Super Aggro Crag wrote:Spriters get to work!
Search found 483 matches
- Sat Sep 02, 2017 1:24 pm
- Forum: Thinking Cap
- Topic: spess doodles
- Replies: 258
- Views: 70006
Re: spess doodles
- Sat Sep 02, 2017 12:55 pm
- Forum: Thinking Cap
- Topic: Shitposters! - Eighth & late easter edition!
- Replies: 278
- Views: 65338
Re: Shitposters! - Fifth edition completed!
Maybe make 'booster pax' that contain 4 standard cards and a "rare" you can buy out of vendors and find in maint?iamgoofball wrote:Shitposts aside that card game framework got added
We could use that to implement this in game.
- Sat Sep 02, 2017 12:42 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69981
Re: spooky russian codebase
Ugh, I'd really rather not.stoovan wrote: Look at lifeweb
- Sun Aug 27, 2017 7:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060980
Re: ITT: We make shitty suggestions and come up with poor id
oh my godLazengann wrote:Make it so the only way to call the shuttle is from a remote that spawns in a random crewmember's pocket
- Sun Aug 27, 2017 3:40 pm
- Forum: Thinking Cap
- Topic: no
- Replies: 295
- Views: 59463
Re: no
he really just edited it to a blank postDeitus wrote:POST WHAT HE EDITED IT TO FAMMrStonedOne wrote:That feel when you backpedal so hard you blank out your post so the host has to revert that and lock edits
0 finesse low effort meme
- Sat Aug 26, 2017 9:25 pm
- Forum: Thinking Cap
- Topic: no
- Replies: 295
- Views: 59463
Re: no
pooper pickledNilons wrote:>tfw you will never be this anally aggravated or cheek chapped
It brings a tear to my eye
- Sat Aug 26, 2017 9:16 pm
- Forum: Thinking Cap
- Topic: no
- Replies: 295
- Views: 59463
Re: So long, and thanks for all the carp.
Seriously why the sweet christ would you attempt to strike up a conversation with someone who left in a huff literally six fucking months ago? Do you think he is going to read your post and respond to it? Do you think he still reads these forums? I mean he does. You can see when they last visited i...
- Sun Jul 30, 2017 1:48 pm
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 58638
Re: Things that bring you joy
>tfw you're an antag and some fool tries to step up to you >Feel content in the knowledge you're in the clear to exercise your girff license to kill them >be traitor chaplain >captain requests i report to bridge immediately >oh shit >gives secret mission to disrupt science as much as possible >go i...
- Wed May 31, 2017 9:05 pm
- Forum: Thinking Cap
- Topic: Am I passive aggressive and mean?
- Replies: 194
- Views: 40676
Re: Am I passive aggressive and mean?
Armhulen wrote:like clockwork, until it's removed.
- Mon May 29, 2017 9:48 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622627
Re: Pet Peeves Thread - Little things that REALLY annoy you
If you're gonna try to make sec work with you as an antagonist traitor or IAA, have some decency and try to make a deal BEFORE you get caught. And if you're a mime and you break the oath to try and save your ass, please, don't. I have a story about this. >Be sec >Rolled cargo in deltameme nice >Doi...
- Sun May 28, 2017 5:30 pm
- Forum: Ideas
- Topic: Gulag alternative
- Replies: 4
- Views: 973
Re: Gulag alternative
Make it look like a farm. Give it AstroTurf.
- Sun May 28, 2017 4:30 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 81526
Re: Rimworld
I thought you did get a colony wide debuff for removing organs? I thought so, but I thought it was just for the harvester. Maybe it changed for a17? I know they have mods for it in a16. Protip: Strip wounded prisoners/raiders before killing them and you won't get the debuff for your crew wearing &q...
- Sun May 28, 2017 2:30 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 81526
Re: Rimworld
Oh shit nice. Is it even worth it trying to recruit raiders after beating the shit out of them? How do I manage eggs? I think my turkey is on 89% fertilization Is it possible to use mods in a pirated version? Depends on the raider and depends on how high your highest social skills is. Otherwise you...
- Sun May 28, 2017 3:11 am
- Forum: Coding Feedback
- Topic: Why does holy water take so long to deconvert
- Replies: 63
- Views: 12491
Re: Why does holy water take so long to deconvert
No amount of gitting gud allows you to both guard the deconverts and also dunk the other cultists-- you can't be in two places at once you mongoloid. I mean realistically there should be some sort of department that works together to handle threats like this in a manner befitting the situation. Som...
- Sun May 28, 2017 3:09 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849248
Re: Stories of rage, tears and regret
HAPPENED THE SAME DAY: >cult round >shitton of constructs >manage to kite a jugg in sec with a welder, almost have it down >warden runs nearby and rapid fire shoots his taser at the jugg >hits me >jugg kills me while stunned then goes on to kill warden IS TODAY JUST LITERAL RETARD SEC DAY OR FUCKIN...
- Sun May 28, 2017 3:03 am
- Forum: Coding Feedback
- Topic: Why does holy water take so long to deconvert
- Replies: 63
- Views: 12491
Re: Why does holy water take so long to deconvert
No amount of gitting gud allows you to both guard the deconverts and also dunk the other cultists-- you can't be in two places at once you mongoloid. I mean realistically there should be some sort of department that works together to handle threats like this in a manner befitting the situation. Som...
- Sun May 28, 2017 2:24 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849248
Re: Stories of rage, tears and regret
...where exactly do you think we are?Deitus wrote:IS TODAY JUST LITERAL RETARD SEC DAY OR FUCKING WHAT JESUS CHRIST
- Sun May 28, 2017 1:32 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 81526
Re: Rimworld
This is the realest fucking shit in this thread.Alipheese wrote: A good hospital will significantly help your colony even if it's just 1 bed.
- Sun May 28, 2017 12:47 am
- Forum: Coding Feedback
- Topic: Why does holy water take so long to deconvert
- Replies: 63
- Views: 12491
Re: Why does holy water take so long to deconvert
Oh boy it's a ShadyDamemeto thread. Sign me up! Also I've seen competent sec and chaplains crush cults entirely via the deconvert train. It's done way more often than people think. And frankly it is a better way to handle it in the long run since dank murder just populates either cult's ghost roles ...
- Sun May 28, 2017 12:25 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 81526
Re: Rimworld
I know how to set up basic stuff but I'm scared of setting up electronics. Any advice or general know how before I start doing that shit? Avoiding the battery problem is simple, build battery houses that you keep detached from you settlement. Keep them far enough away so when they explode violently...
- Sat May 27, 2017 5:27 pm
- Forum: Thinking Cap
- Topic: Am I passive aggressive and mean?
- Replies: 194
- Views: 40676
Re: Am I passive aggressive and mean?
plz stop bullying people rem ur too mean
- Wed May 17, 2017 9:47 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20765
Re: Merge doctors and chemists
THE HEART WANTS WHAT THE HEART WANTS CEDAR AND WHAT MY HEART WANTS IS TO MAIL 100ML JUGS OF METH ALL OVER THE STATIONcedarbridge wrote:Ban Pork from the ideas forum.
WHY WONT YOU LET ME HAVE THIS
- Mon May 15, 2017 9:53 pm
- Forum: Thinking Cap
- Topic: Shitposters! - Eighth & late easter edition!
- Replies: 278
- Views: 65338
Re: Shitposters! - Fifth edition completed!
jokes on you thats my card abilityNilons wrote:>Card beggingDoctor Pork wrote:can i be a card
Smh
- Mon May 15, 2017 9:24 pm
- Forum: Thinking Cap
- Topic: Shitposters! - Eighth & late easter edition!
- Replies: 278
- Views: 65338
Re: Shitposters! - Fifth edition completed!
can i be a card
- Mon May 15, 2017 12:00 am
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20765
Re: Merge doctors and chemists
Weekly "You should just remove genetics and put chemlab there with dual med/sci access and just have taggers and boxes to deliver chems. Also add 100ml jugs you can make using chemmaster" post. Just gonna put this here and get it out of the way for the week. See you in 7 days. Whoops I fo...
- Sun May 14, 2017 11:12 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Ausops
- Replies: 135
- Views: 38125
Re: Ausops
Banned me once plz deadmin kthx
- Sun May 14, 2017 10:31 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119765
Re: MSO DCMA F13 Claim?
Nobody wins.Sligneris wrote:Godsring and Aran both appear to be horrible, so I really don't know who should I cheer for here.
- Sun May 14, 2017 10:31 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93919
Re: MSO DCMA F13 Claim?
Nobody wins.Sligneris wrote:Godsring and Aran both appear to be horrible, so I really don't know who should I cheer for here.
- Thu May 04, 2017 11:18 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622627
Re: Pet Peeves Thread - Little things that REALLY annoy you
To be fair, I think we all want to stab bandit sometimes. Also, people who assume any bolted or shocked door equals AI rogue. Even one that's obviously got its maintenance panel undone and is in the middle of nowhere station layout-wise. I did this as traitor once to convince get the AI raided. It ...
- Thu May 04, 2017 9:26 pm
- Forum: Auditorium
- Topic: ITT Admin confessions and fuck ups.
- Replies: 152
- Views: 112454
Re: ITT Admin confessions and fuck ups.
i switched on the station's self-destruct to end a three-hour extended round when the ahelps about a chat bug (due to a test merge) became too much but ultimately didn't blow it because i wanted everyone to blindly stumble into my deathtrap on centcomm fuck you guys a three-hour extended round what...
- Wed May 03, 2017 7:05 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93919
Re: MSO DCMA F13 Claim?
Wew laddies. Btfo.
- Wed May 03, 2017 7:05 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119765
Re: MSO DCMA F13 Claim?
Wew laddies. Btfo.
- Mon May 01, 2017 9:37 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20765
Re: Merge doctors and chemists
Maybe they chemist could have them with their starting equip to avoid having to do map hijinx?cedarbridge wrote:I tried doing the taggers thing but apparently I'm shit at fixing map conflicts.Doctor Pork wrote:How about just the jugs and a tagger for chemlab?oranges wrote:weekly response: no
- Mon May 01, 2017 9:35 pm
- Forum: Auditorium
- Topic: ITT Admin confessions and fuck ups.
- Replies: 152
- Views: 112454
Re: ITT Admin confessions and fuck ups.
it doesnt help the speedwagon is fucking xbawx hyugeQbopper wrote:I TC traded someone a speedwagon against logic, common sense, and my better judgement, hoping they would do something beyond "drive in the halls murderboning"
(they did not)
- Mon May 01, 2017 2:07 am
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20765
Re: Merge doctors and chemists
How about just the jugs and a tagger for chemlab?oranges wrote:weekly response: no
- Mon May 01, 2017 1:07 am
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20765
Re: Merge doctors and chemists
Weekly "You should just remove genetics and put chemlab there with dual med/sci access and just have taggers and boxes to deliver chems. Also add 100ml jugs you can make using chemmaster" post. Just gonna put this here and get it out of the way for the week. See you in 7 days. Whoops I fo...
- Mon Apr 24, 2017 1:14 am
- Forum: Coding Feedback
- Topic: Borg "Speedwagon" free access piggyback rides
- Replies: 155
- Views: 28782
Re: Borg "Speedwagon" free access piggyback rides
the only constructive thing that has come from this thread really has been the lack of one-shot flintlock pistols in this game, shiny cuirasses and helmets being mentioned Honestly, I'm surprised we dont have these. We don't because we already have single shot sawed off shotguns that do the same th...
- Sun Apr 23, 2017 5:35 pm
- Forum: Coding Feedback
- Topic: Borg "Speedwagon" free access piggyback rides
- Replies: 155
- Views: 28782
Re: Borg "Speedwagon" free access piggyback rides
Honestly, I'm surprised we dont have these.imblyings wrote:the only constructive thing that has come from this thread really has been the lack of one-shot flintlock pistols in this game, shiny cuirasses and helmets being mentioned
- Sun Apr 23, 2017 12:31 pm
- Forum: Coding Feedback
- Topic: Borg "Speedwagon" free access piggyback rides
- Replies: 155
- Views: 28782
Re: Borg "Speedwagon" free access piggyback rides
DONT GIVE IN KEVkevinz000 wrote:if i get freeze bypass for this i'll make a pr putting on a delay before you can grab onto a human for now.
if people on TOP are getting hit by projectiles instead of the person on the bottom that's a bug so go report it.
JUST TELL THEM TO GET GOOD
- Sat Apr 22, 2017 1:02 pm
- Forum: Coding Feedback
- Topic: Borg "Speedwagon" free access piggyback rides
- Replies: 155
- Views: 28782
Re: Borg "Speedwagon" free access piggyback rides
>all this talk about stunning the borg
>not the obvious solution of buying combat shotties, flashbangs, and an ATV crate
>OR buy stuff to make 2 Raveshields
its like you guys dont even into cargo like cmon thats like day 1 stuff
>not the obvious solution of buying combat shotties, flashbangs, and an ATV crate
>OR buy stuff to make 2 Raveshields
its like you guys dont even into cargo like cmon thats like day 1 stuff
- Fri Apr 14, 2017 9:54 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 57131
Re: The Female Body
yessssRemie Richards wrote:it is not kill.
- Fri Apr 14, 2017 9:48 pm
- Forum: Town Hall
- Topic: Trialmin Review: Danno
- Replies: 164
- Views: 37431
Re: Trialmin Review: Danno
I like them. Give them the min.
- Fri Apr 14, 2017 9:43 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cedarbridge
- Replies: 14
- Views: 3801
Re: Trialmin Review: Cedarbridge
MY MAN. +1
- Fri Apr 07, 2017 9:51 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 57131
Re: The Female Body
is this project kill
- Thu Apr 06, 2017 10:16 pm
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 36902
Re: Da Ebow
...You do realize where we are, right?Qbopper wrote:are we gonna go in circles on this
- Wed Apr 05, 2017 10:55 pm
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17358
Re: Make megafauna spawns have a minimum distance
ITT: People hating a simple change to prevent megafauna from spawning inside of the mining base at round start because ???? Like seriously, why? It never spawns inside of the mining base ever are you stupid or just merely pretending (you) because ???? I can understand disagreeing with peoples viewp...
- Wed Apr 05, 2017 3:05 am
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 36902
Re: Da Ebow
the esword doesnt matter all that much when you can literally use a screwdriver because lolebowmemesoranges wrote:ebow/esword was a very bad combo though
lets just do the thing
- Wed Apr 05, 2017 2:50 am
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 36902
Re: Da Ebow
Buff stun duration, nerf projectile regen to prevent stunlock (on multiple people I mean), let it be purchasable with esword again so the lizards can get their murderboner to a half-chub.
Is this good?
Is this good?
- Wed Apr 05, 2017 2:47 am
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17358
Re: Make megafauna spawns have a minimum distance
ITT: People hating a simple change to prevent megafauna from spawning inside of the mining base at round start because ????
Like seriously, why?
Like seriously, why?
- Sun Apr 02, 2017 9:25 pm
- Forum: Coding Feedback
- Topic: The supermatter is pointless when solars exist
- Replies: 41
- Views: 9652
Re: The supermatter is pointless when solars exist
he fought the box ghost and you expect him to abide some chilly code?oranges wrote:right in the middle of the freeze the absolute madman
pssssh