Search found 272 matches

by Dagdammit
Wed Oct 26, 2016 3:16 am
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7864

Re: Some implants stay with you on the following round

I dunno about potent ones like revival and chem implants, but I'd support it for general utility things like toolset implants, nutrient pumps and Medical HUD on a couple conditions: -It only carries over if you escape alive as non-antag. I like the idea of having a little more at stake to make you w...
by Dagdammit
Tue Oct 25, 2016 2:59 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Finally tracked the gas tile effects sprites down myself. God damn it, they're 32x32 after all. I'll see what I can come up with.
by Dagdammit
Mon Oct 24, 2016 7:31 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

I'll try and figure out how to do that after work is done. Where would I go to find the .dmi with particle sprites for anither gas?
by Dagdammit
Mon Oct 24, 2016 5:22 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Love you too, guy who carefully reads threads.

Out of curiousity, would you rather have BZ than this thing?
by Dagdammit
Sun Oct 23, 2016 11:03 am
Forum: Spriting and Mapping
Topic: [WIP] Sprites for new gas
Replies: 7
Views: 2178

Re: [WIP] Sprites for new gas

Image
Need to see how it looks in-game, will probably change it to have a few shades of grey.

Also I have no idea how to make this into a usable sprite in-game. Can supply the frames in whatever form works (including transparent background) if someone else can assist.
by Dagdammit
Sun Oct 23, 2016 8:29 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Okay, think I have a decent gas particle loop. http://i.imgur.com/dunVmH8.gif Final version would probably have several shades of grey, though I'll have to see it in practice to be sure. I actually WANT it to blend with the background to some degree- ideally just enough to not immediately catch your...
by Dagdammit
Sat Oct 22, 2016 9:54 am
Forum: Ideas
Topic: Make clowns funny again
Replies: 29
Views: 5584

Re: Make clowns funny again

Clowns were added as a griefer punishment, have become the single most iconic thing about SS13. I'm not seeing much of a glory days to return to. That said, Armhulen's idea of a MUTUAL incap effect? Something that's guaranteed to slip/stun the clown at least as long as it does their target? I think ...
by Dagdammit
Tue Oct 11, 2016 5:45 pm
Forum: Ideas
Topic: ITT: Post halloween ideas
Replies: 30
Views: 6517

Re: ITT: Post halloween ideas

Alternately, "nightmare" version of hallucination code.
by Dagdammit
Tue Oct 11, 2016 5:41 pm
Forum: Ideas
Topic: ITT: Post halloween ideas
Replies: 30
Views: 6517

Re: ITT: Post halloween ideas

Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "r...
by Dagdammit
Thu Oct 06, 2016 1:25 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30712

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Sounds like mind-controlled victims of Biotic Integration have their mouths fused shut? Seems like a missed opportunity, compared to what you'd get by letting the original body's owner still talk. (could be intermittent, slurred, or the ghost could force the host's mouth shut but slowly expend stami...
by Dagdammit
Wed Oct 05, 2016 8:48 pm
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30712

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Absolutely seconded re: SOMA, I'd love to see that be an influence. Really notable as a fairly fresh take on this concept IMO- the WAU is great both as a monstrous force and as a novel extension of various sci-fi concepts. I would honestly love to see the core premise steal some of the really good j...
by Dagdammit
Wed Oct 05, 2016 4:57 am
Forum: Ideas
Topic: trampling
Replies: 10
Views: 2874

Re: trampling

I feel like the main thing holding this idea back is... Well, the scenario in my head that is 100% SS13 is if someone trips while going to board the shuttle, and then gets trampled by a mob of people plus a janitor on their janikart, sending them down to around half health. But that won't happen in ...
by Dagdammit
Wed Oct 05, 2016 2:54 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30712

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Xhuis wrote:This is the first tangible bit of progress. It's admittedly not much and uses a horrendous codersprite that's temporary, but behold: the corpuscle.
Image
I know it's a codersprite, but one quick thought:
Image
by Dagdammit
Tue Oct 04, 2016 2:53 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

it feels like this would work better as a chem than a gas It is a chem too. You can contaminate some random sink, fill a bunch of beakers, filter out the water and have distilled Pax chemical reagent to work with. Alternately, dump a plant bag out on a contaminated table, gather them all back up an...
by Dagdammit
Tue Oct 04, 2016 2:50 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 957049

Re: Minor Suggestions

Does emagging biogenerator do anything at the moment? Could let you make Smuggler's Satchels and Military Belts. Have them cost like 2k biomass each.
by Dagdammit
Tue Oct 04, 2016 12:52 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Was able to test gas loop, 3-pixel long particles look crappy so I'm doing second draft.
by Dagdammit
Sat Oct 01, 2016 5:53 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Yeah I have no idea who Bryce Pax is. And the gas is intended to much less of a threat so long as people catch on and can warn others via comms. Aim is to force the person using it to think. Got a rough particle loop, need to animate and see if any good. https://i.gyazo.com/200739784936b2e2a7b193f09...
by Dagdammit
Fri Sep 30, 2016 12:37 am
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5341

Re: Gunsmithing [The Final one, this shits getting old]

Honestly what sounds nice in my head is a console that: -stores parts -lets me shove a gun in it, add parts (swapping replaced parts into storage), and then pop the gun out ready to use -maybe lets me choose to load it with stored ammo for good measure Something where an officer can quickly get half...
by Dagdammit
Thu Sep 29, 2016 7:49 pm
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5341

Re: Gunsmithing [The Final one, this shits getting old]

Good question, I'm also wondering.
by Dagdammit
Thu Sep 29, 2016 4:47 am
Forum: Spriting and Mapping
Topic: [WIP] Sprites for new gas
Replies: 7
Views: 2178

[WIP] Sprites for new gas

https://i.gyazo.com/bba8ed94407da5b2683c5aa5fe70fab7.png Cross-posting from this thread . Canister for a mind-influencing chemical agent called Pax, intended to undetectably make the crew more compliant & suggestible. It's in the trial stages, and NanoTrasen is calling it "A riot control a...
by Dagdammit
Thu Sep 29, 2016 3:06 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Image

Do all gas sprites use recolors of the same sprite frames you get for plasma? Can you link me to that sprite?
by Dagdammit
Thu Sep 29, 2016 1:08 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Image Image
howzis
by Dagdammit
Wed Sep 28, 2016 4:43 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 957049

Re: Minor Suggestions

Give the welding gas mask an auto-tint lens. Instantly darkens to welding-lens levels anytime you weld or see another bright flash, reverts after a couple seconds. They exist in real life, I use one with my welding job every day.
by Dagdammit
Wed Sep 28, 2016 4:35 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Aight. Gas canister, mainly?
by Dagdammit
Tue Sep 27, 2016 6:49 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

iamgoofball wrote:I could do this after devicecrafting
Awesome! Is there stuff I can do to assist? Could attempt pseudocode for the remaining hard details.
by Dagdammit
Mon Sep 26, 2016 8:51 pm
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

pax is the roman goddess of peace, i feel like i've tried to explain this before i honestly doubt this idea will work, but i still want to see it implemented. maybe add some roleplay cues in the chat log, get that roleplay magic going again? The whole intent is to make it tricky to catch on, so I w...
by Dagdammit
Mon Sep 26, 2016 7:52 pm
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30712

Re: The Being, or "Another Goddamn Xhuis Gamemode"

I did say "mangle", feel free to offer versuons that actually work under rules of latin grammar. The Beast sounds good to me though.
by Dagdammit
Mon Sep 26, 2016 7:50 pm
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Wyzack wrote:Wasnt Pax also the name of that chemical in The Firefly movie that made most of that planet so docile they stopped eating and breathing and made the other smaller portion into Reavers?
Why yes.Yes it was.
by Dagdammit
Mon Sep 26, 2016 2:11 pm
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30712

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Poking around in latin a bit for terms you can mangle in ways that sound cool. viscus means viscera, flesh, entrails, internal organs, offspring, carcass If you want something like a scientific name or gamemode title: crescat viscus for "growing flesh" viscus machinae for "flesh machi...
by Dagdammit
Mon Sep 26, 2016 9:49 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Re: Subtle Mind-Influencing Chemical Weapon

Yeah sorry, tried to make it as readable as I could but it's still a wall of text. Added my pitiful attempt at a "short version" to the start of the post
by Dagdammit
Mon Sep 26, 2016 7:24 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1064412

Re: ITT: We make shitty suggestions and come up with poor id

Event where entire starting crew is syndicate cyborgs whose law 1 is to never break character (i.e. the character of whomever they'd normally spawn as). HELLO NEW ARRIVAL I AM JIMMY JONES, HUMAN QUARTERMASTER. WHAT DO YOU MEAN "SYNDIE ROBOT" ARE YOU FEELING OKAY PAL. MAYBE THIS AUTHENTIC L...
by Dagdammit
Mon Sep 26, 2016 7:13 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7753

Subtle Mind-Influencing Chemical Weapon

This was brainstormed for a thread on revamping BZ gas, but I'd like to discuss the concept's merits+feasiblity on its own. Let's call our chemical agent Pax, because it has similar "good" intentions as the drug in the Firefly movie. Nanotrasen claims it is an "experimental riot contr...
by Dagdammit
Sun Sep 25, 2016 9:54 pm
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5341

Re: Gunsmithing [The Final one, this shits getting old]

Could also have an old gunsmithing place in maint that got raided and trashed by sec, barricaded up and forgotten. Cobwebs, smashed consoles but the boards are still there, etc.
by Dagdammit
Fri Sep 23, 2016 7:22 pm
Forum: Ideas
Topic: More realistic welding
Replies: 7
Views: 1515

Re: More realistic welding

bandit wrote:
Dagdammit wrote:-Welding releases tons of CO2 gas
the fuck is that
We may never know.
(It's actually carbon monoxide but that doesn't exist in SS13)
by Dagdammit
Fri Sep 23, 2016 12:48 pm
Forum: Ideas
Topic: More realistic welding
Replies: 7
Views: 1515

Re: More realistic welding

I don't even know if they'd be that good for SS13. I mean, tools you have to wire directly into grid, that's a neatish drawback in theory. Instead of (say) only being able to hold something in two hands, you have to be standing on a tile with exposed wires, need a second (plus insulated gloves) to h...
by Dagdammit
Fri Sep 23, 2016 11:47 am
Forum: Ideas
Topic: More realistic welding
Replies: 7
Views: 1515

More realistic welding

Not saying any of these changes SHOULD be made, I actually think welding tools & related game mechanics are completely fine as is. But I'm doing some welding cert tests at the train+shipyard where I work, and it's got me thinking. For those who want to know, IRL-style welding would have the foll...
by Dagdammit
Fri Sep 23, 2016 7:01 am
Forum: Ideas
Topic: New (interesting) ghost role
Replies: 3
Views: 698

Re: New (interesting) ghost role

Could be interesting to have some kind of "mission control" role for big syndicate rounds, esp. if said mission control can hear all department comms. Not sure how it'd work for DA rounds.
by Dagdammit
Fri Sep 23, 2016 12:32 am
Forum: Ideas
Topic: Paipod function for PAIs
Replies: 2
Views: 661

Re: Paipod function for PAIs

If I just chose guitar/violin/piano/etc. from a list and got the same intrument control window as when I used a normal instrument as a human? Awesome, fund it.
by Dagdammit
Thu Sep 22, 2016 6:01 am
Forum: Ideas
Topic: Accompanying music?
Replies: 9
Views: 1942

Re: Accompanying music?

Rad, that's what I aimed for.

Time to figure out the best themes for a guitar-wielding nuke ops team to play. Mission Impossible?
by Dagdammit
Thu Sep 22, 2016 3:03 am
Forum: Ideas
Topic: Accompanying music?
Replies: 9
Views: 1942

Accompanying music?

Short version: make it so two people can play 2 different instrument tracks for a given song. Implementation: -Instruments in your hand can now be set to "Accompany" mode (or whatever you wanna call it), in which case the window will now say "Waiting for lead performance..." with...
by Dagdammit
Wed Sep 21, 2016 9:11 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 125020

Re: Lavaland

I'm fine with not being able to scout as ghost, but in that event it'd be nice to have some other kind of hint as to the direction+presence of Nearby Interesting Things- especially as lavaland spawns have such reduced capacity for exploration.
by Dagdammit
Tue Sep 20, 2016 6:38 am
Forum: Ideas
Topic: Department Protolathes
Replies: 21
Views: 5149

Re: Department Protolathes

Sounds like the "list available designs, other departments can ask for them, and if R&D grants request you get it at your department" option has decent support.
by Dagdammit
Mon Sep 19, 2016 11:32 am
Forum: Ideas
Topic: Department Protolathes
Replies: 21
Views: 5149

Re: Department Protolathes

Well, what else are the lazy bums going to do?
by Dagdammit
Mon Sep 19, 2016 9:37 am
Forum: Ideas
Topic: Department Protolathes
Replies: 21
Views: 5149

Re: Department Protolathes

Assuming, for the sake of discussion, that it's justified with some "bluespace" handwave: What if each department's specialized protolathe came with an R&D requests console, a bit like the Supply Shuttle one visitors can use at cargo? If R&D has the resources, they can grant (or de...
by Dagdammit
Mon Sep 19, 2016 9:25 am
Forum: Coding Feedback
Topic: How should space content be handled?
Replies: 43
Views: 11767

Re: How should space content be handled?

I definitely have rounds where I think "I just wanna go out and explore space". The idea of going out and restoring derelicts? Or improbably finding some other useful-to-station thing you can proudly return home with (like syndicate comms access?) and possibly use to save the day? Or inste...
by Dagdammit
Mon Sep 19, 2016 6:47 am
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11754

Re: ITT we brainstorm uses for BZ

-Small doses of BZ could mitigate both the performance reduction of injuries and the awareness thereof, a la miner's salve. -Wiki specifically says BZ has a high safety margin, making it "incapacitating rather than a toxic chemical warfare agent". Given the peripheral nervous system effect...
by Dagdammit
Mon Sep 19, 2016 2:38 am
Forum: Coding Feedback
Topic: Bluespace shelter capsules on station
Replies: 28
Views: 7368

Re: Bluespace shelter capsules on station

What if bluespace capsules had some kind of built-in removal function? Not a big red button anyone can hit, but like a wall-mounted panel you have to unscrew and then crowbar out. After that you can activate a "deconstruct" function and the capsule goes away. Edit: Or those with shaft mine...
by Dagdammit
Sun Sep 18, 2016 11:24 pm
Forum: Coding Feedback
Topic: Combat
Replies: 15
Views: 4563

Re: Combat

What about a lock-on mechanic, similar to hotline miami? If you see someone, you can right click on them and choose "take aim", which puts a crosshair icon above their head (for you). All attacks (or all thrown and ranged attacks?) where you click on a tile in their general direction (in a...
by Dagdammit
Sun Sep 18, 2016 9:24 am
Forum: Ideas
Topic: Give monkeys sense of self-preservation - Revenge of Pun Pun
Replies: 52
Views: 13027

Re: Give monkeys sense of self-preservation - Revenge of Pun

...shit, if the monkeys just poured out of the nearest vent that'd actually be hilarious.
by Dagdammit
Sat Sep 17, 2016 10:49 pm
Forum: Ideas
Topic: Shuttle Calls
Replies: 13
Views: 3221

Re: Shuttle Calls

Current system's fairly ideal IMO.