Search found 11 matches
- Mon Apr 28, 2014 7:12 pm
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5211
Re: Pipes update
Tubing?
- Sun Apr 27, 2014 4:58 pm
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7342
Re: Looking for a spriter
Fund he. All it needs now is a direction indicator. If I understand pipecode correctly, the gas doesn't really flow in any direction in the pipes. Multiple segments of regular pipe make up pipelines. The actual pipesegment has no x amount of gas in it, but the whole pipeline has x amount of gas. Th...
- Sat Apr 26, 2014 4:46 pm
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7342
Re: Looking for a spriter
I, amongst others, have the x2 icon setting ingame, so seeing the x2 scaled icon gives a better visualization.
I'll make use of this certainly, could we get some final input from someone else though? Does it look less like a tumor now Psyentific?
I'll make use of this certainly, could we get some final input from someone else though? Does it look less like a tumor now Psyentific?
- Sat Apr 26, 2014 4:27 pm
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7342
Re: Looking for a spriter
Looks really good. Lastly, could you show how it looks like as a 32x32 icon and 64x64?
- Sat Apr 26, 2014 1:05 pm
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7342
Re: Looking for a spriter
While you got great talent, it kinda looks like a rasta hat and not a meter, the meter-bar should be more visible and the lights should be smaller with perhaps proper borders.
As I said, it's only an example and I'm not sure how much you can fit in a 16x32 area.
As I said, it's only an example and I'm not sure how much you can fit in a 16x32 area.
- Sat Apr 26, 2014 12:11 pm
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5211
Re: Pipes update
That'll probably look worse than what it is currently. Surely it would work, but IMO a better sprite is the better alternative.
- Sat Apr 26, 2014 11:44 am
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 210434
Re: Site ideas
Not sure if said already, but if it's easy doable, add a steam profile link much like byond ckey to phpbb profile pages
- Sat Apr 26, 2014 11:29 am
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7342
Looking for a spriter
I'm doing a atmos shapeup: http://tgstation13.org/phpBB/viewtopic.php?f=5&t=189 and I'd need some spriting help. 1. A updated pump sprite, both volumetric and regular. The idea is to remove the red direction ribbon because it looks shit with the colored pipes feature I've made. Here's my take on...
- Fri Apr 25, 2014 11:55 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87093
Re: The Eternal 'Port Baymed' Thread
I support this, medbay sucks and the only somewhat fun reason to be there is either chemistry making a shitton of pills, or genetics trying to find all powers, which isn't even healing in that sense. As you said, anybody can fully heal anyone since there's medkits scattered around the station, a bru...
- Fri Apr 25, 2014 11:42 pm
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5211
Re: Pipes update
Yeah I'm no spriter, but I had to throw up something because the red ribbon looked shit with a red pipe underneith. Anyone is free to help.Psyentific wrote:I'd like it if the pump direction arrow was more prominent, otherwise A+ 10/10
- Fri Apr 25, 2014 11:29 pm
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5211
Pipes update
Plumbers and atmosians reunite! This update is ment to fix up any visual shit found within atmos and their gas pipes. Visually both ingame but also the code, and also clean up the metric shitton of icons atmos has. A lot of these errors are things people have always seen as features, so you might no...