Search found 272 matches
- Sat Sep 17, 2016 10:38 pm
- Forum: Ideas
- Topic: Plant Idea: Space Rose
- Replies: 13
- Views: 2269
Re: Plant Idea: Space Rose
Can someone point me to the plant code's directory in github? I might try to at least pseudocode this for someone to implement.
- Sat Sep 17, 2016 9:53 pm
- Forum: Ideas
- Topic: Job abilities
- Replies: 19
- Views: 4316
Re: Job abilities
People have forgotten how to work the solars nowadays. Learning to wire them is engineering 101, as CE I have the novices start with that before they ever touch tesla or sing. Half the veteran engineers will default to wiring solars as soon as they've set up engine and backup power. Or are you talk...
- Sat Sep 17, 2016 9:49 pm
- Forum: Ideas
- Topic: Give monkeys sense of self-preservation - Revenge of Pun Pun
- Replies: 52
- Views: 12977
Re: Give monkeys sense of self-preservation - Revenge of Pun
Just have monkeys work like cucoos in Zelda.
Spoiler:
- Sat Sep 17, 2016 12:47 am
- Forum: Ideas
- Topic: Job abilities
- Replies: 19
- Views: 4316
Re: Job abilities
I'm fine with status quo on this one. Chaplain and comic relief are exceptions which prove the rule.
- Thu Sep 15, 2016 9:18 pm
- Forum: Ideas
- Topic: Ways for botanist to contribute to atmos
- Replies: 7
- Views: 2707
Re: Ways for botanist to contribute to atmos
Okay, but I just checked the wiki again and still see no way for Kudzu to PRODUCE oxygen gas. Just ways for it to consume gases, like CO2. So if I want to build a sealed room out in the vacuum of space, can kudzu then allow me to fill it with breathable air?
- Thu Sep 15, 2016 11:53 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954198
Re: Minor Suggestions
5% or 10% chance during ash storms that the brig or mining shuttle crashes when traveling to lavaland. Shuttle console gets oblique warning to say when there's ash storms, like "Warning: High atmospheric turbulence at landing site" as text under the button. Crash landing strands the shuttl...
- Thu Sep 15, 2016 6:32 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954198
Re: Minor Suggestions
Add a whitebeet mutation containing plasma, called the rhumba beet. For extra hilarity make it explode on a relatively short timer when lit and produce a bigger bang than cherry bombs. Or maybe just have them replace cherry bombs. This is some solid pun humor, i would like to see this in game Agree...
- Thu Sep 15, 2016 4:39 am
- Forum: Ideas
- Topic: Ways for botanist to contribute to atmos
- Replies: 7
- Views: 2707
Re: Ways for botanist to contribute to atmos
These are actually a thing that Kudzu can do, but nobody will ever take the time to prune out all the horrible mutations or reduce the mutativeness to zero once they get a "beneficial" strain. Even if you made a transparent plasma-eating oxygen-producing strain of kudzu, you'd probably ge...
- Thu Sep 15, 2016 3:05 am
- Forum: Ideas
- Topic: Ways for botanist to contribute to atmos
- Replies: 7
- Views: 2707
Ways for botanist to contribute to atmos
It seems like it'd be neat for botany to have some limited way of supplying breathable atmosphere- enough to provide a sustainable or near-sustainable source of breathable air for a couple guys working to restore a derelict, or a few huddled survivors waiting for the escape shuttle on a long-since-b...
- Wed Sep 14, 2016 6:12 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539520
Re: Simple Questions Thread
Is there a way for a ghost to not see deadchat? better yet, to only see (hear) what someone they're orbiting sees?
- Wed Sep 14, 2016 2:48 am
- Forum: Ideas
- Topic: Plant Idea: Space Rose
- Replies: 13
- Views: 2269
Re: Plant Idea: Space Rose
For how to get it: could be a mutation of poppies, of geraniums/lilies, or of a weed like harebells or starthistle. Personally, I'd vote starthistle.
Also, another name could be "Rose of Gaia"
Also, another name could be "Rose of Gaia"
- Tue Sep 13, 2016 12:43 am
- Forum: Ideas
- Topic: Plant Idea: Space Rose
- Replies: 13
- Views: 2269
Re: Plant Idea: Space Rose
Let's say a desirable function beyond being chem delivery then. Though I suppose you could just give it beneficial chems by default.Drynwyn wrote:I mean, being a chem deliverer is already a legitimate function. Plenty of beneficent chems out there.
- Sat Sep 10, 2016 4:53 am
- Forum: Ideas
- Topic: How to make gang not terrible
- Replies: 7
- Views: 2012
Re: How to make gang not terrible
Can you elaborate a bit? Which part's the dream, and what about it would require massive moderation?Wyzack wrote:That is the dream dag. Would require massive moderation though, would probably never happen here
- Sat Sep 10, 2016 3:09 am
- Forum: Ideas
- Topic: How to make gang not terrible
- Replies: 7
- Views: 2012
Re: How to make gang not terrible
What if each gang member's delinquent actions were contributing to a shared "respect" score, and each gang had a population cap (a point at which they can't recruit new members) that was tied to total accumulated respect? So I can convert a 4th gang member when the gang reaches 50 respect,...
- Fri Sep 09, 2016 9:31 pm
- Forum: Ideas
- Topic: Plant Idea: Space Rose
- Replies: 13
- Views: 2269
Plant Idea: Space Rose
As budding botanist, I hoped for a while that there'd be a plant that served as an easy delivery system for chemical reagents- I did experiments like replacing nettles' acid production with omnizine production, to see if they could be used to heal people. I'm not saying botany should HAVE an easy ch...
- Fri Sep 09, 2016 9:30 pm
- Forum: Ideas
- Topic: Botany: added seed modification effects
- Replies: 5
- Views: 1295
Re: Botany: added seed modification effects
Slippery skin should obviously prevent you from being aggro-grabbed, at the cost of flying in a random direction. Also, fuck giving pod clones reactive teleport. Give them reverse-reactive teleport - anything that makes contact with their blood excepting syringes et al gets teleported and the blood...
- Fri Sep 09, 2016 6:45 am
- Forum: Ideas
- Topic: AI upgrades (AKA: Giving the RD an actual job)
- Replies: 36
- Views: 6250
Re: AI upgrades (AKA: Giving the RD an actual job)
Maybe demanifestation (an interruptible action which takes the hard-light construct, say, 4 seconds) forces a reboot of the hard-light subroutines & there's thus a 30, maybe 60+ second cooldown until the AI can manifest a new hard-light form (at any viable location). And the hard-light form forc...
- Fri Sep 09, 2016 4:52 am
- Forum: Ideas
- Topic: AI upgrades (AKA: Giving the RD an actual job)
- Replies: 36
- Views: 6250
Re: AI upgrades (AKA: Giving the RD an actual job)
Also, Hard Light Projector Modules. Cheap and cheerful, need to be fitted into holopads individually, but let the AI's hologram from that pad essentially be human, interacting with things with its hands etc. Still limited in range, though. This one sounds really cool. It gives the AI a new kind of ...
- Fri Sep 09, 2016 3:08 am
- Forum: Ideas
- Topic: Botany: added seed modification effects
- Replies: 5
- Views: 1295
Re: Botany: added seed modification effects
Slippery Kudzu coated in deathnettle acid...I cannot even begin to imagine the hell that would create, especially as it would dissolve all your clothes as well. Or hell, adding in the ghost chili effect to burn you alive as well. Glorious. Not much comment on Kudzu, since that already has its own s...
- Fri Sep 09, 2016 3:02 am
- Forum: Ideas
- Topic: Botany: added seed modification effects
- Replies: 5
- Views: 1295
Re: Botany: added seed modification effects
What other non-reagent seed traits are there, anyway? I'm blanking on anything except the thing bluespace tomatoes get (IIRC), and that didn't feel too relevant. Though I suppose you could give pod clones the reactive teleport ability.
- Fri Sep 09, 2016 2:41 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539520
Re: Simple Questions Thread
Before I start trying to brainstorm suggestions: Is there currently any way for plants to generate oxygen? (my own testing with grass, gaia, etc. makes me think no.)
- Fri Sep 09, 2016 12:49 am
- Forum: Ideas
- Topic: Botany: added seed modification effects
- Replies: 5
- Views: 1295
Botany: added seed modification effects
Trait Inheritance When you edit the seeds to give their plants the "bioluminescence" trait, the following plant-derived items could comtinue to emit light: -walking mushrooms -grass floors -carved pumpkins -pod people (when species is overwritten to plant person.) All of the above could a...