Search found 168 matches
- Thu Jun 24, 2021 3:45 pm
- Forum: Ideas
- Topic: A spaceman has to go! (to the bathroom)
- Replies: 32
- Views: 4224
A spaceman has to go! (to the bathroom)
This is not the first time this has been suggested, but I think spacemen should need to go to the bathroom some time after they have eaten. (Metabolized enough nutriment) I must first disclaim I do not intend for bodily waste material to ever be a physical entity in the game world in any capacity, t...
- Tue May 11, 2021 5:42 pm
- Forum: Closed Policy Discussion
- Topic: Maint drone required playtime
- Replies: 6
- Views: 1991
Re: Maint drone required playtime
I didn't know this thread existed but it was changed to 14 hours as silicon in the codebase, and the headmins are fine with that. (Haven't overridden it)
- Sun May 02, 2021 11:30 am
- Forum: Coding Feedback
- Topic: Maintenance Drones Again!
- Replies: 10
- Views: 3700
Re: Maintenance Drones Again!
PR up that resolves some big issues, like machinery/APC frames and medbots: https://github.com/tgstation/tgstation/pull/58802 I hope to explore relaxing restrictions more, but I am pretty happy with this version. I think headmins should try reducing the requirements a little, but otherwise I like wh...
- Wed Apr 14, 2021 4:22 am
- Forum: Coding Feedback
- Topic: Maintenance Drones Again!
- Replies: 10
- Views: 3700
Maintenance Drones Again!
Maintenance drones are back! https://github.com/tgstation/tgstation/pull/58249 To reduce opportunity for mischief, the headmins and I laid out the following restrictions which are now implemented: • They can't interact at all when close to another being, living or dead • Their binary chat has been r...
- Sat Apr 10, 2021 7:09 am
- Forum: General Chat
- Topic: PUBLIC LOGS PART 2: GAME/ATTACK LOGS
- Replies: 29
- Views: 31416
Re: PUBLIC LOGS PART 2: GAME/ATTACK LOGS
It seems like photos are trimmed from the public logs. Can they make a return, or are they deleted anyway?
- Fri Aug 28, 2020 12:45 am
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 39414
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
. . VOTE CODER . . Being Headmin is a job which requires good logical reasoning skills, which is exactly what is required for coding with the DreamMaker language! (Even though BYOND has many of its own illogical reasons...) That's why you should vote for a candidate who uses this skill, every time ...
- Sun May 24, 2020 11:21 am
- Forum: Ideas
- Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
- Replies: 85
- Views: 16531
Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Excuse my sin. I didn't remove sleepers entirely because I didn't want to make an equivalent replacement for all the ruins and syndie shuttle.
- Sun Apr 26, 2020 10:58 pm
- Forum: General Chat
- Topic: ntr hut has now moved to singulo
- Replies: 15
- Views: 3503
Re: ntr hut has now moved to singulo
i don't think a thread about the hut in general lets you hutpost in general
- Fri Apr 10, 2020 5:02 am
- Forum: Coding
- Topic: /tg/station Repo Github Banned
- Replies: 11
- Views: 6654
Re: /tg/station Repo Github Banned
The last SHA before the takedown is 07723b76a36d49d96a1eab0bbaf244034aac6feb.
Grab yours today.
Grab yours today.
Code: Select all
git fetch https://github.com/MrStonedOne/tgstation.git 07723b76a36d49d96a1eab0bbaf244034aac6feb
git checkout master
git merge FETCH_HEAD --ff-only
- Tue Mar 03, 2020 2:08 am
- Forum: Coding Feedback
- Topic: Limb Grower, should it be round start?
- Replies: 19
- Views: 4587
Re: Limb Grower, should it be round start?
What if the limb grower were removed, so you need donors for everything?
- Fri Feb 14, 2020 3:53 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060089
Re: ITT: We make shitty suggestions and come up with poor ideas.
Drastically increase the spawn chance of sentient disease for a month or so.
- Thu Feb 06, 2020 12:32 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112681
Re: CLONING REMOVAL FEEDBACK
Had a really fucked up round last night on Manuel where a muderboning lingtraitor killed me almost immediately into a round. I was a traitor myself, so I waited through being husked and recovered as my body was taken to medbay for repairs. They didn't dehusk me, and rather took my brain out to put ...
- Fri Jan 10, 2020 6:38 am
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19489
Re: Manuel feedback and suggestions
How does RP rule 9 make any sense? If you ICly get consent to be kidnapped or tortured then are your characters playing pretend?
- Fri Dec 20, 2019 2:39 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060089
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add a Social Strand System
- Tue Jul 23, 2019 7:30 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12907
Re: Chemistry, more like ChemFactory
Most of the components could be a fourth of a tile big rather than taking up the whole tile, and you place it on a corner. That would reduce the size constraints. The pipe system would have to be updated to be placed on corners.
- Wed Jul 10, 2019 3:38 pm
- Forum: Ideas
- Topic: Security Citations Design Document
- Replies: 15
- Views: 3805
Re: Security Citations Design Document
I think officers should be able to update citation fees.
- Sat Jun 22, 2019 7:09 pm
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 25422
Re: IC Netspeak/Chat Filter: Suggestions
Hey y'all the filter only matches whole words, keep that in mind.
- Sat Jun 22, 2019 4:44 am
- Forum: Video Games
- Topic: Barotrauma: SS13 Underwater
- Replies: 468
- Views: 152026
Re: Barotrauma: SS13 Underwater
Very nice game. Not finished, but definitely finnished.
- Tue May 21, 2019 4:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060089
Re: ITT: We make shitty suggestions and come up with poor ideas.
Hamster wheel battery subtype that you can capture a mouse with. It has a charge that slowly drains as the mouse runs on it, and you recharge it by feeding the mouse cheese.
- Sun May 12, 2019 9:22 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52649
Re: Stasis beds are shit.
In the future after other positive changes, maybe the stasis beds will become looked upon as a crutch and will get the axe, or get moved into the research tree. When that day comes I will not complain and might even be the person to do it. Oranges' vision lines up squarely with mine, at least on the...
- Sun Apr 28, 2019 6:40 am
- Forum: Events Workshop
- Topic: SDQL2 messery and tomhooligans
- Replies: 1
- Views: 4359
SDQL2 messery and tomhooligans
Please move this to a better board if this is the wrong one. Just post SDQL queries that cause fun. SDQL is a powerful yet inefficient and unintuitive/sloppy (read horrible) language for complex behavior. It should probably have a better substitute. I spent too much time cooking up a fire-and-forget...
- Sun Mar 03, 2019 7:13 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13951
Re: New health system needs ideas for traumas and their interactions
I'm thinking of reviving https://github.com/tgstation/tgstation/pull/36090 (with changes). Is this not compatible with these health system changes? I'm speaking from a gameplay standpoint, not a code standpoint.
- Mon Nov 12, 2018 4:17 pm
- Forum: Coding
- Topic: 512 features to replace getFlatIcon?
- Replies: 3
- Views: 2040
512 features to replace getFlatIcon?
Hey, getFlatIcon is expensive and I want to stop using it. My use case is some mutable_appearances and an obj/screen that use a mob as a base, then I use icon procs on it. (which I also want to get rid of eventually but I am not able to right now) The /obj/screen doesn't use any icon procs after get...
- Mon Aug 20, 2018 1:37 am
- Forum: TGMC Development
- Topic: Some basic guidelines and goals
- Replies: 5
- Views: 9050
Re: Some basic guidelines and goals
Rustled and Franc say that logging is terrible and they want our logs soon. They ended the test on Sunday early because they couldn't stand it after multiple mutinies.
- Tue Jul 31, 2018 7:07 pm
- Forum: Ideas
- Topic: Quirk Ideas
- Replies: 7
- Views: 2271
Re: Quirk Ideas
Random traits option
- Tue Jul 31, 2018 6:51 pm
- Forum: Ideas
- Topic: deadchat should be emoji-friendly
- Replies: 4
- Views: 1203
- Sat Mar 24, 2018 5:49 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29656
Re: Sleepers no longer automatically generate chemical PR
I wish I knew of this thread earlier. Before I read it, I was going to make stasis beds after the freeze that are separate machines from sleepers, to implement robustin's suggestion, while leaving sleepers intact, then after stasis beds get merged, I would try to change how sleepers work, either rep...
- Tue Jan 16, 2018 6:17 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14712
Re: Persistent (cosmetic) unlocks
Haha beards were never merged just testmerged :^) After that was over, I thought of doing something similar except with hats or other clothing that level up as they are successfully brought to centcom while worn by a character, and gradually become more bombastic as they level up. This seems to be a...
- Mon Jan 15, 2018 8:41 pm
- Forum: Ideas
- Topic: Hands up, don't shoot!
- Replies: 8
- Views: 2060
Re: Hands up, don't shoot!
Should have a popout menu that contains rest, sleep, and surrender, so you don't have to type the verb.
- Mon Jan 15, 2018 8:37 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13945
Re: Enlarge your round
Once an antag has completed their objective, they have a big incentive to end the round, so that they win. Should this be changed somehow?
Re: BYONDGate
Will this be open source as in freedom?
- Sun Dec 31, 2017 9:01 pm
- Forum: Ideas
- Topic: Drone Rating Board
- Replies: 16
- Views: 3752
Re: Drone Rating Board
It was beards.Lumbermancer wrote:Someone had an idea to give players custom skin effects for successfully evacuating from the station. And it all became about getting the skins, and people got upset when they died, and the general experience went to fuck.
- Thu Nov 16, 2017 5:58 pm
- Forum: Ideas
- Topic: Co-op vs Backstabbing IC Announcements
- Replies: 33
- Views: 8040
Re: Co-op vs Backstabbing IC Announcements
I'm not only not in favor of this, I'm excited for the complete opposite direction: datum antag mixed mode, where even though it's confirmed clock cult, you can still be sucked up by a changeling.
- Wed Nov 15, 2017 3:54 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19691
Re: Decentralize Research
With these new circuits I had the idea to add them to existing machines, so that you could rewire fire alarms or airlocks. Probably a pipe dream.
- Fri Nov 10, 2017 12:44 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19691
Re: Decentralize Research
What can antags do to sabotage this, and how can the crew recover from sabotage?
- Sat Nov 04, 2017 5:03 pm
- Forum: Ideas
- Topic: bring back round-persistent beards
- Replies: 31
- Views: 6727
Re: bring back round-persistent beards
Last time I made this and we testmerged it I allowed females to participate, as this would be the only way they could get beads, since they can't get them normally, don't see a reason to remove that. I would absolutely make the rainbow beard transition much slower. When this was denied last time ( b...
- Wed Nov 01, 2017 3:13 pm
- Forum: Ideas
- Topic: bring back round-persistent beards
- Replies: 31
- Views: 6727
Re: bring back round-persistent beards
For real, was it the fast and noisy rainbow beard that was the problem? Can always have more subtle and slower effects.
- Mon Oct 30, 2017 4:07 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36150
Re: Nightmare
I found that destroying apcs in 8 hits was safer than risking myself by going out and clicking on lights. When I died later, a couple people in deadchat said that it was kinda meta and the crew can't as easily recover from a dead APC than a few broken lights. I wasn't concerned that I depowered thei...
- Fri Oct 20, 2017 8:55 pm
- Forum: Coding
- Topic: Introducing #coderbus goodboy points
- Replies: 82
- Views: 27371
Re: Introducing #coderbus goodboy points
I feel like phil235 should be manually added in, he's a legend.
- Sun Oct 15, 2017 7:42 pm
- Forum: Coding Feedback
- Topic: Decentralization of mob control
- Replies: 9
- Views: 2403
Decentralization of mob control
I have been thinking about this for a few days, and I may start working on this in the next few weeks. Before I create some monster that is going to be denied for bad implementation, I wanted to write down my theory for how this will work and bounce it off everyone. Here goes: Theory Players don't d...
- Sun Oct 01, 2017 3:13 am
- Forum: Ideas
- Topic: Asimov changes depending on the majority species
- Replies: 16
- Views: 3902
Asimov changes depending on the majority species
Simply, at roundstart, the AI gets asimov, except "human" is substituted for the most numerous species at roundstart. This wouldn't change during the round if more of another species come in, only at roundstart. I would not expect this to happen often as most people play humans, but in the...
- Sat Jul 08, 2017 7:03 pm
- Forum: Video Games
- Topic: Dead game series
- Replies: 113
- Views: 30866
Re: Dead game series
rip sim city probably 4 still works on windows 10, right? I sorta want to go back to it but I don't have a CD up here with me. It's not like the sims where 2 is broken on 7 and 3 burns GPUs, right? I almost wish it died with Societies as simulating each person going about their day really cuts down...
- Tue Jul 04, 2017 8:32 pm
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105511
Re: does anyone even roleplay anymore on sybil
This post I'm about to make has been posted numerous times by many different people years ago, and has been discussed at length in IRC, forums, and even piratepad, with no action taken at conclusion of the discussion. Regardless, I am posting it again. I understand that the OP said this i don't mean...
- Thu Jun 22, 2017 4:30 pm
- Forum: Video Games
- Topic: Titanfall General, or "That game only qbopper plays"
- Replies: 88
- Views: 22647
Re: Titanfall General, or "That game only qbopper plays"
I guess I won't harbor a grudge...
Haven't played it in months, might get back into it.
Haven't played it in months, might get back into it.
- Thu Apr 20, 2017 7:06 pm
- Forum: Coding
- Topic: Port server tools/tgstation-server/watchdog to dm
- Replies: 2
- Views: 1676
Port server tools/tgstation-server/watchdog to dm
I had a crazy idea since the server tools, being in windows batch format, are not cross platform: turn it into DM! The idea is make a tgstation-tools.dme file in the tools/tgstation-server folder, and make new tools in dm. This would mean it could be hosted on whatever platform BYOND can run on, tak...
- Fri Apr 07, 2017 6:44 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14408
Re: The Identity System
Yes and yes.Qbopper wrote:I'm going to ask you a question JJR and please don't take personal offense to it
do you ACTUALLY think there's a snowball's chance in hell this will be merged? Seriously, is there anyone who unironically likes and wants this
No offense taken.
- Thu Apr 06, 2017 6:47 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14408
Re: The Identity System
Took a break from working on this, but I plan to make it much more passive, so that if you interact with someone in any way (clicking on them at any distance, no matter if the interaction was successful or not) you remember them, where before, this would only happen on examination.
- Fri Mar 17, 2017 3:27 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Be able to rip up your undershirt/underwear to make gauze.
- Tue Mar 14, 2017 5:37 am
- Forum: General Chat
- Topic: What is THAT meme?
- Replies: 82
- Views: 22113
What is THAT meme?
Post here things you've found in the game that appear to be memes or references/homages of some kind, but you have no idea what they are! Then, other players post if they know where it's from, and give you context. If you're giving context, please provide sufficient information for someone to unders...
- Sun Mar 12, 2017 5:30 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14408
Re: The Identity System
I'd like to say that I've reviewed this a bit more and it's not as awful as what I saw initially. What I like: - The whole accents system is cool. Not sure if you did or not, but being able to set a custom accent for your player would be sweet. - The system's ability to automatically identify peopl...