Search found 48 matches
- Wed Nov 16, 2022 12:29 am
- Forum: General Chat
- Topic: Making players hear instrument music from farther away
- Replies: 5
- Views: 1126
Re: Making players hear instrument music from farther away
I think that if you raise the volume in your instrument people further away can hear it I noticed that there was a "Volume dropoff threshold" setting, but i'm not sure if it makes people able to hear you from farther away or not. Keep in mind that most players who could hear my music, wer...
- Tue Nov 15, 2022 9:50 pm
- Forum: General Chat
- Topic: Making players hear instrument music from farther away
- Replies: 5
- Views: 1126
Making players hear instrument music from farther away
I've been doing this gimmick where i get on the full pillow-man suit and play a MIDI of "The only thing they fear is you" by Mick Gordon on the headphones, sadly only people 1 tile close to me can hear the music. Is there a way to make people hear it from farther away?
- Mon Nov 07, 2022 3:31 am
- Forum: Ideas
- Topic: Weapon idea: The Spikeboard Trap
- Replies: 2
- Views: 544
Weapon idea: The Spikeboard Trap
To put it simple, the spikeboard trap would be require two steps, crafting three sharpened rods (sharpened rod, misc category: iron rod with welding tool as the tool) and one wood sheet together while using a toolbox as the tool to craft the spikeboard trap in the weapon category. This trap can be p...
- Mon Nov 07, 2022 3:23 am
- Forum: Coding
- Topic: Planning on making a tackling QoL PR, need assistance.
- Replies: 9
- Views: 2775
Re: Planning on making a tackling QoL PR, need assistance.
Do you want me to make the tackle command less jank or not?
- Sun Nov 06, 2022 12:31 am
- Forum: Coding
- Topic: Planning on making a tackling QoL PR, need assistance.
- Replies: 9
- Views: 2775
Re: Planning on making a tackling QoL PR, need assistance.
Speaking of which, do you know how i can find the controls for the tackle command in the code?
- Sun Nov 06, 2022 12:15 am
- Forum: Coding
- Topic: Planning on making a tackling QoL PR, need assistance.
- Replies: 9
- Views: 2775
Re: Planning on making a tackling QoL PR, need assistance.
Thanks for the better idea, i'll do that instead.blackdav123 wrote: ↑Sun Nov 06, 2022 12:00 am this is just a balance change if you want to make a tackling QoL change make it so tackling only works with right click throw so I dont break my skull on a wall trying to toss something fast
- Sat Nov 05, 2022 11:10 pm
- Forum: Coding
- Topic: Planning on making a tackling QoL PR, need assistance.
- Replies: 9
- Views: 2775
Planning on making a tackling QoL PR, need assistance.
I've wanted to make a tackle QoL pr since tonight, do you know where i can find the "If one-legged" or "If you have a T2 or T3 wound" statements in the code? This is what i plan to add: "Being fat increases tackle power by 1 due to being heavy, being in shove-slowdown reduce...
- Fri Oct 21, 2022 5:40 pm
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12461
Re: Interactions you didn't expect
Guys did you know you get an achievement by inspecting a meteor from 1 tile away (while not being a ghost, obviously) Not from one tile away, just at all and it can't be admin spawned If you mindswap a holoparasite you'll swap with its user instead If you have no legs and ride a skateboard your spr...
- Thu Oct 06, 2022 11:39 pm
- Forum: Ideas
- Topic: Wall-mounted punji sticks & fillable fire extinguishers
- Replies: 1
- Views: 431
Wall-mounted punji sticks & fillable fire extinguishers
Since regular punji sticks are easy to avoid, i was thinking about a slight rework to punji sticks along with an addition of wall-mounted punji sticks. What wall punji sticks would do is depending on the side of a wall or window you mount them on from, running into that side of the wall with the mou...
- Thu Aug 11, 2022 2:01 am
- Forum: General Chat
- Topic: Interactions you didn't expect
- Replies: 70
- Views: 12461
Re: Interactions you didn't expect
Being able to make Plastitanium shivs and spears. Also cigar/cigarettes dipped in welding fuel exploding when lit.
- Tue Mar 08, 2022 11:29 pm
- Forum: Ideas
- Topic: Booze bags/party bags for the bartender
- Replies: 4
- Views: 1026
- Mon Mar 07, 2022 11:01 pm
- Forum: Ideas
- Topic: Booze bags/party bags for the bartender
- Replies: 4
- Views: 1026
Booze bags/party bags for the bartender
What if anyone in-game could craft 6 cloth sheets together to make a bag that goes on your armor slot (botany and cook apron only) and belt slot that could only hold either 35 booze bottles, shot glasses or drinking glasses? Of course, there would be a "Booze bag of holding" variant that w...
- Sun Mar 06, 2022 8:45 pm
- Forum: Ideas
- Topic: Porting /VG/station's kick and bite
- Replies: 6
- Views: 1467
Re: Porting /VG/station's kick and bite
I think MSO misunderstood me https://tgstation13.org/phpBB/viewtopic.php?f=45&t=30975 When I suggested making a forum for /tg/station ports, this is the type of threads I was talking about. Porting features from other stations to /tg/station, not video game adaptations of /tg/ you should messag...
- Sun Mar 06, 2022 5:29 am
- Forum: Ideas
- Topic: Porting /VG/station's kick and bite
- Replies: 6
- Views: 1467
Porting /VG/station's kick and bite
Before anyone asks me, yes, i know /VG/station is a dumpster-fire of a server, but that does not excuse the fact that they have some nice weapons and mechanics. That's why i thought we port /VG/station's kick and bite unarmed special moves to TG. How /VG/station kicking and biting works, as quoted f...
- Sun Mar 06, 2022 3:31 am
- Forum: Ideas
- Topic: Limb-Based combat expansion
- Replies: 8
- Views: 2469
Re: Limb-Based combat expansion
Seems like quite a lot of complexity to add to combat. Admittedly limb selection could really use the help, but making it this powerful worries me. Then again I'm not really the combat guy. To be brutally honest with you, I don't trust you to do this by default, since you're very invested in the ga...
- Sun Mar 06, 2022 1:58 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943864
Re: Minor Suggestions
Make igniter assemblies (igniter + signaller for example) be able to be hooked up to welding tanks and plumbing tanks so they can be detonated.
- Sun Mar 06, 2022 1:13 am
- Forum: Ideas
- Topic: Limb-Based combat expansion
- Replies: 8
- Views: 2469
Re: Limb-Based combat expansion
actually looks like a pretty decent set of ideas, might also be balanced (although arm grab might become meta) now attacking every body part has a purpose; head for funny brain traumas and damage and wounds chest if i dunno arms to disarm/stop yourself getting attacked (maybe should make some sets ...
- Sun Mar 06, 2022 12:37 am
- Forum: Ideas
- Topic: Limb-Based combat expansion
- Replies: 8
- Views: 2469
Limb-Based combat expansion
Since players barely targets anything except head/chest in-game unless their trying to dismember limbs, i was thinking of an idea for a combat expansion where grabbing or attacking certain limbs would have different functions and effects. Arms: Grabbing the arm a player is holding their weapon in pr...
- Tue Mar 01, 2022 3:49 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943864
Re: Minor Suggestions
add more bronze stuff, like bronze weapons and bronze chainmail you wear in your jumpsuit slot or possibly a Rat'varian talisman you can craft out of bronze, bone and cable to put on your jumpsuit for extra armor.
- Tue Mar 01, 2022 2:20 am
- Forum: Ideas
- Topic: Overclock Prosthetics
- Replies: 9
- Views: 1432
Re: Overclock Prosthetics
In my opinion, i think there should be options to put augmented limbs in either Hi-power mode (multitool only) or overclock them (emag) for various effects. you could multitool your augmented arms to be able to do actions every half-second instead of every 0.7 seconds and speed up level-3 and 4 grab...
- Tue Mar 01, 2022 1:49 am
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 3902
Re: Make Greys a common playable race, replace abductors with something else
How about monkeys as a roundstart race that can spawn anywhere on the station except maint or the AI satellite?
- Tue Mar 01, 2022 12:01 am
- Forum: Ideas
- Topic: more craftable bronze stuff
- Replies: 0
- Views: 2047
more craftable bronze stuff
I was thinking, being only able to craft a few things outside of walls, boots, chairs, suits and hats with bronze, i was thinking something fresh with bronze, like Bronze weapons and bronze chainmail that goes in the jumpsuit slot and gives 5 bullet and melee damage reduction. The weapons i've been ...
- Sat Feb 26, 2022 5:24 pm
- Forum: Ideas
- Topic: The Milwall Brick - new weapon
- Replies: 0
- Views: 2159
The Milwall Brick - new weapon
Currently, there seems to be almost no use for newscaster newspapers outside of reading and spreading fake news, which is why i decided to give the idea of a "Milwall Brick" weapon as a stamina damage weapon that's inbetween the boxing gloves and the holodeck E-sword in-terms of stam damag...
- Mon Feb 21, 2022 8:56 am
- Forum: General Chat
- Topic: What's your, "God i wish /tg/ had this" moment
- Replies: 87
- Views: 20027
Re: What's your, "God i wish /tg/ had this" moment
an alt version of the cavity implant surgery that can be done in the groin to insert items into someone's groin.
Also being able to gouge eyes with an empty hand by targeting the eyes and harm-intenting.
Also being able to gouge eyes with an empty hand by targeting the eyes and harm-intenting.
- Sun Feb 13, 2022 6:38 am
- Forum: General Chat
- Topic: What's your, "God i wish /tg/ had this" moment
- Replies: 87
- Views: 20027
Re: What's your, "God i wish /tg/ had this" moment
Disposal sort junctions being able to be unscrewable, with one wire that changes the default sorting direction when pulsed.
- Sat Nov 06, 2021 8:53 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 15182
Re: Construction overhaul
I think that the RAT Tractors should have a PAI Personality slot so PAIs can construct and deconstruct. I also think that the RCD should be replaced, but the RPD should be kept unless if it will be part of the Atmos RAT Tractor and PAIs can use it when put in the tractor.
- Sat Nov 06, 2021 1:00 am
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 15182
Re: Construction overhaul
I think it would be a good idea for the different types of RAT Tractor to have a PAI Personality slot that's unable to be unlocked by their respective IDs so PAIs can build and deconstruct on their own, anyone in favor?
- Tue Jun 29, 2021 8:26 pm
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 50473
Re: Banned for reading open source code?
I do not think the ban athath suffered was in good faith.
- Sun Jun 20, 2021 2:35 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943864
Re: Minor Suggestions
What if Mimes could give orders to dogs that are friendly to them by holding up a paper with the order on it to the dog's face via clicking on the dog with the paper?
The reason why i give this idea is because so mimes can possibly be able to benefit from taming dogs.
The reason why i give this idea is because so mimes can possibly be able to benefit from taming dogs.
- Tue May 18, 2021 2:32 am
- Forum: General Chat
- Topic: admins cant take jokes
- Replies: 74
- Views: 17069
Re: admins cant take jokes
I got banned from the discord for pinging Lepi as a prank
- Sun Jan 03, 2021 8:41 am
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 3964
Re: Additions to Geladikinesis
The best thing we can do is go around spreading a petition saying "The TGstation maintainers should expand upon geladikinesis" in the way that was listed on the ideas forum and get as many TGstation players to sign it as possible.cacogen wrote:Yes, let's petition them to work for us
- Sun Jan 03, 2021 6:14 am
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 3964
Re: Additions to Geladikinesis
I say we make a petition for coders and spriters to get working on expanding on geladikinesis, what do you say?cacogen wrote:I have no idea but yes
- Sun Jan 03, 2021 6:04 am
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 3964
Re: Additions to Geladikinesis
Cacogen, In your opinion, do you think that Snowballs should be stackable up to 50 snowballs and only be able to be thrown one at a time whenever you try to throw the whole stack?cacogen wrote:This pointless meme power is the type of useless garbage that pisses me off for some reason so yeah I agree
- Sun Jan 03, 2021 5:05 am
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 3964
Additions to Geladikinesis
I was thinking about additions to what you could make with Geladikinesis, take for example The Snow boulder (costs 25 snow to make), which you can't put in your backpack and can only carry when both hands are free, but when thrown, it deals 40 stamina damage and crumbles into 4 snow blocks on hit an...
- Sun Jan 03, 2021 4:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048418
Re: ITT: We make shitty suggestions and come up with poor ideas.
Rework snowballs so you to stack them and throw them one at a time in a stack instead of throwing the whole stack.
- Thu Dec 31, 2020 1:49 pm
- Forum: General Chat
- Topic: Share your obscure/useful TGstation tricks and secrets.
- Replies: 17
- Views: 4173
Share your obscure/useful TGstation tricks and secrets.
This is a "Share your obscure and/or useful tricks and secrets" thread, go HAM. my personal favorite is to get a pax rag and a morphine rag and smother a player with both in a row, both doses should be long enough so that the other player will be pacified for long enough to fall asleep. An...
- Thu Dec 31, 2020 9:04 am
- Forum: General Chat
- Topic: How do i shove-grab-shove-shove correctly?
- Replies: 14
- Views: 3341
How do i shove-grab-shove-shove correctly?
I've heard about the "Shove-grab-shove-shove" technique, but i never could quite figure it out, does anyone here know how to do it correctly?
- Thu Dec 31, 2020 9:02 am
- Forum: Ideas
- Topic: Slightly Lowering the aggro grab resist probability
- Replies: 16
- Views: 3196
Slightly Lowering the aggro grab resist probability
I was thinking about if the Aggro Grab resist probability was lowered to 50 from 60, it would be more tolerable. Why i think this would help the game: simply put, it would make going into a neck grab rely on equal odds instead of unfavorable odds and it would make Shove-Grab-Shove-Shove easier to pu...
- Wed Dec 30, 2020 1:36 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269935
Re: Sprite Requests
Can i get Snow bank, snow boulder, ice sword, ice hatchet and ice sword sprites, we need it to expand on Geladikinesis.
- Wed Dec 30, 2020 1:14 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943864
Re: Minor Suggestions
Add Ventriloquist dummies to the Autodrobe in a quality of 3 for 78 credits per dummy and add "Jigsaw Ventriloquist Dummy" (Jigsaw "Billy" doll colored ventriloquist dummies that deal 10 blunt damage + bleed on hit and doesn't let the clown hit himself when attacking another play...
- Thu Dec 17, 2020 2:02 pm
- Forum: Ideas
- Topic: Revamping the regal Rat
- Replies: 0
- Views: 916
Revamping the regal Rat
I was thinking, what if the Regal Rat had 4 abilities instead of 2?, guide rats (makes rats nearby follow you until you click the ability again), Fill Coffers, raise army and Rat Assault (makes rats of your choosing up to 10 become hostile to one thing of your choosing). Why i think this would be go...
- Thu Dec 17, 2020 12:38 am
- Forum: Ideas
- Topic: make Boxing Gloves craftable
- Replies: 3
- Views: 1078
make Boxing Gloves craftable
To be fair, i think that Boxing Gloves should be craftable in the crafting menu (or stack craft) with 2 leather and 2 cable ties. Anyone agree? The reason why i ask for this is because i found out the hard way that the boxing glove locker does in-fact run out of boxing gloves and i want anyone to be...
- Wed Dec 16, 2020 1:01 am
- Forum: Ideas
- Topic: Smoking with masks on
- Replies: 1
- Views: 895
Smoking with masks on
Since it's possible to smoke with masks on in real life, i thought it should be possible to smoke with certain masks on (Luchador, Rudos, Balaclava, explorer's gas mask while open, pumpkin helmet, etc) I find it kind of redundant to have to take your mask off just so you can smoke.
- Sun Dec 13, 2020 7:09 pm
- Forum: Ideas
- Topic: Loaded Boxing Gloves, extendo hands and improvised punch daggers
- Replies: 6
- Views: 1662
Loaded Boxing Gloves, extendo hands and improvised punch daggers
I've been thinking, if you take refined material and use it on a boxing glove or extendo-hand, you could load it for different effects and more stamina damage depending on what material you load the boxing gloves with, take for example, metal-loaded boxing gloves would deal slightly more stam damage...
- Sun Dec 13, 2020 6:32 am
- Forum: Ideas
- Topic: Laying down while attacking or control-clicking shoes preventing kicking
- Replies: 1
- Views: 822
Laying down while attacking or control-clicking shoes preventing kicking
In my opinion, there should be a way to control when you kick a fallen player, like for example, if you lay down while attacking, you do not kick that player but instead resume attacking them. If you control+click any shoes your wearing, you will toggle between kicking fallen players, attacking fall...
- Fri Dec 11, 2020 8:40 pm
- Forum: Ideas
- Topic: Intentionally dislocating or snapping limbs/Improv Medical Malpractice
- Replies: 4
- Views: 1295
Intentionally dislocating or snapping limbs/Improv Medical Malpractice
I've been thinking, since you can treat dislocated limbs by snapping them into place, what if there was a way you can intentionally dislocate limbs and fracture them if you intentionally dislocate the same limb twice? How this would be done is first, aggro-grab a "patient", target a limb w...
- Fri Dec 11, 2020 3:15 am
- Forum: Ideas
- Topic: Napalm/oil/welding-fuel/ethanol flammable tiles
- Replies: 3
- Views: 1028
Napalm/oil/welding-fuel/ethanol flammable tiles
I've been thinking, what if using The Atmos backpack, space cleaner/large space cleaner when it had napalm, oil, welding-fuel or ethanol in it, as the spray crossed the tiles, the tiles would become slightly tinted, signifying that they are flammable, if a lighter, fire tile, welder or match hits th...
- Wed Dec 09, 2020 6:47 pm
- Forum: Ideas
- Topic: neck snapping and Mining drone speed upgrades
- Replies: 1
- Views: 744
neck snapping and Mining drone speed upgrades
I've recently came up with an idea, since Strangling in SS13 is rarely used strangleholds should either be buffed to make the recipient helpless or a Neck Snap feature should be added, how the necksnap would work is first you go into a level 2 or 3 grab, then while in that level 2 or 3 grab, go to h...