Search found 1059 matches
- Wed Jan 09, 2019 3:34 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 67773
Re: Hygiene Removal
Hygiene kinda just seems like extra tedium that only really results in someone going to the showers for a nanosecond shower. I'm just glad that mining has a bathroom now. The only major interactiosn i really see from this is maybe someone waiting in the bathrooms to assassinate someone.
- Sun Jul 08, 2018 8:35 pm
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 23002
Re: The lavaland xenomorph ruin
Add some xeno spitter turrets and put queen in the center lets see solo med doctors get impregnated then
- Sat Jul 07, 2018 3:27 am
- Forum: Coding Feedback
- Topic: Explosive Holoparasites
- Replies: 34
- Views: 7843
Re: Explosive Holoparasites
Because killer queen just used to be the lul random stand. Random explosions and teleportation
- Sat Jul 07, 2018 2:26 am
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 23002
Re: The lavaland xenomorph ruin
I really don't understand why they didn't just remap it and put the Xenomorph queen chamber at the center
- Mon Jun 25, 2018 6:54 pm
- Forum: Closed Policy Discussion
- Topic: Admin conduct discussion
- Replies: 22
- Views: 6753
Re: Admin conduct discussion
Sudden bent for social justice unpropmpted? Nothing unusual here. Especially when we've never had a admin sexually harass someone
- Mon Jun 25, 2018 5:39 pm
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 23002
Re: The lavaland xenomorph ruin
They can slaughter the station too as it fits with their text. Still, not an antag. Bum rushing alien roles, regardless of exactly what your ghost role is, is not allowed by your flavor text. For the alien ruin itself I’ve already said the lava moat was a bad fix in the PR and the actual nest needs...
- Mon Jun 25, 2018 12:11 pm
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 11627
Re: The new shuttle chairs look like ass
The chairs look god fucking awful who approved them?
Oh wait the new ones are okay
Oh wait the new ones are okay
- Thu May 31, 2018 5:00 pm
- Forum: Coding Feedback
- Topic: New Bags of Holding and the Tear in Reality
- Replies: 16
- Views: 6203
Re: New Bags of Holding and the Tear in Reality
BoH bombing the shuttle seems to have gotten even more popular now since you can easily survive doing it if you just have a space suit, meanwhile anyone caught off guard without one is as good as dead with no warning Should add a ladder that's guaranteed to lead to a dungeon with the materials to b...
- Wed May 30, 2018 8:35 pm
- Forum: Coding Feedback
- Topic: New Bags of Holding and the Tear in Reality
- Replies: 16
- Views: 6203
New Bags of Holding and the Tear in Reality
Major issue with the chasm: No tell that someone is doing it. They just put two bags of holding together and instant chasm. Wasn't there supposed to be some sort of timer/tell that someone was going to put a bag of holding into a bag of holding
- Mon May 28, 2018 6:18 am
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 30264
Re: Yet another Drone Policy thread
I think the whitelist option for /tg/ might be best.
- Sun May 27, 2018 3:46 pm
- Forum: Closed Policy Discussion
- Topic: Should an involuntary polymorph make you an antag?
- Replies: 33
- Views: 8835
Re: Should an involuntary polymorph make you an antag?
Mind you this was also before polymorphed mobs kept their original name.
- Mon May 21, 2018 1:22 am
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 6305
Re: Xenomorph tackle spam is seriously broken.
Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren't I seriously dont...
- Sun May 20, 2018 1:20 pm
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 6305
Re: Xenomorph tackle spam is seriously broken.
Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
- Sun May 20, 2018 1:04 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 22750
Re: Virtual Reality Feedback/Ideas Thread
Using VR to hack the station actually sounds like a good use of VR rather than simulator mode
- Sun May 20, 2018 1:55 am
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 6305
Re: Xenomorph tackle spam is seriously broken.
Pretty sure you would of been immune to tacklespam if you had your katana out because they cant tackle unless you have nothing in your hands
- Sat May 19, 2018 2:06 am
- Forum: Closed Policy Discussion
- Topic: Moff naming policy
- Replies: 20
- Views: 6476
Re: Moff naming policy
Shezza wrote:Alipheese wrote:CitrusGender wrote:Kor wrote:Named after your favourite doujin artist
- Thu May 17, 2018 3:13 pm
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 25652
Re: Cut all maps but the most popular one
I vote we axe Box keep Meta and Delta.
So we have one lowish-medium pop map and one large map for huge playerbase
So we have one lowish-medium pop map and one large map for huge playerbase
- Tue May 15, 2018 2:44 am
- Forum: Coding Feedback
- Topic: Techwebs situation.
- Replies: 45
- Views: 11192
Re: Techwebs situation.
Then we have a bunch of heads competing to get whatever goodies they want first.oranges wrote:put the consoles in the department head offices.
It'll be a complete and utter clusterfuck
- Sun May 13, 2018 2:36 pm
- Forum: Coding Feedback
- Topic: Techwebs situation.
- Replies: 45
- Views: 11192
Re: Techwebs situation.
The button that chooses the next research should be RD office and bridge only. Or at least not robotics etc. Everyone else should only be printing. Circuit imprinters dont need to be different machines than protolathes anymore. Just limit technology tab by scientist id, research director or captain...
- Sun May 13, 2018 2:13 pm
- Forum: Coding Feedback
- Topic: Techwebs situation.
- Replies: 45
- Views: 11192
Re: Techwebs situation.
Ores: Move ORM inside Cargo. Cargonians give out ore based on requests. Alternative: What Kor said except allocate/sent through a console interface (replaces stocks in terms of busywork?). Either by quantity or percentage. Research: Remove circuit imprinter from R&D. Restrict Robotics circuit i...
- Sun May 13, 2018 2:11 pm
- Forum: Coding Feedback
- Topic: Techwebs situation.
- Replies: 45
- Views: 11192
Re: Techwebs situation.
The ui is awful. I just wish you could queue the research rather than having to stand around and stare at a computer. Atleast when it was deconstructive analyzer i got to run around and grab shit for research. Also the worst is having engineering or robotics hijacking to research experimental surger...
- Sat May 12, 2018 11:49 pm
- Forum: Coding Feedback
- Topic: Can xenobio be exempt from night lighting?
- Replies: 1
- Views: 1039
Can xenobio be exempt from night lighting?
It's frustrating have to ask a borg, ai or engineer to just turn the fucking lights to full power so i can see the slimes
- Fri May 11, 2018 7:34 pm
- Forum: Coding Feedback
- Topic: Autocloner
- Replies: 7
- Views: 2668
Re: Autocloner
I suggest having all cloners be on the same network, so you can see the location of all cloners from any cloner console, and delete any clone record from any console. This would counter maint cloners by people paying attention, as well as open up new sabotage options by using secondary consoles to ...
- Fri May 11, 2018 4:06 pm
- Forum: Coding Feedback
- Topic: Autocloner
- Replies: 7
- Views: 2668
Re: Autocloner
Let's discuss if the autocloner should stay as it is now. It seems to me that it's almost entirely used to just negate the consequences of things like suicide bombing or BoH bombing. I don't think removing the consequences of such actions leads to a more fun game. BoH bombing has already been discu...
- Sun May 06, 2018 2:21 pm
- Forum: Closed Policy Discussion
- Topic: What situation would be ok for someone to BOH as nonantag?
- Replies: 43
- Views: 10029
Re: What situation would be ok for someone to BOH as nonantag?
I was watching that round. The entire mining base was covered in weeds they could have gotten on if a stupid latejoin had sent the shuttle. The xenos were switching between the mining base and going to fuck with the ashwalkers so at anytime the entire station could have been fucked. Also the strande...
- Fri May 04, 2018 2:09 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031455
Re: Minor Suggestions
Light cigarettes by dipping them in lava. Also allowed with cigars as it is classy as fuck. Or light them from the sheet heat released by the magma
- Fri Apr 20, 2018 10:29 pm
- Forum: Ideas
- Topic: Put Boris modules into bodies.
- Replies: 10
- Views: 3328
Re: Put Boris modules into bodies.
AI's having human bodies is too much.
- Fri Apr 20, 2018 10:28 pm
- Forum: Coding Feedback
- Topic: with the recent changes, lets talk about botany chem dispensers again.
- Replies: 39
- Views: 8709
Re: with the recent changes, lets talk about botany chem dispensers again.
Winners just make their own mutagen with glowshrooms and blumpkins
- Fri Apr 20, 2018 8:45 pm
- Forum: Coding Feedback
- Topic: with the recent changes, lets talk about botany chem dispensers again.
- Replies: 39
- Views: 8709
Re: with the recent changes, lets talk about botany chem dispensers again.
I've printed my own Somatoray before. Main issue is chemists are like why the fuck do you need radium?
Also a lot of the time scientists don't research botanical engineering focusing on mining and better parts even if it's only 2500 pts like 5k pts for the whole chain
Also a lot of the time scientists don't research botanical engineering focusing on mining and better parts even if it's only 2500 pts like 5k pts for the whole chain
- Wed Apr 18, 2018 7:14 pm
- Forum: Ideas
- Topic: Medbay changes: Under Needle and Knife
- Replies: 26
- Views: 6540
Re: Medbay changes: Under Needle and Knife
Legion cores would still bypass this whole system right? Because fuck having to go back to the station after you get stunned once by a goliath and pounded a bit
- Mon Apr 16, 2018 2:25 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 15675
Re: Midgame antagonists.
Please make swarmers spawn 3 hours into the round they ruin everything a nice calm round becomes instantly lost they move at the speed of fucking light. I swear they used to be a lot slower
- Mon Apr 16, 2018 4:31 am
- Forum: Coding Feedback
- Topic: printed power cells aren't charged
- Replies: 50
- Views: 11357
Re: printed power cells aren't charged
Question: Do guns still print with power cells charged?
- Wed Apr 11, 2018 3:33 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 15675
Re: Midgame antagonists.
Blob needs to be buffed as a midround antagonist. With particle rifles being a thing you can't fight that shit at all. Just mass produce particle rifles and you will have no worries. Concentrated fire means they blow a 3x3 hole in two shots. Only option to fight it is possibly becoming blazing oil b...
- Thu Apr 05, 2018 7:48 pm
- Forum: Closed Policy Discussion
- Topic: We don't negotiate with terrorists
- Replies: 22
- Views: 6064
Re: We don't negotiate with terrorists
But unless your brain is scanned directly or you have a health implant from autoscanner your mind is permanently lostimblyings wrote:literally this
besides cloning exists in lore, and most likely large cloning data banks too
- Thu Apr 05, 2018 1:59 am
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 19745
Re: Bloodcult feedback thread
Only way to gain new converts is sacrificing targets & they become a construct I like this idea. It would make the conversion aspect easier to balance, and it would be more fun for security to fight against. I dont understand how making conversion permanent by rendering victims uncloneable will...
- Wed Apr 04, 2018 10:42 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 19745
Re: Bloodcult feedback thread
Blood cult needs to be reduced to bare bones mechanics and rebuilt from the ground up. What cult has become is the cause of years of powercreep coding and no overall design direction. Remove everything but the conversion rune and the final summoning rune, play it for a bit, then start adding things...
- Wed Apr 04, 2018 4:37 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 15675
Re: Midgame antagonists.
Swarmers are definitely the worst mid-round antagonist moreso than xenos they are pretty much unstoppable if you get more than 3 of em
- Wed Apr 04, 2018 2:18 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 29313
Re: Remove Conversion Modes From Rotation
To futher prove just how fucking broken Blood cult is currently, a cult base was raided by sec only for every officer who was in the raid to be instantly gibbed by cultists. Seriously, who the fuck thought runes that gib people with implants that have no delay to use and can be used by 1 mobile cul...
- Wed Apr 04, 2018 6:02 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 29313
Re: Remove Conversion Modes From Rotation
To futher prove just how fucking broken Blood cult is currently, a cult base was raided by sec only for every officer who was in the raid to be instantly gibbed by cultists. Seriously, who the fuck thought runes that gib people with implants that have no delay to use and can be used by 1 mobile cul...
- Tue Apr 03, 2018 3:57 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 115634
Re: Clockwork Cult 2.0
All it takes is people who know how to spawn in without getting seen, pre-loading kindle then rushing and stunning their victim. At the very least bloodcult stun requires you melee touch them. Also if you get caught or they scream it doesn't matter you teleport away in 2 seconds nothing can stop you
- Tue Apr 03, 2018 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 29313
Re: Remove Conversion Modes From Rotation
To futher prove just how fucking broken Blood cult is currently, a cult base was raided by sec only for every officer who was in the raid to be instantly gibbed by cultists. Seriously, who the fuck thought runes that gib people with implants that have no delay to use and can be used by 1 mobile cul...
- Mon Apr 02, 2018 7:53 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 115634
Re: Clockwork Cult 2.0
Saw an incredible setup by clock cultists they made the portal room into an instant kill chamber using 4 watchers as you couldn't break into the place fast enough to not get killed. Balanced
- Mon Apr 02, 2018 4:58 pm
- Forum: Coding Feedback
- Topic: Martial Artists all being able to deflect bullets 100% of the time is stupid
- Replies: 56
- Views: 15804
Re: Martial Artists all being able to deflect bullets 100% of the time is stupid
Advanced Plasmacutters. Tell me how a motherfucker deflects kinetic blasts it's not like it's a bullet it's intangibleShaps-cloud wrote:If there was no security or AI or indeed any way to get batons, I'm not sure how guns would help you
- Mon Apr 02, 2018 3:26 pm
- Forum: Coding Feedback
- Topic: Martial Artists all being able to deflect bullets 100% of the time is stupid
- Replies: 56
- Views: 15804
Re: Martial Artists all being able to deflect bullets 100% of the time is stupid
There wasn't any security or ai responding we didn't have stun batons.SpaceInaba wrote:just throw batons at them you noob
- Mon Apr 02, 2018 3:04 pm
- Forum: Coding Feedback
- Topic: Martial Artists all being able to deflect bullets 100% of the time is stupid
- Replies: 56
- Views: 15804
Martial Artists all being able to deflect bullets 100% of the time is stupid
They can use stun batons and are entirely immune to ranged attacks horseshit and then they still have attacks that instastun you 100% of the time as well
- Sun Apr 01, 2018 6:00 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 14501
Re: Suicide and gameplay implications
Ive suicided using autocloners to fix missing limbs.
So now i have to slowly beat myself to death? Stupid.
Much cleaner to just use the suicide verb.
So now i have to slowly beat myself to death? Stupid.
Much cleaner to just use the suicide verb.
- Fri Mar 30, 2018 3:15 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 29313
Re: Remove Conversion Modes From Rotation
remind me why we changed old bloodcult where you had a tome and word researching and make a little base in maint and have 3 people to convert and only one reliable stun paper i feel like it worked pretty well, then it got complicated and made into a big mess that we have now Because unless you actu...
- Fri Mar 30, 2018 12:00 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 29313
Re: Remove Conversion Modes From Rotation
I think Blood Cult could definitely work out as a team antag who have to sacrifice multiple high priority targets in order to summon nar'sie. Then it's just a defense of the summoning point and instead of having a rune you need 9 people on it's just the guy doing the ritual explodes into nar'sie as ...
- Thu Mar 29, 2018 11:19 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 29313
Re: Remove Conversion Modes From Rotation
Bloodcult is the far better conversion mode. It can end relatively quick in some cases and everyone gets to get in on the action. Blood cultists actually have to hunt down targets and try to stay low because if they get caught station wide manhunts will happen. I'm not sure why people are saying blo...
- Thu Mar 29, 2018 11:09 pm
- Forum: Coding Feedback
- Topic: Within the first minute of the round I am abducted by cult
- Replies: 41
- Views: 9160
Re: Within the first minute of the round I am abducted by cult
Essentially clock cult is skill based. If you have a skilled group of cucks nothing will stop them. If 90% of the crew is converted the round should just fucking end. Because good luck breaking through an army with fortifications with no bombs, boh bombs anything fun. The worst part is clock cultist...