Search found 64 matches
- Tue Aug 15, 2023 11:54 am
- Forum: Spriting and Mapping
- Topic: Considering working on some new audio/ambience
- Replies: 5
- Views: 2112
Re: Considering working on some new audio/ambience
Good to see you again! It's been a while. I PR'ed a few of your tracks for you back in 2017 (specifically syndicate.ogg, space.ogg and ambimine2.ogg). If there's any track in specific you're looking for, I still have back-ups of all the old yogs codebases (but I'll need to know what to look for). I ...
- Wed Jun 28, 2023 7:34 pm
- Forum: Coding
- Topic: [Code Bounty] Biological Limb Rejection Syndrome Quirk
- Replies: 1
- Views: 1858
Re: [Code Bounty] Biological Limb Rejection Syndrome Quirk
I'm not sure this is major enough to warrant a quirk, body purist does more with also blocking cybernetic implants which is an actual nerf
- Mon Jun 19, 2023 10:43 am
- Forum: Closed Policy Discussion
- Topic: Are male nipples in paintings permitted and if not, should they be?
- Replies: 55
- Views: 12500
Re: Are male nipples in paintings permitted and if not, should they be?
tbf naked spaceman are anatomically correct and there's no rules against running around naked
- Mon Jun 05, 2023 6:25 am
- Forum: Coding Feedback
- Topic: Janitor Feedback
- Replies: 30
- Views: 9052
Re: Janitor Feedback
Janitor is unironically the best job in the entire game
- Thu Jan 12, 2023 12:45 pm
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 5248
Re: Paradox Clone Feedback
Add a small chance to spawn like 5 paradox clones without telling them
- Thu Jan 12, 2023 12:12 pm
- Forum: Coding
- Topic: Bans That Apply Quirks
- Replies: 9
- Views: 3747
Re: [Headmin Bounty]Bans That Apply Quirks
Give permanent quadruplegic quirks to people that steal wheelchairs
- Mon Nov 28, 2022 8:59 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
Re: ChilledStation: Coming soon to a server near you
Looks amazing! I'm very curious what the big wall is for!
- Sun Nov 06, 2022 7:54 pm
- Forum: Ideas
- Topic: Petition to Remove Tram (and also other stuff)
- Replies: 73
- Views: 8780
Re: Petition to Remove Tram (and also other stuff)
You can just add a poll to your post without pointlesly using third-party websites
Also tram is great learn to cope
Also tram is great learn to cope
- Tue Sep 13, 2022 6:44 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
- Mon Sep 12, 2022 6:57 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
Re: ChilledStation: Coming soon to a server near you
more people should be commenting on this. good work, keep it up I feel bad pushing up his masterwork, there's so much quality that commenting seems like an insult But yeah it looks so good , I can literally feel the depth eminating (also literally lol). Even the experimentor gets a sick fucking roo...
- Tue Aug 30, 2022 10:33 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
Re: ChilledStation: Coming soon to a server near you
And man does it live up the the hype! I really love how spacious yet cozy these are. There’s even a lil’ cargo room
I could spent my entire shift just walking through the upper ring, the pathology-surgery center and the recovery wing
I also really love the plumbing pit, but I am a bit biased there
I could spent my entire shift just walking through the upper ring, the pathology-surgery center and the recovery wing
I also really love the plumbing pit, but I am a bit biased there
- Sat Aug 20, 2022 3:05 pm
- Forum: Ideas
- Topic: Save Game??
- Replies: 2
- Views: 577
Re: Save Game??
There’s not really any demand for this in-game. Making stuff save just means that, not only are assistants armed this round, they’ll be armed all rounds. Grief will persist, people hide gamergear for next shift (see old stealth-satchels) There’s a few cases where this would be cool, but mostly it’ll...
- Thu Aug 18, 2022 5:15 pm
- Forum: General Chat
- Topic: How does an acidic chemical consume H+?
- Replies: 5
- Views: 1722
Re: How does an acidic chemical consume H+?
Oil is an acidic chemical (ph 4) that consumes H+ ions. If it is acidic, shouldn't it release H+ ions instead of consuming them? Are there any real life chemicals that behave like this? Only about every acid and base in existence. Acids and bases have something called a pKa/pKb and are constantly i...
- Fri Jul 08, 2022 8:07 am
- Forum: Coding Feedback
- Topic: Revert Whoneedspacee's Mob Abilities PR
- Replies: 9
- Views: 1724
Re: Revert Whoneedspacee's Mob Abilities PR
Can you be more specific about what exactly is broken or has issues in regards to megafauna?Shadowflame909 wrote: ↑Fri Jul 08, 2022 8:03 ambubblegum keeps breakingImitates-The-Lizards wrote: ↑Fri Jul 08, 2022 7:17 am Can you be more specific about what exactly is broken or has issues in regards to megafauna?
- Thu Jun 23, 2022 6:55 pm
- Forum: Planet Station Development
- Topic: What's the GitHub for this
- Replies: 5
- Views: 4192
Re: What's the GitHub for this
No evidence
- Sat Apr 30, 2022 12:55 pm
- Forum: Ideas
- Topic: Lategame Security Features (Tech-Fab/Cargo Buys)
- Replies: 1
- Views: 522
Re: Lategame Security Features (Tech-Fab/Cargo Buys)
These don't seem very interesting. Maybe the embedding tracker, but the detective already has those in the form of tracking bullets
- Fri Apr 15, 2022 6:52 am
- Forum: Ideas
- Topic: What would you put in a "Nonhuman First Aid" crate?
- Replies: 30
- Views: 4388
Re: What would you put in a "Nonhuman First Aid" crate?
Euthanasia medipen for felinids
- Sun Mar 27, 2022 10:39 am
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10212
Re: If you could switch/bring back one mechanic. What would it be?
Honestly shadowling has a special place in my heart for being genuinely terrifying to play as and against. The end-game also just let you gib everyone
- Mon Feb 28, 2022 5:36 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29053
- Mon Feb 07, 2022 10:34 am
- Forum: Ideas
- Topic: change how regen coma works
- Replies: 6
- Views: 1207
Re: change how regen coma works
That would make it even more insanely overpowered, if you don't like that you should not take the virus
- Tue Oct 19, 2021 11:32 am
- Forum: Ideas
- Topic: Advanced Blindness
- Replies: 14
- Views: 3973
Re: Advanced Blindness
I have actually coded this on a downstream, by giving players dreams. People would be dropped in a dreamworld for the duration of their unconsciousness and could fuck around there while remaining completely oblivious to their surroundings Was all fun and games until people started getting beaten up...
- Mon Oct 18, 2021 7:38 am
- Forum: Ideas
- Topic: Advanced Blindness
- Replies: 14
- Views: 3973
Re: Advanced Blindness
I have actually coded this on a downstream, by giving players dreams. People would be dropped in a dreamworld for the duration of their unconsciousness and could fuck around there while remaining completely oblivious to their surroundings Was all fun and games until people started getting beaten up ...
- Sun Oct 10, 2021 9:33 am
- Forum: Ideas
- Topic: Revamp to plumbing
- Replies: 6
- Views: 1296
Re: Revamp to plumbing
not sure if i should be offended or relieved
- Sun Oct 10, 2021 9:31 am
- Forum: Ideas
- Topic: IDEA for external program.
- Replies: 9
- Views: 1769
Re: IDEA for external program.
why????????
- Sat Aug 07, 2021 2:52 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60722
Re: !!MSO ran out of weed!!
They’re not even a maintainer anymore stop making shit up lmaoAutismal wrote:if actionninja is anything to go by how the side opposing acts when they don't get their way 100% of the time then all hail MSO baby.
- Thu Jul 15, 2021 10:03 am
- Forum: Ideas
- Topic: Antag Yes/No Presets
- Replies: 7
- Views: 1057
Re: Antag Yes/No Presets
10000% times this Antag is an emotional roller coaster I am rarely ever ready for when I just want to play a quick round as a doctor and heal people. Having to constantly turn everything on and off depending on how I feel is just exhausting. A Yes/No button right under Ready/Unready would be perfect...
- Thu Jul 15, 2021 9:48 am
- Forum: General Chat
- Topic: Confession thread. Confess your SS13 sins.
- Replies: 88
- Views: 15946
Re: Confession thread. Confess your SS13 sins.
I found and abused an href exploit on PDA's to teleport peoples ID's from their PDA into my hands. PDAs as a whole were extremely easy to break. I ran a whole gimmick as a mime named Mimedentity Theft where I used this exploit to grab IDs from peoples inventory and then gift wrapped them. If people ...
- Wed Jun 16, 2021 12:33 pm
- Forum: Town Hall
- Topic: Trialmin Review: Mindstormy
- Replies: 5
- Views: 2171
Re: Trialmin Review: Mindstormy
I met them yesterday on sybil. I can't really comment on their direct adminning abilities, but they were very calm and informative when dealing with a mess off a ticket (non-antag grieffing, everyone logging off, me being impatient). They got the goodmin spirit, just need to get used to the buttons
- Tue Mar 23, 2021 8:39 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953167
Re: Minor Suggestions
You should be able to adjust the thresholds for automatic buffers (plumbing). It's kind of silly that you can't adjust the volume needed for an automatic buffer to be considered "ready" to empty, or the amount they dispense when "ready". For example, you have to line up 10 autom...
- Sat Mar 20, 2021 1:56 pm
- Forum: Coding Feedback
- Topic: Plumbing Feedback
- Replies: 7
- Views: 2667
Re: Plumbing Feedback
Speaking for myself, prefer option 2. As it is I don't see myself using plumbing besides making space lube. Personally i'd rather see some work done on hooking up medipen refillers to plumbing, as right now you can't actually use them (the refiller fills up but you can't craft empty medipens to ref...
- Wed Mar 17, 2021 3:58 pm
- Forum: Coding
- Topic: Feature coder thread
- Replies: 5
- Views: 4961
Re: Feature coder thread
I'm not sure what he's trying to tell us
- Mon Mar 15, 2021 8:48 pm
- Forum: Coding Feedback
- Topic: Plumbing Feedback
- Replies: 7
- Views: 2667
Re: Plumbing Feedback
The reaction chamber allowed for mostly braindead setups because it was foolproof. While I do not oppose it’s picking mechanic returned as a temporary bandaid, it does not belong in future plumbing. But yes, future plumbing isn’t here yet. I see two options before me: 1. wait for minichem, which wou...
- Mon Mar 15, 2021 8:05 am
- Forum: Coding Feedback
- Topic: Plumbing Feedback
- Replies: 7
- Views: 2667
Re: Plumbing Feedback
I'm normally quite against fluid simulation, since it's pretty much just atmos 2.0, and I don't want someone to put the same amount of energy I have on fixing fluidcode 4 years from now What makes you think this is a democracy and what makes you think I have enough attention span and skill to go th...
- Sun Mar 14, 2021 1:50 pm
- Forum: Coding Feedback
- Topic: Plumbing Feedback
- Replies: 7
- Views: 2667
Plumbing Feedback
I saw some people looking for a place to talk to me about plumbing I recently reworked the reaction chamber and introduced automatic bufferers, and I don't doubt people have thoughts about the space limitations. Short answer: MiniChem is apparently coming which gives plumbing it's own dimension. But...
- Fri Jan 29, 2021 3:51 pm
- Forum: Ideas
- Topic: Rework Ratmen (Regal Rats) Like Normal People
- Replies: 10
- Views: 2315
Re: Rework Ratmen Like Normal People
do you mean regal rats?
- Thu Dec 17, 2020 8:28 am
- Forum: Coding
- Topic: Remove the locker staff for the love of god.
- Replies: 31
- Views: 8115
Re: Remove the locker staff for the love of god.
I thought it had its own special green magilock sprites but in this round they were just generic lockers so maybe that is broken It does and should, it's just broken as fuck. People like you make me want to pull my hair out, just make an issue report on github so I can fix it But yeah this is the a...
- Thu Nov 26, 2020 5:28 pm
- Forum: Ideas
- Topic: Genetics rework ideas
- Replies: 27
- Views: 6646
Re: Genetics rework ideas
I think the biggest issue with genetics is that it has become too repetetive. It's simply not interesting to sit still for 20-30 and get some static power (literally only ever hulk or tk) that lets you then fuck around with people. I think genetics needs an honest-to-god experimentation style gamepl...
- Sat Oct 24, 2020 10:31 am
- Forum: Ideas
- Topic: Make stock parts accessible outside of engineering and r&d
- Replies: 5
- Views: 1563
Re: Make stock parts accessible outside of engineering and r&d
You can buy stock parts from the vendor in toolbox heaven. They're only tier 1 but at least you can built something without having to break into science or engineering
- Wed Jun 10, 2020 7:22 pm
- Forum: Ideas
- Topic: Chemistry is very tedious, but it doesn't have to be
- Replies: 11
- Views: 2850
Re: Chemistry is very tedious, but it doesn't have to be
1. Let the chemistry dispenser dispense 1u, this would allow a lot more one-pot drugs without having to juggle between machines constantly 2. Let us save chemical shortcuts between rounds. I can only make oil so many times before I go insane 3. Somehow make the chemical recipes wiki hyperlinks recu...
- Wed Mar 18, 2020 11:00 am
- Forum: Ideas
- Topic: Central Plumbing
- Replies: 7
- Views: 1964
Re: Central Plumbing
You can flush a toilet with fire. But yes, it'll be a hassle for what would otherwise be a pretty minor thingactioninja wrote:My initial thought is yet another thing to map and another thing to rebuild when shit goes to fuck.
- Wed Mar 18, 2020 10:45 am
- Forum: Ideas
- Topic: Central Plumbing
- Replies: 7
- Views: 1964
Central Plumbing
I've been building up to this for a while, but I'd like to know if it was even wanted before I die from mapping too much. Water Plant A vault-like room that houses an anomaly that produces water and supplies the station with water. I'll probably make it a satellite. I'm not sure yet who would be res...
- Mon Mar 16, 2020 8:16 pm
- Forum: Ideas
- Topic: R&D Job: Anomalous Materials
- Replies: 6
- Views: 1475
Re: R&D Job: Anomalous Materials
- If all the materials spawned in another department (e.g. cargo) it would promote interdepartmental cooperation Then it becomes a cargo job though. There's a point in departmental cooperation where it just becomes utterly obnoxious. Something like more anomolous materials being orderable should be...
- Fri Sep 27, 2019 1:49 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12907
- Thu Sep 12, 2019 9:05 am
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12907
Re: Chemistry, more like ChemFactory
I’m planning to just turn chemistry into an apothecary for medical doctors, so MD’s can work on smaller chems they need themselves. Chemists will still have their own office in medbay, but a larger site somewhere else for making big factories for making bulk of powerful chems, or drugs.
- Tue Aug 06, 2019 8:29 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12907
Re: Chemistry, more like ChemFactory
It mostly sounds like mining & smelting system, not like a chemical one. How many pills are needed to overdose a crew? We need a real factory for that? In the case of mass and complex production, large, cranky and slow-in-build construction, it like something about advanced building/stock parts...
- Sun Jul 28, 2019 1:31 pm
- Forum: Ideas
- Topic: Techfabs and protolathes
- Replies: 3
- Views: 1311
Re: Techfabs and protolathes
There's spare in the department head lockers.
- Tue Jul 23, 2019 2:54 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12907
Re: Chemistry, more like ChemFactory
I'd like to add that factories can be very simple or very complicated. Purposes could be to just produce healing chems and supply them to special sleepers or chem fridges in medbay. Or drugs factories. Either way it's a pretty open system, they could make plasma generators, infinite smokers, corgi f...
- Fri Jun 28, 2019 7:04 pm
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3429
Re: Plumbing discussion thread
in case someone in the future wants to add human centipedescedarbridge wrote:>including mobs
What in the goddamn
- Fri Jun 28, 2019 5:48 pm
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3429
Plumbing discussion thread
This PR adds plumbing: https://github.com/tgstation/tgstation/pull/44833 Summary: Adds plumbing ducts that transfer reagents. All objects (and mobs) can be made plumbable. Reagent transfer is pressurized and thus instant, so there are no leftovers in the ducts work like the new smart-cables, with se...
- Thu May 16, 2019 8:16 pm
- Forum: Ideas
- Topic: Idea: unconscious people go to Dreamland
- Replies: 8
- Views: 2933
Re: Idea: unconscious people go to Dreamland
I did exactly this on a downstream a while back and it ended up being removed because the hyper power-shitters couldn’t see what was happening to them