Search found 34 matches
- Thu Dec 04, 2014 6:23 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914420
Re: Screenshots General
http://imgur.com/GnEImgX and http://imgur.com/fpbj1ay. Couldn't get that img thing to work.
- Thu Oct 16, 2014 9:25 am
- Forum: Resolved Appeals
- Topic: [Saegrimr] Wesdo - Head jobban
- Replies: 1
- Views: 788
[Saegrimr] Wesdo - Head jobban
Byond account and character name: Wesdo - Louis Murray Banning admin: Don't know Ban reason and length: Infinite, jobban because I didn't inform the admins I had to go, I think. Time ban was placed (including time zone): 14 October about 12:20-12:40 I think Your side of the story: Had to suicide bec...
- Sun Oct 05, 2014 4:00 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38347
Re: Your SS13 confessions
It's an insulated gloves crate. And you should totally do it when it's malf.Screemonster wrote:As QM or cargotech, occasionally I'll order an electrical maintenance crate, take all the gloves out, then electropack it and leave it unattended somewhere near a window.
- Sun Sep 07, 2014 8:29 am
- Forum: Ideas
- Topic: Two new weapon ideas
- Replies: 5
- Views: 1918
Re: Two new weapon ideas
I've been thinking for a while, and have come up with some ideas for new antagonist weaponry. TP-82 - https://en.wikipedia.org/wiki/TP-82 When the random event with the Russian cargo shuttle happens, the Russians are armed with bottles and bears. I propose that there should be a small chance, (say,...
- Tue Sep 02, 2014 1:10 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953137
Re: Minor Suggestions
A new trigger item for the grenade where you can use it to prime it automatically if you get stunned or drop it, could work by putting a button thing on a timer? It starts the timer basically when the button isn't held down.
- Fri Aug 29, 2014 8:43 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953137
Re: Minor Suggestions
SODA-12 Automatic shotgun constructed from a flamethrower+soda can w/igniter+box+metal rods. Holds three shots. Fires shots in rapid succession. Has a chance of blasting a hole in your face with whatever shell, chance increases depending on shell. -Beanbag: 25% chance of shooting self pointblank -s...
- Tue Aug 12, 2014 8:10 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675802
Re: Little things you learned that are game changing
The mining voucher is supposed to be used to help out new miners, although since there are only three hardsuits it's kind of silly. Anyway, here's mine: Soda cans and coffee cups work like beakers that don't display their ingredients. Someone who's been cryostung will probably not object to being f...
- Sun Aug 10, 2014 9:02 pm
- Forum: NTStation Ideas
- Topic: Medipens +
- Replies: 5
- Views: 5305
Re: Medipens +
Think it like as an Epi-PenLo6a4evskiy wrote:What the fuck is a medipen?
- Sun Aug 03, 2014 12:57 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675802
Re: Little things you learned that are game changing
Can you put one in a MULE to make it so you can get a joystick and use it to control the MULE around and run people over?Miauw wrote:Yeah, they control bot pathing and MULEbot deliveries.SkipsPro wrote:what do those bot control things under the floor tiles do? can you edit beepsky's path with them or something?
- Sat Aug 02, 2014 5:36 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675802
Re: Little things you learned that are game changing
You can use igniters (no i dont mean lighters) to light cigarettes and cigars and joints by just clicking them with the igniter.
- Sat Aug 02, 2014 2:16 pm
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14225
Re: 'Safeguard' objective.
As there's the document objective now, have it possible for someone to also protect the documents like "Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents." That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming w...
- Fri Aug 01, 2014 11:04 pm
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14225
Re: 'Safeguard' objective.
As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
- Wed Jul 23, 2014 12:21 pm
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22410
Re: Brig and Prison management improvements and ideas
Fuck single cells, give us a big holding cell with all the luxuries mentioned above.
- Fri Jul 18, 2014 11:29 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953137
Re: Minor Suggestions
You can break pens by using a screwdriver on it, and using it again on it would fix it.
- Wed Jul 09, 2014 2:36 pm
- Forum: Ideas
- Topic: New antag, Escapee
- Replies: 17
- Views: 4660
Re: New antag, Escapee
How about take the code that makes the Mining Mobs drop something, make this "Escapee" or whatever some alien, and have it drop something that has a random chance of effects on the consumer? 20% chance to breath without oxygen 1% chance gibbing upon eating 9% chance of sand speed Things l...
- Tue Jul 08, 2014 10:26 am
- Forum: Ideas
- Topic: New antag, Escapee
- Replies: 17
- Views: 4660
Re: New antag, Escapee
Maybe rather than being a direct threat, they could spawn with a cache of items and supplies other people might want? They could probably also have objectives to escape with more than a certain amount of whatever they spawned with, so they have a reason to protect it, but they could also use some o...
- Sun Jul 06, 2014 6:12 pm
- Forum: Ideas
- Topic: New antag, Escapee
- Replies: 17
- Views: 4660
Re: New antag, Escapee
Edited the post abit.
- Sat Jul 05, 2014 6:55 pm
- Forum: Ideas
- Topic: New antag, Escapee
- Replies: 17
- Views: 4660
New antag, Escapee
The escapee is teleported onto the station by the Syndicate, as they failed to get the right coordinates in and they have to recharge their bluespace raygun thingy teleport. After 5-10 minutes Centcomm will notice this and send a message to all stations. There could also be multiple escapees. They'r...
- Mon Jun 30, 2014 7:45 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848864
Re: Stories of rage, tears and regret
>spawn as MD >don my usual gear >setup cryo >botanist broke into chemistry >"im a chemist :^)" >examine him, no he is not >spam all the walls outside of chemistry >bottom left wall is a false wall >manage to disarm push him and then table him >take his botanist id >starts toolboxing me ov...
- Sat Jun 28, 2014 11:01 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060110
Re: ITT: We make shitty suggestions and come up with poor id
If someone is stunned or on the ground, throwing handcuffs on them will insta-cuff them!
- Thu Jun 26, 2014 10:33 pm
- Forum: Video Games
- Topic: Build and Shoot/Ace of Spades-Minecraft With Guns Edge Hour
- Replies: 12
- Views: 5144
Re: Build and Shoot/Ace of Spades-Minecraft With Guns Edge H
Downloaded it too, fucking love IT!miggles wrote:HOLY SHIT THIS QUALITYTHERES NEW ANIMATIONS AND SHIT TOOSpoiler:
WOAH
Can't wait to mod the guns!
- Tue Jun 24, 2014 8:49 pm
- Forum: NTStation Ideas
- Topic: (Poll) Double agents don't know they're double agents?
- Replies: 8
- Views: 5362
Re: (Poll) Double agents don't know they're double agents?
Then people will not think they're being hunted and get rekt
- Fri Jun 13, 2014 2:10 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727878
- Tue Jun 03, 2014 3:49 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 75099
Re: Minor Suggestions Mk. III; Artyom Edition
9mm isn't a pea, the fuck are you thinkingWeeYakk wrote:Also 9mm should do like 3 damage and .45 needs to be buffed to at least 90 per shot.Psyentific wrote:/k/ plsWeeYakk wrote:Give glocks an RNG chance to explode for realism.
- Sat May 31, 2014 5:11 am
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 75099
Re: Minor Suggestions Mk. III; Artyom Edition
So you wish to die faster to greytiders?Psyentific wrote:Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
- Tue May 27, 2014 5:03 am
- Forum: Ideas
- Topic: More Nuke ops stuff
- Replies: 5
- Views: 2367
Re: More Nuke ops stuff
Someone has been playing Payday 2 lately eh?
- Thu May 22, 2014 12:29 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68397
Re: Shadowlings (Gamemode suggestion/replacement)
Reminds me of the movie ''I am Legend.'' This shit has to happen! It's too awsome to let it pass!
- Tue May 20, 2014 5:10 am
- Forum: NTStation Ideas
- Topic: Ghetto Parapens & Silencing chems
- Replies: 45
- Views: 17404
Re: Ghetto Parapens & Silencing chems
Just disable using the headset while cuffed, because it doesn't make any sense how can they toggle the headset on/off without using their hands.
- Mon May 19, 2014 3:35 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953137
Re: Minor Suggestions
Add bigger buckets to the autolathe.AseaHeru wrote:Its not a mask...
And I dont think they are big enough...
Right, we need bigger buckets for hugger-proof helms...
- Mon May 19, 2014 1:10 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953137
Re: Minor Suggestions
I can't remember who, but someone was a fucking genius and suggested in OOC that we should be able to... Wear buckets as helmets! Bucket to head could be a poor man's blindfold. Throwing a bucket at someone would give a chance to land on their head (if they had no other headgear), making them blind...
- Thu May 15, 2014 1:45 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953137
Re: Minor Suggestions
More guns in the uplink, I'd like to buy an UZI from the traitor uplink when traitor and go play a gangsta and murderbone everyone I see and realize I have no ammo because the gun should cost like 8 TC and damage nerfed to something like 25-35
- Mon Apr 28, 2014 1:33 pm
- Forum: Roleplaying
- Topic: Last whispers
- Replies: 37
- Views: 15088
Re: Last whispers
''I regret nothing''
Died with an airlock painter in my hand in space at the new maintenance.
Died with an airlock painter in my hand in space at the new maintenance.
- Mon Apr 28, 2014 1:29 pm
- Forum: General Chat
- Topic: In-Game Achievements! (SS Thread)
- Replies: 32
- Views: 12571
Re: In-Game Achievements! (SS Thread)
Broke out of perma with just a L6 SAW through space.
- Tue Apr 22, 2014 5:08 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10877
Re: Holodamage Tasers
I'd like to see targeting implemented in some manner, but probably not as something available for everyone. Make Targeting HUDs that go into your eye slot instead. Maybe make it an expensive RnD item (or even possibly available for purchase for operatives). Integrate with Sechud, but not Hudsunglas...