Search found 157 matches
- Thu Mar 23, 2023 12:33 am
- Forum: Player's Club
- Topic: Favorite Unrollable Antagonist?
- Replies: 22
- Views: 1540
Re: Favorite Unrollable Antagonist?
Astounding that no one said Chrono Agent considering the prerequisite to that is that something funny happened how to make Chrono agent happen Put a bunch of topical names in a hat. Whichever you pull out will spontaneously make it happen. This shit happened to my buddy, Joe. Who’s Joe
- Fri Feb 17, 2023 4:09 am
- Forum: Ideas
- Topic: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus
- Replies: 13
- Views: 2361
Re: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus
Good idea. Whenever I prioritize certain roles as is, no one ever joins as them (I suspect because people see that the role is desperately needed and are like "fuck I don't want that responsibility with no reward" so they join as something else and avoid culpability when the Thing Going Wr...
- Sat Jan 28, 2023 7:30 pm
- Forum: Coding Feedback
- Topic: You shouldn't slide when slipping on ice with magboots on.
- Replies: 19
- Views: 3926
Re: You shouldn't slide when slipping on ice with magboots on.
I think it should probably check for if you're standing on an actual metal floor first – magboots shouldn't protect against slipping on ice on the Icemoon for example. In the case provided, though, magboots should totally prevent you from slipping like that.
- Mon Jan 23, 2023 4:43 am
- Forum: Player's Club
- Topic: guy admits to being 14 in appeal and gets banned
- Replies: 48
- Views: 5272
- Mon Sep 05, 2022 6:48 pm
- Forum: Player's Club
- Topic: How do you feel about Space Station 13 these days?
- Replies: 13
- Views: 1312
Re: How do you feel about Space Station 13 these days?
I'm still endlessly trying to get better at it, but I don't spend enough time playing to get good enough to play in a "competitive" fashion. I've found that RP, lore writing and administration have helped fill the voids that I haven't been able to fill with, well, actual gameplay skill. My...
- Sat Jul 16, 2022 4:35 pm
- Forum: Player's Club
- Topic: why isnt rnd fun
- Replies: 38
- Views: 5125
Re: why isnt rnd fun
I think Science being more able to create weapons (again) would actually be interesting. Right now, the only sources of weapons of any decent caliber (pun not intended) are Cargo and Security, which puts them at the top of the heap when any scenario requiring widespread firepower arises. From my exp...
- Fri Jul 01, 2022 2:39 pm
- Forum: Player's Club
- Topic: BrickBorg Gets Killed 2 : The Lizard Chronicles
- Replies: 19
- Views: 2148
Re: BrickBorg Gets Killed 2 : The Lizard Chronicles
I've seen people complain that engineering unjustly beat them up and stole their insulated gloves and toolbelt (that they had previously stolen from engineering). I've had an engineer beat me up and take my tools + gloves simply because I was an assistant and therefore MUST have taken them from eng...
- Tue Jun 28, 2022 3:29 pm
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 21187
Re: Fermichems purity system is really unclear
I used to play a ton of Chemist. I liked that I could casually log in, screw around with the chem dispenser, get some fun grenades or death mixes together and test 'em out (or, depending on my mood, distribute them to security as an "alternative munition"). As soon as fermichem dropped, I ...
- Tue Jun 14, 2022 1:23 pm
- Forum: Player's Club
- Topic: The Unballisticing, Pt. 2 Peanut
- Replies: 61
- Views: 6649
The Unballisticing, Pt. 2 Peanut
Read the PR here: https://github.com/tgstation/tgstation/pull/67768 Combat shotguns are gone. Now we have energy shotguns and a laser machine gun forcefield projector...thing. Read the design document here: https://hackmd.io/@6DbtsAKCTtW_9MByKFjZqg/r1xYKCNOt Other aspects: - Potential removal of pip...
- Mon Jun 13, 2022 7:07 pm
- Forum: Closed Policy Discussion
- Topic: Clown Harassment
- Replies: 12
- Views: 1751
Re: Clown Harassment
Personally, I'm firmly of the belief that Clowns shouldn't be allowed to (lethally) defend themselves if the victim of their grief retaliates. [...] If you walk into Medbay, walk up to someone who just got revived after they got shanked, and spray 'em with some dumb shit and they beat you to death,...
- Mon Jun 13, 2022 6:53 pm
- Forum: Coding Feedback
- Topic: Moffic Food and the Insane Unavoidable Credit Taxes
- Replies: 5
- Views: 1303
Re: Moffic Food and the Insane Unavoidable Credit Taxes
Maybe make the canned tomatoes just like, stewed by cooking tomato juice for a super long time? So you have to monopolize one of your griddles or something?
- Mon Jun 13, 2022 6:19 pm
- Forum: Ideas
- Topic: New Food Interaction - Cravings
- Replies: 10
- Views: 2900
Re: New Food Interaction - Cravings
Would sound great!
- Tue Jun 07, 2022 7:05 pm
- Forum: Player's Club
- Topic: Xenomorph Farm Peanut
- Replies: 18
- Views: 1797
Re: Xenomorph Farm Peanut
Farming xeno organs is virtually never advisable. Here's the possibilities: - You successfully set up a farm. You do the forcefield right, murder the unlucky Xeno who spawns, harvest their organs, whole shebang. That works maybe twice before ghosts go "well, this isn't fun" and stop takin...
- Tue Jun 07, 2022 1:51 pm
- Forum: Player's Club
- Topic: Xenomorph Farm Peanut
- Replies: 18
- Views: 1797
Re: Xenomorph Farm Peanut
Farming xeno organs is virtually never advisable. Here's the possibilities: - You successfully set up a farm. You do the forcefield right, murder the unlucky Xeno who spawns, harvest their organs, whole shebang. That works maybe twice before ghosts go "well, this isn't fun" and stop taking...
- Sat Jun 04, 2022 6:17 am
- Forum: Ideas
- Topic: Scroll Fragments
- Replies: 8
- Views: 1488
Re: Scroll Fragments
Actually, I would love a means of playing TGC (or is it TCG?) on browser in the spirit of SS13 Idle. No one ever plays it IC.
- Sun May 29, 2022 3:21 pm
- Forum: Ideas
- Topic: Wizards need poison spells
- Replies: 4
- Views: 1111
Re: Wizards need poison spells
What does wizarditis even do again?
- Thu May 26, 2022 5:20 pm
- Forum: Player's Club
- Topic: Buckshot 2.0 discussion thread (open 24/7)
- Replies: 10
- Views: 1162
Re: Buckshot 2.0 discussion thread (open 24/7)
I foresee that even though this is massively nerfed compared to old buckshot, it'll still get blocked.
- Tue May 24, 2022 2:41 pm
- Forum: Ideas
- Topic: we should make the chain of command useful
- Replies: 6
- Views: 2669
Re: we should make the chain of command useful
Wouldn't mind that.
- Fri May 20, 2022 5:42 pm
- Forum: Ideas
- Topic: Crowd Control in a post-stunbaton world
- Replies: 7
- Views: 1476
Re: Crowd Control in a post-stunbaton world
1. Armory now gets Machine Disablers. They require to be dual-wield, takes up a backpack slot and gives duffel bag slowdown. In exchange for this, you can shoot a rapid fire volley of disabler shots like a turret. 300 Shots in total before it has to be put in a recharger. Runs out of energy instant...
- Fri May 20, 2022 5:40 pm
- Forum: Ideas
- Topic: Nonlethal takedown stealth traitor
- Replies: 5
- Views: 1106
Re: Nonlethal takedown stealth traitor
A non-lethal, cheaper version of the poison kit would be nice, get some tranquilizer shenanigans in. Some variety of stun or power gloves would be neat as some more Engi-exclusive tot gear. Maybe some sleep-gas grenades for purchase? Side note, don't forget the toy pistol with riot darts for non-let...
- Fri May 20, 2022 1:57 pm
- Forum: Player's Club
- Topic: new drama thread
- Replies: 28
- Views: 4062
Re: new drama thread
Been playing a lot of HoP rounds recently on Manuel, every assistant and seccie just immediately goes to the HoPline and gets maint. It's more HoP job content, I suppose.MrStonedOne wrote: ↑Fri May 20, 2022 12:20 am I took away sec/ass maint except on lowpop but it seems like nobody cares
- Wed May 11, 2022 2:06 pm
- Forum: Coding Feedback
- Topic: our medicine naming convention's existence doesn't make sense
- Replies: 17
- Views: 2525
Re: our medicine naming convention's existence doesn't make sense
I'd like it if we had real life names for medicine. It'd be neat.
- Tue May 03, 2022 12:07 am
- Forum: Ideas
- Topic: emag brainstorming thread
- Replies: 14
- Views: 2264
- Wed Apr 27, 2022 3:04 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Allow destructive sabotage under the murderbone rules.
- Replies: 54
- Views: 10973
Re: (MRP) Allow destructive sabotage under the murderbone rules.
I think massive catastrophes are less fun with every corridor instantly slamming shut with 200 firelocks to stop the fastmos escaping instantly. not because depressure is fun but because the firelocks make it miserable and annoying to go anywhere forever even if you HAVE scraped together space prot...
- Wed Apr 27, 2022 2:17 am
- Forum: Player's Club
- Topic: The olden thread where all the admin only items were revealed
- Replies: 11
- Views: 1225
Re: The olden thread where all the admin only items were revealed
There's also a grenade called the Blorbo Bomb or something to that effect that explodes into about a dozen activated slime cores after a few seconds when primed. Quite fun. Can't think of any others off the top of my head. On tg it's the "blorble blorble" and can be obtained from the mad ...
- Mon Apr 25, 2022 5:26 pm
- Forum: Player's Club
- Topic: The olden thread where all the admin only items were revealed
- Replies: 11
- Views: 1225
Re: The olden thread where all the admin only items were revealed
On Shiptest (which is an old TG build with some modifications so I don't know if it's here as well) we have the L666 Bwoinkinator, which is an L6 SAW that shoots shotgun spreads of .50 caliber ammo in full auto with a 5000 round magazine capacity. It's pretty fun. There's also a grenade called the B...
- Mon Apr 18, 2022 10:59 pm
- Forum: Player's Club
- Topic: Thanos Snap Food Removal codenut
- Replies: 40
- Views: 3690
Re: Thanos Snap Food Removal codenut
It IS odd how drinks, which are almost overwhelmingly easier to make than food dishes, have a much wider variety of special effects and traits which interact with them than food does. More food items should have beneficial effects! Make it so that manufacturing a bunch of plain burgers doesn't have ...
- Mon Apr 18, 2022 10:39 pm
- Forum: Player's Club
- Topic: Make more things hackable
- Replies: 9
- Views: 1002
Re: Make more things hackable
Like D&D-style poison-lockpicking-spikes! That'd be awesome!JusticeGoat wrote: ↑Mon Apr 18, 2022 8:20 pm I wish you could put spring loaded syringes in door panels, so if someone tries to open the hacking access panel it pops out and tries to stick you in the hand.
- Mon Apr 18, 2022 10:38 pm
- Forum: Player's Club
- Topic: Make more things hackable
- Replies: 9
- Views: 1002
Re: Make more things hackable
Hacking is in a weird place because a lot of the coolest interactions are reserved by the emag. But I agree that more hax would be fun Rightfully so, I think, given how the emag has had the most significant aspect of its functionality handed over to the AAC and now it's only really purchased by Che...
- Wed Apr 06, 2022 2:01 pm
- Forum: Ideas
- Topic: Revolution Round Rework (RRR) - Ideology chart edition
- Replies: 7
- Views: 1423
Re: Revolution Round Rework (RRR) - Ideology chart edition
Sounds fun. I'd be down. Ideally the effects are more concrete around implementation but revs having a solid effect on the subsequent round and creating a wildly different environment would be pretty cool, actually!
- Wed Apr 06, 2022 1:56 pm
- Forum: Ideas
- Topic: Station Ideas
- Replies: 8
- Views: 1509
- Mon Apr 04, 2022 4:02 pm
- Forum: Player's Club
- Topic: greytider murders engineer in own department, engineer gets noted peanut
- Replies: 35
- Views: 2978
Re: greytider murders engineer in own department, engineer gets noted peanut
Should the engineer have called security to handle it? Probably.
Was the tider in the right? Certainly not.
Was the tider in the right? Certainly not.
- Mon Apr 04, 2022 1:55 pm
- Forum: Ideas
- Topic: Remove the Captain
- Replies: 20
- Views: 6984
Re: Remove the Captain
I suppose my statement should be given the following addendum:
Captains *usually* fit the bill I described (and I say that as a semi-frequent Captain player). It'd be good if they *didn't*.
I apologize for the confusion.
Captains *usually* fit the bill I described (and I say that as a semi-frequent Captain player). It'd be good if they *didn't*.
I apologize for the confusion.
- Fri Apr 01, 2022 9:50 pm
- Forum: Ideas
- Topic: Remove the Captain
- Replies: 20
- Views: 6984
Re: Remove the Captain
Hm. Honestly, the only reason the Captain exists normally is to basically be a pile of goodies for whomever murks 'em. As long as their equipment is preserved in one form or another, it'd be at least an interesting experiment.
- Mon Mar 28, 2022 2:14 pm
- Forum: Ideas
- Topic: add ginger ale to the soda fountain in bar
- Replies: 5
- Views: 1073
- Mon Mar 28, 2022 2:13 pm
- Forum: Ideas
- Topic: Give Warden old taser, but it only works while standing in Brig
- Replies: 9
- Views: 1431
Re: Give Warden old taser, but it only works while standing in Brig
Give Warden old taser, but it only works while standing in Brig. This would probably be a pain to code, as brig is different on every map. As to whether the gun should be spawned on the warden, or in the locker, I would suggest the locker. Warden should never leave the brig in the first place, so b...
- Wed Mar 23, 2022 3:35 pm
- Forum: Player's Club
- Topic: Noted for Wrongthink: Manuelmins Acceleration Continues
- Replies: 25
- Views: 2674
Re: Noted for Wrongthink: Manuelmins Acceleration Continues
TrulyPandarsenic wrote: ↑Wed Mar 23, 2022 2:57 pm All these people in the shitty clickbait peanut thread, shameful
- Wed Mar 23, 2022 12:34 am
- Forum: Player's Club
- Topic: Concealed carry singletank peanut
- Replies: 13
- Views: 1341
Concealed carry singletank peanut
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=31316 I dunno about you guys, but when I go out and about and feel the need to protect myself, I always carry my concealed-carry satchel of improvised singletank explosives. I have trained for several hundred hours at the toxins testing range, en...
- Wed Mar 23, 2022 12:16 am
- Forum: For No Reason Trash
- Topic: MRP: Prog traitors , and generally antagonist's limits Oh, and metagang problem on MRP
- Replies: 7
- Views: 5349
Re: MRP: Prog traitors , and generally antagonist's limits Oh, and metagang problem on MRP
And What "Classifies" As self defense Lets say Chemist making killmix'/ Botany making deathnettles, And I see them, i should probably be allowed to murder them, those tools will be a threat to my antagonist life? WRONG Since They didnt do anything yet, i cant take actions to prevent being...
- Mon Mar 21, 2022 3:37 pm
- Forum: Coding Feedback
- Topic: Allow counterplay to Viruses
- Replies: 31
- Views: 4572
Re: Allow counterplay to Viruses
We already have a cough suppressing reagent, don't we? Could just bundle those up into drops and put them in the smoke vendors. Not seeing any sign of it in the wiki, at least not under Ctrl+F "Cough" I was thinking of the "uplift smooth" cigs, which suppress coughing while smok...
- Mon Mar 21, 2022 1:02 pm
- Forum: Player's Club
- Topic: Attack Of The Killer Ban peanut
- Replies: 1
- Views: 410
Attack Of The Killer Ban peanut
viewtopic.php?f=7&t=31291
ITT: Man creates bluespace tomatoes, gets shot, spawns killer tomatoes, gets permabanned. Note history escalates what would normally be a dayban into a permanent ban. Thoughts?
ITT: Man creates bluespace tomatoes, gets shot, spawns killer tomatoes, gets permabanned. Note history escalates what would normally be a dayban into a permanent ban. Thoughts?
- Mon Mar 21, 2022 12:45 pm
- Forum: Player's Club
- Topic: hypothetical: you are in charge of designing an Original Xeno Antag
- Replies: 28
- Views: 2882
Re: hypothetical: you are in charge of designing an Original Xeno Antag
Honestly could just make one super buff xeno instead of a hive. They don't really achieve that nearly unstoppable apex predator feeling currently. Could set a horror tone that you are being hunted. You are the prey. Maybe facehuggers could just become one of their objectives but the "hatching ...
- Mon Mar 21, 2022 12:35 pm
- Forum: Player's Club
- Topic: List of possible goofball Pr titles
- Replies: 44
- Views: 4741
Re: List of possible goofball Pr titles
Borg CQC sounds so fuckin cursedShadowflame909 wrote: ↑Mon Mar 21, 2022 10:36 am Adds Chefborgs to the game (equipped with borg cqc in the kitchen!)
- Thu Mar 17, 2022 2:20 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 5111
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
- Thu Mar 17, 2022 2:03 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 5111
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
- Thu Mar 17, 2022 1:29 pm
- Forum: Closed Policy Discussion
- Topic: Clarification on Purged Silicon Rules
- Replies: 13
- Views: 1772
Re: Clarification on Purged Silicon Rules
Cyborg in question here, There was a ridiculous amount of tiding this shift and no security, and as an engiborg i'd already had to fix a broken engine that our only other engineer had fucked up by trying to replace the vents, and a medical doctor had stolen the bridge fire axe and used it to smash ...
- Thu Mar 17, 2022 12:52 pm
- Forum: Player's Club
- Topic: List of possible goofball Pr titles
- Replies: 44
- Views: 4741
Re: List of possible goofball Pr titles
Airlocks have now a proper ID scanner, you need to manually swipe yours to open them. I would actually support this because 9/10 times it would bamboozle the fuck out of security mid-chase to close an airlock on them when they have their baton out, thereby giving me more reasons to play graffiti ar...
- Thu Mar 17, 2022 12:50 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 5111
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
- Thu Mar 17, 2022 12:49 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 5111
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
- Wed Mar 16, 2022 5:03 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 5111
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...