Search found 157 matches

by Valorium
Wed Mar 16, 2022 4:39 pm
Forum: Player's Club
Topic: Stop doing anti-felinid gimmicks
Replies: 48
Views: 5138

Re: Stop doing anti-felinid gimmicks

Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is boooooooooooo...
by Valorium
Mon Mar 14, 2022 11:54 am
Forum: Player's Club
Topic: List of possible goofball Pr titles
Replies: 44
Views: 4755

Re: List of possible goofball Pr titles

Guns cannot be fired without standing still for a few seconds Makeshift shells now have a high chance to destroy the gun when fired PKAs only deal damage on Lavaland Defibrillators cannot be EMP'd Duffelbags are now the only roundstart back-bag type, removes backpacks from lockers and clothing vendo...
by Valorium
Wed Mar 09, 2022 9:05 pm
Forum: Ideas
Topic: it should be easier to steal hats and wigs off people
Replies: 9
Views: 1367

Re: it should be easier to steal hats and wigs off people

Just throw a hat at someone
by Valorium
Wed Mar 09, 2022 8:18 pm
Forum: Ideas
Topic: Porting /VG/station's kick and bite
Replies: 6
Views: 1485

Re: Porting /VG/station's kick and bite

Changing the transmission method for romerol to bites would be interesting and provide some counterplay for zombies beyond running away. That way we can have all the thrilling “did that attack penetrate my armor” action of Project Zomboid with half the graphical fidelity.
by Valorium
Wed Mar 09, 2022 8:08 pm
Forum: Ideas
Topic: Booze bags/party bags for the bartender
Replies: 4
Views: 1048

Re: Booze bags/party bags for the bartender

This would be great.
by Valorium
Fri Mar 04, 2022 5:08 pm
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 11032

Re: Thieves-back (Feedback for Thieves)

Cool concept. Would like to see it expanded, maybe some gear to pickpocket people or something like that would be fun. I also think it would be interesting if there were objectives to plant objects on people or somehow frame them, to add to the paranoia, but that's probably out of the scope of "...
by Valorium
Tue Mar 01, 2022 3:32 pm
Forum: Player's Club
Topic: Of Phazons and AI Shells Peanut
Replies: 8
Views: 965

Of Phazons and AI Shells Peanut

viewtopic.php?f=7&t=31145

The eternal battle between Roboticists wanting to play with their toys and silicon players wanting to play with their toys. Thoughts?
by Valorium
Sun Feb 27, 2022 11:56 pm
Forum: Player's Club
Topic: An antagonist type from ss13 has to assassinate you irl
Replies: 23
Views: 1782

Re: An antagonist type from ss13 has to assassinate you irl

iwishforducks wrote: Sun Feb 27, 2022 8:37 pm swarmers

what are they gonna do, teleport me away?
Do removed antags count? If so, Hivemind Host would be pretty funny.
by Valorium
Thu Feb 17, 2022 4:57 pm
Forum: Player's Club
Topic: Disable all antagonists except thieves on Manuel
Replies: 17
Views: 2153

Re: Disable all antagonists except thieves on Manuel

Oh, and thieves should only have objectives to steal pens, so that way people don't lose valuable job equipment and have their rounds negative impacted. But they can't hurt anybody to get the pens. They have to ask nicely. If they use naughty words while asking, ban them for 1,000 years for violatin...
by Valorium
Tue Feb 15, 2022 7:21 pm
Forum: Ideas
Topic: Capybara mob
Replies: 4
Views: 910

Re: Capybara mob

Shiptest has a capybara mob already, with selective hat wearing ability, if I recall. Ask around, maybe we can port it – it's a TG downstream, shouldn't be hard.
by Valorium
Thu Feb 10, 2022 10:54 pm
Forum: Ideas
Topic: We think of silly sci-fi effects for weapons
Replies: 9
Views: 1428

Re: We think of silly sci-fi effects for weapons

Bouncing buckshot: initially fires a slightly-lower damage slug, which on impact with a wall fires back out as a spread of buckshot. Ammo property, requires bluespace crystals and plastic to manufacture. Returning rounds: instead of a strict number of shots, has a direct seamless charge bar. If a fi...
by Valorium
Thu Feb 10, 2022 5:15 pm
Forum: Player's Club
Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
Replies: 161
Views: 12970

Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut

I mean I guess but there's no reason to get smug and superior about it
by Valorium
Thu Feb 10, 2022 4:46 pm
Forum: Player's Club
Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
Replies: 161
Views: 12970

Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut

Oh boy I love to keep tapping the sign about posting in your own peanut thread Seriously it's bad form regardless of who is in the right or wrong Except it never was, you're new and got it wrong: The unspoken rule is, you don't create your own peanut-threads and be a massive attention whore. But be...
by Valorium
Thu Feb 10, 2022 3:23 pm
Forum: Player's Club
Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
Replies: 161
Views: 12970

Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut

Oh boy I love to keep tapping the sign about posting in your own peanut thread

Seriously it's bad form regardless of who is in the right or wrong
by Valorium
Wed Feb 09, 2022 1:37 pm
Forum: Player's Club
Topic: another shitty sec nerf merge peanut
Replies: 30
Views: 2687

Re: another shitty sec nerf merge peanut

Super Aggro Crag wrote: Tue Feb 08, 2022 8:58 pm every spaceman should start with a derringer in their internals box
New station trait when
by Valorium
Tue Feb 08, 2022 12:23 am
Forum: Player's Club
Topic: Cult in the shower room (gone wrong) (month ban) peanut
Replies: 4
Views: 635

Cult in the shower room (gone wrong) (month ban) peanut

viewtopic.php?f=7&t=30922

Without commenting on the ban, that is an impressive amount of self-antag notes in a very short period of time.

Also ; cult dorms 4 lmao
by Valorium
Mon Feb 07, 2022 11:09 pm
Forum: Player's Club
Topic: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut
Replies: 161
Views: 12970

Re: [StickyMayhem] mrstrawman - I Failed to follow simple instructions nut

For the third time this week, imagine posting in your own peanut thread
by Valorium
Thu Feb 03, 2022 2:11 pm
Forum: Ideas
Topic: emag door controllers
Replies: 1
Views: 611

Re: emag door controllers

Based
by Valorium
Thu Feb 03, 2022 2:08 pm
Forum: Player's Club
Topic: Easy Plays exclusively on Manuel for a month
Replies: 117
Views: 10196

Re: Easy Plays exclusively on Manuel for a month

Expecting someone to perform at their best every single round is expecting way too much. You're ideally going to do this every day for a month, so don't feel pressured to spend an hour planning a gimmick beforehand when you're already writing up each round (and putting a fair amount of effort into ...
by Valorium
Wed Feb 02, 2022 3:35 pm
Forum: Player's Club
Topic: sinful peanut gallery
Replies: 93
Views: 9759

Re: sinful peanut gallery

Imagine posting in your own peanut lol Hey rookie, there never was a rule for posting in your own peanut. The rule is, you don't CREATE your own peanut threads, because we will all know that you actually just got owned really good and want to get back at the admins by riling up a protest. If somebo...
by Valorium
Tue Feb 01, 2022 7:11 pm
Forum: Ideas
Topic: web shooters
Replies: 5
Views: 978

Re: web shooters

There is a genetics power that allows you to produce webbing It is very not useful https://tgstation13.org/wiki/Guide_to_genetics#List_of_Mutations Webbing Production:Allows the user to lay webbing, and travel through it. I have never went out of my way to get this power. Nobody has come in and ask...
by Valorium
Tue Feb 01, 2022 7:09 pm
Forum: Player's Club
Topic: events
Replies: 11
Views: 1017

Re: events

On Shiptest, the server I admin for, events are the lifeblood of our codebase given its infancy. Events revolving around the supernatural are almost always a hit, although they often mandate a significant degree of buy-in RP-wise – it's hard to run a spooky event if Greyman McTidespear is point spam...
by Valorium
Tue Feb 01, 2022 7:00 pm
Forum: Player's Club
Topic: sinful peanut gallery
Replies: 93
Views: 9759

Re: sinful peanut gallery

Imagine posting in your own peanut lol
by Valorium
Sun Jan 30, 2022 6:50 am
Forum: Ideas
Topic: steal welder sprites from shiptest
Replies: 2
Views: 726

Re: steal welder sprites from shiptest

+1 for Shippy representation.
by Valorium
Fri Jan 28, 2022 3:16 pm
Forum: Player's Club
Topic: Easy Plays exclusively on Manuel for a month
Replies: 117
Views: 10196

Re: Easy Plays exclusively on Manuel for a month

Day 3: Janitor (of fire and felinids) ...A moth (who I assume was the meta-friend of the catgirl prisoner, due to later events) approached the hop and tried to get an assistant ID for the prisoner. Very explicitly stating that the prisoner was escaped and needed the ID to avoid sec. Watching the wh...
by Valorium
Tue Jan 25, 2022 10:17 pm
Forum: Closed Policy Discussion
Topic: Bring back the old rule 3
Replies: 211
Views: 119248

Re: Bring back the old rule 3

I concur. Making people put the most basic effort into playing a character is an excellent way to keep out the most contemptuous individuals. I liken it to giving someone an 100 point gulag sentence. It’s trivial to do, but a lot of people who don’t participate in good faith can’t be bothered. But, ...
by Valorium
Mon Jan 24, 2022 12:03 am
Forum: Player's Club
Topic: Easy Plays exclusively on Manuel for a month
Replies: 117
Views: 10196

Re: Easy Plays exclusively on Manuel for a month

You know, this is why LOOC would be a good addition for Manuel (or just in general, given we don't separate codebases it's probably gonna have to be for everyone) – it'd facilitate the asking permission process without it being weird IC or announced in OOC. I've been playing a MRP server with LOOC r...
by Valorium
Thu Jan 20, 2022 6:41 pm
Forum: Closed Policy Discussion
Topic: [MRP] Remove Wizard from the config
Replies: 46
Views: 5717

Re: [MRP] Remove Wizard from the config

The solution that seems to present itself is to revise the rules specifically with Wizard in mind, not to remove Wizard because it doesn't fit with the rules.
by Valorium
Wed Jan 19, 2022 6:08 pm
Forum: Closed Policy Discussion
Topic: Raise the standards of the LRP servers to that of the MRP servers
Replies: 72
Views: 11896

Re: Raise the standards of the LRP servers to that of the MRP servers

The big issue at hand is that there seems to be a fundamental disconnect between the playerbase (as well as some administrative/coding staff) and the rest of the administrative/coding staff as to the RP status of TGstation as a unit. We have some members who claim that TG has always been a MRP codeb...
by Valorium
Wed Jan 19, 2022 3:47 pm
Forum: Closed Policy Discussion
Topic: Raise the standards of the LRP servers to that of the MRP servers
Replies: 72
Views: 11896

Re: Raise the standards of the LRP servers to that of the MRP servers

In general, if maintainers or admins or whomever are going to push for changes based on "TG being an MRP codebase", then we should either update the rules and policy to reflect that or we should drop the argument entirely. You can't have it both ways.
by Valorium
Tue Jan 18, 2022 6:41 pm
Forum: Closed Policy Discussion
Topic: Tiding endgame content as security by using your metaprotections
Replies: 47
Views: 7141

Re: Tiding endgame content as security by using your metaprotections

I don't see the issue with roboticists simply having armed mechs in the bay- as long as they're DNA locked and stay in the bay. From a roleplay perspective, it makes sense for roboticists to pilot their own mechs in a station emergency, because they know how to maintain and pilot the mechs. If secu...
by Valorium
Tue Jan 18, 2022 3:39 pm
Forum: Player's Club
Topic: Meteor Gun, Or How A Charlie Station Player Got Bwoinked
Replies: 5
Views: 597

Meteor Gun, Or How A Charlie Station Player Got Bwoinked

viewtopic.php?f=7&t=30753

Will be looking forward as to the explanation behind the massive horde of skeletons with admin weapons.
by Valorium
Tue Jan 18, 2022 3:35 pm
Forum: Closed Policy Discussion
Topic: discussing antagonist deborgification
Replies: 16
Views: 2402

Re: discussing antagonist deborgification

Plus, if we changed it so you *could* seek out deborging as an antagonist, that'd just mean Sec would stop borging antags because they can just immediately go get rebrained and back to murder. It'd just encourage the ol' Re-Education Center treatment.
by Valorium
Tue Jan 18, 2022 3:32 pm
Forum: Closed Policy Discussion
Topic: Tiding endgame content as security by using your metaprotections
Replies: 47
Views: 7141

Re: Tiding endgame content as security by using your metaprotections

I don't see the issue with roboticists simply having armed mechs in the bay- as long as they're DNA locked and stay in the bay. From a roleplay perspective, it makes sense for roboticists to pilot their own mechs in a station emergency, because they know how to maintain and pilot the mechs. If secu...
by Valorium
Tue Jan 18, 2022 3:48 am
Forum: Closed Policy Discussion
Topic: discussing antagonist deborgification
Replies: 16
Views: 2402

Re: discussing antagonist deborgification

If you’re purged, I’d imagine you’re basically just “you, the antagonist” with different tools available.
by Valorium
Tue Jan 18, 2022 12:21 am
Forum: Closed Policy Discussion
Topic: Tiding endgame content as security by using your metaprotections
Replies: 47
Views: 7141

Re: Tiding endgame content as security by using your metaprotections

Valorium raises a fantastic point. If Robotics was supposed to be allowed to have armed mechs, why would the Concealed Weapon Bay exist? In order to attach weapons to non-combat mechs and hide them. If I see a Gygax outside of robotics with a bunch of weapons strapped to it, and it's not revs/cult/...
by Valorium
Sun Jan 16, 2022 6:35 pm
Forum: Closed Policy Discussion
Topic: Tiding endgame content as security by using your metaprotections
Replies: 47
Views: 7141

Re: Tiding endgame content as security by using your metaprotections

I mean, there’s a reason why the Concealed Weapon Bay Item exists in the uplink — security isn’t gonna waltz in and confiscate your seemingly-innocuous Ripley or Clarke, but they are usually within their rights to not let you have a massive armor suit with mounted missiles and machine guns. If we ad...
by Valorium
Sun Jan 16, 2022 5:47 pm
Forum: Coding Feedback
Topic: Holding people at gunpoint isn't in a good place right now
Replies: 5
Views: 1480

Re: Holding people at gunpoint isn't in a good place right now

Making it easier to non-lethally loot people for their gear would be a good change to reduce round removal.
by Valorium
Sun Jan 16, 2022 4:30 pm
Forum: Coding Feedback
Topic: Undo the post-Revs experiment
Replies: 52
Views: 10841

Re: Undo the post-Revs experiment

Post-revs is at best a convoluted mess of confused violence and dchat salt, and that’s if people don’t immediately call the shuttle and go home anyway. The lack of clarity as to who is what and what purpose they serve in the remainder of the round, and the fact that 90% of the time, people are so de...
by Valorium
Sat Jan 15, 2022 3:03 pm
Forum: Player's Club
Topic: ERT Nut. ee arr teanut. ERPeanut?
Replies: 176
Views: 16139

Re: ERT Nut. ee arr teanut. ERPeanut?

Imagine posting in the peanut thread about your own ban appeal.
by Valorium
Sat Jan 15, 2022 2:38 pm
Forum: Closed Policy Discussion
Topic: [MRP] Remove Wizard from the config
Replies: 46
Views: 5717

Re: [MRP] Remove Wizard from the config

I can recall, in the past 200 rounds or so of Manuel play that I've participated in, exactly 3 wizard rounds. THREE. Wizard is such a ludicrously rare antagonist that I feel that removing it over rules violations is shortsighted. If we're still comparing it to heretic, the problem with heretic was t...
by Valorium
Mon Jan 10, 2022 2:06 pm
Forum: Closed Policy Discussion
Topic: Greytiders and breaking into medical to steal shit
Replies: 33
Views: 5698

Re: Greytiders and breaking into medical to steal shit

I think it's a good idea. If people aren't aware of the rule, then it informs them and makes them more able to respond. If they are, it assures them that it won't be met with "IC issue" or anything regarding server culture. It's not a big pop-up window, it's just a small bit of text that w...
by Valorium
Sun Jan 09, 2022 10:47 pm
Forum: Player's Club
Topic: i dont like families game mode
Replies: 28
Views: 1883

Re: i dont like families game mode

GamerAndYeahMick wrote: Sun Jan 09, 2022 6:53 pm
Valorium wrote: Sun Jan 09, 2022 6:32 pm Manuel is good though
Native Manuellian. Ignore me.
This is the exact reason this is in my signature by the way
by Valorium
Sun Jan 09, 2022 6:32 pm
Forum: Player's Club
Topic: i dont like families game mode
Replies: 28
Views: 1883

Re: i dont like families game mode

Manuel is good though
by Valorium
Mon Jan 03, 2022 3:34 pm
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 24741

Re: Catwalk Station Development Thread

WE ARE RELEASED FROM THE DEPTHS OF THE GLACIAL, ICY COLD FEATURE FREEZE. PRAISE BE TO CATWALK.
by Valorium
Mon Jan 03, 2022 3:30 pm
Forum: Player's Club
Topic: Me, everytime I sincerely try to engage with the game:
Replies: 11
Views: 1037

Re: Me, everytime I sincerely try to engage with the game:

The latest warm feeling I got was just yesterday, when I was playing detective on the roleplaying server. I was entering the airlock to the brig room, when suddenly a security officer and a botanist punk came sprinting down the hallway. The security officer bumps into me and swaps places, the botan...
by Valorium
Sun Dec 26, 2021 7:29 am
Forum: Closed Policy Discussion
Topic: Families: Hold another vote
Replies: 86
Views: 11851

Re: Families: Hold another vote

Families is difficult to separate from its roots and from its previous editions, where it was used to gain free antagonist status and do as you please. Despite great efforts against such with the 4.0 edition, it seems like we're back to Square One again with regards to shittery. There's only really ...
by Valorium
Fri Dec 24, 2021 4:42 am
Forum: Video Games
Topic: Game of the year: 2021
Replies: 9
Views: 2774

Re: Game of the year: 2021

Disco Elysium: The Final Cut was an incredible game I wish I hadn't devoured as quickly as I did. I was incredibly engaged by its thought-provoking yet also thoroughly funny and entertaining writing, its dynamic and developed characters and the simple fact that it didn't shy away from talking politi...
by Valorium
Thu Dec 23, 2021 3:45 pm
Forum: Video Games
Topic: someone should make a project zomboid server
Replies: 8
Views: 3500

Re: someone should make a project zomboid server

Would be fun, yeah. There's a couple with people from Manuel that I know of, but I haven't heard much from elsewhere.
by Valorium
Wed Dec 15, 2021 3:41 pm
Forum: Closed Policy Discussion
Topic: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall
Replies: 13
Views: 3126

Re: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall

I think, in general, the AI shouldn't be the one deciding to call the emergency shuttle, short of there being literally no one else able and willing to do so.