Search found 157 matches
- Wed Mar 16, 2022 4:39 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 5138
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is boooooooooooo...
- Mon Mar 14, 2022 11:54 am
- Forum: Player's Club
- Topic: List of possible goofball Pr titles
- Replies: 44
- Views: 4755
Re: List of possible goofball Pr titles
Guns cannot be fired without standing still for a few seconds Makeshift shells now have a high chance to destroy the gun when fired PKAs only deal damage on Lavaland Defibrillators cannot be EMP'd Duffelbags are now the only roundstart back-bag type, removes backpacks from lockers and clothing vendo...
- Wed Mar 09, 2022 9:05 pm
- Forum: Ideas
- Topic: it should be easier to steal hats and wigs off people
- Replies: 9
- Views: 1367
Re: it should be easier to steal hats and wigs off people
Just throw a hat at someone
- Wed Mar 09, 2022 8:18 pm
- Forum: Ideas
- Topic: Porting /VG/station's kick and bite
- Replies: 6
- Views: 1485
Re: Porting /VG/station's kick and bite
Changing the transmission method for romerol to bites would be interesting and provide some counterplay for zombies beyond running away. That way we can have all the thrilling “did that attack penetrate my armor” action of Project Zomboid with half the graphical fidelity.
- Wed Mar 09, 2022 8:08 pm
- Forum: Ideas
- Topic: Booze bags/party bags for the bartender
- Replies: 4
- Views: 1048
Re: Booze bags/party bags for the bartender
This would be great.
- Fri Mar 04, 2022 5:08 pm
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 11032
Re: Thieves-back (Feedback for Thieves)
Cool concept. Would like to see it expanded, maybe some gear to pickpocket people or something like that would be fun. I also think it would be interesting if there were objectives to plant objects on people or somehow frame them, to add to the paranoia, but that's probably out of the scope of "...
- Tue Mar 01, 2022 3:32 pm
- Forum: Player's Club
- Topic: Of Phazons and AI Shells Peanut
- Replies: 8
- Views: 965
Of Phazons and AI Shells Peanut
viewtopic.php?f=7&t=31145
The eternal battle between Roboticists wanting to play with their toys and silicon players wanting to play with their toys. Thoughts?
The eternal battle between Roboticists wanting to play with their toys and silicon players wanting to play with their toys. Thoughts?
- Sun Feb 27, 2022 11:56 pm
- Forum: Player's Club
- Topic: An antagonist type from ss13 has to assassinate you irl
- Replies: 23
- Views: 1782
Re: An antagonist type from ss13 has to assassinate you irl
Do removed antags count? If so, Hivemind Host would be pretty funny.
- Thu Feb 17, 2022 4:57 pm
- Forum: Player's Club
- Topic: Disable all antagonists except thieves on Manuel
- Replies: 17
- Views: 2153
Re: Disable all antagonists except thieves on Manuel
Oh, and thieves should only have objectives to steal pens, so that way people don't lose valuable job equipment and have their rounds negative impacted. But they can't hurt anybody to get the pens. They have to ask nicely. If they use naughty words while asking, ban them for 1,000 years for violatin...
- Tue Feb 15, 2022 7:21 pm
- Forum: Ideas
- Topic: Capybara mob
- Replies: 4
- Views: 910
Re: Capybara mob
Shiptest has a capybara mob already, with selective hat wearing ability, if I recall. Ask around, maybe we can port it – it's a TG downstream, shouldn't be hard.
- Thu Feb 10, 2022 10:54 pm
- Forum: Ideas
- Topic: We think of silly sci-fi effects for weapons
- Replies: 9
- Views: 1428
Re: We think of silly sci-fi effects for weapons
Bouncing buckshot: initially fires a slightly-lower damage slug, which on impact with a wall fires back out as a spread of buckshot. Ammo property, requires bluespace crystals and plastic to manufacture. Returning rounds: instead of a strict number of shots, has a direct seamless charge bar. If a fi...
- Thu Feb 10, 2022 5:15 pm
- Forum: Player's Club
- Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
- Replies: 161
- Views: 12970
Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
I mean I guess but there's no reason to get smug and superior about it
- Thu Feb 10, 2022 4:46 pm
- Forum: Player's Club
- Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
- Replies: 161
- Views: 12970
Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
Oh boy I love to keep tapping the sign about posting in your own peanut thread Seriously it's bad form regardless of who is in the right or wrong Except it never was, you're new and got it wrong: The unspoken rule is, you don't create your own peanut-threads and be a massive attention whore. But be...
- Thu Feb 10, 2022 3:23 pm
- Forum: Player's Club
- Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
- Replies: 161
- Views: 12970
Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
Oh boy I love to keep tapping the sign about posting in your own peanut thread
Seriously it's bad form regardless of who is in the right or wrong
Seriously it's bad form regardless of who is in the right or wrong
- Wed Feb 09, 2022 1:37 pm
- Forum: Player's Club
- Topic: another shitty sec nerf merge peanut
- Replies: 30
- Views: 2687
Re: another shitty sec nerf merge peanut
New station trait whenSuper Aggro Crag wrote: ↑Tue Feb 08, 2022 8:58 pm every spaceman should start with a derringer in their internals box
- Tue Feb 08, 2022 12:23 am
- Forum: Player's Club
- Topic: Cult in the shower room (gone wrong) (month ban) peanut
- Replies: 4
- Views: 635
Cult in the shower room (gone wrong) (month ban) peanut
viewtopic.php?f=7&t=30922
Without commenting on the ban, that is an impressive amount of self-antag notes in a very short period of time.
Also ; cult dorms 4 lmao
Without commenting on the ban, that is an impressive amount of self-antag notes in a very short period of time.
Also ; cult dorms 4 lmao
- Mon Feb 07, 2022 11:09 pm
- Forum: Player's Club
- Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
- Replies: 161
- Views: 12970
Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
For the third time this week, imagine posting in your own peanut thread
- Thu Feb 03, 2022 2:11 pm
- Forum: Ideas
- Topic: emag door controllers
- Replies: 1
- Views: 611
- Thu Feb 03, 2022 2:08 pm
- Forum: Player's Club
- Topic: Easy Plays exclusively on Manuel for a month
- Replies: 117
- Views: 10196
Re: Easy Plays exclusively on Manuel for a month
Expecting someone to perform at their best every single round is expecting way too much. You're ideally going to do this every day for a month, so don't feel pressured to spend an hour planning a gimmick beforehand when you're already writing up each round (and putting a fair amount of effort into ...
- Wed Feb 02, 2022 3:35 pm
- Forum: Player's Club
- Topic: sinful peanut gallery
- Replies: 93
- Views: 9759
Re: sinful peanut gallery
Imagine posting in your own peanut lol Hey rookie, there never was a rule for posting in your own peanut. The rule is, you don't CREATE your own peanut threads, because we will all know that you actually just got owned really good and want to get back at the admins by riling up a protest. If somebo...
- Tue Feb 01, 2022 7:11 pm
- Forum: Ideas
- Topic: web shooters
- Replies: 5
- Views: 978
Re: web shooters
There is a genetics power that allows you to produce webbing It is very not useful https://tgstation13.org/wiki/Guide_to_genetics#List_of_Mutations Webbing Production:Allows the user to lay webbing, and travel through it. I have never went out of my way to get this power. Nobody has come in and ask...
- Tue Feb 01, 2022 7:09 pm
- Forum: Player's Club
- Topic: events
- Replies: 11
- Views: 1017
Re: events
On Shiptest, the server I admin for, events are the lifeblood of our codebase given its infancy. Events revolving around the supernatural are almost always a hit, although they often mandate a significant degree of buy-in RP-wise – it's hard to run a spooky event if Greyman McTidespear is point spam...
- Tue Feb 01, 2022 7:00 pm
- Forum: Player's Club
- Topic: sinful peanut gallery
- Replies: 93
- Views: 9759
Re: sinful peanut gallery
Imagine posting in your own peanut lol
- Sun Jan 30, 2022 6:50 am
- Forum: Ideas
- Topic: steal welder sprites from shiptest
- Replies: 2
- Views: 726
Re: steal welder sprites from shiptest
+1 for Shippy representation.
- Fri Jan 28, 2022 3:16 pm
- Forum: Player's Club
- Topic: Easy Plays exclusively on Manuel for a month
- Replies: 117
- Views: 10196
Re: Easy Plays exclusively on Manuel for a month
Day 3: Janitor (of fire and felinids) ...A moth (who I assume was the meta-friend of the catgirl prisoner, due to later events) approached the hop and tried to get an assistant ID for the prisoner. Very explicitly stating that the prisoner was escaped and needed the ID to avoid sec. Watching the wh...
- Tue Jan 25, 2022 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Bring back the old rule 3
- Replies: 211
- Views: 119248
Re: Bring back the old rule 3
I concur. Making people put the most basic effort into playing a character is an excellent way to keep out the most contemptuous individuals. I liken it to giving someone an 100 point gulag sentence. It’s trivial to do, but a lot of people who don’t participate in good faith can’t be bothered. But, ...
- Mon Jan 24, 2022 12:03 am
- Forum: Player's Club
- Topic: Easy Plays exclusively on Manuel for a month
- Replies: 117
- Views: 10196
Re: Easy Plays exclusively on Manuel for a month
You know, this is why LOOC would be a good addition for Manuel (or just in general, given we don't separate codebases it's probably gonna have to be for everyone) – it'd facilitate the asking permission process without it being weird IC or announced in OOC. I've been playing a MRP server with LOOC r...
- Thu Jan 20, 2022 6:41 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Wizard from the config
- Replies: 46
- Views: 5717
Re: [MRP] Remove Wizard from the config
The solution that seems to present itself is to revise the rules specifically with Wizard in mind, not to remove Wizard because it doesn't fit with the rules.
- Wed Jan 19, 2022 6:08 pm
- Forum: Closed Policy Discussion
- Topic: Raise the standards of the LRP servers to that of the MRP servers
- Replies: 72
- Views: 11896
Re: Raise the standards of the LRP servers to that of the MRP servers
The big issue at hand is that there seems to be a fundamental disconnect between the playerbase (as well as some administrative/coding staff) and the rest of the administrative/coding staff as to the RP status of TGstation as a unit. We have some members who claim that TG has always been a MRP codeb...
- Wed Jan 19, 2022 3:47 pm
- Forum: Closed Policy Discussion
- Topic: Raise the standards of the LRP servers to that of the MRP servers
- Replies: 72
- Views: 11896
Re: Raise the standards of the LRP servers to that of the MRP servers
In general, if maintainers or admins or whomever are going to push for changes based on "TG being an MRP codebase", then we should either update the rules and policy to reflect that or we should drop the argument entirely. You can't have it both ways.
- Tue Jan 18, 2022 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Tiding endgame content as security by using your metaprotections
- Replies: 47
- Views: 7141
Re: Tiding endgame content as security by using your metaprotections
I don't see the issue with roboticists simply having armed mechs in the bay- as long as they're DNA locked and stay in the bay. From a roleplay perspective, it makes sense for roboticists to pilot their own mechs in a station emergency, because they know how to maintain and pilot the mechs. If secu...
- Tue Jan 18, 2022 3:39 pm
- Forum: Player's Club
- Topic: Meteor Gun, Or How A Charlie Station Player Got Bwoinked
- Replies: 5
- Views: 597
Meteor Gun, Or How A Charlie Station Player Got Bwoinked
viewtopic.php?f=7&t=30753
Will be looking forward as to the explanation behind the massive horde of skeletons with admin weapons.
Will be looking forward as to the explanation behind the massive horde of skeletons with admin weapons.
- Tue Jan 18, 2022 3:35 pm
- Forum: Closed Policy Discussion
- Topic: discussing antagonist deborgification
- Replies: 16
- Views: 2402
Re: discussing antagonist deborgification
Plus, if we changed it so you *could* seek out deborging as an antagonist, that'd just mean Sec would stop borging antags because they can just immediately go get rebrained and back to murder. It'd just encourage the ol' Re-Education Center treatment.
- Tue Jan 18, 2022 3:32 pm
- Forum: Closed Policy Discussion
- Topic: Tiding endgame content as security by using your metaprotections
- Replies: 47
- Views: 7141
Re: Tiding endgame content as security by using your metaprotections
I don't see the issue with roboticists simply having armed mechs in the bay- as long as they're DNA locked and stay in the bay. From a roleplay perspective, it makes sense for roboticists to pilot their own mechs in a station emergency, because they know how to maintain and pilot the mechs. If secu...
- Tue Jan 18, 2022 3:48 am
- Forum: Closed Policy Discussion
- Topic: discussing antagonist deborgification
- Replies: 16
- Views: 2402
Re: discussing antagonist deborgification
If you’re purged, I’d imagine you’re basically just “you, the antagonist” with different tools available.
- Tue Jan 18, 2022 12:21 am
- Forum: Closed Policy Discussion
- Topic: Tiding endgame content as security by using your metaprotections
- Replies: 47
- Views: 7141
Re: Tiding endgame content as security by using your metaprotections
Valorium raises a fantastic point. If Robotics was supposed to be allowed to have armed mechs, why would the Concealed Weapon Bay exist? In order to attach weapons to non-combat mechs and hide them. If I see a Gygax outside of robotics with a bunch of weapons strapped to it, and it's not revs/cult/...
- Sun Jan 16, 2022 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Tiding endgame content as security by using your metaprotections
- Replies: 47
- Views: 7141
Re: Tiding endgame content as security by using your metaprotections
I mean, there’s a reason why the Concealed Weapon Bay Item exists in the uplink — security isn’t gonna waltz in and confiscate your seemingly-innocuous Ripley or Clarke, but they are usually within their rights to not let you have a massive armor suit with mounted missiles and machine guns. If we ad...
- Sun Jan 16, 2022 5:47 pm
- Forum: Coding Feedback
- Topic: Holding people at gunpoint isn't in a good place right now
- Replies: 5
- Views: 1480
Re: Holding people at gunpoint isn't in a good place right now
Making it easier to non-lethally loot people for their gear would be a good change to reduce round removal.
- Sun Jan 16, 2022 4:30 pm
- Forum: Coding Feedback
- Topic: Undo the post-Revs experiment
- Replies: 52
- Views: 10841
Re: Undo the post-Revs experiment
Post-revs is at best a convoluted mess of confused violence and dchat salt, and that’s if people don’t immediately call the shuttle and go home anyway. The lack of clarity as to who is what and what purpose they serve in the remainder of the round, and the fact that 90% of the time, people are so de...
- Sat Jan 15, 2022 3:03 pm
- Forum: Player's Club
- Topic: ERT Nut. ee arr teanut. ERPeanut?
- Replies: 176
- Views: 16139
Re: ERT Nut. ee arr teanut. ERPeanut?
Imagine posting in the peanut thread about your own ban appeal.
- Sat Jan 15, 2022 2:38 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Wizard from the config
- Replies: 46
- Views: 5717
Re: [MRP] Remove Wizard from the config
I can recall, in the past 200 rounds or so of Manuel play that I've participated in, exactly 3 wizard rounds. THREE. Wizard is such a ludicrously rare antagonist that I feel that removing it over rules violations is shortsighted. If we're still comparing it to heretic, the problem with heretic was t...
- Mon Jan 10, 2022 2:06 pm
- Forum: Closed Policy Discussion
- Topic: Greytiders and breaking into medical to steal shit
- Replies: 33
- Views: 5698
Re: Greytiders and breaking into medical to steal shit
I think it's a good idea. If people aren't aware of the rule, then it informs them and makes them more able to respond. If they are, it assures them that it won't be met with "IC issue" or anything regarding server culture. It's not a big pop-up window, it's just a small bit of text that w...
- Sun Jan 09, 2022 10:47 pm
- Forum: Player's Club
- Topic: i dont like families game mode
- Replies: 28
- Views: 1883
Re: i dont like families game mode
This is the exact reason this is in my signature by the way
- Sun Jan 09, 2022 6:32 pm
- Forum: Player's Club
- Topic: i dont like families game mode
- Replies: 28
- Views: 1883
Re: i dont like families game mode
Manuel is good though
- Mon Jan 03, 2022 3:34 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 24741
Re: Catwalk Station Development Thread
WE ARE RELEASED FROM THE DEPTHS OF THE GLACIAL, ICY COLD FEATURE FREEZE. PRAISE BE TO CATWALK.
- Mon Jan 03, 2022 3:30 pm
- Forum: Player's Club
- Topic: Me, everytime I sincerely try to engage with the game:
- Replies: 11
- Views: 1037
Re: Me, everytime I sincerely try to engage with the game:
The latest warm feeling I got was just yesterday, when I was playing detective on the roleplaying server. I was entering the airlock to the brig room, when suddenly a security officer and a botanist punk came sprinting down the hallway. The security officer bumps into me and swaps places, the botan...
- Sun Dec 26, 2021 7:29 am
- Forum: Closed Policy Discussion
- Topic: Families: Hold another vote
- Replies: 86
- Views: 11851
Re: Families: Hold another vote
Families is difficult to separate from its roots and from its previous editions, where it was used to gain free antagonist status and do as you please. Despite great efforts against such with the 4.0 edition, it seems like we're back to Square One again with regards to shittery. There's only really ...
- Fri Dec 24, 2021 4:42 am
- Forum: Video Games
- Topic: Game of the year: 2021
- Replies: 9
- Views: 2774
Re: Game of the year: 2021
Disco Elysium: The Final Cut was an incredible game I wish I hadn't devoured as quickly as I did. I was incredibly engaged by its thought-provoking yet also thoroughly funny and entertaining writing, its dynamic and developed characters and the simple fact that it didn't shy away from talking politi...
- Thu Dec 23, 2021 3:45 pm
- Forum: Video Games
- Topic: someone should make a project zomboid server
- Replies: 8
- Views: 3500
Re: someone should make a project zomboid server
Would be fun, yeah. There's a couple with people from Manuel that I know of, but I haven't heard much from elsewhere.
- Wed Dec 15, 2021 3:41 pm
- Forum: Closed Policy Discussion
- Topic: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall
- Replies: 13
- Views: 3126
Re: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall
I think, in general, the AI shouldn't be the one deciding to call the emergency shuttle, short of there being literally no one else able and willing to do so.