Search found 168 matches

by JJRcop
Sun Mar 12, 2017 4:03 am
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 14423

Re: The Identity System

Completed notes, new PR up at https://github.com/tgstation/tgstation/pull/25016.

Please do not comment in that PR unless it is code related, keep comments about the system itself aside from the code in this thread.
by JJRcop
Sat Mar 11, 2017 6:32 am
Forum: Coding Feedback
Topic: Tragedy of the commons, tg's lack of depth
Replies: 199
Views: 45652

Re: Tragedy of the commons, tg's lack of depth

For what it's worth, as a contributor, I am fine with aligning to a direction given to me by maintainers, and being told what to code. I do have a personal dream of what I want SS13 to be, but I am happy to throw that away if it does not match up with the direction as decided by management, but I do...
by JJRcop
Wed Mar 08, 2017 8:25 pm
Forum: Site, Forums, And Wiki
Topic: Help needed: The Identity System wiki page
Replies: 2
Views: 1546

Help needed: The Identity System wiki page

Hello, I just finished some tweaks for the identity system that were requested of me by maintainers. I am going to rebase my branch against master, since it is kinda old, and there are a lot of merge conflicts that have set in over that month, then after that I will PR it, perform the codebase refac...
by JJRcop
Wed Feb 22, 2017 3:12 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 956081

Re: Minor Suggestions

Allow bloodcult to draw runes inside lockers and crates, runed lockers and crates cannot hold items and will not close unless they are completely empty, and they have to be open in order for you to invoke them.
by JJRcop
Sun Feb 19, 2017 2:24 am
Forum: Ideas
Topic: Deadchat Plays Singularity
Replies: 11
Views: 2189

Re: Deadchat Plays Singularity

I'm sorry, I know what to do: a queue. When you click your click goes into the queue, and the queue gets processed in order, that's way better.
by JJRcop
Fri Feb 17, 2017 1:53 am
Forum: Ideas
Topic: Deadchat Plays Singularity
Replies: 11
Views: 2189

Re: Deadchat Plays Singularity

Luke Cox wrote:Only if it's in true anarchy mode, and not filthy democracy hersey
So, are you saying you want the first person to click the direction to have the sing go that way for that step?
by JJRcop
Thu Feb 16, 2017 11:34 am
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 14423

Re: The Identity System

These are some notes I have gathered from feedback that I'm working on now. Question marks mean I'm not completely certain. examine needs to be better click on names in chat to rename them, don't use the identity manager for this, but keep it around still list lengths should be defines move global r...
by JJRcop
Thu Feb 09, 2017 5:57 pm
Forum: Ideas
Topic: The Identity System
Replies: 64
Views: 14423

The Identity System

I currently have a PR up about an identity system I've made. It changes the way you see names, so you actually have a memory of people's voices, or not. I don't really feel like retyping everything again so you can find out more info in the wiki page draft I created. https://tgstation13.org/wiki/Use...
by JJRcop
Tue Feb 07, 2017 3:41 am
Forum: Ideas
Topic: The Coolest Man Ever
Replies: 7
Views: 1261

The Coolest Man Ever

So I just had this idea for a random event I want to code in a few weeks/next month possibly where the corpse of the coolest man that ever lived just floats through space and comes to rest on the exterior of the station somewhere. This corpse would be completely loaded with "rockstar cool"...
by JJRcop
Thu Jan 26, 2017 12:21 am
Forum: Ideas
Topic: Zoom control for ghosts
Replies: 28
Views: 5138

Re: Zoom control for ghosts

I'm pretty sure that some mechs have this anyway.
by JJRcop
Sun Jan 01, 2017 8:45 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 36336

Re: Best code comments

code/__HELPERS/time.dm line 1
Capture.PNG
Capture.PNG (6.61 KiB) Viewed 21513 times
Yep, hh:mm time notation is definitely an English thing, and is not used by any other language at all.
by JJRcop
Wed Dec 21, 2016 4:29 pm
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15766

Re: Our UI situation

Correct me if I am wrong here, but i think what the code savvy folks are saying is that it Is not possible to do the things our UI does without utilizing internet explorer in some way. We don't need IE because it's not possible to do cool neat things without it, actually other browsers do cool neat...
by JJRcop
Wed Dec 21, 2016 4:02 pm
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15766

Re: Our UI situation

In my opinion, a new UI system would solve the problem. If we were to develop a new UI system, which we totally could, what would it use? What would it do differently, HOW would it resolve the performance issue? Do we really need all that ractive gives us? Could we get nearly the same functionality,...
by JJRcop
Mon Dec 19, 2016 5:58 am
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15766

Our UI situation

We kinda have a thing where not everyone actually likes neersighted's tgui exactly, our ""current"" ui framework, even though we also have nullquery's html_ui datum, which is only used twice. Alongside that, we still have a lot of interfaces that directly use browse() and are imp...
by JJRcop
Tue Dec 06, 2016 2:46 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 956081

Re: Minor Suggestions

I was going to code this myself but I'm busy with coding something else so i'll just post this here and maybe it will get made. Basically just a menu ghosts have, that shows them all available ghostroles on the map so we don't have to use the POI list and can just include everything in the menu. It ...
by JJRcop
Mon Dec 05, 2016 4:17 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063424

Re: ITT: We make shitty suggestions and come up with poor id

Make the syndicate base a permanent addition to z2 and change the lavaland ruin into an abandoned teleporter they forgot to deauthorize.
by JJRcop
Wed Nov 23, 2016 12:27 am
Forum: General Chat
Topic: What do you think you're known for? (egothread)
Replies: 247
Views: 64193

What do you think you're known for? (egothread)

In regards to the /tg/station community only, what is in your mind the thing you think everyone knows you for?

Also, comment the things you know others for.



I don't think anyone really knows me for anything so I will not comment on myself.
by JJRcop
Thu Nov 17, 2016 8:24 am
Forum: Coding
Topic: git worktree
Replies: 2
Views: 1339

Re: git worktree

I'm a GUIscrub, does this work with git for windows? If you're talking about the GUI part of git for windows, then no, git-gui does not provide an interface to git worktrees. You must click "repository" at the top left and then click "Git Bash" to pop open a command line so you ...
by JJRcop
Sat Nov 05, 2016 6:26 am
Forum: Ideas
Topic: Chronos Legionnaire, let's make it exist so it never exists
Replies: 16
Views: 3613

Re: Chronos Legionnaire, let's make it exist so it never exi

When I made it I was thinking of some scientists, the creators of the equipment, using it exclusively within their own group, since this kind of technology is outlawed.
by JJRcop
Thu Nov 03, 2016 11:49 pm
Forum: Video Games
Topic: Facebook Gameroom
Replies: 5
Views: 2352

Facebook Gameroom

Image
https://www.facebook.com/gameroom

...

This is going to go well.
by JJRcop
Mon Oct 31, 2016 4:21 pm
Forum: Ideas
Topic: Chronos Legionnaire, let's make it exist so it never exists
Replies: 16
Views: 3613

Re: Chronos Legionnaire, let's make it exist so it never exi

Hi, I coded the current implementation. I'm extremely satisfied with how the chronosuit works currently, depending on how long you jump, it takes time to phase in, at that time you're vulnerable. This could be balanced by just increasing the time it takes to jump, it's just a number you can adjust ....
by JJRcop
Sun Oct 30, 2016 5:50 am
Forum: Coding
Topic: git worktree
Replies: 2
Views: 1339

git worktree

Have two+ working trees that both hook into the same repo! So I just now found this out but git since 2.5 (july 2015 :sad:) has a command that allows you to just make a new working tree and that tree will be linked to the master repo you used the command in. (From root of current working tree) git ...
by JJRcop
Mon Oct 24, 2016 3:32 pm
Forum: Video Games
Topic: AI gets in a gygax 2
Replies: 5
Views: 1987

AI gets in a gygax 2

The sequel to the game a lot of people liked but didn't play very long. [youtube]V24ONWLpVmY[/youtube] [youtube]IBVGzHZWtn4[/youtube] The titans are basically sentient but the official stance is "no they're not they aren't alive". Comes out Friday for some kind of gaming platforms you prob...
by JJRcop
Sat Oct 22, 2016 3:47 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 871585

Re: What are you faggots playing?

I'm playing Redout a little bit lately, a racer really fast game with hover ships that control like hover ships not cars.

[youtube]JiwbHCZ605U[/youtube]

Here's one of the races I recorded at like the beginning of this month but didn't bother uploading until today.
by JJRcop
Tue Sep 06, 2016 4:13 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272976

Re: Sprite Requests

Some sort of dog-like alien that resembles a dog but isn't quite a dog, has some features that are well, alien. Being cute is a requirement.
by JJRcop
Fri Sep 02, 2016 7:47 pm
Forum: Ideas
Topic: idea for singulo
Replies: 17
Views: 3049

Re: idea for singulo

I had started coding 3 years ago because I had this exact same idea, but I never ended up making it, and kept putting it off.
by JJRcop
Wed Aug 10, 2016 1:01 am
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 5388

Re: Flawed content getting crutches

The term crutch fix is derived from a literal crutch: a device to help you stand when your leg is broken. Or, the issue is still there, we just fixed it by using something else, like a new feature. This means that if that crutch is taken away, or the new feature is not present in a given situation, ...
by JJRcop
Tue Aug 09, 2016 1:26 am
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 8018

Re: Remove beard customization

Akkryls wrote:
PlaugeWalker wrote:WHY! THIS THREAD WAS A FUCKING JOKE WHY!?
The real question is why was it removed.
Best addition so far to the game.
Headcoders didn't like it, oh well. I'll look at another dumb idea some arbitrary day and take it into reality, that seems to be how I roll.
by JJRcop
Wed Aug 03, 2016 6:08 pm
Forum: Ideas
Topic: Super Hero VS Super Villain Mode
Replies: 43
Views: 9452

Re: Super Hero VS Super Villain Mode

Is the owl played by Christian Bale?
by JJRcop
Sat Jul 30, 2016 11:49 pm
Forum: Ideas
Topic: Orphaned station instances
Replies: 10
Views: 2987

Orphaned station instances

I thought: what if at the end of the round, if you choose to opt-in to it, instead of restarting the server, it closes the port, and spawns another dream daemon instance to host the new station. Everyone who opted in (and is currently not dead) stays behind on the old station. Since the port is clos...
by JJRcop
Sat Jul 23, 2016 8:38 pm
Forum: Ideas
Topic: More survival-streak rewards?
Replies: 25
Views: 5465

Re: More survival-streak rewards?

I just wanna say that the reason beards were kill was not for 'wow rainbow beard so dumb' at all. It was for the survival-streak thing. I can always revive it with the non canon button and see how it goes.
by JJRcop
Mon Jul 18, 2016 5:04 pm
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 8018

Re: Remove beard customization

Added a version of the above, but current customizable beards still exist. The earn your beard feature is opt in, but you get cool beard effects you can't get by any other means at all.

https://github.com/tgstation/tgstation/pull/19367
by JJRcop
Mon Jul 04, 2016 3:43 pm
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 8018

Re: Remove beard customization

I thought that you can make new DB entries without needing specific permission from MSO.

I'll code this but I'd prefer not using existing beards if possible, I dunno. I probably will.
by JJRcop
Sat Jul 02, 2016 8:54 pm
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 8018

Re: Remove beard customization

I have a feeling we need to just make this some sort of option, like either make new beard sprites just for this, or give the beards you use some special effects that you cannot attain any other way, not even magic mirror. Maybe have a list of customizable effects that you can choose, but I don't re...
by JJRcop
Fri Jun 24, 2016 5:52 am
Forum: Ideas
Topic: BedSheetMagedon
Replies: 26
Views: 7238

Re: BedSheetMagedon

Cayce wrote:So..

Who wants to code all of this?

:3
So, who wants to sprite all this? I'll code it.
by JJRcop
Fri Jun 17, 2016 6:10 am
Forum: Coding
Topic: tgui output window/skin.dmf overhaul
Replies: 1
Views: 1219

tgui output window/skin.dmf overhaul

I didn't put this in ideas because I think that's more for gameplay where this is more back-end dev stuff. (if it should be there please move it :)) Basically the idea is to gut skin.dmf and replace most of it with browsers hooked up to tgui. Direct output via << would likely need to be replaced for...
by JJRcop
Sun Mar 13, 2016 1:15 am
Forum: Ideas
Topic: Syndie Tech Disk Suggestion *EDITED*
Replies: 33
Views: 6310

Re: Syndie Tech Disk Suggestion *EDITED*

I say no because I coded them with my cold dead hands and I don't want you to be able to acquire them in-game in any way aside from removing them from an agent. And, I don't want you to ruin them by putting a range on them. Armor values sure I don't care, I just made those values because they needed...
by JJRcop
Sat Mar 12, 2016 7:40 pm
Forum: Ideas
Topic: Syndie Tech Disk Suggestion *EDITED*
Replies: 33
Views: 6310

Re: Syndie Tech Disk Suggestion *EDITED*

The disks themselves contain level 2syndicate and level 4 combat information availible to be uploaded to the network immediately and built upon, as well as a select number of unique designs not able to be found on the initial telecrystal list not limited to certain endgame designs like chrono legio...
by JJRcop
Wed Mar 09, 2016 5:57 pm
Forum: Ideas
Topic: Plasmaman, Playable race.
Replies: 56
Views: 12011

Re: Plasmaman, Playable race.

Have we thought of having customizable suit colors?
by JJRcop
Thu Feb 25, 2016 1:10 am
Forum: Ideas
Topic: Dark vision cone behind your back
Replies: 37
Views: 9616

Re: Dark vision cone behind your back

Why don't we have a strafe key with this? Pressing or holding the key locks your orientation when you move.
by JJRcop
Tue Feb 23, 2016 4:06 am
Forum: Ideas
Topic: My ""design"" notes
Replies: 59
Views: 13150

Re: My ""design"" notes

How's this: Make the game to be geared to indefinite rounds with a sort of "drop-in drop-out" kind of thing, not necessarily round-based per se, technically but not practically, I guess? This is definitely a paradigm shift thing and I don't know if i'm gonna explain it very well but it's w...
by JJRcop
Mon Feb 08, 2016 5:32 am
Forum: Coding
Topic: Lurkers unite!
Replies: 5
Views: 1878

Lurkers unite!

So I just wanted to make a thread for people like me who follow the codebase rigorously but don't make that many or any PRs. :ninja: I've been with the project for at least 3 years now, and I still haven't been consistently active in it. My name pops up once in a while, but that's about it. :ninja: ...
by JJRcop
Mon Nov 09, 2015 2:26 am
Forum: Ideas
Topic: Spiders and their bites
Replies: 8
Views: 2136

Re: Spiders and their bites

[youtube]99hDl0eQMR8[/youtube]
by JJRcop
Wed Sep 09, 2015 10:08 pm
Forum: Ideas
Topic: Rebalancing Riot and E-Shields
Replies: 32
Views: 6429

Re: Rebalancing Riot and E-Shields

If this could be done with low performance impact, it would be interesting if you just automatically faced where the mouse was, then strafing would be part of the game.
by JJRcop
Wed Aug 05, 2015 12:19 am
Forum: Video Games
Topic: Remember: No Portuguese (Sub Rosa)
Replies: 33
Views: 8497

Re: Remember: No Portuguese (Sub Rosa)

Voice chat implemented in Alpha 24 (paid). Game got a lot more sociable.
by JJRcop
Sun Jun 21, 2015 5:27 pm
Forum: Video Games
Topic: ION: SS13 themed or just a reference?
Replies: 47
Views: 11969

Re: ION: SS13 themed or just a reference?

From what Dean said it seems like this is going to be more like a massively multiplayer space stations game thing, that's the impression the trailer gave me. Not really like SS13 in the sense of rounds and gamemodes, definitely going to be different. </speculation> So in that case I'd say more refer...
by JJRcop
Fri May 01, 2015 2:47 am
Forum: General Chat
Topic: POLL: What logs do you want made public?
Replies: 58
Views: 15945

Re: POLL: What logs do you want made public?

I have voted option 2, because I recall a while ago that some headmin was saying that discussion with admins was supposed to be discreet and private between you and the admins. And I support that stance.
by JJRcop
Sun Apr 26, 2015 2:02 am
Forum: Spriting and Mapping
Topic: Spheretech's Sprites
Replies: 48
Views: 17702

Re: Spheretech's Sprites

Soo... Could I get a chrono beam, as in a thing similar to the bolt except it is continuous in one axis and will properly wrap if placed end to end?
by JJRcop
Tue Apr 14, 2015 2:50 pm
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 13591

Re: Timeline Eradication Agent

So, if in the future I were to possibly take interest in implementing the TEA in-game as an event/mode (no promises), what would I need to change? Do you think the TEA should stay an admin-only spawn? (I would like a more fleshed out concept for this, like either expanding on the monster idea or som...
by JJRcop
Fri Feb 06, 2015 8:54 pm
Forum: Ideas
Topic: Only the Chaplain Can Pray
Replies: 58
Views: 17915

Re: Only the Chaplain Can Pray

You know guys you could always just say your prayers aloud with in-game chat. And if you're lucky, or someone in deadchat saw it, they could always relay it to admins. Actually, if you can't use the chaplain, you can always build your own altar that blows the chapel out of the water, attract admins ...