Search found 28 matches
- Fri May 15, 2015 8:57 pm
- Forum: Video Games
- Topic: Guild Wars 2: Heart of Thorns
- Replies: 107
- Views: 24410
Re: Guild Wars 2: Heart of Thorns
>slow, cleaving melee attacks >attacks that get stronger/recharge faster the more foes they hit >attacks that deal more damage the lower the enemy's health is >the closest thing this game has to the joy that was GW1 Dervish is now a Necromancer >a Necromancer with a bar full of shouts http://i.imgur...
- Wed May 13, 2015 10:21 am
- Forum: Video Games
- Topic: Guild Wars 2: Heart of Thorns
- Replies: 107
- Views: 24410
Re: Guild Wars 2: Heart of Thorns
I for one am looking forward to the Necro spec, which will probably just be a fresh addition in a long, unending chain of disappointments. That, and all the grimderps relishing the opportunity to run around with Twilight. On the plus side, it can't be as horribly boring as the Guardian spec looks, r...
- Sat Apr 25, 2015 11:36 pm
- Forum: Closed Policy Discussion
- Topic: Workplace Invaders
- Replies: 55
- Views: 13818
Re: Workplace Invaders
Does "HoP gave me access!" count as a legit reason for invading someone's workplace?
- Sun Apr 05, 2015 12:54 am
- Forum: Former Admins
- Topic: [No longer admin]Bluespace
- Replies: 141
- Views: 37640
Re: Bluespace
That was pretty bad. I remember a few months ago the admins (An0n3 and Vekter come to mind?) were talking about how they were cracking down on pointless greytide-esque ligger racism. So you make an event out of it, make every lizard valid, and then turn half the crew into lizards or humans or back a...
- Wed Mar 18, 2015 1:42 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060127
Re: ITT: We make shitty suggestions and come up with poor id
Chaplain should be able to destroy cult paraphernalia with his null rod - soul stones, shells, tomes, combat gear, runes, etc. This 'charges' his null rod for an amount varying by the item's 'value' (runes having low value, with cult blades/robes and construct shells at the upper end). After reachin...
- Tue Feb 10, 2015 2:41 pm
- Forum: Video Games
- Topic: Evolve: Spess monsters
- Replies: 62
- Views: 17270
Re: Evolve: Spess monsters
The $25 (!!!!) DLC for 4 hunters (and 3 skins nobody cares about) is pants-on-head retarded, though. I bought this game because a friend wanted someone to play with. It's fairly enjoyable. But no other game has given me so many misgivings about purchasing it. Everything tells me this will go the way...
- Mon Feb 09, 2015 11:00 pm
- Forum: Video Games
- Topic: The Darkest Dungeon: 2.5D Dark Souls
- Replies: 62
- Views: 18221
Re: The Darkest Dungeon: 2.5D Dark Souls
I think Bounty/Grave/Highwayman, Leper, and maybe Hellion all have camp skills that give +ACC to mitigate the Leper's weakness. Occultists can also bring the -DODGE mark spell to help him. Keeping his skills upgraded also helps, but as you start hopping into Medium/Hard quests, the to-hit upgrade bo...
- Mon Feb 09, 2015 9:24 pm
- Forum: Coding Feedback
- Topic: [Poll] Ranged Stuns v2.5.1.56.9
- Replies: 28
- Views: 6617
Re: [Poll] Ranged Stuns v2.5.1.56.9
Security should get a gun that shoots bolas to legcuff people at range, making mob control easier after the inevitable flashbang drops
Or just bolas
y/y?
Or just bolas
y/y?
- Sun Feb 08, 2015 11:24 am
- Forum: Coding Feedback
- Topic: [Poll] Ranged Stuns v2.5.1.56.9
- Replies: 28
- Views: 6617
Re: [Poll] Ranged Stuns v2.5.1.56.9
I'm fine with the current level of stuns. The hybrid taser/disabler change turned out better than expected, but I'm not sure about extending it further. I gotta ask - why is fights being skewed towards antags a bad thing, at least in the case of traitors? I assume we're not touching ling/cult/etc he...
- Thu Jan 29, 2015 1:39 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105514
Re: does anyone even roleplay anymore on sybil
You can run gimmicks at times and get people to play along. Probably the occasional emote. But nothing more involved than that. It's hard to feel the immersions when you have DEY DIN DO NUFFIN black caricatures every round, people spouting about dank maymays, and some legendarily awful midis playing...
- Mon Jan 26, 2015 12:19 pm
- Forum: Video Games
- Topic: Guild Wars 2: Heart of Thorns
- Replies: 107
- Views: 24410
Re: Guild Wars 2: Heart of Thorns
Looks like it might be fun. I fucking love the Guild Wars franchise and have more amazing memories than I can count, but they really did drop the ball with a lot of post-release GW2 in general. The Living Story, as a model, has been terrible until a little under a year ago, and its content only slig...
- Wed Jan 21, 2015 12:59 am
- Forum: Town Hall
- Topic: Prevent lizards from signing up as Heads
- Replies: 110
- Views: 26871
Re: [Poll] Prevent lizards from signing up as Heads
It's possible to be racist towards lizards without edging into Rule 1 territory, though I guess admins will interact with rule breakers more often than not. I enjoy those smaller interactions (e.g. "What's with all the lizards in Sec? Is it because they're all thugs?"), and AI-Lizard relat...
- Thu Jan 15, 2015 1:44 am
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28454
Re: Sleepers.
I'd rather option C, but could agree with B if the sleepers come with a fairly large amount of built-in chems, especially given the tendency for doctors to spam them. That, and maybe a limit on how much you can drug a single person, so fuckheads don't just empty it for giggles. Sleepers definitely n...
- Thu Jan 15, 2015 1:10 am
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12349
Re: how to be good sec
Assume good faith, so long as you do so in well-lit public areas. Be absolutely merciless towards anyone that violates that good faith. Be liberal with warnings, especially for minor nuisances. If you catch them going at it again despite the warning, toss them in the brig. You warned them, right? Be...
- Sun Jan 04, 2015 7:16 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166491
Re: DIRTSTATION 2015
Playing a Janitor that's trying to do their job might as well be synonymous with ban-baiting with the way things currently are. Dirt shows up far too quickly.
Also it looks like the pubes of the elderly on certain tiles, but oh well.
Also it looks like the pubes of the elderly on certain tiles, but oh well.
- Fri Jan 02, 2015 11:24 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953149
Re: Minor Suggestions
Please give the AI access to the pretty Crew Manifest that you can view from the lobby. It's so nice and organized compared to the plaintext one they have to work with.
- Sat Dec 27, 2014 2:28 am
- Forum: Coding Feedback
- Topic: [POLL] Should lizards be considered human for the AI&borgs?
- Replies: 56
- Views: 13149
Re: Should lizards be considered human for the AI and borgs?
In one round where I was a lizard Warden, there was a secborg in the Brig doing his damnedest to make us free a prisoner. I can't remember why - human harm, maybe it had special laws, whatever, but it was very insistent on the matter. Having played both sides of the conflict fairly frequently, I wen...
- Tue Dec 16, 2014 12:40 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17211
Re: [POLL] New Antagonist Policy
I have mixed feelings on this, but from what I understand this is basically the 'Dante Smith/Rob Ust/etc amendment for excess Antag shittery'? Here's an example of something I've done in the past, to help me understand better. I'm an AI that's been subverted/one-humaned by a traitor. I help them acc...
- Fri Nov 28, 2014 8:22 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37067
Re: Population Issues
Has Sibyl ever been anything but Box? I haven't seen it in my time. I've seen server positions swapped, plenty of new maps tested on Badger, population spikes in either direction due to lag or crashes, but that's it. It's all half-baked. If you want a conclusive answer as to whether it's the map or ...
- Thu Nov 27, 2014 8:29 am
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50200
Re: Security Cyborgs, Silicons, and ASIMOV
I remember this subject came up before: Until you have a definition given by laws, you work off your common-use definition, or the dictionary definition, or what have you. It's the same thing as when someone uploads "Harm is the place where the shuttle goes after leaving the station. Then the l...
- Wed Nov 19, 2014 2:03 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50200
Re: Security Cyborgs, Silicons, and ASIMOV
I think borgs, AIs, and ASIMOV are fine the way they are, personally. Not many seem to agree, though, given the amount of 'just remove the AI entirely' floating around. Simply removing the crew's universal door-opener will lead to a lot of break-ins and IC/OOC headaches and I don't think it's worth ...
- Fri Nov 14, 2014 12:45 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953149
Re: Minor Suggestions
Move the Medbay APC so the AI can see (and manipulate) it. It's currently crammed in a corner of maint next to medical storage and the patient rooms, completely out of sight. When the AI hears speech via holopad, have the names of those speaking be click-able for tracking as if they'd spoken over ra...
- Mon Oct 27, 2014 12:26 pm
- Forum: Video Games
- Topic: Cid Meir Byond Spess
- Replies: 26
- Views: 7303
Re: Cid Meir Byond Spess
I'm mostly a single player guy, myself. I like the stories 4X games can create with good narrative. I have a lot of fond memories playing Fall from Heaven on Civ 4, for example - fighting the Sheiam to stop them from bringing about the end of the world. Failing anyways because my Elohim allies summo...
- Mon Oct 27, 2014 11:31 am
- Forum: Video Games
- Topic: Cid Meir Byond Spess
- Replies: 26
- Views: 7303
Re: Cid Meir Byond Spess
It's a 6/10, 7/10 at best, even if you reign in your hopes of it being a spiritual successor to SMAC. Unless you're absolutely starved for shit to do, I'd wait until it goes on sale. At brief, things BE does well: - The Affinity system is both fun and fairly meaningful - Tech web is more fun and fle...
- Sun Sep 28, 2014 10:38 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56366
Re: Tackling the security problem.
There's several threads about this, but I think this is the one focusing on mechanical changes? I feel like the policy is more or less fine, but some mechanical changes I'd like to see are: - Simplify the arrest/SecHUD system. The recent change had the right idea, but since most wardens seem to neve...
- Sun Sep 28, 2014 9:36 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914427
- Sun Sep 28, 2014 9:27 pm
- Forum: Coding Feedback
- Topic: Hivemind Chat Changes
- Replies: 54
- Views: 17479
Re: Removing default Hivemind from Lings is another awful ch
I tend to despise ling rounds but I agree, this change is unnecessary and ought to be reverted. In my experience, cooperative changelings are exceptionally rare, especially to the point of taking over a station. If they pull it off they honestly deserve it - there's plenty of time to notice people g...
- Tue Apr 29, 2014 12:34 am
- Forum: Coding Feedback
- Topic: Spellbook of Charge EMP
- Replies: 8
- Views: 2635
Spellbook of Charge EMP
The spellbook of charging glows in a black light! The spellbook of charging glows in a black light! The spellbook of charging glows in a black light! The spellbook of charging glows in a black light! The spellbook of charging glows in a black light! The spellbook of charging glows in a black light!...