Search found 34 matches

by Wesdo
Thu Dec 04, 2014 6:23 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 905027

Re: Screenshots General

http://imgur.com/GnEImgX and http://imgur.com/fpbj1ay. Couldn't get that img thing to work.
by Wesdo
Thu Oct 16, 2014 9:25 am
Forum: Resolved Appeals
Topic: [Saegrimr] Wesdo - Head jobban
Replies: 1
Views: 777

[Saegrimr] Wesdo - Head jobban

Byond account and character name: Wesdo - Louis Murray Banning admin: Don't know Ban reason and length: Infinite, jobban because I didn't inform the admins I had to go, I think. Time ban was placed (including time zone): 14 October about 12:20-12:40 I think Your side of the story: Had to suicide bec...
by Wesdo
Sun Oct 05, 2014 4:00 pm
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 37935

Re: Your SS13 confessions

Screemonster wrote:As QM or cargotech, occasionally I'll order an electrical maintenance crate, take all the gloves out, then electropack it and leave it unattended somewhere near a window.
It's an insulated gloves crate. And you should totally do it when it's malf.
by Wesdo
Sun Sep 07, 2014 8:29 am
Forum: Ideas
Topic: Two new weapon ideas
Replies: 5
Views: 1907

Re: Two new weapon ideas

I've been thinking for a while, and have come up with some ideas for new antagonist weaponry. TP-82 - https://en.wikipedia.org/wiki/TP-82 When the random event with the Russian cargo shuttle happens, the Russians are armed with bottles and bears. I propose that there should be a small chance, (say,...
by Wesdo
Tue Sep 02, 2014 1:10 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937524

Re: Minor Suggestions

A new trigger item for the grenade where you can use it to prime it automatically if you get stunned or drop it, could work by putting a button thing on a timer? It starts the timer basically when the button isn't held down.
by Wesdo
Fri Aug 29, 2014 8:43 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937524

Re: Minor Suggestions

SODA-12 Automatic shotgun constructed from a flamethrower+soda can w/igniter+box+metal rods. Holds three shots. Fires shots in rapid succession. Has a chance of blasting a hole in your face with whatever shell, chance increases depending on shell. -Beanbag: 25% chance of shooting self pointblank -s...
by Wesdo
Tue Aug 12, 2014 8:10 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667196

Re: Little things you learned that are game changing

The mining voucher is supposed to be used to help out new miners, although since there are only three hardsuits it's kind of silly. Anyway, here's mine: Soda cans and coffee cups work like beakers that don't display their ingredients. Someone who's been cryostung will probably not object to being f...
by Wesdo
Sun Aug 10, 2014 9:02 pm
Forum: NTStation Ideas
Topic: Medipens +
Replies: 5
Views: 4921

Re: Medipens +

Lo6a4evskiy wrote:What the fuck is a medipen?
Think it like as an Epi-Pen
by Wesdo
Sun Aug 03, 2014 12:57 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667196

Re: Little things you learned that are game changing

Miauw wrote:
SkipsPro wrote:what do those bot control things under the floor tiles do? can you edit beepsky's path with them or something?
Yeah, they control bot pathing and MULEbot deliveries.
Can you put one in a MULE to make it so you can get a joystick and use it to control the MULE around and run people over?
by Wesdo
Sat Aug 02, 2014 5:36 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667196

Re: Little things you learned that are game changing

You can use igniters (no i dont mean lighters) to light cigarettes and cigars and joints by just clicking them with the igniter.
by Wesdo
Sat Aug 02, 2014 2:16 pm
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14070

Re: 'Safeguard' objective.

As there's the document objective now, have it possible for someone to also protect the documents like "Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents." That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming w...
by Wesdo
Fri Aug 01, 2014 11:04 pm
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14070

Re: 'Safeguard' objective.

As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
by Wesdo
Wed Jul 23, 2014 12:21 pm
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 22079

Re: Brig and Prison management improvements and ideas

Fuck single cells, give us a big holding cell with all the luxuries mentioned above.
by Wesdo
Fri Jul 18, 2014 11:29 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937524

Re: Minor Suggestions

You can break pens by using a screwdriver on it, and using it again on it would fix it.
by Wesdo
Wed Jul 09, 2014 2:36 pm
Forum: Ideas
Topic: New antag, Escapee
Replies: 17
Views: 4623

Re: New antag, Escapee

How about take the code that makes the Mining Mobs drop something, make this "Escapee" or whatever some alien, and have it drop something that has a random chance of effects on the consumer? 20% chance to breath without oxygen 1% chance gibbing upon eating 9% chance of sand speed Things l...
by Wesdo
Tue Jul 08, 2014 10:26 am
Forum: Ideas
Topic: New antag, Escapee
Replies: 17
Views: 4623

Re: New antag, Escapee

Maybe rather than being a direct threat, they could spawn with a cache of items and supplies other people might want? They could probably also have objectives to escape with more than a certain amount of whatever they spawned with, so they have a reason to protect it, but they could also use some o...
by Wesdo
Sun Jul 06, 2014 6:12 pm
Forum: Ideas
Topic: New antag, Escapee
Replies: 17
Views: 4623

Re: New antag, Escapee

Edited the post abit.
by Wesdo
Sat Jul 05, 2014 6:55 pm
Forum: Ideas
Topic: New antag, Escapee
Replies: 17
Views: 4623

New antag, Escapee

The escapee is teleported onto the station by the Syndicate, as they failed to get the right coordinates in and they have to recharge their bluespace raygun thingy teleport. After 5-10 minutes Centcomm will notice this and send a message to all stations. There could also be multiple escapees. They'r...
by Wesdo
Mon Jun 30, 2014 7:45 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 838764

Re: Stories of rage, tears and regret

>spawn as MD >don my usual gear >setup cryo >botanist broke into chemistry >"im a chemist :^)" >examine him, no he is not >spam all the walls outside of chemistry >bottom left wall is a false wall >manage to disarm push him and then table him >take his botanist id >starts toolboxing me ov...
by Wesdo
Sat Jun 28, 2014 11:01 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1040164

Re: ITT: We make shitty suggestions and come up with poor id

If someone is stunned or on the ground, throwing handcuffs on them will insta-cuff them!
by Wesdo
Thu Jun 26, 2014 10:33 pm
Forum: Video Games
Topic: Build and Shoot/Ace of Spades-Minecraft With Guns Edge Hour
Replies: 12
Views: 5130

Re: Build and Shoot/Ace of Spades-Minecraft With Guns Edge H

miggles wrote:HOLY SHIT THIS QUALITY
Spoiler:
Image
Image
THERES NEW ANIMATIONS AND SHIT TOO
WOAH
Downloaded it too, fucking love IT!
Can't wait to mod the guns!
by Wesdo
Tue Jun 24, 2014 8:49 pm
Forum: NTStation Ideas
Topic: (Poll) Double agents don't know they're double agents?
Replies: 8
Views: 4996

Re: (Poll) Double agents don't know they're double agents?

Then people will not think they're being hunted and get rekt
by Wesdo
Fri Jun 13, 2014 2:10 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 716734

Re: SS13 Related Art / Hand Drawn Art

allura wrote:Image
looks like the captain melted away
by Wesdo
Tue Jun 03, 2014 3:49 pm
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 73356

Re: Minor Suggestions Mk. III; Artyom Edition

WeeYakk wrote:
Psyentific wrote:
WeeYakk wrote:Give glocks an RNG chance to explode for realism.
/k/ pls
Also 9mm should do like 3 damage and .45 needs to be buffed to at least 90 per shot.
9mm isn't a pea, the fuck are you thinking
by Wesdo
Sat May 31, 2014 5:11 am
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 73356

Re: Minor Suggestions Mk. III; Artyom Edition

Psyentific wrote:Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
So you wish to die faster to greytiders?
by Wesdo
Tue May 27, 2014 5:03 am
Forum: Ideas
Topic: More Nuke ops stuff
Replies: 5
Views: 2342

Re: More Nuke ops stuff

Someone has been playing Payday 2 lately eh?
by Wesdo
Thu May 22, 2014 12:29 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 67630

Re: Shadowlings (Gamemode suggestion/replacement)

Reminds me of the movie ''I am Legend.'' This shit has to happen! It's too awsome to let it pass!
by Wesdo
Tue May 20, 2014 5:10 am
Forum: NTStation Ideas
Topic: Ghetto Parapens & Silencing chems
Replies: 45
Views: 16912

Re: Ghetto Parapens & Silencing chems

Just disable using the headset while cuffed, because it doesn't make any sense how can they toggle the headset on/off without using their hands.
by Wesdo
Mon May 19, 2014 3:35 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937524

Re: Minor Suggestions

AseaHeru wrote:Its not a mask...

And I dont think they are big enough...

Right, we need bigger buckets for hugger-proof helms...
Add bigger buckets to the autolathe.
by Wesdo
Mon May 19, 2014 1:10 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937524

Re: Minor Suggestions

I can't remember who, but someone was a fucking genius and suggested in OOC that we should be able to... Wear buckets as helmets! Bucket to head could be a poor man's blindfold. Throwing a bucket at someone would give a chance to land on their head (if they had no other headgear), making them blind...
by Wesdo
Thu May 15, 2014 1:45 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937524

Re: Minor Suggestions

More guns in the uplink, I'd like to buy an UZI from the traitor uplink when traitor and go play a gangsta and murderbone everyone I see and realize I have no ammo because the gun should cost like 8 TC and damage nerfed to something like 25-35
by Wesdo
Mon Apr 28, 2014 1:33 pm
Forum: Roleplaying
Topic: Last whispers
Replies: 37
Views: 14984

Re: Last whispers

''I regret nothing''
Died with an airlock painter in my hand in space at the new maintenance.
by Wesdo
Mon Apr 28, 2014 1:29 pm
Forum: General Chat
Topic: In-Game Achievements! (SS Thread)
Replies: 32
Views: 12445

Re: In-Game Achievements! (SS Thread)

Broke out of perma with just a L6 SAW through space.
by Wesdo
Tue Apr 22, 2014 5:08 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10830

Re: Holodamage Tasers

I'd like to see targeting implemented in some manner, but probably not as something available for everyone. Make Targeting HUDs that go into your eye slot instead. Maybe make it an expensive RnD item (or even possibly available for purchase for operatives). Integrate with Sechud, but not Hudsunglas...