Search found 272 matches

by Dagdammit
Sat Sep 17, 2016 10:38 pm
Forum: Ideas
Topic: Plant Idea: Space Rose
Replies: 13
Views: 2269

Re: Plant Idea: Space Rose

Can someone point me to the plant code's directory in github? I might try to at least pseudocode this for someone to implement.
by Dagdammit
Sat Sep 17, 2016 9:53 pm
Forum: Ideas
Topic: Job abilities
Replies: 19
Views: 4316

Re: Job abilities

People have forgotten how to work the solars nowadays. Learning to wire them is engineering 101, as CE I have the novices start with that before they ever touch tesla or sing. Half the veteran engineers will default to wiring solars as soon as they've set up engine and backup power. Or are you talk...
by Dagdammit
Sat Sep 17, 2016 9:49 pm
Forum: Ideas
Topic: Give monkeys sense of self-preservation - Revenge of Pun Pun
Replies: 52
Views: 12977

Re: Give monkeys sense of self-preservation - Revenge of Pun

Just have monkeys work like cucoos in Zelda.
Spoiler:
:monkey: + :toysword: = :monkey: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey:
by Dagdammit
Sat Sep 17, 2016 12:47 am
Forum: Ideas
Topic: Job abilities
Replies: 19
Views: 4316

Re: Job abilities

I'm fine with status quo on this one. Chaplain and comic relief are exceptions which prove the rule.
by Dagdammit
Thu Sep 15, 2016 9:18 pm
Forum: Ideas
Topic: Ways for botanist to contribute to atmos
Replies: 7
Views: 2707

Re: Ways for botanist to contribute to atmos

Okay, but I just checked the wiki again and still see no way for Kudzu to PRODUCE oxygen gas. Just ways for it to consume gases, like CO2. So if I want to build a sealed room out in the vacuum of space, can kudzu then allow me to fill it with breathable air?
by Dagdammit
Thu Sep 15, 2016 11:53 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954198

Re: Minor Suggestions

5% or 10% chance during ash storms that the brig or mining shuttle crashes when traveling to lavaland. Shuttle console gets oblique warning to say when there's ash storms, like "Warning: High atmospheric turbulence at landing site" as text under the button. Crash landing strands the shuttl...
by Dagdammit
Thu Sep 15, 2016 6:32 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954198

Re: Minor Suggestions

Add a whitebeet mutation containing plasma, called the rhumba beet. For extra hilarity make it explode on a relatively short timer when lit and produce a bigger bang than cherry bombs. Or maybe just have them replace cherry bombs. This is some solid pun humor, i would like to see this in game Agree...
by Dagdammit
Thu Sep 15, 2016 4:39 am
Forum: Ideas
Topic: Ways for botanist to contribute to atmos
Replies: 7
Views: 2707

Re: Ways for botanist to contribute to atmos

These are actually a thing that Kudzu can do, but nobody will ever take the time to prune out all the horrible mutations or reduce the mutativeness to zero once they get a "beneficial" strain. Even if you made a transparent plasma-eating oxygen-producing strain of kudzu, you'd probably ge...
by Dagdammit
Thu Sep 15, 2016 3:05 am
Forum: Ideas
Topic: Ways for botanist to contribute to atmos
Replies: 7
Views: 2707

Ways for botanist to contribute to atmos

It seems like it'd be neat for botany to have some limited way of supplying breathable atmosphere- enough to provide a sustainable or near-sustainable source of breathable air for a couple guys working to restore a derelict, or a few huddled survivors waiting for the escape shuttle on a long-since-b...
by Dagdammit
Wed Sep 14, 2016 6:12 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539520

Re: Simple Questions Thread

Is there a way for a ghost to not see deadchat? better yet, to only see (hear) what someone they're orbiting sees?
by Dagdammit
Wed Sep 14, 2016 2:48 am
Forum: Ideas
Topic: Plant Idea: Space Rose
Replies: 13
Views: 2269

Re: Plant Idea: Space Rose

For how to get it: could be a mutation of poppies, of geraniums/lilies, or of a weed like harebells or starthistle. Personally, I'd vote starthistle.

Also, another name could be "Rose of Gaia"
by Dagdammit
Tue Sep 13, 2016 12:43 am
Forum: Ideas
Topic: Plant Idea: Space Rose
Replies: 13
Views: 2269

Re: Plant Idea: Space Rose

Drynwyn wrote:I mean, being a chem deliverer is already a legitimate function. Plenty of beneficent chems out there.
Let's say a desirable function beyond being chem delivery then. Though I suppose you could just give it beneficial chems by default.
by Dagdammit
Sat Sep 10, 2016 4:53 am
Forum: Ideas
Topic: How to make gang not terrible
Replies: 7
Views: 2012

Re: How to make gang not terrible

Wyzack wrote:That is the dream dag. Would require massive moderation though, would probably never happen here
Can you elaborate a bit? Which part's the dream, and what about it would require massive moderation?
by Dagdammit
Sat Sep 10, 2016 3:09 am
Forum: Ideas
Topic: How to make gang not terrible
Replies: 7
Views: 2012

Re: How to make gang not terrible

What if each gang member's delinquent actions were contributing to a shared "respect" score, and each gang had a population cap (a point at which they can't recruit new members) that was tied to total accumulated respect? So I can convert a 4th gang member when the gang reaches 50 respect,...
by Dagdammit
Fri Sep 09, 2016 9:31 pm
Forum: Ideas
Topic: Plant Idea: Space Rose
Replies: 13
Views: 2269

Plant Idea: Space Rose

As budding botanist, I hoped for a while that there'd be a plant that served as an easy delivery system for chemical reagents- I did experiments like replacing nettles' acid production with omnizine production, to see if they could be used to heal people. I'm not saying botany should HAVE an easy ch...
by Dagdammit
Fri Sep 09, 2016 9:30 pm
Forum: Ideas
Topic: Botany: added seed modification effects
Replies: 5
Views: 1295

Re: Botany: added seed modification effects

Slippery skin should obviously prevent you from being aggro-grabbed, at the cost of flying in a random direction. Also, fuck giving pod clones reactive teleport. Give them reverse-reactive teleport - anything that makes contact with their blood excepting syringes et al gets teleported and the blood...
by Dagdammit
Fri Sep 09, 2016 6:45 am
Forum: Ideas
Topic: AI upgrades (AKA: Giving the RD an actual job)
Replies: 36
Views: 6250

Re: AI upgrades (AKA: Giving the RD an actual job)

Maybe demanifestation (an interruptible action which takes the hard-light construct, say, 4 seconds) forces a reboot of the hard-light subroutines & there's thus a 30, maybe 60+ second cooldown until the AI can manifest a new hard-light form (at any viable location). And the hard-light form forc...
by Dagdammit
Fri Sep 09, 2016 4:52 am
Forum: Ideas
Topic: AI upgrades (AKA: Giving the RD an actual job)
Replies: 36
Views: 6250

Re: AI upgrades (AKA: Giving the RD an actual job)

Also, Hard Light Projector Modules. Cheap and cheerful, need to be fitted into holopads individually, but let the AI's hologram from that pad essentially be human, interacting with things with its hands etc. Still limited in range, though. This one sounds really cool. It gives the AI a new kind of ...
by Dagdammit
Fri Sep 09, 2016 3:08 am
Forum: Ideas
Topic: Botany: added seed modification effects
Replies: 5
Views: 1295

Re: Botany: added seed modification effects

Slippery Kudzu coated in deathnettle acid...I cannot even begin to imagine the hell that would create, especially as it would dissolve all your clothes as well. Or hell, adding in the ghost chili effect to burn you alive as well. Glorious. Not much comment on Kudzu, since that already has its own s...
by Dagdammit
Fri Sep 09, 2016 3:02 am
Forum: Ideas
Topic: Botany: added seed modification effects
Replies: 5
Views: 1295

Re: Botany: added seed modification effects

What other non-reagent seed traits are there, anyway? I'm blanking on anything except the thing bluespace tomatoes get (IIRC), and that didn't feel too relevant. Though I suppose you could give pod clones the reactive teleport ability.
by Dagdammit
Fri Sep 09, 2016 2:41 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539520

Re: Simple Questions Thread

Before I start trying to brainstorm suggestions: Is there currently any way for plants to generate oxygen? (my own testing with grass, gaia, etc. makes me think no.)
by Dagdammit
Fri Sep 09, 2016 12:49 am
Forum: Ideas
Topic: Botany: added seed modification effects
Replies: 5
Views: 1295

Botany: added seed modification effects

Trait Inheritance When you edit the seeds to give their plants the "bioluminescence" trait, the following plant-derived items could comtinue to emit light: -walking mushrooms -grass floors -carved pumpkins -pod people (when species is overwritten to plant person.) All of the above could a...