Search found 514 matches

by Reimoo
Mon Aug 25, 2014 1:51 am
Forum: Coding Feedback
Topic: Double Agent: Something's Gotta Give
Replies: 27
Views: 6663

Re: Double Agent: Something's Gotta Give

Nerf everything is really the only sensible option. Anything that isn't a weapon/tool designed to target a single victim should be removed. Granted, that means probably every DA will go esword+ebow as a result, but that's another issue entirely. We have been in need of some more creative weapons add...
by Reimoo
Sun Aug 24, 2014 9:56 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1085357

Re: ITT: We make shitty suggestions and come up with poor id

The clown and the mime should occasionally be given objectives to outprank each other.
by Reimoo
Sun Aug 24, 2014 8:22 pm
Forum: Ideas
Topic: New Botany Plant (The Devourer)
Replies: 9
Views: 2966

Re: New Botany Plant (The Devourer)

Giving it lips and teeth is kinda creepy. Not in a good way either.

Idea is great, sprite just needs a little more work.
by Reimoo
Fri Aug 22, 2014 4:58 am
Forum: Ideas
Topic: Thunderdome for ghosts
Replies: 45
Views: 10930

Re: Thunderdome for ghosts

Well, fear of death is important. I'll give you that.

But as it stands right now not a lot of crewmembers value their lives in the first place. Anyone who does genuinely fear death is most likely an antagonist.
by Reimoo
Fri Aug 22, 2014 4:36 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8503

Re: Crew/Personal Objectives

So what is stopping us from stealing it too?
by Reimoo
Thu Aug 21, 2014 11:06 pm
Forum: Ideas
Topic: Thunderdome for ghosts
Replies: 45
Views: 10930

Re: Thunderdome for ghosts

Nobody has given a reason as to why the ghosts shouldn't be able to have fun. It's a game. People are supposed to have fun.
by Reimoo
Thu Aug 21, 2014 9:13 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8503

Re: Crew/Personal Objectives

Personal objectives don't solve the problem. They just make everyone act unnecessarily selfish. However, crew objectives and end round stats are a good solution. Well, they help alleviate the problem at least. A short end round summary of what was completed and what wasn't is something that SS13 has...
by Reimoo
Thu Aug 21, 2014 6:51 am
Forum: Ideas
Topic: Thunderdome for ghosts
Replies: 45
Views: 10930

Re: Thunderdome for ghosts

I think the idea is great. It actually gives people a reason to visit the bar for once. As for the wizard/xeno candidates etc., it's not like every single ghost will be playing in the thunderdome. The size of the thunderdome right now can fit maybe 6 people max without making it a clusterfuck. There...
by Reimoo
Wed Aug 20, 2014 2:03 am
Forum: Ideas
Topic: Team vs Team Game Mode (WIP)
Replies: 28
Views: 6477

Re: Team vs Team Game Mode (WIP)

Well that's kind of what I was implying, you can't have a mafia game mode without having crooked cops too.
by Reimoo
Tue Aug 19, 2014 8:31 pm
Forum: Coding Feedback
Topic: Selective Mute Script
Replies: 6
Views: 1844

Re: Selective Mute Script

Oh damn. That's probably it then. I usually use the job indicator script as well.
by Reimoo
Tue Aug 19, 2014 7:51 pm
Forum: Coding Feedback
Topic: Selective Mute Script
Replies: 6
Views: 1844

Selective Mute Script

I'm not sure if this subforum is the correct place to post this, so move it as needed. Anyway, I can't seem to make the selective mute script as listed on the wiki work as an AI. I make sure the script is on the common channel, I do everything the script says, input my name in YOUR NAME HERE, yadda ...
by Reimoo
Tue Aug 19, 2014 7:28 pm
Forum: Ideas
Topic: Team vs Team Game Mode (WIP)
Replies: 28
Views: 6477

Re: TG Gang Mode (WIP)

I think there should be no conversions period. If we look at how organized crime works in the past, we know that criminal organizations spread nothing like how a revolution would. Instead they use intimidation/bribery etc to gain influence over key political/social targets and they use this as a mea...
by Reimoo
Tue Aug 19, 2014 2:05 am
Forum: Ideas
Topic: [Magic Mania 1.75] Summon Events Brainstorm
Replies: 38
Views: 10446

Re: [Magic Mania 1.75] Summon Events Brainstorm

Well it wouldn't hurt giving the wizard more global spells anyway.
by Reimoo
Sun Aug 17, 2014 11:01 pm
Forum: Ideas
Topic: [Magic Mania 1.75] Summon Events Brainstorm
Replies: 38
Views: 10446

Re: [Magic Mania 1.75] Summon Events Brainstorm

Mass Mindswap: Everyone randomly mindswaps with someone else, which may or may not include the wizard. Contact Spirits: Ghosts become visible and can speak to the living. Random Lawset: The AI receives a new lawset chosen at random. Mechanize Crew: Everyone except the wizard and the heads of staff b...
by Reimoo
Sun Aug 17, 2014 8:37 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72822

Re: [POLL]Should the Assistant role have reduced Antag statu

Scott wrote:Okay son, you're so special because you set up the singulo.
It's a job that really nobody wants to do. It deserves some credit.
by Reimoo
Sun Aug 17, 2014 8:34 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 976643

Re: Minor Suggestions

Why can't we hide things under floor tiles yet? Like come on, guys.
by Reimoo
Sun Aug 17, 2014 7:45 pm
Forum: Ideas
Topic: Team vs Team Game Mode (WIP)
Replies: 28
Views: 6477

Re: Mafia Mode

Cipher3 wrote: Well, it's more like all-non-red tide and there's two of them killing eachother at the same time so it's like, MOAR ANARCHY, and super FUN.
So it's rev x2? Where does the ultra fancy mobster stuff come in?
by Reimoo
Sun Aug 17, 2014 6:49 pm
Forum: Ideas
Topic: Team vs Team Game Mode (WIP)
Replies: 28
Views: 6477

Re: Mafia Mode

So what makes this different from rev other than having two waves of greytide that security has to deal with?
by Reimoo
Thu Aug 14, 2014 6:14 am
Forum: Ideas
Topic: ProtectStation needs new wording
Replies: 20
Views: 5433

Re: ProtectStation needs new wording

'Harm' could be anything too, yet we don't use that logic for asimov.
by Reimoo
Thu Aug 14, 2014 1:22 am
Forum: Ideas
Topic: ProtectStation needs new wording
Replies: 20
Views: 5433

Re: ProtectStation needs new wording

How about a simple edit like "Protect the space station against malicious damage. Anyone you see maliciously harming the station is to be no longer considered human, and is a threat to the station which must be neutralized." It should deal with most issues with people "damaging"...
by Reimoo
Mon Aug 11, 2014 9:00 am
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5314

Re: Quality of life changes to Security

I think VG has one of these things where when the prison cell timer expires, a chute opens in the cell to allow the prisoner to leave without having to bother someone to let him out.

That would be neat.
by Reimoo
Thu Aug 07, 2014 11:13 pm
Forum: Coding Feedback
Topic: C4 Nerf Discussion
Replies: 38
Views: 10565

Re: C4 Nerf Discussion

I'm all for the nerf. That being said, I think the area of destruction needs to be slightly larger. It should be large enough to emphasize that it's main purpose is to cause damage but it still shouldn't cause a hull breach.
by Reimoo
Thu Aug 07, 2014 8:28 pm
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8308

Re: Money Talk

And emagging said computer in order to give the clown the entire station's budget!
by Reimoo
Thu Aug 07, 2014 8:23 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 976643

Re: Minor Suggestions

Getting shocked by electrified doors or grilles should make you go all looney tunes, as in getting stuck and convulsing for a few seconds before falling over (and making your hair stand up, as in bedhead-hair, except if you're bald), duration depending on the power in powergrid, if someone touches ...
by Reimoo
Thu Aug 07, 2014 6:21 am
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10357

Re: [POLL]Minor Ideas to Reduce Un-Officers

Bystanders dunking an obvious antag I'm okay with. Validhunters not so much.
by Reimoo
Wed Aug 06, 2014 5:55 pm
Forum: General Chat
Topic: FWD: "BYOND, the web, and you: a love story"
Replies: 8
Views: 3733

Re: FWD: "BYOND, the web, and you: a love story"

TL;DR

Is my spacemens going to continue to be laggy or not?
by Reimoo
Wed Aug 06, 2014 5:53 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40641

Re: The semi-official wiki thread (to-do, bitching, etc)

I don't know if this has been noted or not, but the selective mute script on the NTSL page doesn't work.
by Reimoo
Wed Aug 06, 2014 5:32 pm
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8308

Re: Money Talk

- Dispersers: Certain machines, like the Public YouTool, could force you to buy the tools. Or food or whatever. I like this one especially. Too many people that shouldn't have tools have tools anyway because of all the free dispensers everywhere. I really think the one way one should be able to get...
by Reimoo
Tue Aug 05, 2014 9:26 pm
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2835

Re: New Objectives for Nuke Ops

I was simply just throwing ideas into the air. You always see in TV and movies and such these elite guys in combat gear doing all this tactical shit. I want to see that happen in Nuke Ops, but it always ends up being so disappointing because I know what exactly will happen every time when there are ...
by Reimoo
Tue Aug 05, 2014 8:47 pm
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2835

New Objectives for Nuke Ops

TL;DR If you don't want to read all of that crap below , bottom line I am trying to say is that Nuke Ops has grown stale because the objective is always the same. In order to keep things fresh, the ops need new things to do. So, the topic of this thread is the Nuke Ops mode. More specifically, how ...
by Reimoo
Tue Aug 05, 2014 6:26 pm
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8302

Re: How do we make Librarian interesting?

Well what other incentives does a spaceman have other than to obtain shiny new toys to kill other spacemans with?
by Reimoo
Tue Aug 05, 2014 6:23 pm
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8308

Re: Money Talk

This is going to be highly criticized, but what if being among the richest at the end of the round very slighty increases your antag chance for the next round only? Of course, this would mean these people wouldn't be revealed end round, but I think it would accurately reflect how greed can influence...
by Reimoo
Tue Aug 05, 2014 6:11 pm
Forum: Coding Feedback
Topic: What can be done to make R&D fun?
Replies: 31
Views: 8292

Re: What can be done to make R&D fun?

Well, if we want to get close to accurately depicting what RnD actually is, the best way to do it would be to introduce some trial-and-error thing much like what Telescience/Virology/Genetics have. It's the closest we can get to the scientific method when meta knowledge is an issue.
by Reimoo
Tue Aug 05, 2014 7:56 am
Forum: Coding Feedback
Topic: What can be done to make R&D fun?
Replies: 31
Views: 8292

Re: What can be done to make R&D fun?

RnD doesn't feel sciency. That's the worst part of it. There is absolutely NO experimentation or research involved. I want to be a scientist, not a delivery boy for the RD.
by Reimoo
Fri Aug 01, 2014 7:17 pm
Forum: Ideas
Topic: Construction Idea - Bomb Collar
Replies: 16
Views: 3719

Re: Construction Idea - Bomb Collar

If anything, we at least need a dead man's trigger added to remote signalers. That's probably the most important aspect to making a hostage situation actually work.
by Reimoo
Thu Jul 31, 2014 10:15 pm
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8302

Re: How do we make Librarian interesting?

One of the issues about request consoles is simply that it's not noticeable enough. If the sprite was a bit more noticeable or if it actually took up space and wasn't wall mounted maybe this wouldn't be an issue.
by Reimoo
Thu Jul 31, 2014 7:11 pm
Forum: Ideas
Topic: [POLL] Roundstart logouts and suicides reduce Antag chance
Replies: 16
Views: 4169

Re: [POLL] Roundstart logouts reduce Antag chance

What if people logout/suicide/space themselves immediately after 10 minutes then? What if someone is killed before 10 minutes and they logout? What if OOC issues pull someone away from the computer before 10 minutes? What if power outages/internet hiccups disconnect someone before 10 minutes? Regard...
by Reimoo
Thu Jul 31, 2014 7:07 pm
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8302

Re: How do we make Librarian interesting?

I like the intercom idea. Maybe shitcurity would actually start watching what they say for once.
Spoiler:
And then hilarity ensues when the HoS busts down the librarian's door for inciting rebellion
by Reimoo
Wed Jul 30, 2014 2:36 am
Forum: Ideas
Topic: Replacement for the Stechkin pistol; The Glock 17
Replies: 24
Views: 13041

Re: Replacement for the Stechkin pistol; The Glock 17

Steelpoint wrote:
Image
You can put the jetpack into your backpack? WHAT.
by Reimoo
Mon Jul 28, 2014 9:51 pm
Forum: Ideas
Topic: Randomize Maint Items
Replies: 11
Views: 2975

Re: Randomize Maint Items

Way too many gasmasks there, friend.
by Reimoo
Thu Jul 24, 2014 7:34 pm
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15736

Re: Do you enjoy being the crew in blob?

Playing as the crew is sorta meh. Playing as the blob, on the other hand, is a fucking blast. Single handedly one of the best experiences I've ever had on SS13.
by Reimoo
Thu Jul 24, 2014 6:37 pm
Forum: Ideas
Topic: Some antags need a larger delay.
Replies: 16
Views: 4059

Re: Some antags need a larger delay.

You do need a randomization on the time chosen though, because, say if the antags are always chosen at the 10 minute mark people will be expecting that and meta the shit out of it.
by Reimoo
Thu Jul 24, 2014 6:35 pm
Forum: Ideas
Topic: What does the Monkey gamemode need?
Replies: 39
Views: 9959

Re: What does the Monkey gamemode need?

Spoiler:
Change the sprites and call it zombie mode
by Reimoo
Thu Jul 24, 2014 7:54 am
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 22997

Re: Brig and Prison management improvements and ideas

Theoretically, confiscated items SHOULD go into evidence, but in reality, this is often sub-optimal for the security team as a whole. If a pair or two of insulated gloves are confiscated, they do the department zero good. However, equipping an officer or two with them alongside a full toolbelt to p...
by Reimoo
Thu Jul 24, 2014 7:48 am
Forum: Ideas
Topic: Adding a new gameplay mechanic to I.D. cards
Replies: 36
Views: 8973

Re: Adding a new gameplay mechanic to I.D. cards

geilebeer wrote:This is the idea section for regular tgcode, heads don't have telescopic batons.
Well we should getting to porting it then, huh?
by Reimoo
Wed Jul 23, 2014 4:35 pm
Forum: Ideas
Topic: Adding a new gameplay mechanic to I.D. cards
Replies: 36
Views: 8973

Re: Adding a new gameplay mechanic to I.D. cards

His point still stands, though. At the moment the effort needed to demote a subordinate is much more trouble than it's worth.
by Reimoo
Sat Jul 19, 2014 7:34 pm
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 6639

Re: AI Interface

The only complaint I have is that I can't type track into the command bar anymore. I have to use the GUI to locate people which takes significantly longer.
by Reimoo
Fri Jul 18, 2014 5:12 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 867057

Re: Stories of rage, tears and regret

>DA scientist >Fuck yes, hatch master plan immediately >I will use bomb threats to coerce the crew into doing my assassination objective for me! >Regardless, I will still blow up genetics to ensure my target stays dead >Begin bomb production >Purchase a camera bug to allow effective detonation timin...
by Reimoo
Fri Jul 18, 2014 3:51 am
Forum: Ideas
Topic: Adding a new gameplay mechanic to I.D. cards
Replies: 36
Views: 8973

Re: Adding a new gameplay mechanic to I.D. cards

I'd rather have it so heads of staff could use their IDs on their subordinates' ID to instantly demote them. That way, at least the traitor/griffon/clown etc needs to have been subdued beforehand to allow an access downgrade. Also, speaking from personal experience, heads are in a dire need of a mor...
by Reimoo
Wed Jul 16, 2014 9:50 pm
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14481

Re: 'Safeguard' objective.

Alex Crimson wrote: I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item.
Sabotage objectives would be neat.