Search found 187 matches

by factoryman942
Sat Apr 21, 2018 7:00 pm
Forum: Video Games
Topic: Is Minecraft still a thing?
Replies: 52
Views: 13009

Re: Is Minecraft still a thing?

Underwater temple at x 232 z 9
by factoryman942
Tue Apr 10, 2018 7:43 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 678250

Re: Little things you learned that are game changing

as a mediborg, rather than just applying one specific chem 3-4 times with your hypospray based on what damage they have (e.g. 20u bicard for someone with a bunch of brute) use the other two simple heal chems once as well (20u bicard + 5u kelo + 5u antitox). This causes them to mix into tricord, whic...
by factoryman942
Sun Apr 08, 2018 6:54 pm
Forum: Video Games
Topic: Hearthstone Witchwood is coming soon!
Replies: 34
Views: 10159

Re: Hearthstone Witchwood is coming soon!

gnomish inventor but you can control what you draw but it's almost always not great
unless you put a single one in a big deck or something
i guess if you have no minions at 4 mana or less except it, you can play it on 4 and get a 5-cost boi
by factoryman942
Sun Apr 08, 2018 6:18 am
Forum: Video Games
Topic: Hearthstone Witchwood is coming soon!
Replies: 34
Views: 10159

Re: Hearthstone Witchwood is coming soon!

Xhuis wrote:a giant image
exodia druid? no wait you can stop that with one s l i m y b o i
by factoryman942
Sat Apr 07, 2018 11:44 pm
Forum: Coding Feedback
Topic: Bloodcult feedback thread
Replies: 76
Views: 18624

Re: Bloodcult feedback thread

What do you mean they don't show up in-hand? They all have the same in-hand icon, just using different colors. i think they mean the spells don't show in people's description if you examine someone with a spell active, whereas talisman spells would at least tell you that they have a paper in their ...
by factoryman942
Sat Apr 07, 2018 6:37 pm
Forum: Coding Feedback
Topic: Bloodcult feedback thread
Replies: 76
Views: 18624

Re: Bloodcult feedback thread

What do you mean they don't show up in-hand? They all have the same in-hand icon, just using different colors. i think they mean the spells don't show in people's description if you examine someone with a spell active, whereas talisman spells would at least tell you that they have a paper in their ...
by factoryman942
Wed Apr 04, 2018 3:18 am
Forum: Video Games
Topic: Factorio
Replies: 32
Views: 7373

Re: Factorio

deitus look up helmod for optimal autism
by factoryman942
Thu Mar 29, 2018 9:33 pm
Forum: Coding Feedback
Topic: Within the first minute of the round I am abducted by cult
Replies: 41
Views: 8507

Re: Within the first minute of the round I am abducted by cult

cap cant be converted even with the implant out
also they can cancel the tele vatznick
by factoryman942
Tue Mar 27, 2018 12:49 am
Forum: Events Workshop
Topic: Zombies
Replies: 10
Views: 6284

Zombies

jcll did this
Basically:
Remove all power from the station pre-roundstart
Post-roundstart, spawn a romerol zombie or two
If you're feeling nice, give the crew more guns in the armoury or something
by factoryman942
Fri Mar 23, 2018 5:01 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

no, sticky
the poll is "do you enjoy clock cult", not "do you not completely hate clock cult".
for all we know, the 49% absolutely adore the gamemode, and most of the 51% are simply apathetic towards it. We don't really have a "baseline enjoyment" statistic for these.
by factoryman942
Fri Mar 23, 2018 3:57 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

171 yes / 178 no is final poll result
49% yes
by factoryman942
Wed Mar 21, 2018 10:10 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

well 50/50 isn't necessarily good unless we have similar results for other gamemodes
we've had some rank-in-order-of-preference polls before, but would you be able to make a multi-choice poll as a sort of "select all the gamemodes you enjoy" or something?
by factoryman942
Wed Mar 21, 2018 9:00 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

https://atlantaned.space/statbus/poll.php?id=191

not ended yet but statbus says it's 50/50 roughly
by factoryman942
Sun Mar 11, 2018 4:50 am
Forum: General Chat
Topic: TC trade ideas
Replies: 29
Views: 8695

Re: TC trade ideas

recently i tc traded to be a sentient bubblegum plushy
then i was given bloodcrawl
life was good
by factoryman942
Sat Mar 03, 2018 7:30 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 678250

Re: Little things you learned that are game changing

you missed when we first got gorillas and a geneticist could output many gorilla assistants per minute by spamming buffers
by factoryman942
Thu Mar 01, 2018 2:19 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49256

Re: Rnd techwebs

okay so i just copied out the techwebby stuff for circuits here's a spoiler for machines which should probably be for different departments of course i might be wrong and the design categories might imbue some restriction or some weird shit plant dna manip, food processor, seed extractor, gibber, mi...
by factoryman942
Wed Feb 28, 2018 5:05 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72220

Re: Wiki Improvement Drive 2018 Edition

MrStonedOne wrote:
Xhuis wrote:
bandit wrote:update the leaderboard
will depose atlanta and update leaderboard for good boy points do it
by factoryman942
Thu Feb 22, 2018 5:44 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

Would the abscond pullback be instant? If so, you should add at least a small timer to it, to allow one cultist to cover another's escape
by factoryman942
Sun Feb 18, 2018 4:56 am
Forum: Spriting and Mapping
Topic: Oxford Armaments™ II - The Final Reckoning
Replies: 23
Views: 5868

Re: Oxford Armaments™ II - The Final Reckoning

so like machine stock parts but more dakka?
by factoryman942
Sat Feb 17, 2018 5:49 am
Forum: Spriting and Mapping
Topic: Oxford Armaments™ II - The Final Reckoning
Replies: 23
Views: 5868

Re: Oxford Armaments™ II - The Final Reckoning

>men't
john do you need an ambulance
by factoryman942
Fri Feb 16, 2018 4:32 am
Forum: Coding Feedback
Topic: Monks: A Feedback Thread
Replies: 86
Views: 17130

Re: Monks: A Feedback Thread

So this is being forced by a person who doesn't even play on the server and the only justification they'll give for it is 'because I feel like it." Meanwhile every greytiding shithead is now taking Chaplain to go around and crit people instantly for any reason at all, just to get those levels ...
by factoryman942
Sat Feb 10, 2018 3:09 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72220

Re: Wiki Improvement Drive 2018 Edition

kingfish this isn't healthy
by factoryman942
Sun Feb 04, 2018 10:50 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 956728

Re: Minor Suggestions

make using monkey dna on lizards turn them into sneks
by factoryman942
Thu Feb 01, 2018 2:25 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72220

Re: Wiki Improvement Drive 2018 Edition

Hey, I get not putting walkthroughs for the shiny OP loot ruins, but could we maybe keep the page and use it for the ones with ghostspawns?
by factoryman942
Wed Jan 31, 2018 11:39 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

it draws from apcs
so if you don't set up the engine and break the smeses
all the apcs will drain
station gets no power but neither does cult
by factoryman942
Tue Jan 30, 2018 2:14 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

Question
Why do all the things use watts and not joules?
'Watts per second' makes me die inside slightly every time I read it
by factoryman942
Sat Jan 27, 2018 6:00 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72220

Re: Wiki Improvement Drive 2018 Edition

delets for the delet god
by factoryman942
Fri Jan 26, 2018 9:28 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72220

Re: Wiki Improvement Drive 2018 Edition

tgstation13.org/wiki/2014Plan has no reason to exist.
Can't add delete tag because it's protected.
by factoryman942
Thu Jan 25, 2018 6:06 pm
Forum: Ideas
Topic: ContinuousStation, a alternative to the round system
Replies: 13
Views: 4064

Re: ContinuousStation, a alternative to the round system

Lumbermancer wrote:How hard would it be to take a snapshot of the station, end the round, and start new round with old station. You know, the new shift arrives and has to deal with the shit. It could provide novelty of some continuity without killing the server.
https://github.com/FaurnsGoldberg/Persistent-SS13
by factoryman942
Wed Jan 24, 2018 2:10 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72220

Re: Wiki Improvement Drive 2018 Edition

creatures page is pretty much covered by the "Guide to races", which covers the hand-possessing ones in quite great depth.
by factoryman942
Sat Jan 20, 2018 11:03 pm
Forum: General Chat
Topic: wizard gimmicks that dont make everybody mad
Replies: 39
Views: 10465

Re: wizard gimmicks that dont make everybody mad

bluespace apprentice and four poly staff
by factoryman942
Thu Jan 18, 2018 11:09 pm
Forum: Archived/Deleted
Topic: would aos like to apply for admin like the below post,
Replies: 4
Views: 2373

Re: would aos like to apply for admin like the below post,

>most active forum: archived/deleted
>33 posts / 106.45% of user's posts
by factoryman942
Sun Jan 07, 2018 11:38 pm
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 39791

Re: Killing borgs for following laws

I think beesting's proposed rule change, as in the opening post of the thread, would probably work fine. Perhaps there could be a clear indicator of some kind when a borg's sufficiently damaged as to be unable to use modules, as a sort of "i'm fucked, please don't murder me thanks", and ca...
by factoryman942
Sat Dec 30, 2017 1:08 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 108856

Re: Clockwork Cult 2.0

>bless with holy water
everyone seems to just cut all the cams, which achieves the same thing just without any help from ai
it also doesn't take a chaplain to do, just tools which are available roundstart
by factoryman942
Tue Dec 26, 2017 3:38 am
Forum: Town Hall
Topic: Trialmin Review: RustledJimm
Replies: 27
Views: 7061

Re: Trialmin Review: RustledJimm

bestmin
by factoryman942
Tue Dec 26, 2017 2:28 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 850436

Re: Stories of rage, tears and regret

>be nuke ops >leader names us Pai because fuck net neutrality I guess >put forward plan to declare war, then spend all the credits on reinforcements and double eswords >declare war >NO MESSAGE APPEARS >crew is simply confused rather than panicked cool >check discounts >a 35tc mauler >a 52tc mauler >...
by factoryman942
Thu Nov 30, 2017 7:42 pm
Forum: Resolved Appeals
Topic: [gouty] nullarmo - permanent ban
Replies: 6
Views: 1724

Re: [gouty] nullarmo - permanent ban

Would it perhaps be covered by rule 6, as circumventing an admin ruling or something?
If not, it should probably be put in the precedent section for it.
by factoryman942
Wed Nov 08, 2017 7:27 pm
Forum: Site, Forums, And Wiki
Topic: Compilation of policy discussion rulings
Replies: 32
Views: 10799

Re: Compilation of policy discussion rulings

call it "admin rulings" instead of "headmin rulings"
there's a thing from feem in there and he was not a headmin at the time of that post
by factoryman942
Sat Nov 04, 2017 5:33 pm
Forum: Resolved Appeals
Topic: [daturix] Saul_Myers - weekban
Replies: 17
Views: 4331

Re: [daturix] Saul_Myers - weekban

If you think I want this lifted, you are mistaken. I can take my punishment, I can do my time. Mama didn't raise a little bitch. I intend to end my input here and reply no more. Have a good day and thank you for your time. delet this if i'm wrong but if you do not want it lifted should this not be ...
by factoryman942
Sun Oct 22, 2017 3:59 am
Forum: Ideas
Topic: How to make the Syndicate MMI competitive with the emag
Replies: 8
Views: 1851

Re: How to make the Syndicate MMI competitive with the emag

and most of a revolver's functions are accomplishable by throwing screwdrivers at someone
but people use revolvers anyway
by factoryman942
Thu Oct 12, 2017 10:05 pm
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 27391

Re: Introducing #coderbus goodboy points

>frog is on -2 points
by factoryman942
Sun Oct 01, 2017 5:10 pm
Forum: Resolved Appeals
Topic: Ban apeal
Replies: 4
Views: 1269

Re: Ban apeal

naltronix wrote:that was 4 days ago
July was not four days ago. If the date is correct, it's two months old.
by factoryman942
Fri Sep 15, 2017 8:40 pm
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 27391

Re: Introducing #coderbus goodboy points

page looks beautiful 10/10
by factoryman942
Thu Aug 24, 2017 4:34 am
Forum: Closed Policy Discussion
Topic: [policy] WMD's are only bannable if the user's team loses
Replies: 28
Views: 9464

Re: [policy] WMD's are only bannable if the user's team lose

Nuke the station so it kills all the antags
by factoryman942
Wed Aug 23, 2017 2:09 pm
Forum: Resolved Appeals
Topic: [Gouty] InsaneHyena - AI note
Replies: 17
Views: 4688

Re: [Gouty] InsaneHyena - AI note

IIRC, AI Upload, Armory, the Engine, and the Vault are listed in the rules as "high threat areas" or something like that, and are specifically exempt from Law 2 because of Law 1. this is true Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1 gi...
by factoryman942
Tue Jul 25, 2017 2:42 pm
Forum: Resolved Appeals
Topic: [ausops] Permaban for a foul attitude
Replies: 3
Views: 1068

Re: [ausops] Permaban for a foul attitude

https://tgstation13.org/phpBB/viewtopic ... 34&t=12129 for the weekban appeal

also generally permabans shouldn't be appealed, like, immediately
usually admins recommend waiting a few months
and also getting an admin from another server to vouch for you
by factoryman942
Sun Jul 16, 2017 5:20 pm
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 21280

Re: Addressing the stun meta

make all stuns also stun you so you have to have a friend cuff the person for you