
Re: a slimey thread...
What about snails?
- Mon Mar 11, 2024 9:21 pm
- Forum: Ideas
- Topic: funny tarp coverings
- Replies: 5
- Views: 765
Re: funny tarp coverings
What about using wood to build a crate around large objects?
- Mon Mar 11, 2024 9:18 pm
- Forum: Player's Club
- Topic: roleplay thread
- Replies: 16
- Views: 666
Re: roleplay thread
In the perfect dark 64 baddie voice. "You....Bitch"
- Sun Mar 10, 2024 7:16 pm
- Forum: Player's Club
- Topic: International women’s day
- Replies: 20
- Views: 828
Re: International women’s day
Someone name all of the women of /tg/
- Sun Mar 03, 2024 2:46 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 3238
Re: Remove Security Policy regarding Borgs.
Sec should be allowed to disable and then break borgs if they keep at it, but should be expected to bring them back to robotics to be revived.
- Tue Feb 27, 2024 7:04 am
- Forum: Player's Club
- Topic: Greatest Accomplishments Hall of Fame
- Replies: 20
- Views: 731
Re: Greatest Accomplishments Hall of Fame
One time i managed to get a bunch of people on sybil to sit down and have a peaceful thanksgiving dinner together.
- Sat Feb 10, 2024 10:56 pm
- Forum: Player's Club
- Topic: do literally anything but count thread
- Replies: 70
- Views: 2958
Re: do literally anything but count thread
Are some of you vampires and that's why the counting is so prevalent?
- Sat Jan 13, 2024 9:06 pm
- Forum: Player's Club
- Topic: Peanut
- Replies: 103
- Views: 15136
Re: Peanut
The way he responds to the appeal right away is off putting and a bit rude. If people are bringing down the servers fun they should be corrected or told to leave.
- Wed Jan 03, 2024 2:32 am
- Forum: Player's Club
- Topic: Love and appreciation thread
- Replies: 25
- Views: 11354
Re: Love and appreciation thread
2024 is the year we settle our differences and enjoy the game for what it is right?
Also thank you i am having a nice day.
Also thank you i am having a nice day.
- Sun Oct 29, 2023 1:35 am
- Forum: Player's Club
- Topic: 7 days is much too long out of 365
- Replies: 23
- Views: 5738
Re: 7 days is much too long out of 365
Whats the harm of 2 extra days of Halloween?
- Sat Oct 28, 2023 5:09 pm
- Forum: Ideas
- Topic: Fixing Prayer:Demanding Sacrifice
- Replies: 9
- Views: 3245
Re: Fixing Prayer:Demanding Sacrifice
Not sure why we need a code solution, i can just ask the player to drop stuff and take it without a dedicated feature, otherwise its really up to each individual admin on how they deal with the prayers.
- Fri Oct 27, 2023 4:51 am
- Forum: General Chat
- Topic: Space Station 13 Expansion pack
- Replies: 14
- Views: 7293
Re: Space Station 13 Expansion pack
linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
- Sun Oct 15, 2023 9:14 pm
- Forum: Ideas
- Topic: Engineering console updates
- Replies: 0
- Views: 3425
Engineering console updates
Idea: 1 Alerts computer upgrade We have had an alerts console for years, but i'm not sure when the last time it has been touched. I suggest we add a fire alarm override/quiet button that can disable the fire doors and alarm, an engineer can press this on the computer. Game play Impact: Traitor AI's ...
- Thu Oct 12, 2023 7:49 am
- Forum: Player's Club
- Topic: Banned for Morshu Roleplay Peanut
- Replies: 11
- Views: 1711
Re: Banned for Morshu Roleplay Peanut
if enough people got in the gimmick, it was a one off thing that didn't happen multiple times and heads handed out bomb permits ect i know i would admin stamp it.
- Thu Oct 12, 2023 1:56 am
- Forum: Player's Club
- Topic: give me some PR ideas
- Replies: 51
- Views: 11943
Re: give me some PR ideas
A computer on the bridge that can open and close, also lock doors would be funny.
A fire alarm override console that can disable an alarm from engineering too.
A fire alarm override console that can disable an alarm from engineering too.
- Mon Sep 25, 2023 12:58 am
- Forum: Ideas
- Topic: Command have brain chips
- Replies: 6
- Views: 1333
Re: Command have brain chips
Part of being command is having a target on your back and dying in some back maint tunnel to never be found if you're not careful, chips like this would be too hug box.
- Sat Jul 01, 2023 10:29 am
- Forum: Player's Club
- Topic: fuck off racist 2
- Replies: 20
- Views: 3488
Re: fuck off racist 2
now i'm a bit disappointed in myself for getting political, sorry for even bringing it up. i try to keep my opinions on that stuff private because i try to escape that here.
- Sat Jul 01, 2023 4:24 am
- Forum: Player's Club
- Topic: fuck off racist 2
- Replies: 20
- Views: 3488
Re: fuck off racist 2
i finally made it in the form big leagues now that i'm in a copy pasta!
- Sat Jul 01, 2023 3:55 am
- Forum: Player's Club
- Topic: fuck off racist 2
- Replies: 20
- Views: 3488
Re: fuck off racist 2
I think pride month in general is silly, people can be confident about themselves without painting rainbows over everything. I feel like the only reason we have pride is to trigger and anger those who grew up in a traditional environment and the more outrageous 1% of the extremists who go too far at...
- Fri Jun 30, 2023 9:42 am
- Forum: Ideas
- Topic: bluespace capsules
- Replies: 10
- Views: 1667
Re: bluespace capsules
hah an emergency public restroom pod would be great
- Tue Jun 27, 2023 10:52 pm
- Forum: Ideas
- Topic: bluespace capsules
- Replies: 10
- Views: 1667
Re: bluespace capsules
I say skip the job ones that have department equipment and maybe have other variants like the arena, chapel, a reading room, a gambling den, ect.
- Sat Jun 17, 2023 6:15 pm
- Forum: Player's Club
- Topic: What's in your name?
- Replies: 41
- Views: 4889
Re: What's in your name?
I saw a gif many years ago of some guy being a dick to a goat and it knocked him over.
- Thu Jun 15, 2023 7:38 am
- Forum: General Chat
- Topic: A concern
- Replies: 18
- Views: 7241
Re: A concern
Thankfully you got the nice maintainer to reply.
- Tue Jun 13, 2023 7:10 am
- Forum: Coding Feedback
- Topic: Current state of The Science Department
- Replies: 19
- Views: 5393
Re: Current state of The Science Department
What if the tech tree was tied to the other departments ability to operate, where tech for medical unlocked as you dissected stuff and healed damage, service would unlock as you grew plants and cooked food for robot guests. The tech in those trees would be tied each respective department without usi...
- Tue Jun 13, 2023 6:41 am
- Forum: Player's Club
- Topic: Player doesn't play overtime to outplay ban.
- Replies: 42
- Views: 3225
Re: Player doesn't play overtime to outplay ban.
Just wait they will replace us with chat gpt admins here.
- Sun Jun 11, 2023 9:06 pm
- Forum: General Chat
- Topic: Hello!!! i’m a new player I need help
- Replies: 36
- Views: 8813
Re: Hello!!! i’m a new player I need help
Don't be afraid to Ahelp as in open a ticket in game if you have a question about how something works and its not on the wiki, admins are happy to help out.
- Fri Jun 02, 2023 10:14 pm
- Forum: General Chat
- Topic: What if the AI was an actual AI?
- Replies: 10
- Views: 4697
- Sat May 27, 2023 9:40 am
- Forum: Player's Club
- Topic: Security rules update peanut: I AM THE LAW until I'm not
- Replies: 65
- Views: 9532
Re: Security rules update peanut: I AM THE LAW until I'm not
If tiders want to make conflict then do it when the officer is not trying to deal with a real threat or doing their job like arresting someone? Not against it stopping 100% but its really a killer to have your work stolen from you after a hard fought win.
- Sat May 27, 2023 9:19 am
- Forum: Player's Club
- Topic: Security rules update peanut: I AM THE LAW until I'm not
- Replies: 65
- Views: 9532
Re: Security rules update peanut: I AM THE LAW until I'm not
Not gonna lie I never knew that was against the rules. But interfering in arrests makes them valid IIRC so that makes things super lax for sec. If someone’s randomly shoving and interfering in the arrest you can just flash them or drop a flashbang or something. Don’t whip out the batong unless you ...
- Sat May 27, 2023 1:54 am
- Forum: Player's Club
- Topic: Security rules update peanut: I AM THE LAW until I'm not
- Replies: 65
- Views: 9532
Re: Security rules update peanut: I AM THE LAW until I'm not
Not gonna lie I never knew that was against the rules. But interfering in arrests makes them valid IIRC so that makes things super lax for sec. If someone’s randomly shoving and interfering in the arrest you can just flash them or drop a flashbang or something. Don’t whip out the batong unless you ...
- Thu May 18, 2023 7:02 am
- Forum: Player's Club
- Topic: Why do you admin?
- Replies: 41
- Views: 8886
Re: Why do you admin?
it means a lot too me when people say they enjoyed the round in ooc after i do admin memes.
- Wed May 17, 2023 6:09 am
- Forum: Player's Club
- Topic: "Save The Humans" abductor peanut
- Replies: 27
- Views: 2716
Re: "Save The Humans" abductor peanut
If murdering a delta AI was to save the round from ending so fast so they can get their green text then is it murder boning? I think not. Now if they randomly killed the ai when it was found to be malf but not trying to blow up the station that would be crossing the line. If anything there should b...
- Wed May 17, 2023 4:12 am
- Forum: Player's Club
- Topic: "Save The Humans" abductor peanut
- Replies: 27
- Views: 2716
Re: "Save The Humans" abductor peanut
If murdering a delta AI was to save the round from ending so fast so they can get their green text then is it murder boning? I think not. Now if they randomly killed the ai when it was found to be malf but not trying to blow up the station that would be crossing the line. If anything there should be...
- Tue May 09, 2023 1:29 am
- Forum: Ideas
- Topic: More maintenance tomfoolery
- Replies: 2
- Views: 890
Re: More maintenance tomfoolery
I like the idea of more maint pranks, but I feel like maint O2 cannisters actually serve a purpose: to rapidly repressurize rooms. Would feel kind of lame if you went out of your way to repair the station using roundstart equipment and you end up killing people without warning. just the o2 canister...
- Mon May 08, 2023 10:12 pm
- Forum: Player's Club
- Topic: "Count to whatever you feel like" thread
- Replies: 11
- Views: 1447
Re: "Count to whatever you feel like" thread
420. We get the hut back now?
- Mon May 08, 2023 8:17 pm
- Forum: Ideas
- Topic: More maintenance tomfoolery
- Replies: 2
- Views: 890
More maintenance tomfoolery
What if the o2 canister left in the maint room by atmos and arrivals has a small chance to be a n2o canister that is mislabeled? I doubt trash left in the back rooms are inspected by normal crew very often and such things can be overlooked.
- Mon May 08, 2023 4:01 am
- Forum: Coding Feedback
- Topic: Virology and Murderboning
- Replies: 21
- Views: 6274
Re: Virology and Murderboning
I just was a bit surprised by how that same virus owned me in less than 3 minutes, was no chance for any counterplay when caught.
- Mon May 08, 2023 3:58 am
- Forum: Player's Club
- Topic: postive vibes thread
- Replies: 13
- Views: 1993
- Sat May 06, 2023 8:20 pm
- Forum: Ideas
- Topic: The Industrial Electromagnet
- Replies: 5
- Views: 1565
Re: The Industrial Electromagnet
Can we hide it behind a wall or something to be used in a clever trap, Maybe have a remote trigger that can be used?
- Sat May 06, 2023 8:17 pm
- Forum: Player's Club
- Topic: postive vibes thread
- Replies: 13
- Views: 1993
- Sat May 06, 2023 3:58 am
- Forum: Player's Club
- Topic: postive vibes thread
- Replies: 13
- Views: 1993
Re: postive vibes thread
well still thank you for engaging me on this thread. :^)
- Sat May 06, 2023 1:39 am
- Forum: Player's Club
- Topic: postive vibes thread
- Replies: 13
- Views: 1993
postive vibes thread
Did you do something nice for the people around you?
Sometimes I'll stop what i am doing to help a new player with learning a job and that brings more satisfaction than anything else.
Sometimes I'll stop what i am doing to help a new player with learning a job and that brings more satisfaction than anything else.
- Thu May 04, 2023 5:26 am
- Forum: Spriting and Mapping
- Topic: Map Depot
- Replies: 4
- Views: 3197
Re: Map Depot
Thank you for this service!