Search found 184 matches
- Fri Jan 07, 2022 8:55 am
- Forum: General Chat
- Topic: what are some sci-fi antags that haven't been done here
- Replies: 26
- Views: 2818
Re: what are some sci-fi antags that haven't been done here
IMO there should be a lot more antags that fall within the description of "hey look, a strange new lifeforOH GOD IT'S KILLING EVERYONE" New role: unidentified life form - starts with random assortment of powers - 10 minutes after spawning on the station, they gain either a hidden "ki...
- Sat Dec 25, 2021 7:03 pm
- Forum: Off Topic
- Topic: Trying to do a kickstarter
- Replies: 11
- Views: 2528
Re: Trying to do a kickstarter
You played it correctly. The turns are counted from the start of the game, not from when the deck empties. But yeah that sucks you couldn't play your hand.
- Mon Aug 30, 2021 7:14 am
- Forum: General Chat
- Topic: Open letter to the jackass killing prisoners using his telekinetic powers
- Replies: 3
- Views: 1926
Re: Open letter to the jackass killing prisoners using his telekinetic powers
Epstein didn't kill himself.
- Mon Aug 02, 2021 2:17 pm
- Forum: Spriting and Mapping
- Topic: cats and stuff
- Replies: 13
- Views: 5295
- Sat Jul 31, 2021 6:23 am
- Forum: Off Topic
- Topic: Trying to do a kickstarter
- Replies: 11
- Views: 2528
Re: Trying to do a kickstarter
Wow you guys rock.Thanks for the support.
- Fri Jul 30, 2021 7:11 pm
- Forum: Spriting and Mapping
- Topic: Lack of map consistency between common maps.
- Replies: 10
- Views: 4748
Re: Lack of map consistency between common maps.
Maps naturally move towards having identical item spawns because when they're different, people whine and complain. no it's not possible, maps should feel and play distinctively. what are you finding is an explicit outcome of our design direction. Based opinion, but there's something working against...
- Fri Jul 30, 2021 6:54 pm
- Forum: Off Topic
- Topic: Trying to do a kickstarter
- Replies: 11
- Views: 2528
Trying to do a kickstarter
I wish theres was still a hut to post this in. I'm running a kickstarter for a card game I designed/illustrated. My prior works include Pubbystation and gorillas for SS13, so if you liked those you may like this, and if you hated those you may hate this. https://ksr-ugc.imgix.net/assets/034/067/806/...
- Tue Jul 21, 2020 11:21 pm
- Forum: Coding
- Topic: Custom Keybinds not functioning
- Replies: 18
- Views: 6544
Re: Custom Keybinds not functioning
Make it happen my good man and I'll test it.skoglol wrote:We could force a savefile reset for you if resetting hotkeys to default in preferences isnt working. There has been some improvements to how we handle the defaulting, so would likely sort it and make it playable.
- Fri Jul 17, 2020 8:24 pm
- Forum: Coding
- Topic: Custom Keybinds not functioning
- Replies: 18
- Views: 6544
Re: Custom Keybinds not functioning
I've had something similar occur and it's prevented me from playing since the keybinding thing was introduced. From what I remember, it was 100% broken on one of the servers (basil?) and completely locked me out of inputs, so I couldn't do anything at all. On the other server (sybil?), I could use t...
- Fri Apr 03, 2020 1:07 am
- Forum: Closed Policy Discussion
- Topic: Is taking someone's bad reputation from previous rounds metagrudging?
- Replies: 19
- Views: 4437
Re: Is taking someone's bad reputation from previous rounds metagrudging?
I had a similar thing happen to me when I started playing. I was captain and a non-antag broke into my office. I arrested him and took him to security, but his friend broke him out and the two came back and killed me. I didn't ahelp it because I was new and didn't realize they were non-antags until ...
- Mon Mar 23, 2020 4:09 am
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15785
Re: A map vote, commencing soon
The dust2 effect is very true. The majority of complaints about maps are just frustration stemming from unfamiliarity. People really dislike change, but more than that, they dislike getting lost. The recent hatred against Box is less about it having a poor layout and more that the current generation...
- Sun Mar 15, 2020 12:19 am
- Forum: Ideas
- Topic: Adding the ability to respawn as a Prisoner after dying
- Replies: 12
- Views: 2960
Re: Adding the ability to respawn as a Prisoner after dying
Make the warden have to enable the spawner.
- Fri Mar 13, 2020 11:07 pm
- Forum: Off Topic
- Topic: Dr who is dead - The timeless child
- Replies: 16
- Views: 4514
Re: Dr who is dead - The timeless child
While I CERTAINLY don't think that Chris Chibnall has been doing a good job as showrunner , there's a good number of people who seem to decry EVERY single contribution he's ever made to the show, acting as though he's never done anything good for it. Granted: when you look at the track records for b...
- Wed Mar 11, 2020 10:47 pm
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19661
Re: Note on economy
The economy obviously failed but there is one idea worth keeping. Giving players a small budget to buy items at the start of the game is good. It allows vending machines to have actually interesting items without ruining the balance of the game. Before the economy PR, people would eat vending food r...
- Mon Mar 02, 2020 6:45 am
- Forum: Closed Policy Discussion
- Topic: Admins don't need to connect enough
- Replies: 23
- Views: 5853
Re: Admins don't need to connect enough
However now people who no longer administrate the game stick around in the discord as they like talking to and doing stuff with their friends. Removing them would be kicking them out of a community that they like and would be a bit of a dick move. Dead inactive admins on the team do no harm, we are...
- Thu Feb 13, 2020 4:22 pm
- Forum: Ideas
- Topic: plating removal
- Replies: 11
- Views: 2565
Re: plating removal
Give ability to one of CE's tools.
- Fri Jan 03, 2020 4:11 pm
- Forum: Ideas
- Topic: the ability to self-ooc mute yourself
- Replies: 8
- Views: 2326
Re: the ability to self-ooc mute yourself
OOC shouldn't even exist.
- Mon Dec 23, 2019 11:11 pm
- Forum: Ideas
- Topic: A map/station with randomised elements (mockup inside)
- Replies: 9
- Views: 3287
Re: A map/station with randomised elements (mockup inside)
Several other servers have experimented with randomization and it is definitely technically feasible especially with our map template system. However, I am not at all a fan of the grid-station design. It seems like it would be boring to play on this map. I've been meaning to ask about this. Would y...
- Thu Nov 07, 2019 9:10 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8320
- Mon Nov 04, 2019 11:32 pm
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8320
- Wed Oct 16, 2019 12:25 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 869724
Re: What are you faggots playing?
Shining Forcetinodrima7020 wrote:I need a good rpg/strategy game. Suggestions?
- Tue Sep 10, 2019 2:21 am
- Forum: Coding
- Topic: $50 bounty: Unique sound when you spawn, depending on your job
- Replies: 27
- Views: 8954
Re: $50 bounty: Unique sound when you spawn, depending on your job
use this:
$50 please
$50 please
- Thu Aug 01, 2019 4:04 am
- Forum: Ideas
- Topic: Mapping: Choose/build your engine
- Replies: 26
- Views: 5650
Re: Mapping: Choose/build your engine
I've been working on an idea like this since 2016, or rather, not-working on it. I coded about 50% of it and gave up :lol: The idea was to make engineering a randomly-generated puzzle. Engineering would contain 4 special indestructible objects called tesseracts. Each tesseract has a certain input an...
- Mon Jul 22, 2019 6:16 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89575
Re: Kilo Station
kilo stands for killed okand
rip
rip
- Sat Mar 30, 2019 3:15 am
- Forum: Roleplaying
- Topic: If all the admins gained powers based on their username, and had to fight in a battle royale...
- Replies: 59
- Views: 25842
Re: If all the admins gained powers based on their username, and had to fight in a battle royale...
horny granny has entered the arena
- Tue Mar 05, 2019 11:18 am
- Forum: Closed Policy Discussion
- Topic: Power of coders and who determines what codebase to use
- Replies: 15
- Views: 4445
Power of coders and who determines what codebase to use
Who determines what codebase we're using? Can the headmins decide to switch, or is it an MSO-only decision? I ask this because currently the coders have more power than the headmins. Coders can change and influence policy through code, overruling whatever the headmins do. This was made evident by th...
- Wed Feb 27, 2019 6:23 am
- Forum: Coding Feedback
- Topic: Untelegraphed attacks
- Replies: 12
- Views: 3523
Untelegraphed attacks
Most attacks in this game have a small warning before they happen. For example, if someone wants to tase you, they first have to pull out their gun and fire it. If someone wants to e-sword you, they have to pull the sword out and activate it. The window to react is small, but it does exist. You can ...
- Sun Feb 10, 2019 7:58 pm
- Forum: Ideas
- Topic: Replace the arrival shuttle
- Replies: 5
- Views: 1292
Replace the arrival shuttle
The arrival shuttle isn't good for gameplay. It takes up a huge amount of map space and code for being an area you only spend 5 seconds in. Since there's only one ship, it's susceptible to spawn killing, and that causes admins to use policy as a fix. Let's just remove the shuttle and create a better...
- Sun Feb 10, 2019 7:46 pm
- Forum: Closed Policy Discussion
- Topic: Killing people who spawned recently
- Replies: 36
- Views: 11370
Re: Killing people who spawned recently
Casual reminder that the rules forbid spawn camping , not spawn killing . No idea where everyone got the idea that there's a magic invincibility bubble for people fresh off the shuttle who were unlucky enough to stumble into a changeling on the run from sec. Dude knows what he's talking about. Unav...
- Sat Feb 02, 2019 1:23 pm
- Forum: Video Games
- Topic: NES games I've made
- Replies: 5
- Views: 1890
- Sat Feb 02, 2019 12:21 pm
- Forum: Video Games
- Topic: NES games I've made
- Replies: 5
- Views: 1890
NES games I've made
I've been making NES games as a hobby for a few years. Dunno if you guys are into these types of games, but if you are, here's a link: http://pubby.github.io/
- Tue Jan 29, 2019 3:19 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914452
- Fri Jan 25, 2019 6:16 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13803
Re: 4DPlanner + Oranges
finkle is einhorn
- Mon Jan 21, 2019 2:49 am
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22660
Re: Round length
Rather than changing when the shuttle can be called, why not change how long it takes to arrive? Right now, the minimum time is 5 minutes (red alert), which gives practically no time to finish what one's working on. 10 minutes is not much better, as that's roughly how long it takes for engineers rep...
- Thu Jan 17, 2019 1:11 pm
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19771
Re: Fake Revs
oc in icGrazyn wrote:What's the ruling on emoting the deconversion message when they implant you? I did it once and wasn't banned for it but it was some time ago
- Sat Jan 05, 2019 12:40 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63340
Re: Hygiene Removal
I wouldn't mind the feature and would probably actually enjoy it if it was rarely occurring and hard to trigger (e.g. eating onions makes you stinky). But having it happen to most of the crew every round makes me dislike it.
- Fri Jan 04, 2019 10:07 pm
- Forum: General Chat
- Topic: Russians role in SS13 Development compared to english speakers
- Replies: 18
- Views: 7098
Re: Russians role in SS13 Development compared to english speakers
sticky this thread imo
make it a monument
make it a monument
- Wed Jan 02, 2019 9:42 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21322
Re: Give borgs damage slowdown
Pretty good idea.
Alternative idea is to remove welder healing from borgs. Make healing them require a roboticist.
Alternative idea is to remove welder healing from borgs. Make healing them require a roboticist.
- Fri Dec 28, 2018 3:53 am
- Forum: Closed Complaints
- Topic: [coiax] Tiphaine - Stuff
- Replies: 13
- Views: 4388
Re: [coiax] Tiphaine - Stuff
I'm bored so I read the log. Log says you were playing as the mime. There's no reference to an oxygen tank getting stripped from your bag. Was the tank you went back for still unused in your box? The shotgun was a combat shotgun, which was in the captain's hands when you broke in as it can't fit int...
- Tue Dec 11, 2018 10:06 pm
- Forum: Ideas
- Topic: Force a new trait onto Moths
- Replies: 9
- Views: 2006
Re: Force a new trait onto Moths
when moths get cloned they should start out as caterpillars
- Sat Nov 24, 2018 1:46 am
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 52304
Re: Admins disappeared my thread
migrate to bitbucket you dummy
- Tue Nov 13, 2018 3:08 am
- Forum: General Chat
- Topic: SELLING CATGIRL SLOT
- Replies: 16
- Views: 3992
Re: SELLING CATGIRL SLOT
pm sent
- Mon Nov 12, 2018 11:16 pm
- Forum: General Chat
- Topic: SELLING CATGIRL SLOT
- Replies: 16
- Views: 3992
Re: SELLING CATGIRL SLOT
buying gfs
- Mon Nov 05, 2018 6:18 pm
- Forum: Video Games
- Topic: OFFICIAL dcss thread
- Replies: 11
- Views: 3120
Re: OFFICIAL dcss thread
I'd prolly recommend some of the forks like x-crawl[1] and hellcrawl as opposed to mainline DCSS, which has been pretty shitty for several years.
[1] https://github.com/Vajrapani/X-Crawl/releases
[1] https://github.com/Vajrapani/X-Crawl/releases
- Sat Oct 20, 2018 4:32 am
- Forum: Closed Policy Discussion
- Topic: Racial slurs
- Replies: 88
- Views: 24545
Re: Racial slurs
roody-poo candy-ass
- Sun Oct 14, 2018 3:25 am
- Forum: Ideas
- Topic: Permanent atmos field generators
- Replies: 16
- Views: 3532
Re: Permanent atmos field generators
Those shield breach thingies in engineering don't work for this?
- Sun Oct 14, 2018 3:24 am
- Forum: Ideas
- Topic: Additional races we could add to replace catpeople
- Replies: 71
- Views: 14269
Re: Additional races we could add to replace catpeople
shofixtiSpaceManiac wrote:steal from star control or bust
h
o
f
i
x
t
i
- Sun Aug 26, 2018 2:03 pm
- Forum: Events Workshop
- Topic: Round #100000
- Replies: 15
- Views: 9526
Re: Round #100000
whoever rolls captain that round gets to decide
- Thu Aug 16, 2018 3:40 am
- Forum: Video Games
- Topic: Game Development Shitposting
- Replies: 19
- Views: 4461
Re: Game Development Shitposting
Huh. I remember that. I entered that LD too.
- Tue Jul 10, 2018 9:35 pm
- Forum: Coding
- Topic: So how does cooldown work?
- Replies: 2
- Views: 1556
Re: So how does cooldown work?
It's just an ordinary variable that's being used to measure time elapsed.
Sets the point to measure from.
Checks if 50 ticks have elapsed.
(world.time is the number of ticks that have occurred, I believe)
Code: Select all
cooldown = world.time
Code: Select all
if(cooldown < world.time - 50)"
(world.time is the number of ticks that have occurred, I believe)