Search found 99 matches
- Sat May 11, 2019 6:42 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 88472
Re: Kilo Station
This is beautiful and I can't wait to give it a go. Absolutely stellar attention to detail.
- Thu Jun 29, 2017 6:12 pm
- Forum: Resolved Appeals
- Topic: [Gouty] Metacide - Secban - Closed
- Replies: 0
- Views: 898
[Gouty] Metacide - Secban - Closed
[EDIT]: Eh, actually, I probably should take a break from sec for a while. Might post a bit about this in a week or two. Eugh I hate cult.
Feel free to close or delete this for now. Thanks.
Feel free to close or delete this for now. Thanks.
- Thu Jun 29, 2017 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Buying terrible shuttles
- Replies: 31
- Views: 11300
Re: Buying terrible shuttles
On the offchance the boob who buys an asteroid shuttle survives to depart on it, if they got someone killed in the process then they're totally legit for a good lynching. At the very least cuff them loot them and leave them hogtied to a pipe in some god-forsaken part of maintenance. Hell it's probab...
- Mon Jun 19, 2017 4:15 pm
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 23253
Re: Changeling Auto-Revival and Antag-power-creep.
Yeah changeling is pretty trash and very poorly mixes stealth and grotesquely balanced powers. Pretty much everyone knows it. It'll probably never change though, so if you're sec the best thing to do is grab the gibber and put it by the cells, and if shit's crazy you just have to start putting reaso...
- Sun Apr 23, 2017 11:00 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83671
Re: Cerestation (WIP) (Size Poll)
Some do, some don't, but because there are only a small number of maint areas coded the mapper hasn't been able to cover all areas with that designation, it seems. It was a bit of a problem on meta so a handful of tiny areas aren't "actual maint", but it's much worse on here because of the...
- Sun Apr 23, 2017 10:51 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83671
Re: Cerestation (WIP) (Size Poll)
CMO has no RC for announcements in his office. The central offices at bridge thing looks visually neat but should be fluff - all ACTUAL stuff should be in the departments. Plenty of maint areas aren't shielded from radiation, so radstorms kill tons of people every shift when no one knows what is &qu...
- Sat Apr 15, 2017 2:12 pm
- Forum: Closed Policy Discussion
- Topic: Asimov AI preventing law changes that will cause human harm
- Replies: 30
- Views: 8430
Re: Asimov AI preventing law changes that will cause human h
So a little about the case in question: As I recall I had just seen security and command staff execute cultists, if I didn't pass that on I apologise - but that was the crux of my argument for not letting the Captain in and it seems unlikely I wouldn't have mentioned this. Everyone knew the Captain ...
- Sat Apr 15, 2017 12:15 am
- Forum: Closed Policy Discussion
- Topic: Can anyone write some better escalation rules?
- Replies: 156
- Views: 42374
Re: Can anyone write some better escalation rules?
Today I got adminbwoinked and told off because, as a warden, I detained and then executed someone. This person was running with a weldertank and welding tool, wearing greytider gear and a jacket and balaclava, a lit welder in their hand and an IED in their pocket. Someone matching their description ...
- Thu Apr 13, 2017 6:26 am
- Forum: Admin Feedback
- Topic: PKPenguin321
- Replies: 80
- Views: 43440
Re: PKPenguin321
Seems not to want any scrutiny of that J_Mad incident where PKP and Danno week-banned J_Mad from sec after what seems like clear ban-baiting from (?fellow admin) Pax . Why doesn't PKP want people to talk about the general issue of escalation and ban-baiting? Why lock that mention of this on the poli...
- Wed Apr 12, 2017 11:47 pm
- Forum: Closed Policy Discussion
- Topic: Banbaiting and Escalation vs Sec
- Replies: 8
- Views: 3199
Banbaiting and Escalation vs Sec
So I just read a little of this thead: https://tgstation13.org/phpBB/viewtopic.php?f=34&t=10255 Byond account and character name: Akesson/dynamic name Banning admin: Dannno Ban type (What are you banned from?): sec roles Ban reason and length:43800 Changed to a week. Permabrigged an assistant fo...
- Tue Feb 21, 2017 4:49 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63125
Re: Atlanta-Ned
Brief tale of a shabby round. Not a complaint but more a potential catalyst for discussion. :popcorn: So I'm GROOSE the Asimov AI. I see cult stuff and shout it out to warn the crew. Security and the chaplain are killing cultists in the corridors, the Captain demands to be let in to change my laws f...
- Sat Dec 10, 2016 1:13 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116879
Re: Delta Station
Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations.
Look forward to seeing this more, it really is great.
Look forward to seeing this more, it really is great.
- Mon Aug 22, 2016 1:16 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 910691
Re: Screenshots General
I feel this particular close-up, as it were, captures the spirit of the thing more compactly. The meteors and such were so ruinous that the fire from the passing Ash Drake hung around for ages due to the lag-compensation system or something: https://dl.dropboxusercontent.com/u/858120/Static/SS13/Oth...
- Sun Aug 21, 2016 8:33 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 910691
Re: Screenshots General
Here's a full-station screenshot of the last round on Sibyl - I call it: "Recall", "We Can Rebuild".
Click Here for Full Size (7700*5900 pixels) [img]https://dl.dropboxusercontent.com ... .png[/img]
Click Here for Full Size (7700*5900 pixels) [img]https://dl.dropboxusercontent.com ... .png[/img]
- Sun Aug 14, 2016 2:45 pm
- Forum: General Chat
- Topic: Fun AI Lawsets
- Replies: 33
- Views: 9936
Re: Fun AI Lawsets
One of the better ones from back when, as I recall:
1) Always be honking
2) Never be not honking
3) Honk
1) Always be honking
2) Never be not honking
3) Honk
- Sun Jul 17, 2016 4:40 pm
- Forum: Coding Feedback
- Topic: Ratvar, the Clockwork Justiciar
- Replies: 160
- Views: 39721
Re: Ratvar, the Clockwork Justiciar
I did mention some suggestions in my feedback, to clarify: Make all clockcult stuff turn to dust on non-station z-levels Make drone production harder and drones weaker Make it possible to destroy portals with bombs Speed up summoning - it takes ages even with no opposition and I've never seen it cou...
- Sun Jul 17, 2016 3:57 pm
- Forum: Coding Feedback
- Topic: Ratvar, the Clockwork Justiciar
- Replies: 160
- Views: 39721
Re: Ratvar, the Clockwork Justiciar
Now that the novelty has worn off, Ratvar is clearly more or less the same as cult but more OP earlier on. As with cult, either you catch it really early, call shuttle right away and force it through against recallers, or the station gets rapidly wrecked by boring OP stuff and constructs. Neither of...
- Sat Jul 09, 2016 12:13 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649736
Re: Stories of Awesome (Or something close to it.)
I've been bwoinked a few times in the process of dunking them, perhaps it's just admins trying to keep abreast of things.
Each bwoink warms the cockles of my heart as security, though. Usually means I'm doing the right stuff.
Each bwoink warms the cockles of my heart as security, though. Usually means I'm doing the right stuff.
- Sat Jul 09, 2016 11:31 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649736
Re: Stories of Awesome (Or something close to it.)
>Be HoS on EffStation >Comms: "Some people have all access" >Shit not even got to my office yet and all's gone to pot >Gear up doublequick the tide are probably on their way >Yup dead on, some greytider Raymond Magor tries to rush the armory with all-access >Shoot them in face with riot sh...
- Mon Jun 27, 2016 11:20 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41J 11/05/2015)
I know what causes the issue, it was just odd that it appeared only recently where previously things had been fine. I hadn't noticed anything relevant map or SMES change. The MiniSat grid is meant to be independent so you can't powersink it and the station easily at the same time without first conne...
- Sun Jun 26, 2016 9:41 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41J 11/05/2015)
Regarding the AI power issue, I don't really know where it came from, things had been fine for ages.
Will fix it sometime soon anyway.
Will fix it sometime soon anyway.
- Sun Jun 26, 2016 8:30 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
- Fri Jun 24, 2016 7:44 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
- Fri Jun 24, 2016 5:03 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41J 11/05/2015)
Will look into changing a few MetaStation things in due course. In the meantime looking at a Mini-Station sort of thing, designed for ~20 pop : Captain, Lieutenant, 3xSec, 3xSci, 3xMed, 3xEng, 3xCargo, 3xCiv. If anyone has any thoughts on how best to do this, do fire away. If anyone's interested, th...
- Sat Jun 11, 2016 5:14 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41J 11/05/2015)
I think you can make any heater a freezer or vice versa by screwdrivering it open and wrenching it, or something like that. Regarding the station and MiniSat having separate powernets, it's intentional - but you can easily connect the two, if you want to powersink the lot or recharge the MiniSat or ...
- Fri May 20, 2016 9:18 am
- Forum: General Chat
- Topic: TERRIBLE FUCKING LAG
- Replies: 29
- Views: 9383
Re: TERRIBLE FUCKING LAG
So did anyone work out why this still happens?
Basil's got some tasty 5 second lagspikes once a minute or so, disconnect every few minutes, largely unplayable right now.
Basil's got some tasty 5 second lagspikes once a minute or so, disconnect every few minutes, largely unplayable right now.
- Mon May 16, 2016 2:22 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43760
Re: Security's representation on Github.
Hang on, what, you think there's something wrong with sec validhunting? Am I being memed at here?PKPenguin321 wrote:i do see the problem with security validhunting, people who cry about people who cry about security looking for criminals are silly.
Oho, right, I am being memed. Good one.PKPenguin321 wrote:we should remove security
- Thu May 12, 2016 7:19 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41J 11/05/2016)
Submitted a minor update on GitHub , if it interests anyone MetaStation v41J (11/05/2016): [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/16-05-13%20MSv41J%20Full%20-%20800.png[/img] (Image of the station, click here for full-size) MetaStation v41J Changelog: Added extra gro...
- Sun Mar 20, 2016 2:42 pm
- Forum: Coding Feedback
- Topic: Detective shouldn't have sec headsets or brig access
- Replies: 17
- Views: 2763
Re: Detective shouldn't have sec headsets or brig access
Boo, people should do the right thing and get rid of this antagsec-lite monstrosity that got added for the luls.
Things were pretty fine the way they were, all this antag-Det does is just make sec harder. I blame Kor for merging it.
Things were pretty fine the way they were, all this antag-Det does is just make sec harder. I blame Kor for merging it.
- Thu Mar 17, 2016 6:54 am
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 47798
Re: Goonstation's full code got leaked.
Sound and lighting systems seem great, the atmosphere's amazing, the map is lovely. I really like the perspective with the walls, too.
Goodness me we gotta have whatever we can from those sprites and stuff, I want to be able to map this well.
Goodness me we gotta have whatever we can from those sprites and stuff, I want to be able to map this well.
- Mon Mar 14, 2016 2:17 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 38955
Re: Detectives as antags
Removing antagsec was a great move that improved the game a lot, this is just a step back towards that and will probably be a bit shit.
Not sure what exactly the reason for merging it was, but I imagine it'll be reverted sooner or later.
Not sure what exactly the reason for merging it was, but I imagine it'll be reverted sooner or later.
- Mon Feb 29, 2016 7:17 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32813
Re: Space Law
So HG's gone on a bit of a mad one because Malk arrested them / because HG saw Malk arrest someone?
What a boob, someone take away their wiki privileges or something.
What a boob, someone take away their wiki privileges or something.
- Sat Jan 23, 2016 10:54 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41I 01/11/2015)
I checked box and both stations have 4 toxins canisters, seems normal. But sure, I'll replace one of the empty canisters with an O2 one to match the 4 toxins canisters.
Should be an airlock painter in art storage already, but I'll definitely add some painting/canvas stuff.
Should be an airlock painter in art storage already, but I'll definitely add some painting/canvas stuff.
- Fri Jan 01, 2016 5:07 pm
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22106
Re: Tesla needs to be toned down
Is there going to be another balance update? It's pretty profoundly shitty at the moment, gets released almost every round and just kills swathes of people, without being seen, heard, or even remotely counterable for the vast majority of people. You should read a bit of deadchat sometime, people rea...
- Wed Dec 30, 2015 1:57 pm
- Forum: Coding Feedback
- Topic: Fusion!
- Replies: 43
- Views: 10881
Re: Fusion!
Looks like a meme insta-death-or-close-to-it traitor addition that's pretty destructive and doesn't make much sense. Who coded this and how'd it get past maintainers? As amusing as a surprise release of 4.6 quadrillion Pa superheated gas from a canister is, it's pretty stupid. Would be neat to see s...
- Sat Nov 07, 2015 12:34 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13419
Re: Would removing changeling be any real loss?
Weekly reminder that virtually everyone thinks it's awful, and though the chance appears to have been brought down a little it still happens plenty on lowpop.
Remov changeling 2k15 it's cancer and bizarre it's been in this long.
Remov changeling 2k15 it's cancer and bizarre it's been in this long.
- Fri Nov 06, 2015 8:01 pm
- Forum: Coding Feedback
- Topic: Changeling Ability: Biodegrade
- Replies: 33
- Views: 6851
Changeling Ability: Biodegrade
Just a quick feedback thread regarding the new(ish) changeling ability biodegrade which Xhuis added back in September . I saw a ling today which murderboned swathes of the crew and got an ERT sent after it that I was part of. It regenerated from death and biodegraded out of handcuffs very quickly at...
- Wed Nov 04, 2015 2:50 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9436
Re: Map Rotation
I thoroughly enjoy the novelty of Dream and the way it changes up the way people play.
The variety has even made Box feel less stale, I think it's been one of the best changes in ages.
The variety has even made Box feel less stale, I think it's been one of the best changes in ages.
- Tue Nov 03, 2015 10:34 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 15670
Re: Bomb Policy II: Electric Boogaloo
Yeah, I never really see station crew use bombs. Wizard rounds sound like the ideal time because they're stupid meme bollocks that no one cares about anyway.
- Sun Nov 01, 2015 4:42 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41I 01/11/2015)
Thanks, good to hear. Just submitted a small update: MetaStation v41I (01/11/2015): [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-11-01%2016-19%20MSv41I%20Full%20-%20800.png[/img] (Image of the station, click for full-size) Added lethal shotgun ammo locker and rubber buc...
- Sun Nov 01, 2015 1:57 pm
- Forum: Coding Feedback
- Topic: Holoparasites
- Replies: 136
- Views: 28847
Re: Holoparasites
I find that parasites seem a lot more balanced with the recent changes Kor made, especially permadeath to dust if killed.
People seem to have a better idea of how to deal with them now and they seem to work pretty well.
People seem to have a better idea of how to deal with them now and they seem to work pretty well.
- Sat Oct 31, 2015 2:23 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 910691
Re: Screenshots General
Poor HoP facing off against a crowd of hostile clown NPCs who had killed the warden outside: https://dl.dropboxusercontent.com/u/858120/Static/SS13/Other/15-10-31%20Hostile%20Clown%20Horror.png Building a meteor shield to protect escape from horrifying halloween pumpkin meteors: https://dl.dropboxus...
- Fri Oct 30, 2015 11:59 pm
- Forum: Ideas
- Topic: Make space lube visible
- Replies: 19
- Views: 4336
Re: Make space lube visible
Very much this. Seems fairly reasonable to me.Steelpoint wrote:Making it visable akin to water will still make it powerful, as people will attempt to walk over the 'water' and in fact end up slipping themselves right into the comforting embrace of a energy sword.
- Thu Oct 29, 2015 1:30 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41H 04/10/2015)
I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer. Looks like Jordie worked out what went wrong and has fixed it. More detail here . It's probably just me but I find the visual "clutter" on MetaStation a bit much. The copious amo...
- Wed Oct 28, 2015 7:59 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41H 04/10/2015)
This had only started recently, not sure why exactly. Will look into it.CPTANT wrote:I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer.
- Wed Oct 28, 2015 4:46 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88537
Re: MetaStation Thread (v41H 04/10/2015)
Looks like a code issue, more info here.Takeguru wrote:Gang won by placing the dom on the AI Sat exterior because the place was called "Hallway"
Fix that shit
Think I'll remove autorifles with the next update though, would welcome any thoughts on that.
- Mon Oct 26, 2015 8:33 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13419
Re: Would removing changeling be any real loss?
Anyone who thinks currentling is "too much of a threat" is bonkers. It's still only a fraction of the strength that paraling was and all its killing tends to be really loud, obvious, and leave cloneable corpses behind. You have to put in a lot of effort to succeed as a currentling compare...
- Mon Oct 26, 2015 8:15 pm
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19074
Re: Asteroid Station!
Looked like there was a button and intercom under the right cryo tube.
- Sun Oct 25, 2015 2:41 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13419
Would removing changeling be any real loss?
I very much dislike changeling myself, and I feel it's only gotten a lot worse in recent time with a line of buffs and new abilities. Once again we seem to get long dull murderboner rounds with lots of recalling. It's not rare to see changelings survive or thrive with impunity despite a well armed c...
- Fri Oct 23, 2015 8:53 pm
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19074
Re: Asteroid Station!
Are there MedHUDs at medbay, or are they just somewhere I've not seen them?