Completed notes, new PR up at https://github.com/tgstation/tgstation/pull/25016.
Please do not comment in that PR unless it is code related, keep comments about the system itself aside from the code in this thread.
Search found 168 matches
- Sun Mar 12, 2017 4:03 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14423
- Sat Mar 11, 2017 6:32 am
- Forum: Coding Feedback
- Topic: Tragedy of the commons, tg's lack of depth
- Replies: 199
- Views: 45652
Re: Tragedy of the commons, tg's lack of depth
For what it's worth, as a contributor, I am fine with aligning to a direction given to me by maintainers, and being told what to code. I do have a personal dream of what I want SS13 to be, but I am happy to throw that away if it does not match up with the direction as decided by management, but I do...
- Wed Mar 08, 2017 8:25 pm
- Forum: Site, Forums, And Wiki
- Topic: Help needed: The Identity System wiki page
- Replies: 2
- Views: 1546
Help needed: The Identity System wiki page
Hello, I just finished some tweaks for the identity system that were requested of me by maintainers. I am going to rebase my branch against master, since it is kinda old, and there are a lot of merge conflicts that have set in over that month, then after that I will PR it, perform the codebase refac...
- Wed Feb 22, 2017 3:12 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956081
Re: Minor Suggestions
Allow bloodcult to draw runes inside lockers and crates, runed lockers and crates cannot hold items and will not close unless they are completely empty, and they have to be open in order for you to invoke them.
- Sun Feb 19, 2017 2:24 am
- Forum: Ideas
- Topic: Deadchat Plays Singularity
- Replies: 11
- Views: 2189
Re: Deadchat Plays Singularity
I'm sorry, I know what to do: a queue. When you click your click goes into the queue, and the queue gets processed in order, that's way better.
- Fri Feb 17, 2017 1:53 am
- Forum: Ideas
- Topic: Deadchat Plays Singularity
- Replies: 11
- Views: 2189
Re: Deadchat Plays Singularity
So, are you saying you want the first person to click the direction to have the sing go that way for that step?Luke Cox wrote:Only if it's in true anarchy mode, and not filthy democracy hersey
- Thu Feb 16, 2017 11:34 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14423
Re: The Identity System
These are some notes I have gathered from feedback that I'm working on now. Question marks mean I'm not completely certain. examine needs to be better click on names in chat to rename them, don't use the identity manager for this, but keep it around still list lengths should be defines move global r...
- Thu Feb 09, 2017 5:57 pm
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14423
The Identity System
I currently have a PR up about an identity system I've made. It changes the way you see names, so you actually have a memory of people's voices, or not. I don't really feel like retyping everything again so you can find out more info in the wiki page draft I created. https://tgstation13.org/wiki/Use...
- Tue Feb 07, 2017 3:41 am
- Forum: Ideas
- Topic: The Coolest Man Ever
- Replies: 7
- Views: 1261
The Coolest Man Ever
So I just had this idea for a random event I want to code in a few weeks/next month possibly where the corpse of the coolest man that ever lived just floats through space and comes to rest on the exterior of the station somewhere. This corpse would be completely loaded with "rockstar cool"...
- Thu Jan 26, 2017 12:21 am
- Forum: Ideas
- Topic: Zoom control for ghosts
- Replies: 28
- Views: 5138
Re: Zoom control for ghosts
I'm pretty sure that some mechs have this anyway.
- Sun Jan 01, 2017 8:45 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 36336
Re: Best code comments
code/__HELPERS/time.dm line 1
Yep, hh:mm time notation is definitely an English thing, and is not used by any other language at all.
Yep, hh:mm time notation is definitely an English thing, and is not used by any other language at all.
- Wed Dec 21, 2016 4:29 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15766
Re: Our UI situation
Correct me if I am wrong here, but i think what the code savvy folks are saying is that it Is not possible to do the things our UI does without utilizing internet explorer in some way. We don't need IE because it's not possible to do cool neat things without it, actually other browsers do cool neat...
- Wed Dec 21, 2016 4:02 pm
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15766
Re: Our UI situation
In my opinion, a new UI system would solve the problem. If we were to develop a new UI system, which we totally could, what would it use? What would it do differently, HOW would it resolve the performance issue? Do we really need all that ractive gives us? Could we get nearly the same functionality,...
- Mon Dec 19, 2016 5:58 am
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15766
Our UI situation
We kinda have a thing where not everyone actually likes neersighted's tgui exactly, our ""current"" ui framework, even though we also have nullquery's html_ui datum, which is only used twice. Alongside that, we still have a lot of interfaces that directly use browse() and are imp...
- Tue Dec 06, 2016 2:46 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956081
Re: Minor Suggestions
I was going to code this myself but I'm busy with coding something else so i'll just post this here and maybe it will get made. Basically just a menu ghosts have, that shows them all available ghostroles on the map so we don't have to use the POI list and can just include everything in the menu. It ...
- Mon Dec 05, 2016 4:17 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063424
Re: ITT: We make shitty suggestions and come up with poor id
Make the syndicate base a permanent addition to z2 and change the lavaland ruin into an abandoned teleporter they forgot to deauthorize.
- Wed Nov 23, 2016 12:27 am
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 64193
What do you think you're known for? (egothread)
In regards to the /tg/station community only, what is in your mind the thing you think everyone knows you for?
Also, comment the things you know others for.
I don't think anyone really knows me for anything so I will not comment on myself.
Also, comment the things you know others for.
I don't think anyone really knows me for anything so I will not comment on myself.
- Thu Nov 17, 2016 8:24 am
- Forum: Coding
- Topic: git worktree
- Replies: 2
- Views: 1339
Re: git worktree
I'm a GUIscrub, does this work with git for windows? If you're talking about the GUI part of git for windows, then no, git-gui does not provide an interface to git worktrees. You must click "repository" at the top left and then click "Git Bash" to pop open a command line so you ...
- Sat Nov 05, 2016 6:26 am
- Forum: Ideas
- Topic: Chronos Legionnaire, let's make it exist so it never exists
- Replies: 16
- Views: 3613
Re: Chronos Legionnaire, let's make it exist so it never exi
When I made it I was thinking of some scientists, the creators of the equipment, using it exclusively within their own group, since this kind of technology is outlawed.
- Thu Nov 03, 2016 11:49 pm
- Forum: Video Games
- Topic: Facebook Gameroom
- Replies: 5
- Views: 2352
- Mon Oct 31, 2016 4:21 pm
- Forum: Ideas
- Topic: Chronos Legionnaire, let's make it exist so it never exists
- Replies: 16
- Views: 3613
Re: Chronos Legionnaire, let's make it exist so it never exi
Hi, I coded the current implementation. I'm extremely satisfied with how the chronosuit works currently, depending on how long you jump, it takes time to phase in, at that time you're vulnerable. This could be balanced by just increasing the time it takes to jump, it's just a number you can adjust ....
- Sun Oct 30, 2016 5:50 am
- Forum: Coding
- Topic: git worktree
- Replies: 2
- Views: 1339
git worktree
Have two+ working trees that both hook into the same repo! So I just now found this out but git since 2.5 (july 2015 :sad:) has a command that allows you to just make a new working tree and that tree will be linked to the master repo you used the command in. (From root of current working tree) git ...
- Mon Oct 24, 2016 3:32 pm
- Forum: Video Games
- Topic: AI gets in a gygax 2
- Replies: 5
- Views: 1987
AI gets in a gygax 2
The sequel to the game a lot of people liked but didn't play very long. [youtube]V24ONWLpVmY[/youtube] [youtube]IBVGzHZWtn4[/youtube] The titans are basically sentient but the official stance is "no they're not they aren't alive". Comes out Friday for some kind of gaming platforms you prob...
- Sat Oct 22, 2016 3:47 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 871585
Re: What are you faggots playing?
I'm playing Redout a little bit lately, a racer really fast game with hover ships that control like hover ships not cars.
[youtube]JiwbHCZ605U[/youtube]
Here's one of the races I recorded at like the beginning of this month but didn't bother uploading until today.
[youtube]JiwbHCZ605U[/youtube]
Here's one of the races I recorded at like the beginning of this month but didn't bother uploading until today.
- Tue Sep 06, 2016 4:13 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272976
Re: Sprite Requests
Some sort of dog-like alien that resembles a dog but isn't quite a dog, has some features that are well, alien. Being cute is a requirement.
- Fri Sep 02, 2016 7:47 pm
- Forum: Ideas
- Topic: idea for singulo
- Replies: 17
- Views: 3049
Re: idea for singulo
I had started coding 3 years ago because I had this exact same idea, but I never ended up making it, and kept putting it off.
- Wed Aug 10, 2016 1:01 am
- Forum: Coding Feedback
- Topic: Flawed content getting crutches
- Replies: 27
- Views: 5388
Re: Flawed content getting crutches
The term crutch fix is derived from a literal crutch: a device to help you stand when your leg is broken. Or, the issue is still there, we just fixed it by using something else, like a new feature. This means that if that crutch is taken away, or the new feature is not present in a given situation, ...
- Tue Aug 09, 2016 1:26 am
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 8018
Re: Remove beard customization
Headcoders didn't like it, oh well. I'll look at another dumb idea some arbitrary day and take it into reality, that seems to be how I roll.Akkryls wrote:The real question is why was it removed.PlaugeWalker wrote:WHY! THIS THREAD WAS A FUCKING JOKE WHY!?
Best addition so far to the game.
- Wed Aug 03, 2016 6:08 pm
- Forum: Ideas
- Topic: Super Hero VS Super Villain Mode
- Replies: 43
- Views: 9452
Re: Super Hero VS Super Villain Mode
Is the owl played by Christian Bale?
- Sat Jul 30, 2016 11:49 pm
- Forum: Ideas
- Topic: Orphaned station instances
- Replies: 10
- Views: 2987
Orphaned station instances
I thought: what if at the end of the round, if you choose to opt-in to it, instead of restarting the server, it closes the port, and spawns another dream daemon instance to host the new station. Everyone who opted in (and is currently not dead) stays behind on the old station. Since the port is clos...
- Sat Jul 23, 2016 8:38 pm
- Forum: Ideas
- Topic: More survival-streak rewards?
- Replies: 25
- Views: 5465
Re: More survival-streak rewards?
I just wanna say that the reason beards were kill was not for 'wow rainbow beard so dumb' at all. It was for the survival-streak thing. I can always revive it with the non canon button and see how it goes.
- Mon Jul 18, 2016 5:04 pm
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 8018
Re: Remove beard customization
Added a version of the above, but current customizable beards still exist. The earn your beard feature is opt in, but you get cool beard effects you can't get by any other means at all.
https://github.com/tgstation/tgstation/pull/19367
https://github.com/tgstation/tgstation/pull/19367
- Mon Jul 04, 2016 3:43 pm
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 8018
Re: Remove beard customization
I thought that you can make new DB entries without needing specific permission from MSO.
I'll code this but I'd prefer not using existing beards if possible, I dunno. I probably will.
I'll code this but I'd prefer not using existing beards if possible, I dunno. I probably will.
- Sat Jul 02, 2016 8:54 pm
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 8018
Re: Remove beard customization
I have a feeling we need to just make this some sort of option, like either make new beard sprites just for this, or give the beards you use some special effects that you cannot attain any other way, not even magic mirror. Maybe have a list of customizable effects that you can choose, but I don't re...
- Fri Jun 24, 2016 5:52 am
- Forum: Ideas
- Topic: BedSheetMagedon
- Replies: 26
- Views: 7238
Re: BedSheetMagedon
So, who wants to sprite all this? I'll code it.Cayce wrote:So..
Who wants to code all of this?
:3
- Fri Jun 17, 2016 6:10 am
- Forum: Coding
- Topic: tgui output window/skin.dmf overhaul
- Replies: 1
- Views: 1219
tgui output window/skin.dmf overhaul
I didn't put this in ideas because I think that's more for gameplay where this is more back-end dev stuff. (if it should be there please move it :)) Basically the idea is to gut skin.dmf and replace most of it with browsers hooked up to tgui. Direct output via << would likely need to be replaced for...
- Sun Mar 13, 2016 1:15 am
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6310
Re: Syndie Tech Disk Suggestion *EDITED*
I say no because I coded them with my cold dead hands and I don't want you to be able to acquire them in-game in any way aside from removing them from an agent. And, I don't want you to ruin them by putting a range on them. Armor values sure I don't care, I just made those values because they needed...
- Sat Mar 12, 2016 7:40 pm
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6310
Re: Syndie Tech Disk Suggestion *EDITED*
The disks themselves contain level 2syndicate and level 4 combat information availible to be uploaded to the network immediately and built upon, as well as a select number of unique designs not able to be found on the initial telecrystal list not limited to certain endgame designs like chrono legio...
- Wed Mar 09, 2016 5:57 pm
- Forum: Ideas
- Topic: Plasmaman, Playable race.
- Replies: 56
- Views: 12011
Re: Plasmaman, Playable race.
Have we thought of having customizable suit colors?
- Thu Feb 25, 2016 1:10 am
- Forum: Ideas
- Topic: Dark vision cone behind your back
- Replies: 37
- Views: 9616
Re: Dark vision cone behind your back
Why don't we have a strafe key with this? Pressing or holding the key locks your orientation when you move.
- Tue Feb 23, 2016 4:06 am
- Forum: Ideas
- Topic: My ""design"" notes
- Replies: 59
- Views: 13150
Re: My ""design"" notes
How's this: Make the game to be geared to indefinite rounds with a sort of "drop-in drop-out" kind of thing, not necessarily round-based per se, technically but not practically, I guess? This is definitely a paradigm shift thing and I don't know if i'm gonna explain it very well but it's w...
- Mon Feb 08, 2016 5:32 am
- Forum: Coding
- Topic: Lurkers unite!
- Replies: 5
- Views: 1878
Lurkers unite!
So I just wanted to make a thread for people like me who follow the codebase rigorously but don't make that many or any PRs. :ninja: I've been with the project for at least 3 years now, and I still haven't been consistently active in it. My name pops up once in a while, but that's about it. :ninja: ...
- Mon Nov 09, 2015 2:26 am
- Forum: Ideas
- Topic: Spiders and their bites
- Replies: 8
- Views: 2136
Re: Spiders and their bites
[youtube]99hDl0eQMR8[/youtube]
- Wed Sep 09, 2015 10:08 pm
- Forum: Ideas
- Topic: Rebalancing Riot and E-Shields
- Replies: 32
- Views: 6429
Re: Rebalancing Riot and E-Shields
If this could be done with low performance impact, it would be interesting if you just automatically faced where the mouse was, then strafing would be part of the game.
- Wed Aug 05, 2015 12:19 am
- Forum: Video Games
- Topic: Remember: No Portuguese (Sub Rosa)
- Replies: 33
- Views: 8497
Re: Remember: No Portuguese (Sub Rosa)
Voice chat implemented in Alpha 24 (paid). Game got a lot more sociable.
- Sun Jun 21, 2015 5:27 pm
- Forum: Video Games
- Topic: ION: SS13 themed or just a reference?
- Replies: 47
- Views: 11969
Re: ION: SS13 themed or just a reference?
From what Dean said it seems like this is going to be more like a massively multiplayer space stations game thing, that's the impression the trailer gave me. Not really like SS13 in the sense of rounds and gamemodes, definitely going to be different. </speculation> So in that case I'd say more refer...
- Fri May 01, 2015 2:47 am
- Forum: General Chat
- Topic: POLL: What logs do you want made public?
- Replies: 58
- Views: 15945
Re: POLL: What logs do you want made public?
I have voted option 2, because I recall a while ago that some headmin was saying that discussion with admins was supposed to be discreet and private between you and the admins. And I support that stance.
- Sun Apr 26, 2015 2:02 am
- Forum: Spriting and Mapping
- Topic: Spheretech's Sprites
- Replies: 48
- Views: 17702
Re: Spheretech's Sprites
Soo... Could I get a chrono beam, as in a thing similar to the bolt except it is continuous in one axis and will properly wrap if placed end to end?
- Tue Apr 14, 2015 2:50 pm
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13591
Re: Timeline Eradication Agent
So, if in the future I were to possibly take interest in implementing the TEA in-game as an event/mode (no promises), what would I need to change? Do you think the TEA should stay an admin-only spawn? (I would like a more fleshed out concept for this, like either expanding on the monster idea or som...
- Fri Feb 06, 2015 8:54 pm
- Forum: Ideas
- Topic: Only the Chaplain Can Pray
- Replies: 58
- Views: 17915
Re: Only the Chaplain Can Pray
You know guys you could always just say your prayers aloud with in-game chat. And if you're lucky, or someone in deadchat saw it, they could always relay it to admins. Actually, if you can't use the chaplain, you can always build your own altar that blows the chapel out of the water, attract admins ...