Search found 514 matches

by Reimoo
Tue Jun 16, 2015 2:00 pm
Forum: Ideas
Topic: Names and Antag Timer
Replies: 8
Views: 3002

Re: Names and Antag Timer

People would just log in once after a hiatus to get their antag fix and then not stick around to play another round. I think the result would just be less traitors devoted to putting on a good show for the rest of the crew. Not to mention the metagaming problem bandit mentioned earlier. Also, I woul...
by Reimoo
Fri Jun 05, 2015 10:15 pm
Forum: Ideas
Topic: Slaughter Demon
Replies: 31
Views: 9450

Re: Slaughter Demon

I like it.

There has to be at least one Khorne reference.
by Reimoo
Wed Jun 03, 2015 7:21 am
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3714

Re: More info and stuff for the AI

If you read the rest of the post I intended for the changes to be more directed towards making the AI less of an antag dunking machine.
by Reimoo
Tue Jun 02, 2015 8:36 pm
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3714

Re: More info and stuff for the AI

I don't think the AI should have to go through artificial UI barriers just for the sake of keeping it busy. That is poor game design and it's not fun to play.
by Reimoo
Fri May 29, 2015 4:55 am
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3714

More info and stuff for the AI

In light of everyone calling to completely axe the AI and all its capabilities, I think part of the reason this is so is that right now it's more equipped for weeding out bad guys rather than actually helping the crew as intended. While these nerfs are good, as to not completely remove the whole &qu...
by Reimoo
Tue May 26, 2015 8:35 pm
Forum: Ideas
Topic: Give all the heads an ID console in their office.
Replies: 24
Views: 5557

Re: Give all the heads an ID console in their office.

IMO they should just have a card wiper or something. On the spot demotions need to be easier to do.
by Reimoo
Tue May 26, 2015 3:58 am
Forum: Ideas
Topic: Predators
Replies: 6
Views: 2012

Re: Predators

Microscopics wrote: - Goal of killing crew and collecting x skulls/heads as a trophy.
Wait why would its objectives consist of killing the crew? Shouldn't it be the xenos?
by Reimoo
Sun May 24, 2015 10:57 pm
Forum: Ideas
Topic: Hacked Engiborgs get low emission flamethrower
Replies: 20
Views: 4483

Re: Hacked Engiborgs get low emission flamethrower

Janiborgs should get one too.

So they can uh cleanse people. With fire.
by Reimoo
Sun May 24, 2015 1:25 am
Forum: Spriting and Mapping
Topic: Mapping Philosophy
Replies: 20
Views: 4522

Re: Mapping Philosophy

Aesthetic wise I think it is a good idea to actually imagine what a room would look like in first person and use examples from real life when you're designing it. It helps identifying rooms and their purpose more easily. Also I couldn't agree more on lighting. There really is an abundance of light o...
by Reimoo
Sat May 23, 2015 1:03 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Sorry for the sudden hiatus. It's just that after playing my map and walking around it for the first time I am really dissatisfied with it. It feels incredibly small - probably because of the lesser amount of hallway space as compared to other stations, even though it still has almost the same squar...
by Reimoo
Fri May 22, 2015 1:49 am
Forum: Ideas
Topic: JUKEBOX
Replies: 14
Views: 4050

Re: JUKEBOX

Nobody uses the space piano anymore?
by Reimoo
Tue May 19, 2015 2:53 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51794

Re: AI Feedback: Constructive Edition

Arete wrote:AI nerfs should focus on making stealthy play more feasible without enabling boring one-sided massacres to happen without sec being able to counter them.
Traitor buffs, security buffs, hard AI nerfs, nothing gets removed?

Sounds good yes?
by Reimoo
Tue May 19, 2015 2:05 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51794

Re: AI Feedback: Constructive Edition

More blindspots and easier camera sabotage is quick and easy remedy, I think.

Can we try that first, maybe? Removing the AI would cause a backlash three times as worse than when movespeed was nerfed.
by Reimoo
Mon May 18, 2015 6:17 am
Forum: Ideas
Topic: New Silicon Job: Subroutine
Replies: 59
Views: 13138

Re: New Silicon Job: Subroutine

As long as they are much more vulnerable to subversion than the AI is I think it's a great addition.
by Reimoo
Tue May 12, 2015 11:58 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34648

Re: Security/Traitor Balance as a Symptom of Population

A simple solution to all of this would be to give traitors new and more varied escape mechanisms, and for cheap. One use, of course. Also for people who are calling for a new map, I'm going to shamelessly shill for the map that I'm working on right now - https://tgstation13.org/phpBB/viewtopic.php?f...
by Reimoo
Mon May 11, 2015 2:19 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 850260

Re: Stories of rage, tears and regret

>get arrested for trying to beat up the janitor >borg bucklecuffs me in a cell with broken windows and no timer sentence >while I am screaming at the borg a scientist walks up to me, takes my backpack and gives it back >too distraught over being arrested FOR NO RASIN to think anything of it >as I fr...
by Reimoo
Thu May 07, 2015 11:50 pm
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6647

Re: New newling feedback thread

Well ling gameplay has never been about stealing identities and creating paranoia. These new changes aren't bad but the shapeshifting gimmick still isn't really useful.

Are you one of them?? is kinda the idea I had in mind.
by Reimoo
Thu May 07, 2015 11:30 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Wait, I think I got it.
distro 2.jpg
distro 2.jpg (54.12 KiB) Viewed 6684 times
by Reimoo
Thu May 07, 2015 8:54 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Jeez, designing this is like trying to solve a puzzle.

If there were elbow pumps this would be so much easier.
distro 1.jpg
distro 1.jpg (63.53 KiB) Viewed 6691 times
by Reimoo
Thu May 07, 2015 4:04 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Oh jeez, time for atmos

What's my grade?
atmos 1.jpg
by Reimoo
Thu May 07, 2015 2:11 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Cargo layout is basically done now.

All that's left is science, engineering, and some misc rooms.
cargo 2.jpg
by Reimoo
Wed May 06, 2015 11:05 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1062916

Re: ITT: We make shitty suggestions and come up with poor id

You can use harm intent on photocopiers.

by Reimoo
Wed May 06, 2015 10:55 pm
Forum: Coding Feedback
Topic: Carnivorous changelings: Electric Boogaloo
Replies: 47
Views: 12989

Re: Carnivorous changelings: Electric Boogaloo

Chemicals have always been the most limiting factor in Ling's power. You can give me unlimited evolution points but I'm still going to limit myself to using the 6-7 abilities that make Ling robust. Lings will see a small spike in power as they get the next 2-4 evolution points and then it plateaus ...
by Reimoo
Wed May 06, 2015 10:51 pm
Forum: Coding Feedback
Topic: Survivor Antag
Replies: 27
Views: 6151

Re: Survivor Antag

Scones wrote:" If it was changed to be something like "YOU FEEL AN INTENSE BLOODLUST AND RAGE AT YOUR COWORKERS"
Fluff wise we could just say you're fed up with your job and you just want to go postal.
by Reimoo
Wed May 06, 2015 10:36 pm
Forum: Ideas
Topic: Commando vs Commando
Replies: 10
Views: 1782

Re: Commando vs Commando

Sounds kinda boring tbh.

Would be much more interesting if they were fighting over an objective.

Say, kidnapping the captain, for instance.
by Reimoo
Wed May 06, 2015 10:27 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42495

Re: ITT: we whine

Our med system has been completely awful for years now and yet nobody wants to do anything about it.
by Reimoo
Wed May 06, 2015 10:22 pm
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

It would turn sybil's massive population into a plus, that's for sure.
by Reimoo
Tue May 05, 2015 9:35 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76680

Re: Gang War feedback

You could be converted, but given no special antagonist items, meaning you only have what is available to you as a crewman to use in a fight. Is that not interesting though? Improvised weapons fit the theme nicely I think. If there has to be more antag equipment it needs to be more ghetto melee wea...
by Reimoo
Tue May 05, 2015 9:25 pm
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6647

Re: New newling feedback thread

How come we can't make them shapeshifters like they are supposed to be?
by Reimoo
Tue May 05, 2015 7:56 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Do I count, allura?

Updated the OP map image. Here's cargo and mining.
cargo 1.jpg
by Reimoo
Tue May 05, 2015 1:36 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

That's a good point.

I adjusted perma based on this and I was allowed to re-add solitary confinement and finally make space for a dedicated equipment room. Some people might not like it aesthetically though cause lol asymmetric cells
perma 1.jpg
by Reimoo
Mon May 04, 2015 9:30 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Yeah I was toying with the idea of giving the HoS a window into perma to taunt the prisoners but like Lumi said I figured it would be to much of a security hazard without space inbetween.
by Reimoo
Mon May 04, 2015 4:46 am
Forum: Ideas
Topic: Make Space Ninja spawn earlier
Replies: 10
Views: 2177

Re: Make Space Ninja spawn earlier

Or maybe we could try tweaking gameplay to return the average round time to around an hour like it's supposed to be.
by Reimoo
Mon May 04, 2015 4:37 am
Forum: Ideas
Topic: SINGULARITY REPLACEMENT
Replies: 37
Views: 10021

Re: SINGULARITY REPLACEMENT

^^
Not gonna lie. Zonestation 13? That sounds kinda fun.

Good luck getting someone to code it though.
by Reimoo
Mon May 04, 2015 3:42 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 955658

Re: Minor Suggestions

We need foldable chairs that can be picked up and used as two handed weapons.
by Reimoo
Sun May 03, 2015 9:22 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

Yeah. The R-walls and such are details that can come later. Thanks for the feedback guys.

And now, behold! Brig attempt #3.
brig design 3.jpg
by Reimoo
Sun May 03, 2015 3:11 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

I completed enough to stitch the departments together. Now I can take screenshots of the entire thing! I put it up in the OP.

What do you guys think of the plaza? Too big, too small? Keep in mind that it will be filled with some decorations and it will not be completely empty like it is now.
by Reimoo
Sun May 03, 2015 12:25 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Thanks for the feedback guys. I really appreciate it.

I uploaded arrivals and service designs to the OP and here's a medbay design.
by Reimoo
Sat May 02, 2015 6:14 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Yeah, I can peek my head in IRC whenever.

I made another design though anyway. :?
by Reimoo
Sat May 02, 2015 1:16 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Could you elaborate please?
by Reimoo
Thu Apr 30, 2015 10:10 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Uploaded a brig design. Not so sure about the armory placement.
by Reimoo
Wed Apr 29, 2015 11:25 pm
Forum: General Chat
Topic: Traitor Security Improves Security and Sec. Players
Replies: 41
Views: 9989

Re: Traitor Security Improves Security and Sec. Players

I like the bad cop antag idea.
by Reimoo
Wed Apr 29, 2015 6:51 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Science has the greatest affinity with the silicons. I find it silly that the path to the core is in engineering on both box and meta.

Also, yeah, disposals will be in proximity to cargo. I'm not worrying about all the niche rooms at the moment because those can really be shoved anywhere.
by Reimoo
Wed Apr 29, 2015 12:59 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Yeah, exactly!

Often times people are forced to hunt for a place to build their gimmicks. Not saying that this is the sole purpose of this map, but it is one of the reasons I designed it this way.
by Reimoo
Wed Apr 29, 2015 12:07 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Yeah, I figured, but I'm going to try to make it more than just a big empty space. Think of it more like a hub.
by Reimoo
Tue Apr 28, 2015 11:03 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Shifted the north maint tunnel behind science, moved engineering north a bit, put library in a less important location, turned lockers into a pseudo hallway to merge south traffic together and added a little more detail. Also tried to make my bad handwritng more legible. I wanted cargo to be near to...
by Reimoo
Tue Apr 28, 2015 9:47 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

PlazaStation development thread - REDESIGN POLL

The basic idea behind this is that the station features a central plaza that connects everything, and allows the crew a nice open area to build gimmicks/host events for the entire station to enjoy. _____________________ I canned the entire old design I had cause frankly I wasn't satisfied with it, s...