Search found 514 matches
- Tue Jun 16, 2015 2:00 pm
- Forum: Ideas
- Topic: Names and Antag Timer
- Replies: 8
- Views: 3002
Re: Names and Antag Timer
People would just log in once after a hiatus to get their antag fix and then not stick around to play another round. I think the result would just be less traitors devoted to putting on a good show for the rest of the crew. Not to mention the metagaming problem bandit mentioned earlier. Also, I woul...
- Fri Jun 05, 2015 10:15 pm
- Forum: Ideas
- Topic: Slaughter Demon
- Replies: 31
- Views: 9450
Re: Slaughter Demon
I like it.
There has to be at least one Khorne reference.
There has to be at least one Khorne reference.
- Wed Jun 03, 2015 7:21 am
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3714
Re: More info and stuff for the AI
If you read the rest of the post I intended for the changes to be more directed towards making the AI less of an antag dunking machine.
- Tue Jun 02, 2015 8:36 pm
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3714
Re: More info and stuff for the AI
I don't think the AI should have to go through artificial UI barriers just for the sake of keeping it busy. That is poor game design and it's not fun to play.
- Fri May 29, 2015 4:55 am
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3714
More info and stuff for the AI
In light of everyone calling to completely axe the AI and all its capabilities, I think part of the reason this is so is that right now it's more equipped for weeding out bad guys rather than actually helping the crew as intended. While these nerfs are good, as to not completely remove the whole &qu...
- Tue May 26, 2015 8:35 pm
- Forum: Ideas
- Topic: Give all the heads an ID console in their office.
- Replies: 24
- Views: 5557
Re: Give all the heads an ID console in their office.
IMO they should just have a card wiper or something. On the spot demotions need to be easier to do.
Re: Predators
Wait why would its objectives consist of killing the crew? Shouldn't it be the xenos?Microscopics wrote: - Goal of killing crew and collecting x skulls/heads as a trophy.
- Sun May 24, 2015 10:57 pm
- Forum: Ideas
- Topic: Hacked Engiborgs get low emission flamethrower
- Replies: 20
- Views: 4483
Re: Hacked Engiborgs get low emission flamethrower
Janiborgs should get one too.
So they can uh cleanse people. With fire.
So they can uh cleanse people. With fire.
- Sun May 24, 2015 1:25 am
- Forum: Spriting and Mapping
- Topic: Mapping Philosophy
- Replies: 20
- Views: 4522
Re: Mapping Philosophy
Aesthetic wise I think it is a good idea to actually imagine what a room would look like in first person and use examples from real life when you're designing it. It helps identifying rooms and their purpose more easily. Also I couldn't agree more on lighting. There really is an abundance of light o...
- Sat May 23, 2015 1:03 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Sorry for the sudden hiatus. It's just that after playing my map and walking around it for the first time I am really dissatisfied with it. It feels incredibly small - probably because of the lesser amount of hallway space as compared to other stations, even though it still has almost the same squar...
Re: JUKEBOX
Nobody uses the space piano anymore?
- Tue May 19, 2015 2:53 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51794
Re: AI Feedback: Constructive Edition
Traitor buffs, security buffs, hard AI nerfs, nothing gets removed?Arete wrote:AI nerfs should focus on making stealthy play more feasible without enabling boring one-sided massacres to happen without sec being able to counter them.
Sounds good yes?
- Tue May 19, 2015 2:05 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51794
Re: AI Feedback: Constructive Edition
More blindspots and easier camera sabotage is quick and easy remedy, I think.
Can we try that first, maybe? Removing the AI would cause a backlash three times as worse than when movespeed was nerfed.
Can we try that first, maybe? Removing the AI would cause a backlash three times as worse than when movespeed was nerfed.
- Mon May 18, 2015 6:17 am
- Forum: Ideas
- Topic: New Silicon Job: Subroutine
- Replies: 59
- Views: 13138
Re: New Silicon Job: Subroutine
As long as they are much more vulnerable to subversion than the AI is I think it's a great addition.
- Tue May 12, 2015 11:58 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34648
Re: Security/Traitor Balance as a Symptom of Population
A simple solution to all of this would be to give traitors new and more varied escape mechanisms, and for cheap. One use, of course. Also for people who are calling for a new map, I'm going to shamelessly shill for the map that I'm working on right now - https://tgstation13.org/phpBB/viewtopic.php?f...
- Mon May 11, 2015 2:19 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 850260
Re: Stories of rage, tears and regret
>get arrested for trying to beat up the janitor >borg bucklecuffs me in a cell with broken windows and no timer sentence >while I am screaming at the borg a scientist walks up to me, takes my backpack and gives it back >too distraught over being arrested FOR NO RASIN to think anything of it >as I fr...
- Thu May 07, 2015 11:50 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6647
Re: New newling feedback thread
Well ling gameplay has never been about stealing identities and creating paranoia. These new changes aren't bad but the shapeshifting gimmick still isn't really useful.
Are you one of them?? is kinda the idea I had in mind.
Are you one of them?? is kinda the idea I had in mind.
- Thu May 07, 2015 11:30 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Wait, I think I got it.
- Thu May 07, 2015 8:54 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Jeez, designing this is like trying to solve a puzzle.
If there were elbow pumps this would be so much easier.
If there were elbow pumps this would be so much easier.
- Thu May 07, 2015 6:43 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Okay, atmosia Mk2
- Thu May 07, 2015 4:04 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Oh jeez, time for atmos
What's my grade?
What's my grade?
- Thu May 07, 2015 6:50 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
- Thu May 07, 2015 2:11 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Cargo layout is basically done now.
All that's left is science, engineering, and some misc rooms.
All that's left is science, engineering, and some misc rooms.
- Wed May 06, 2015 11:05 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062916
Re: ITT: We make shitty suggestions and come up with poor id
You can use harm intent on photocopiers.
- Wed May 06, 2015 10:55 pm
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12989
Re: Carnivorous changelings: Electric Boogaloo
Chemicals have always been the most limiting factor in Ling's power. You can give me unlimited evolution points but I'm still going to limit myself to using the 6-7 abilities that make Ling robust. Lings will see a small spike in power as they get the next 2-4 evolution points and then it plateaus ...
- Wed May 06, 2015 10:51 pm
- Forum: Coding Feedback
- Topic: Survivor Antag
- Replies: 27
- Views: 6151
Re: Survivor Antag
Fluff wise we could just say you're fed up with your job and you just want to go postal.Scones wrote:" If it was changed to be something like "YOU FEEL AN INTENSE BLOODLUST AND RAGE AT YOUR COWORKERS"
- Wed May 06, 2015 10:36 pm
- Forum: Ideas
- Topic: Commando vs Commando
- Replies: 10
- Views: 1782
Re: Commando vs Commando
Sounds kinda boring tbh.
Would be much more interesting if they were fighting over an objective.
Say, kidnapping the captain, for instance.
Would be much more interesting if they were fighting over an objective.
Say, kidnapping the captain, for instance.
- Wed May 06, 2015 10:27 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 42495
Re: ITT: we whine
Our med system has been completely awful for years now and yet nobody wants to do anything about it.
Re: Migrants
It would turn sybil's massive population into a plus, that's for sure.
- Tue May 05, 2015 9:35 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76680
Re: Gang War feedback
You could be converted, but given no special antagonist items, meaning you only have what is available to you as a crewman to use in a fight. Is that not interesting though? Improvised weapons fit the theme nicely I think. If there has to be more antag equipment it needs to be more ghetto melee wea...
- Tue May 05, 2015 9:25 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6647
Re: New newling feedback thread
How come we can't make them shapeshifters like they are supposed to be?
- Tue May 05, 2015 7:56 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Do I count, allura?
Updated the OP map image. Here's cargo and mining.
Updated the OP map image. Here's cargo and mining.
- Tue May 05, 2015 1:36 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
That's a good point.
I adjusted perma based on this and I was allowed to re-add solitary confinement and finally make space for a dedicated equipment room. Some people might not like it aesthetically though cause lol asymmetric cells
I adjusted perma based on this and I was allowed to re-add solitary confinement and finally make space for a dedicated equipment room. Some people might not like it aesthetically though cause lol asymmetric cells
- Mon May 04, 2015 9:30 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Yeah I was toying with the idea of giving the HoS a window into perma to taunt the prisoners but like Lumi said I figured it would be to much of a security hazard without space inbetween.
- Mon May 04, 2015 4:46 am
- Forum: Ideas
- Topic: Make Space Ninja spawn earlier
- Replies: 10
- Views: 2177
Re: Make Space Ninja spawn earlier
Or maybe we could try tweaking gameplay to return the average round time to around an hour like it's supposed to be.
- Mon May 04, 2015 4:37 am
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 10021
Re: SINGULARITY REPLACEMENT
^^
Not gonna lie. Zonestation 13? That sounds kinda fun.
Good luck getting someone to code it though.
Not gonna lie. Zonestation 13? That sounds kinda fun.
Good luck getting someone to code it though.
- Mon May 04, 2015 3:42 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955658
Re: Minor Suggestions
We need foldable chairs that can be picked up and used as two handed weapons.
- Sun May 03, 2015 9:22 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Yeah. The R-walls and such are details that can come later. Thanks for the feedback guys.
And now, behold! Brig attempt #3.
And now, behold! Brig attempt #3.
- Sun May 03, 2015 5:43 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
Okay, how's this?
- Sun May 03, 2015 3:11 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
I completed enough to stitch the departments together. Now I can take screenshots of the entire thing! I put it up in the OP.
What do you guys think of the plaza? Too big, too small? Keep in mind that it will be filled with some decorations and it will not be completely empty like it is now.
What do you guys think of the plaza? Too big, too small? Keep in mind that it will be filled with some decorations and it will not be completely empty like it is now.
- Sun May 03, 2015 12:25 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Thanks for the feedback guys. I really appreciate it.
I uploaded arrivals and service designs to the OP and here's a medbay design.
I uploaded arrivals and service designs to the OP and here's a medbay design.
- Sat May 02, 2015 6:14 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Yeah, I can peek my head in IRC whenever.
I made another design though anyway.
I made another design though anyway.
- Sat May 02, 2015 1:16 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Could you elaborate please?
- Thu Apr 30, 2015 10:10 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Uploaded a brig design. Not so sure about the armory placement.
- Wed Apr 29, 2015 11:25 pm
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9989
Re: Traitor Security Improves Security and Sec. Players
I like the bad cop antag idea.
- Wed Apr 29, 2015 6:51 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Science has the greatest affinity with the silicons. I find it silly that the path to the core is in engineering on both box and meta.
Also, yeah, disposals will be in proximity to cargo. I'm not worrying about all the niche rooms at the moment because those can really be shoved anywhere.
Also, yeah, disposals will be in proximity to cargo. I'm not worrying about all the niche rooms at the moment because those can really be shoved anywhere.
- Wed Apr 29, 2015 12:59 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Yeah, exactly!
Often times people are forced to hunt for a place to build their gimmicks. Not saying that this is the sole purpose of this map, but it is one of the reasons I designed it this way.
Often times people are forced to hunt for a place to build their gimmicks. Not saying that this is the sole purpose of this map, but it is one of the reasons I designed it this way.
- Wed Apr 29, 2015 12:07 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Yeah, I figured, but I'm going to try to make it more than just a big empty space. Think of it more like a hub.
- Tue Apr 28, 2015 11:03 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Shifted the north maint tunnel behind science, moved engineering north a bit, put library in a less important location, turned lockers into a pseudo hallway to merge south traffic together and added a little more detail. Also tried to make my bad handwritng more legible. I wanted cargo to be near to...
- Tue Apr 28, 2015 9:47 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
PlazaStation development thread - REDESIGN POLL
The basic idea behind this is that the station features a central plaza that connects everything, and allows the crew a nice open area to build gimmicks/host events for the entire station to enjoy. _____________________ I canned the entire old design I had cause frankly I wasn't satisfied with it, s...